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EssArrBee

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Everything posted by EssArrBee

  1. STEP->Saerileth Box->Crown
  2. Go for it. I haven't looked at that mod yet, but I don't see why it wouldn't be useful.
  3. I'd stay with what you currently using. If we redo the pack SMW stuff then you won't have redo all the tables and what not.
  4. I'm looking for some people that have the current STEP Core 2.2.9.1 installed. I need to test something out and it requires the latest STEP Core.
  5. Fuzzy if AF not AA. Check that you don't have multiple sources of AF, driver, enb, and game launcher.
  6. Anytime you add remove plugins you need to regen the bashed patch.
  7. College kids know what's up. Do they have wifi at Mickey D's outside the US?
  8. You can drag and drop from the Overwrite box to any mod on the left pane. And, yes you should put in the Smart Souls folder.
  9. Can't seem to get Keywords to be excluded from ARMO records. WEAP works just fine. Rule: WEAP: ARMO:
  10. Probably has to do with some mods not being properly tagged for Bashed Patching. You won't get rid of the purplish black people look until the next update to Roberts or FCO. I think that the mod authors said they just haven't done a godd enough job with those textures. NVR3 should take care of the heads. Not sure why it wouldn't. You'll never get rid of the seems though. That is here to stay.
  11. Don't retick any. Those plugins that Wrye Flash unticks are the ones that were completely merged to Bashed Patch. This helps you reduce the size of the load order since the limit is 140.
  12. I can't get to the settings with the newest version. Would also automatically run Clean Masters and Sort Masters after script finishes.
  13. If someone finally makes a viable patcher, my process will be about 20 minutes of work for all the STEP plugins. I look forward to our oncoming dynamic patching overlords.
  14. I need to start testing this thing. If it is getting nearer to release then dropping WB for the guide would be pretty awesome.
  15. You can't see that thread. Go to my github page. Just search github for EssArrBee. I haven't added the WAF/CCOR leveled list patches yet, but you can just keep those in your load order until I do. I'm also waiting (been waiting a while now) for WilliamImm to look at my updated EBQO installer, so I haven't added anything to the Extended patch for that mod quite yet.
  16. I've been messing around with the MO colors and tried adding all the colors I use in the F&L CSS page. It looks okay so far. https://puu.sh/gHqpW/08aa8255fe.png I haven't do the button gradient stuff yet, but I'm still learning how to mess with all the settings. There's like a hundred of them.
  17. I've been playing with it all day and really like it. It did have a few minor bugs that newbies might not know how to fix, but the new features are awesome. Really happy BSAs will never be a problem with Fallout ever again.
  18. You either moved the EVE FNV - ALL DLC.esp to optional esps or you don't have it ticked and loaded before the WMX/EVE plugin.
  19. Direction from the guide: Move "EVE FNV - NO DLC.esp" and "EVE FNV - NO GRA.esp" to the "Optional ESPs" box. You are looking at the wrong plugin.
  20. Are you planning on making this a pack on the wiki, Harpalus? It looks like you have put some serious work into this, so you could start making a page for it if you would like to. Let me know and I'll give you the access to start messing with the pack page.
  21. Yeah, it will be in the guide after I return to FNV along with Realistic Wasteland Lighting. Russell may not be buggy on it's own or with other someguy mods, but it is buggy with F&L when I played it. THere are three major bugs that are known and I experienced all three. Have not gotten to the inheritance yet, will on next playthrough. There's a weapon mod vending machine at Old Lady Gibson's with The Right to Bear Arms. CaliberX adds most ammo types to the crafting menu. I did actually, all three of the major ones that are known issues. I will not be adding the mod unless there is an update. Looking at those screens I'm now weary of recommending those YUP patches. I can see errors in them already. No, but I'm starting to update some stuff. Did about half the plugin merging instructions for the new merge script. Also, dropped three mods in favor of Audley's combined texture pack. That patch is exclusively for people without GRA. EVE directions in the guide are up-to-date.
  22. I think you may be right. I can produce the same error. I'll have to go looking into more FOMODs to see what the issue is. EDIT: Tried Better Shaped Weapons, The Ruffled Feather, and XMPSE all without issue, so it looks like it's limited to Soul Gems Differ.
  23. No there's nothing wrong with it. In fact, I'm surprised that you didn't get the same error in reverse by switching the mods since the script that is causing the error is the exact same file in both mods. Kryptopyr wrote the script and added it both mods for users that aren't using CCOR and AMB at the same time. We may end up moving CCOR to Equipment since we may make all the mods in the Fixes section Core. Also, when you get farther along with STEP Extended you'll get another error for EBQO, parthunaax dilemma, killable children, and something else. It's a circular error and if you let MO fix it, then there will be an incorrect mod order that MO doesn't detect. The latest version of CCF and WAF have the same issue, but hiding the conflicting script fixes it. I'd suggest just turning the detection off in the MO settings->plugin tab. Just highlight Basic diagnosis tool and then double click check_modorder and change it to false.
  24. I'm soooooo adding that to the next version of STEP. I like the idea of the plugin, but it just isn't ready for prime time.
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