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Everything posted by FuzzRocket9
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Torch Arrows Download (Skyrim Nexus) Description: This is a small mod that adds Torch Arrows and Torch Bolts (for Dawnguard) to the game. With one arrow or bolt you will be able to: - Light up the area your arrow hits (to see better in dark dungeons or dark nights) - Set enemies you hit on fire - Set flammable oil puddles, flammable gas, and beehives on fire by shooting them - Lay short-lived fire traps that damage enemies with leveled damage where your arrow lands These arrows are meant to be mid-level items, but should still be useful at higher levels Fires that are attached to the ground, wall or ceiling will last 15 seconds (10 for bolts) and then snuff themselves out. The light radius of the fires is slightly bigger than the vanilla torch. Skyrim Video by Skyrim Mod of the Day Note, you can try this alternate mod if you're having problems getting this mod to work with others. Real Fire Arrows (Credit to fireundubh for op thread format, thanks)
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pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'm still getting the same 2014 files. This may just be on my end, but I already deleted cookies, restarted browser, restarted PC. Also might be Windows Explorer being inaccurate, so no worries. I'll keep trying throughout the day. I just uninstalled EA. I didn't like it. I guess I'll try Torch Arrows again, but as the Nexus page says, it has incompatibilty issues with a STEP Core mod I installed "Closer Quivers and Longer Arrows" which I'll uninstall for this mod and elsewhere I read it's having issues with Wearable Lanterns if you save the game with both equiped. Also you mentioned it may not be compatible with MMO. Please, if you have the time, give me a basic rundown of what it would conflict with. Thanks as always dreadflopp. Edit: I just found an older mod that is supposed to do the same thing, Real Fire Arrows, except it doesn't have issues with other mods. Hoping this one works. I'll just forget about these mods if nothing works. -
Jaxonz Utilities Download (Skyrim Nexus) Description: By popular request, I have combined all of my utilities into a single mod. It is much easier to install one than several, and this also helps those approaching the 255 mod limit. Jaxonz Utilities includes all of these great mods! Jaxonz Positioner: The champion of object manipulation.Jaxonz Renamer: Rename anything in the game.Jaxonz Real Names: Automatically assign lore-friendly names to unnamed NPCs.Jaxonz Named Save: Save games with meaningful names.Jaxonz Smart Looter: Automatically grab the good stuff and leave the junk behind.Jaxonz Map Markers: Mark any person, place, or thing and find it on the map.Jaxonz Archery Util: Automatically switch to first person view when shooting, tracer shots, zero in sights.Jaxonz Protect Favorites: Prevent accidental dropping/selling/melting your favorited items.Jaxonz Lights Please: Makes magical lighting spells a ton easier.Jaxonz Zoom: Quickly zoom in or out in first person.Jaxonz Crafting Helper: Easily use ingredients stored near crafting stations.Jaxonz Droppable Statics: A store for placeable furnitishings. (WIP)Jaxonz SKSE Tester: Validate that SKSE and SkyUI are correctly installed. (Credit to fireundubh for op thread format, thanks)
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pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks again, I made the changes I needed to make. As for Elemental Arrows, I checked it through TES5Edit and I didn't see any mention of ebony or daedric arrows within the records. I think this mod just creates new types of arrows. I'm also trying to figure out what to do with your conflict resolution fixes. What does ELE stand for? Lastly, I'm not sure if it matters, but as I was getting the updated #730 patch for Revenge of The Enemies/Immersive Weapons/STEP Core, Windows Explorer showed both #730 files as last modified in 2014. -
So this mod blew my mind and thought I'd share it with everyone here since no one is talking about it. Sokco's Guild Starter https://www.nexusmods.com/skyrim/mods/52871/? Description: It’s all in the name. That’s right, with Guild Starter, you can now start your very own guild. Recruit almost ANYONE to join a guild commanded by you. Once you've found a nice home base(aka headquarters) and recruited up to 10 guild members, the possibilities become endless! Send your guild members on jobs, have them follow you, and level up your guild. Be a hunting guild, a necromancer guild, a mining guild, a cooking guild, an apothecary guild, an archer guild, a fight club, an assassin’s guild, a bandit clan, a treasure-hunting guild, a group of skooma smugglers, a paladin guild, and the list goes on infinitely. I've put many many hours of work into this mod, heck, I’m writing this at 2:35 AM because I've been working on it all night. So download, endorse, and make YOUR guild. Starting Your Guild: 1. Find a good place in Skyrim for your guild headquarters. 2. Locate the ‘HQ Marker’ in your inventory and drop it in the center of your Guild HQ 3. Name your guild. *see ‘Naming your guild’ below 4. Locate the ‘Recruiting Necklace’ in your inventory and equip it 5. Ask nearly anyone to join your guild. There is a max of 10 guild members Managing Your Guild: To start commanding your guild members, talk to them and say “I have something to tell you†Giving Jobs: Talk to your recruit and say “I have a job for youâ€. Then choose any job from the list. You are then prompted to choose a location. Depending on the job you choose, your relationship with the hold in that location may change. Collecting rewards from jobs: Talk to your recruit and say “Give me what you've collected from jobsâ€. The menu that opens can be used for taking any item from your recruit. Upon closing the menu, you will receive the gold reward (if any). Dressing your recruits: Talk to your recruit and say “Give me what you've collected from jobsâ€. Take all of the armor and clothing out of their inventory, talk to them again and give them whatever outfit you want them to wear. Finally, tell them “Equip the armor in your inventory†Have a recruit follow you: Talk to your recruit and say “Follow meâ€. To send them back to the headquarters, tell them “Patrol the headquartersâ€. Recruit follower commands: “Wait Here.â€â€œLet me teach you a new combat styleâ€â€œBecome protected. You will no longer be able to die by the hands of enemies.â€â€œLet me trade some things with you.â€*Note: none of these commands will conflict with any additional follower mods. Have a recruit[originally one of your followers] follow you: Talk to your recruit and say “Take a break from patrolling the headquartersâ€. Naming your guild: Go to the MCM menu and start typing in your guild name. It will show up in the top-left corner of the menu. Dismiss a recruit: Talk to your recruit and say “I have something to tell you†and then “Sorry, but I have to let you go.†They will no longer be a part of your guild, and you must recruit someone else to take their spot. Leveling and Perks: When you assign enough jobs, your guild will level up and, as guild master, you can choose certain perks for the guild. Every time your guild levels up, you will receive 1 guild perk point. You can then spend it on perks. Each perk has a unique effect on what kind of guild you are. Managing Perks: If you have perk points to spend, then just click on the perk you want. you can change perks at any time just by reclicking them. Relations [WIP]: Every time you assign a job, you are affecting the people and the world around you. So if you send your recruits on good-hearted jobs, people will like you more, and perhaps even lower prices for you. However, if you send recruits on jobs to steal from helpless old ladies or rip the hearts out of beggars, people won’t take too kindly to that, and, naturally, they will put a bounty on your head. You can see your reputation with a hold in the MCM menu. Compatibility: Compatible with all follower mods. For some reason there is a myth out there that this mod isn't, but I assure you that it is. Now that that’s out of the way, EVERYTHING should be compatible with this mod. I have not experienced, nor had someone report an incompatibility. Brodual
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Thanks SRB!! I won't ask anymore questions, but I'll check from time to time. Can't wait though.
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Thanks for the tip. So when I check for conflicts and so on, when I have both mods in question, do I just delete one or the other file within the esp? Whichever I feel is less beneficial or play duck duck goose. Also, do I have to load every single plugin from the list and slowly check each plugin for colored conflicts?
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ACCEPTED Dead Body Collision Fix (by LargeStyle)
FuzzRocket9 replied to rootsrat's topic in Skyrim LE Mods
I just started having this problem where walking over a body is like I'm kicking them out of the way. Didn't happen before. Maybe the culprit is within MMO, as that's the latest setup I'm running with Core+REGS. Btw, I love MMO!! Best experience so far! I need to keep playing to make sure everything is working properly. -
I finished and nothing went wrong. Thanks again guys. This also gave me a little step forward into using TES5Edit for more than just cleaning ESMs.
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U would love a patch that makes your pack work with Modular Morrowloot Overhaul. I'll do my victory dance if you make it happen! Privately. Mainly want CWO in :D
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SKYRIMLE True Wolves Of Skyrim (by KrittaKitty and ShimoOkami)
FuzzRocket9 replied to WilliamImm's topic in Skyrim LE Mods
I got rid of this mod. They're too pretty looking. I don't like that. Oh well :) I like the wolves looking dirty. -
I'm currently doing as you say. It seems easier now that I'mk on the program. Do the green and red highlights on the file names mean they're dependent on the other file I loaded? If so, I'm just going to delete every red and green file within the Patch and hope it all goes well hehe. I am sort of checking that those files are on the ContentAddon.esp too by looking at the top right where it shows the name of the file it's connected to. I'll do it over again if I make a mistake. Thanks for your help. I'll reply if all went well. If not, I'll go back and follow your instructions to point and then reply. Btw, do I have to use the filter for cleaning option, or just go straight to Clean Masters, twice, and then Sort? Thanks again EssArrBee. Edit, I clicked Clean Masters and nothing happened. I did a second time, same thing. Let me know if this is normal. Also it wasn't much, so I checked every file and done in almost ten minutes.
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Alright, I decided to remove all the Book of Silence mods for this mod: Bethesda Performance Textures - Armor - Clothes - Weapons. After disabling all the Book of silence mods, I noticed the STEP Core Patch is dependent on the Content Addon esp. Please someone show me how to remove this so I can play without it. I really don't know what the Content-Addon did. I assume it added more HiRes armors which my PC can run to a limit, as long as I'm fighting a small number of NPCs. So if anyone can help a newb, thanks. I only know you use TES5Edit but no idea after that. I'm left in the dark and I'd love to continue playing. PS: I can't remove the STEP Core Patch, because I know it has a lot of fixes for many mods.
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SKYRIMLE Bethesda Performance Textures - Armor - Clothes - Weapons
FuzzRocket9 replied to Nearox's topic in Skyrim LE Mods
I'm downloading this and the animals and creatures pack, I can't wait to run this with Warzones 2k15 one of these days! I gotta uninstall the Bellyaches mod from STEP Core to see the complete changes of the animals/creatures mod. I hope they're better! Btw, I just discovered this mod and I know more exist! Please share them. Optimized Vanilla Textures is another good one. -
SKYRIMLE True Wolves Of Skyrim (by KrittaKitty and ShimoOkami)
FuzzRocket9 replied to WilliamImm's topic in Skyrim LE Mods
This good with STEP Core? So I just disable bellyaches to run this, correct? I can't wait! Thanks! -
Yep, it's just too bad it only works with spells and torches. Would be nice if it worked with Frostfall's campfires. I really wish the author kept improving this mod. So much more potential is had here..
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Elemental Arrows v2.1.2 Download (Skyrim Nexus) Description: Elemental Arrows is a mod that adds magic imbued arrows that can be crafted at smithing forges. Each arrow has their own unique effects and properties, giving archers more variety in playing styles. Especially if you're an archer that doesn't want to spend time maxing Enchanting to get most out of Archery. There are already several mods that add "magical arrows" into the game, however I felt that most of them were either overpowered, didn't scale well, too hard to access for practical playing, or were plain outdated (after not being updated for so long). This mod also includes the spinning arrow meshes from my other mod, Ultimate Spinning Arrows. Arrows will also emit light during flight, making it easier to see where your shot lands. The arrows are given custom textures to differentiate them from other arrows. The arrows have been carefully tweaked with appropriate and fitting visual effects to properly reflect their use during gameplay. COMPATIBILITY: This mod uses its own meshes and textures. It only used vanilla meshes for the quivers, the textures will change depending which texture replacers you install. This mod also won't be affected by mods that changes vanilla arrows. You can place this mod anywhere on the load order. This mod will not conflict with any other mod. You also have the alternate mod for firing Torch Arrows. I was wanting this mod, but I noticed the issues they're currently having with another mod that changes arrow size and positioning from STEP Core, so I went out searching for an alternate mod that lets you fire torch arrows and this one does the same thing plus it adds other types of arrows for a better experience. I only want the fire arrows though. Unfortunately, it doesn't add a leveled list, I believe that means it allows your enemies to carry them as well. But wait, I found this for EA, Zinni's Torch Arrow and Lantern Fix which does exactly what I wanted, give NPCs fire arrows and bolts. Nothing else. I haven't tried it yet, but I will soon. (Credit to fireundubh for op thread format, thanks)
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Primal Fear v1.5 Download (Skyrim Nexus) Description: Equipping a torch protects you from certain beasts. They won't attack you on sight anymore, but they'll stalk you until your torch runs out, or they find an easier target. Getting too close with your torch will cause them to flee. See the screenshots for a visual representation. New features in Dynamic Mode allow beasts to advance slowly on you and attack during the day. During the night and in dark environments, beasts become more cautious of your torch and flee as you get close. The effected creatures are: WolvesBearsSabre CatsSkeeversSmall Frostbite SpidersIce WraithsTrollsSkyrim Video by Brodual Just wanted to point out that this mod is probably based on Sangfroid, which had this mechanic fully fleshed out and though it wasn't a popular game, that alone is worth playing through. (Credit to fireundubh for op thread format, thanks)
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No Killmoves - No Killcams - No Killbites v2.0 Download (Skyrim Nexus) This mod disables melee finishing moves, ranged/magic slow-motion kills, and dragon bite-and-throw attacks. The goal is to have more intense fights with less cheap deaths. The only killcam still enabled is the view that's shown when you're already dead..
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No Blood v1.3 Download (Skyrim Nexus) Description: Some people just aren't big fans of blood and gore in games. Some people love it. Games used to come with options for these types of things though. In any case, here's the option now for the queasy or those who don't appreciate blood and gore like the rest. Note: If you use this mod, go with the main file. I had no problems with it in my last play-through. If you go with the optional files, scroll through the posts section, I saw an error that can be easily fixed, I assume. (Credit to fireundubh for op format, thanks)
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SKYRIMLE SKY CITY - Markarth Rising (by reindeer51)
FuzzRocket9 replied to Muladhara86's topic in Skyrim LE Mods
I use this mod now that they fixed the issues it had awhile back. Beautiful mod, plus no lag on my little rig :) -
Ah man :( I really liked this pack too. You even brought the Perfect Legionnaire mod to my attention the first time and made the Imperial side more attractive to join. EssArrBee, you gonna let someone else inherit the War Ensemble pack? I'd love to get this running on some of the other packs I'm running currently.
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pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I gotta thank you guys for suggesting Alternate Life. A very interesting mod. No idea why I avoided it all along. Any other mods like Alternate Life? @hishutup I've never sided with the Imperials, but if you get the War Ensemble Pack running with MMO right now, I'd make that change. Well those legionnaire armors are enough to make me switch sides, but I'll wait for CWO! Edit: Here are 2 mods I have to run to enjoy Skyrim. Please let know if they should be fine. I didn't install any related mod from the guides within the STEP pages. No Blood No Killmoves - No Killcams - No Killbites I love these mods so much! The no blood one I can deal without, but Killmoves/cams are so annoying to me, they gotta go. @dreadflopp Did you ever check out Primal Fear? Even if it doesn't fit the MMO theme, I understand, but the only I need this mod is, because it reminds me of Sangfroid, if you ever heard of it. Finishing the game left me wanting more and I wish the mod author for Primal Fear would keep updating this mod. Anyways, Sangfroid is a really nice combination of strategy and combat. Planning and execution. Last edit: Primal Fear is an afterthought after finding this new mod. Elemental Arrows does the same thing as Torch Arrows, plus adds other magic types, which I'll ignore for now. Also found an esp replacer that adds the flame arrows and bolts to NPCs. Link is in the EA thread I posted. I don't know how leveled lists work. Would it affect the current MMO setup? I assume the bashed patch arranges everything correctly, but I know I have a mod that removes leveled lists. Sorry I don't know :). Btw, The author is also the creator of Morrowloot, or at least of the version were using for MMO. Final edit: I was reading through the guide before posting another question. It's about Duel - Combat Realism I noticed my stamina recovery was taking longer than usual and I didn't like it. Maybe it's realistic, but I lose every fight with a humanoid, because I can't run away and I suck at this game, shhhh! Anyways, I came across this post from cstarkey42. He brought up a mod called Ultimate Combat that works with Duel and lets me change my stamina regen speed. Also like the AI changes he talked about. Hmmm I want... Has anyone else tested these 2 together? They said it's compatible with SPERG. I'm tempted to add it now. Done :) Btw, this one is tricky, maybe I should of paid more attention on which file to download, but as I was looking through the Duel - Combat Realism download page, I saw other v7 files in the old versions section. Did I grab the wrong one?? I got the main file since it didn't say "Alpha". I grab "STABLE" from the old version section? Is this correct? Link, www.nexusmods.com/skyrim/mods/2700/? -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
You've been able to change my mind on most of those mods you disagree with, so I can calmly begin my adventuring without dreaming of adding more mods daily as I usually do. I'll also see about making threads for some of those mods. I'm sure it helps to have STEP members talking about them and then you'd post a link to the topic and so on. Okay, so Immersive detection of NPC is the only mod I really really want. I just need to know if it'll conflict with any mods on MMO right now and especially with the Stealth Skills Rebalanced SPERGified mods. Also Torch Arrows are something I've been looking for after playing with a mod in M&B Warband that has flame arrows, which were fun to shoot during the night battles. So which mod, if you can remember for me? Are they in the MMO or STEP Core guide? Edit: I suppose you mean the explosive bolts from STEP Core? I haven't tried them yet, but I want those torch arrows, not bolts! Yep, I've been waiting for War Ensemble to update as well. I love that armor pack he added, gives you some way cool imperial armors and I'm waiting for a decent stormcloak armor replacement. Haven't seen a good one yet, at least better than vanilla. Edit2: Just found out Immersive detection of NPC is compatible with Stealth Skills Rebalanced and SPERG. Now I'm ready to play MMO yippeeee :) but I also want those torch arrows ;) let me know, hishutup. -
pack Dreadflopps Modular patches
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@darkside I didn't think of that for the Loot and Degrade mod. The blacksmiths would probably need tweaking so they'd level up a little slower, but then again not too slow or they'd be useless to use.

