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Everything posted by EssArrBee
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Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
We are almost two years from the game launch so it is time for mod authors to start dropping support for people without DLC. Sorry about your bad luck bro, can't be making plugins all day. -
Have the patch for download on the STEP page to drum up more activity on the nexus, helps keep STEP relative over there. I don't really think to many people like the pdf that just links to here.
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The best game in Fallout series?
EssArrBee replied to rootsrat's topic in General Fallout 3 Discussion & Support
I have a bunch of humble bundle games that I've never even installed. I even got Dishonored in the last Steam Sale and still haven't managed to play it. The key I think is to spend a few minutes forums, then game for an hour, then come back. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
Well, one problem that causes ILS is when threads are waiting on each other to finish before moving on. Maybe the threads never complete tasks due to this problem. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
With the number being 128 I'm almost sure it is a special type of one byte, maybe 7 bits 2^7 is 128 and one other data bit for something else, reference or something useless. The whole thing makes no sense. "Either bad at coding or bad at math, Beth is." - Yoda -
I've been trying to put together a list of mods and install instructions for FNV for some time, but there is no real solution to using just one mod manager for FNV because of OneHUD and UnifiedHUD. The install scripts can only be used by NMM and I think FOMM which is a problem because neither of those seem to work through MO. NMM is 64-bit and FOMM crashes the second I try to install either mod. Technically I can install OneHUD without the use of the installer, so that isn't my main problem, but UnifiedHUD is a different type of mod. I had heard about doing separate folder with the mods that UnifiedHUD needs to merge xml files then copying over, but that seems like a terrible thing for a guide to use if it is trying to simplify things for general users. The only thing I can think of is MO supporting 64-bit binaries so MO can start NMM. What do you guys think, is there a better way to address these two mods or do I just wait for a plugin or 64-bit support?
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General Fallout Chat
EssArrBee replied to rootsrat's topic in General Fallout 3 Discussion & Support
I guess I'll work on it a bit this weekend if people actually want to use it. I know that roots still plays FNV and Kelmych knows a lot of good mods too. If anyone has good suggestions, I'm always looking for nice stuff to add to my list. What I posted is just a STEP-ish list of mods, enhanced vanilla, not an overhaul. As for hardcore gameplay, I'd probably do that like a pack where you would integrate it into a list of mods, install order gets important with FNV mods. A big problem also, is a mod manager, there is no one program that does everything you need. A Bashed Patch is just to important, merged patches from FNVEdit just suck for some more advanced mods like Spice of Life, but then only NMM can run those OneHUD and UnifiedHUD scripts for installs and MO does not do archive invalidation properly with WFO in my experience. I use the ESP-less version because the UDRs and ITMs in the other two are way to high and they can't be cleaned up, and there are always red exclamations when using MO. Now that the MO support staff is a part of STEP maybe I can get them to fix or workaround some of these issues. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
So basically, if I add a few more ESP mods I could test this out. Yes. At least five plugins. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
No it is plugins, the game has no way of telling how many mods total you have installed, it can basically only see how many total files are overwritten by one another. -
Link your youtube account too so people can just go watch all videos on loop. Otherwise it looks good, nice work on the videos, they really helped me when I switched from WB to MO.
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General Fallout Chat
EssArrBee replied to rootsrat's topic in General Fallout 3 Discussion & Support
Well, here is a list I've put together, you can take a look at it. I've had it for a while, but wasn't ever able to test it a lot myself. I put it in order of sections like STEP just to make it easier, but without gameplay since the patches and what not are a nightmare. No clue if Poco Bueno or NMC first, they are both good. Cabal's stuff for creatures is really amazing though, I wish he'd go back to the Book of Water. -
General Fallout Chat
EssArrBee replied to rootsrat's topic in General Fallout 3 Discussion & Support
This is sweet. I have a nice little list of mods that might look a bit like a STEP-ish thing for FNV. I bet a couple others have a list too if you guys wanted compare and maybe put a page together for it. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
It might be a system where they were trying to get around a seven bit number so they used -128 to 128 for the 255 limit. At 7f+1 you get -1, 7f+2 you get -2... up to -128 and that stops some Papyrus functions from working. I think that with Beth having their own language they should release it like java or python so it can be updated separate of the game. Well, maybe not lke those languages, but you get my point. -
Plugin Count May Matter (More)
EssArrBee replied to Neovalen's topic in General Skyrim LE Discussion & Support
So, basically you have a 255 plugin limit, but some Papyrus functions will not work over 80. Something about after 80 it turns plugin numbers into negative values. Fun Fact: Beth also coded the Healthcare.gov -
A whale problem! Probing for a model "expert"!
EssArrBee replied to Aiyen's topic in Step Banter Inn
Being employed does not pay as well as it used too >_> FTFY -
ENB works by using a hook to the Skyrim engine instead of it being a regular Skyrim mod. It basically works by doing post process stuff by adding new graphics. Can't do that with regular mods, just textures, meshes, scripts.... nothing that affects the engine directly. Remember to use our ENB guide on the wiki for the ENB install because the enblocal.ini has a section that is determined by your system specs.
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Bluish white body on player character
EssArrBee replied to bitdman's question in General Skyrim LE Support
The pictures from EisDrache are missing textures. Don't optimize body textures or Race Menu. Other than that install your body mod again. -
You can't install ENBs with any mod manager. Mod managers install directly to the DATA folder and ENB must be installed in the Skyrim root folder. It is best to learn manually how to install an ENB. Use the guide on our wiki and ask more questions if you still have issues. Basics: download the latest ENB binary, extract the d3d9.dll to skyrim folder. download you favorite preset and extract it to your skyrim folder. make the INI changes for ENBs in skyrimprefs.ini with MO EDIT: install order is not important with MO, use the priority tab to list mods by their order and place the mods in the correct order from top down.
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Bluish white body on player character
EssArrBee replied to bitdman's question in General Skyrim LE Support
Picture of this? Is it like the texture is missing or is it like a bluish white overlay on the texture? If it is the texture then try reinstalling Race Menu, also never optimize it people do that all the time. -
I was going to say the same thing, but I thought maybe he just really likes bloom.
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I think this might apply to all of us. https://www.dorkly.com/comic/54193/graphics-through-the-ages Maybe bit to much since some of you guys (mostly z) haven't even finished the game.
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Yeah you are doing it right Smile, everything on the wiki needs a thread, and everything on your pack will need a thread and wiki page. This is all by design for users of the pack when things are more official later down the road.
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Okay moved to new forum via request.
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Multiple Mod Organizers for one game
EssArrBee replied to Nearox's question in Mod Organizer Support
I use a separate install for FNV and Skyrim, but I think you can use separate installs for one game as long as you name them differently. You might have to do the manual Nexus link thing with the program that comes with MO to get it to work correctly. -
performance improvement suggestions
EssArrBee replied to exploiteddna's question in Post-Processing Support
Protein folding? I don't do chemistry or biology, to squishy and wet. I prefer boards, chalk, and markers. I do have a dual Westmere/dual Titan setup and borrow some extra ones from the school too, but it is mostly for super massive vector/matrix operations or calculating irrational constants (tau, pi, e) to the millions of digits type thing for calibrating super sensitive equipment (seismic monitors, lasers...). Lots of simulations, never enough supercomputers to do all the work, geology sims take weeks to complete sometimes. That 580 will help with Batman games, and Arkam Origins is coming soon, but with Skyrim I'm pretty sure you aren't getting much from a PhysX processor. It seems that some people report that they get better performance with one card that is high end over two that are less powerful (not saying that you have low end stuff). Maybe one 780 works better than two 680s, ask Phinix he has a 780 and gets really good performance as far as I know. Why are all the 780s 3GB? Not sure about SkyFalls and I haven't done to much actual playing with 2.2.7, mostly still doing my 2.2.6+other stuff playthrough. From here your best bet is reduced normal maps, half the size of the color maps.

