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EssArrBee

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Everything posted by EssArrBee

  1. Which scripts require the changes. I don't really see many changes between the scripts in the USLP and EBQO other than what EBQO adds.
  2. I think that is a bug with the GECK. You should be able to rename the scripts and then make a new one with the name you want. After you close the GECK, you can go into the folder with scripts and delete whatever you want.
  3. A navmeshing tutorial would probably be amazing for many, many people. It seems that the patches to some of those mods aren't even patches. They are more like different versions of your mod altogether. I don't think that amount of time is required by you after all the work that already goes into making a mod like yours.
  4. It's only a few more days we'll see for ourselves what the game can do. There will endless videos posted giving us everything we need. Then again, it might be good for Bethesda to fail. Might make them stop being so lazy and actually put in some actual work on the engine.
  5. I'll be updating that mod this weekend.
  6. Looks like USLP is out. I'm going to have a long night. [emoji22]
  7. Almost all multi-GPU tech requires two of the same cards. Now you can do it with any two cards. Buy a new card and relegate the old one to the secondary card slot.
  8. Initial testing was pretty good. https://www.anandtech.com/show/9740/directx-12-geforce-plus-radeon-mgpu-preview
  9. Looks like CoT v5.0 is about to drop. EDIT: It's up now.
  10. The new consoles are all 64-bit, so it only makes sense they made the switch. I don't think we've really seen what the game can look like on a PC yet. Someone will probably put up some nice 60FPS vids on a decent gaming rig. I'm interested to see if MS pushes Bethesda to add DX12 support. That new feature to use any two GPUs is pretty insane. Never though I'd see the day that you could use an AMD and Nvidia card together.
  11. No one has the game yet. You gotta wait for the mod managers to be updated for the game.
  12. The lip sync bug and the stack size bug were from trying to work with the Cell architecture. Bethesda, like a lot of devs, didn't really figure it out.
  13. It took years to do it so there's nothing quick about it.
  14. I thought this mod was already accepted. I guess certain packs can just specifically leave it out if they change a lot of stuff with all the city mods.
  15. I heard this is releasing this weekend. Is that true?
  16. I agree with you Tech. I used this mod quite a bit before I took a break and everything it adds feels seamless with the game. Made me spend time with HF, which is surprising. Vote for Extended.
  17. I vote against it. I didn't like the way the dialogue was shoved into the game. If I had to pick between the two, I choose Paarthurnax Dilemma.
  18. The lip sink was caused by a patch though. They added bugs in that patch and then said "we are done with Skyrim, peace out homies".
  19. Launch Trailer a little early. Looks like the Institute has a lot to do with androids. Maybe it's been taken over by them and they want to rule the world because that's all AI ever wants.
  20. I suspect another HRDLC like Skyrim will come out. As much as people crap on Bethesda's stuff, it is still really good work. A little lazy in some places but overall it's great.
  21. Looks like the game is 25% off. https://www.reddit.com/r/GameDeals/comments/3rdkay/gmg_sw_battlefront_449925_off/
  22. You have to start a new game with FCO because it changes default races.
  23. In the last pic there is a bunch leaves hanging on the power lines. Nice little touch. The tree LOD seems like it is higher resolution. Might be > res textures or just higher LOD settings for PC. Those pics are overall better than the PS4 ones by by a margin that makes somewhat hopeful.
  24. Skyrim made a billion dollars. They'll get away with it forever and ever.
  25. Sometimes the bashed patch stays in the data folder.
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