-
Posts
65 -
Joined
-
Last visited
Everything posted by lexo1000
-
Thanks a lot for this awesome tool and finally I forgot these interface tweaks so useful that you could include too: fBookOpenTime= fSafeZoneX= fSafeZoneY= fSafeZoneXWide= fSafeZoneYWide= uLockedObjectMapLOD= fSunBaseSize= fSunGlareSize=
-
Hi ! Thanks a lot for this big update! I found a bug with your Ultra preset (flickering water). Tested with no mod installed.
-
Thanks! It would be great to add bBorderRegionsEnabled=0 as an option in your tool. Also a tweak that seem to improve distant NPC animation : [Animation] fAnimInterpFarDist=10500.0000 fAnimInterpNearDist=10000.0000
-
Thanks for answer. I make some tests to tweak the .ini files and Im searching for the console command that show the current value of a setting. I tried the getgs <setting> command but it crash my game. Also, the tweak bBorderRegionsEnabled=0 doesn't seem to work anymore...
-
Thanks a lot for this great tool :) Some research I made with SSE : - the "Remove map menu blur" tweak seems to not working anymore (no difference before/after) - the FOV setting is lock to 86.07 maximum. I'm playing on 1920x1080. I would like to have the option for 99°. - the tool remove some settings which are in vanilla .ini in Skyrim.ini : fShadowLODMaxStartFade= fSpecularLODMaxStartFade= iShadowMapResolutionPrimary= in Skyrimpref.ini : iAdapter= - The french USSEP add 2 ini tweaks that seems to fix some issues. Maybe you could include them? [Audio] uMaxSizeForCachedSound=4096 [Actor] fVisibleNavmeshMoveDist=12288.0000
-
SKYRIMLE No Snow Under the Roof (by Prometheus)
lexo1000 replied to Allsunday's topic in Skyrim LE Mods
Hello! This mod seems pretty stable now. Will you include it in the next STEP version? Thanks -
Here is the list of all Leveled Item in my Bashed Patch. The CCO mod page on Nexus say for CCO Compatibility Patch for WAF True Weapons : NOTE: When you build your Bashed Patch, Wrye Bash will merge this file into the Bashed Patch, meaning that it won't actually take up an additional plugin slot. After creating your Bashed Patch, you can disable this plugin, but leave the disabled file in your load order. It's not the case for me :(
-
The problem is that only few entries in my Bashed Patch.esp seems to merge my leveled list from CCO, WAF, AB Content Addon etc. All entries in my Bashed Patch seems unless, or worst, harmfull because erase info from vanilla esm. I load all my plugin in MO, run LOOT to sort them and Wrye Bash to create the Bashed Patch. No more no less. Edit : It would be great if someone upload his Bashed Patch for STEP Core or Enhanced to compare it with mine please :)
-
After complete my STEP list of mod, i did my Bashed Patch with Wrye Bash but after check the esp in TES5Edit, i found some weird result. 1 - Some entries from Skyrim.esm leveled item are delete by Bashed Patch 0.esp. Is it normal? (second pics) 2 -It seems that it dont take in consideration all the leveled list from WAF, AmidianBorn, CCO etc. 3 - Lots of entries in Bashed Patch 0.esp seems useless as they just copy the same entries. (first pics)
-
Skyrim Performance Monitor (by mnelson999)
lexo1000 replied to stoppingby4now's topic in Other Utilities
Yup I did that ;) -
Skyrim Performance Monitor (by mnelson999)
lexo1000 replied to stoppingby4now's topic in Other Utilities
Hi! I can't make the tool working.. I did all you recommandations but when I launch my game via MO & SKSE, I have full black main menu with no mouse pointer/ Edit : It seems that the tool only work with Injector version of ENB. -
Hello Neovalen, Thank you for your great mod list! I Wonder why you tell to install Improved closefaced helmets version 1.22 when the actual version on Nexus is 1.57? Thanks
-
ACCEPTED Greatsword Sheaths and Scabbards Redux (by rpsgc, MadCat221)
lexo1000 replied to rpsgc's topic in Skyrim LE Mods
As Better Shaped Weapons already included scabbard, maybe this mod become useless? -
This great mod could be a nice addition to STEP.
-
DROPPED Skyrim Weapon De-LARP-ification Project (by MadCat221)
lexo1000 replied to Neovalen's topic in Skyrim LE Mods
Does the mod take in consideration the edited meshes from USKP? Thanks -
CTD and Performance patch ENBoost (by Boris Vorontsov)
lexo1000 replied to EssArrBee's topic in Skyrim LE Mods
Do you still recommend to set ExpandSystemMemoryX64 to false? I ask because Neovalen tell in his guide to set to true. Where can I found some comments about this problem of crash when set to true with SKSE? Thanks -
I know that STEP recommend using Smart Souls but Acquisitive Soul Gems seems better and newer than Smart Souls.
-
Ok thanks
-
I wonder if this mod must be replaced with the Dragonborn version as the main mod seems not compatible with it.
-
Why this so popular mod isn't included in STEP?
-
DROPPED Realistic Ragdoll and Force (by dDefinder)
lexo1000 replied to TechAngel85's topic in Skyrim LE Mods
Hi Im using the Realistic version of this mod but my characters go flying when he die.. -
High res texture pack & bsa order in MO
lexo1000 replied to lexo1000's question in Mod Organizer Support
Thanks I saw the video. So I must keep the esp without check it to have the possibility of modify the BSA load order. -
Hello! I decided to delete the 3 esp that come with HighResTexturePack01, 02 & 03 .bsa, as recommended by STEP but after that I can't arrange the load order of the 3 BSA in 'archives' windows in MO. They always stay at the top of 'data', above the Skyrim bsa, even if I move them at the bottom. So I imagine that the Skyrim bsa's will override the High Res textures pack?
-
Thanks for help; I've finally found a solution. I clicked nxmhandler.exe in MO folder and its reset the Handler. But now my server in Known Servers window is 'CDN (free) (471 kbps)' and it's very slow..