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darkside

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Everything posted by darkside

  1. I think 2.7 looks much better at this point. I hope to use terrain parallax at some point. Neo, you may have seen these mods before https://www.nexusmods.com/skyrim/mods/61416/? https://www.nexusmods.com/skyrim/mods/61929/?
  2. Does new merging instruction using 1.8 merge scripts effect SR conflict resolution in anyway?
  3. See previous posts. Neo and Daniel noticed this problem as well. My inis are default inis. New save shows the same problem. My graphic drivers has default settings. Disabled SLI doesn't fix it. Old vividian ENB (6.2 or older) does not have this problem. I tried several ENB versions from 0.262 to 0.266, same problem. My observation is this artifact happen when looking at smelter when it first appear onscreen.
  4. I am using Vivid version 6.508 (Brighter night & interior) now. The preset looks gorgeous. Sorry to resurrect this, but this problem still persist. I can reproduce it every time when looking at smelter when it first appear on screen. Just would like to report. Thanks.
  5. I think the new version looks better with a bigger farmhouse. Old version looks better with smaller farmhouse. I actually like the new version.
  6. This new version improved performance for me. I now can enable ambient occlusion and water.
  7. There are conflicts with Radiant and Unique Potions and Poisons HD
  8. I installed full SRLE, REGS, and MMO packs. This set up is working very well. Footprints is the only mod that I disabled from SRLE guide. I got warning from Frostfall occasionally.
  9. Never seen it ether.
  10. If you have WAO-SR beta version, I will be willing to test it out.
  11. There are very interesting new parameters in 0.266 - EnableZPrepass - FixLag
  12. Vividian ENB performance option then disable SSAO and Cloud shadow in the ini.
  13. Probably, CJ or Nearox can chimp in about the compatibility with REGS.
  14. I worked around by equip two swords or daggers (Duel wield) and then re-equip the shield.
  15. Will try it out with REGS.
  16. I now see the differences. Thanks for a reply. I have another question. I followed your install recommendations, dreadflopp. I am now level 24. - Is it normal to start seeing some glass dagger in Thalmor justiciar? I killed several of them before level 20, but never seen it.
  17. Check the new change log from iNeed 1.5 - He edited meshes. Decreased Food Availability is now Food Removal and has the added option to dynamically disable food from all interiors based on a several factors. Wealthier, more inhabited locations will be more likely to retain their food. Disabled items are randomly selected on each new game. This feature replaces much of the functionality of You Hunger but You Hunger can still be used to further remove food from the world. Added option to disable the harvesting of crop plants (potatoes, leeks, cabbages, ash yams). ***** Added option to disable the harvesting of hanging meat (salmon, rabbits, pheasants, horkers). *****
  18. Thank you very much for the update. Do you have a more detailed change logs? I use so many of your mods, but can't find information which ones were updated.
  19. If you have 2G VRAM, check this guide out https://wiki.step-project.com/Pack:Guide_to_Run_SRLE_with_REGS_on_Medium_Systems
  20. Will this mod be compatible with REGS?
  21. Improved food meshes and textures https://www.nexusmods.com/skyrim/mods/62665/?
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  22. Worth testing for STEP IMHO
  23. You hunger is still recommended on iNeed mod page. Just need to test, how much food iNeed removes from the game. You Hunger: Food Removal is already an option in iNeed but adding this mod will further decrease the amount of food that can be found in Skyrim.
  24. I enjoy using MMO in my play-through. I just want to report. 1) There are conflicts between Sold out (NoRareVendorMetals.esp) and Scarcity - Less Loot Mod.esp. Scarcity - Less Loot Mod.esp adds rare ingots back to the Level lists when creating bash patch. 2) Should we add Delev bash tag to NoRareVendorMetals.esp? I noticed level lists from Skyrim.esm were forwarded to bash patch as well. Any solution? I can remove them manually with TES5edit of course.
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