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Everything posted by EssArrBee
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What? Your career? Your life? EDIT: OK, I get it... you are afraid of 30. 30s are THE BEST.Assistant prof must mean that you have tenure, no? Location: Nebraska, US Nationality: 60% German/Austro-Hungarian, 25% Irish, 7.5% Dutch and 7.5% Danish Occupation: Survey Research - Healthcare (previously, post-doctoral researcher, plant virology) Age: 44 I hope 30s are good, but I've started working out extra hard lately to try and keep my youthfulness as long as possible.  And no, I don't have tenure, I started this year after gov't cut backs got my research killed. My university doesn't have adjuncts in math department, so it's assistant -> associate -> full. What is with all this all this some percent this, some percent that? Y'all white, deal with it. (•_•) (•_•)>âŒâ–¡-â–¡ (âŒâ–¡_â–¡)
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performance improvement suggestions
EssArrBee replied to exploiteddna's question in Post-Processing Support
On my main rig I use PNENB and Project ENB, also have been trying out Vividian since it uses the weather plugin which I'm interested with. I use the highest graphic settings for PNENB, but with reflections that I've been tweaking to try and get right (mostly to teach myself some stuff) and without DoF since I hate the effect, realistic or not, same for Project ENB. Mostly 2k where I can get it, but I have 6gb of VRAM and 16GB RAM so power is not an issue. I barely get below 55 FPS on that thing, I only wish I used it less for science projects so I could have it more for gaming, stupid science. On my laptop, I use PNENB highest performance version without SSAO or SkyLighting, also turn down SMAA injector to medium and AF to 8. It is only 1366x768 so jaggies aren't that noticeable and I cap FPS at 45, but it will drop down to 25 if outdoors in a big battle. I noticed that with the Immersive Patrols civil war plugin that has a big battle over on the mountain near Whiterun where you go get the books for the Winterhold questline, that I get a big spike (drop 20fps), but it isn't to bad and there is no major stuttering. Only thing is that ENBoost can cause it to freeze for about half a second after heavy areas or big battles. Still trying to tweak some stuff with ENBoost, like ReservedMemorySizeMb might get lowered to 256 and I guess I'll try compression like Aiyen says, but I have it near my VRAM limit, so not sure if that will help. Remember that SMAA on ULTRA is 96% quality and HIGH is 90%, so HIGH is plenty for a good system and might give you couple frames. To compensate with PNENB is turn on EdgeAA or TemporalAA (temporal can cause some ghosting, looks like a blur effect). @Aiyen: I'm not to familiar with Bloom settings and their performance impact. What is the difference performance wise with the Quality setting? Is it okay with weaker systems to drop it to 2? I believe in Jawz guide that he said that anything other than 0 is not going to affect performance that much. -
The only time mips can be moved without the whole texture file is after decompression. GPU cores don't have the power to split them while moving the textures from static VRAM up the hierarchy. GPUs have native support for low cost decompression, but that only helps when moving from texture memory to registers. Very good performance at that level, but you are barely saving any time at all (about 5 billionths of a second, estimate). It is the reason we now longer use lossless textures, just not enough space.
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performance improvement suggestions
EssArrBee replied to exploiteddna's question in Post-Processing Support
You could turn off Skylighting. That would probably help. Maybe reduce SetScale and SourceTextureScale lines under [sSAO_SSIL]. I think they are pretty low already, but maybe just start with .3 and go down from there. The highest performance version disables SSAO, so not sure if you can live without that. Also, in enblocal.ini make sure EnableCompression is "true". I think it is by default with PNENB, but just make sure since you have plenty of VRAM. -
Can automatic fomod installers succcessfully be converted to 7zip archives?
EssArrBee replied to Dweedle's question in Mod Organizer Support
just rename the extension to .zip or .rar or .7z. I fomod is just a type of archive anyways. Edit: What ever happened to Darn? -
SKYRIMLE OBIS - Organized Bandits In Skyrim (by Indigoblade)
EssArrBee replied to Zeran's topic in Skyrim LE Mods
That why we are moving into the STEP Packs with 2.3.0. Make a diversity pack that changes the people to be more original. There are guard, stormcloack, bandits, patrols, inns, and few other I can think of that could go into the pack. -
Where in the Install Order do I put the Particle Patch?
EssArrBee replied to DoYouEvenModBro's question in Post-Processing Support
I think we can actually use the candle meshes in vanilla, they look better with or without ENB. -
Locational Damage is a great mod if you aren't using any other combat mods. I had problems with it in my last playthrough while using it with a bunch of other stuff. It cause huge script latency on its own and if you have to many scripts running you will shoot someone with an arrow in the head then watch them pull out a sword before finally keeling over.
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{spoiler} text {/spoiler} Replace the '{}' with '[]'. And yes the load order text or your BOSS log is fine.
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Don't get rid of ENB, just go to the Skyrim folder open enblocal.ini and change the line "UsePatchSpeedhackWithoutGraphics=false" and change it to "true". This will turn off all graphics that eat performance but keep the memory saving stuff.
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Man if we could get Plutoman to come back and do another SkyProc patcher for lighting again. That would be awesome.
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SSAO is screen space ambient occlusion, wikipedia will describe it better than I can. AA is anti-aliasing, I'm sure you know what that is. AF is anisotropic filtering, again it is one of things that everyone knows about. SMAA is subpixel morphalogical anti-aliasing, good type of AA with low performance cost. SweetFX is a graphics injector built on the SMAA injector that adds graphical effects like Lumasharpen on top of SMAA. Our ENB guide has some more info about these things and how to set it up.
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BSAopt compression and data read time
EssArrBee replied to Santr's question in General Skyrim LE Support
I think I remember Kelmych talking about the engine having problems with higher compression levels. The way it works is basically built in native support for BSAs in the engine that can decompress on the fly for no noticeable performance cost, think .0000001 secs for an asset from a standard BSA. If the engine doesn't support a higher compression algorithm then the performance cost might become something that can bog down or even stop the engine from working properly since it can't move assets, decompress them, sync the GPU threads, and display on screen fast enough. Maybe .0000001 secs vs .0001 secs which is 1000x slower, and retrieval from storage is already .0001 secs (regardless of HDD or SSD) which is why the there is a constant call to storage while playing. Retrieval from storage is always seen as slow from a architecture standpoint, hell even DRAM can be seen as slow depending on the software you are writing. (All this stuff is very basic way of describing data moving around at the hardware level) I'd be curious at how the data is put when pulled from storage and where it goes afterward. It has been few years in since I took any architecture courses, so maybe someone on the up and up can figure it. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
EssArrBee replied to z929669's topic in Skyrim LE Mods
He uploaded an update for 1.57 from 1.56. Now you don't have to redownload the whole mod. -
EnableCompression for 1 GB of VRAM is not recommended. I'd bet that he is already near the VRAM limit and that setting will increase VRAM usage and could cause crashes. Also, try capping FPS at 45 and see if it can reduce strain on the system while playing and smooth out framerate in areas where it might drop.
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It is listed under the first step for both presets. Your eyes are tired Bro, go to sleep. :P
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Did you set up the enblocal.ini properly? Are you using an ENB with SMAA or SweetFX? If so then look for injector.ini in your Skyrim folder and set to medium or high instead of ultra. Did you make sure that AA and AF are turned off in the Skyrim Launcher and Nividia Inspector or CCC? Also, try turning the AF in enblocal.ini to 8 instead of 16. Maybe disable SSAO, this can be done with the in-game ENB editor, Shift-Enter and then uncheck the SSAO. Even if you don't use ENB, then keep your ENB installed and just open up enblocal.ini and set the line UsePatchSpeedhackWithoutGraphics to "true", so you use the ENBoost features without the ENB graphics. This will help with memory management.
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Try our wiki guide on ENB or just tell us which part of the install you have trouble with. It is only 3-4 step process, but if it isn't done right then you will have a headache. It is second nature once you learn how it works. Oh, and don't install ENB with a mod manager, it requires manual installation and few of the staff here do not recommend using an ENB manager.
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Which ENB version should I download for ENBoost?
EssArrBee replied to DICEROLL's question in Post-Processing Support
You need to open up Nvidia Inspector or Catalyst Control Center and disable the AA you have enabled. Also, if the INI in MO has AA on it will overwrite, so check those out. -
Okay I updated part of the guide, enblocal.ini and enb choices. Now up to date with v0.229. That means it will be current until morning... get em while they're hot!
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Which ENB version should I download for ENBoost?
EssArrBee replied to DICEROLL's question in Post-Processing Support
From the wiki: Just use the ENB profile you like the best and then open up enblocal.ini and change the settings under [MEMORY] like the guide says. Or use the tool on the wiki that helps you pick. -
Which ENB version should I download for ENBoost?
EssArrBee replied to DICEROLL's question in Post-Processing Support
Everything except the EanbleCompression line for enblocal.ini, I recommend false if you are already getting close to your VRAM limit and true if you got plenty to spare. I was going to finish the rest of the guide like two weeks ago, buuuuuuuuuuuutttttttttttttt..... IDK real life got busy and then I got lazy about it. -
Assuming z will come along and update things accordingly before long. :) Vurt usually updates about 50 times in a two week span before taking a break, so it is usually best to wait until he slows down the updates.
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Spell impacts bug? White squares appearing
EssArrBee replied to DICEROLL's question in General Skyrim LE Support
Marked as solved.

