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Everything posted by TechAngel85
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ACCEPTED Realistic Boat Bobbing SE (by Gandaganza/ToosTruus)
TechAngel85 posted a topic in Skyrim SE Mods
Discussion topic: Realistic Boat Bobbing SE by Gandaganza/ToosTruus Wiki Link- 11 replies
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- SKYRIMSE
- 05-animation and physics
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Discussion topic: Thieves Guild Requirements SE by kryptopyr Wiki Link
- 8 replies
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- SKYRIMSE
- 14-gameplay-quests
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Member Groups Staff Role-based member groups with authorization to perform administrative tasks on the site. Administrator Project leadership, coordination, development, guidance to lower staff roles, and website/community administrators Step Admin Project leadership, coordination, guidance to lower staff roles Uber Moderator Supervising moderators across all forums, all moderation tasks Moderator Limited-authority moderators over select forums Step Curator This group includes members who help curator our official Guides. Members Members can belong to more than a single group. In such cases, the member can indicate his/her preferred group label. Just send one of the staff a PM. Watcher This is the default, limited-permission group for new members. Members will be promoted to 'Citizen' once they have contributed 10 or more valid posts. Citizen Our standard members, fully fledged, validated and bestowed all reasonable rights as the name indicates. VIP-Supporter Members who have substantially contributed and supported Step in terms of project work and/or ≥ $50 in donations. Any good-standing member that contributes 2,000 or more posts will automatically be promoted to this group. Mod Author If a member is the verified author of one or more mods on the Nexus or any other valid mod-provisioning platform, they belong to this group. 'XYZ' Team Special members that support endeavors indirectly related to Step. Examples include administrators of Step-hosted, 3rd-party guides and content. Founder Previously, the original creators and maintainers of STEP that have since departed or disappeared into the unknown. They have a decorative member title and some additional permissions if/when they return. Joining our staff All users who are interested in becoming more involved with the Step Projects are encouraged simply "dive into" our community. Become active on the forums, help users with questions, write some wiki content, etc. We are a community-based site, therefore, users don't have to be staff to help out! However, those that are interested in a deeper dive should know...90% of users that offer help have no knowledge of wiki development or mod development, or are fairly new to our Community. These users are what we would consider our "front line workers" and will usually be sent along a path to gain experience. The first two roles are: Become a Staff member. More specially, a Mod Tester; which only requires users to have STEP installed on a profile without any added mods. This role's only responsibility is to test mods being suggested by the community within that STEP profile, determine if it fits the STEP Mandate, and post the findings. Bug testing the Guides also fall within this role. This can involve anything from taking comparison screenshots to playing through parts of the game for testing mod changes. Once staff gain some experience within this role, then they can be considered for higher roles with more involvement. Experience users will often gain is determined by how much the user desires to learn. Skills with the modding tools (e.g. CK, xEdit, xLODGen, DynDOLOD, etc.) are often gained as these are recommend tools of our trade that of the most useful for testers. Skills with them aren't required, but users expect to have to use them eventually for testing and troubleshooting. It should be noted that 99% of users who take up this role see the work involved, and end up MIA. We say this to be honest and real. Testing is not glamorous work, but it's work that all of the staff have done at some point because all staff beyond this role are expected to know how to test mods and be involved within that process. It's the foundation of what we do. Unless the user has special skills, such as coding, we've seen that users who can't cut it in this role, will not be able to contribute much to roles that are more involved with Project. Therefore, the Staff role is really considered our "proving ground" for new staff members without special skill sets. The next step beyond testing, is to become a Moderator. This role's responsibility is to help moderate the forums and answer support questions. Users considered for this role usually have spent some time within our forum community, have had little negative behaviors, and have some knowledge of the Project (experience gained from testing). Therefore, these users are members of the community who have show themselves mature and trustworthy enough to handle moderation tasks. Users of this role are also required to be familiar with our Community Citizenship Guidelines, else they wouldn't be very effective moderators as they are entrusted to handle all types of forum moderation, including passing out Warnings when appropriate. All level of staff are encouraged to create and update wiki content. Only once staff members have been around for a while, gained some experience, shown responsibility, and shown interest in diving deeper into the Project will they be promoted into "leadership" roles; Uber Moderator, Project Staff, and Admin. These positions have higher-level access to the site, tools, and sensitive Project stuff. Therefore, it's obvious the members of these roles would be well respected and trusted members of our community. Users who are still interested in diving deeper into the Step Projects by taking up a staff role, please PM one of the Admin.
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bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
I actually never use horses, but it's the first I am hearing of this. If it's a feature of Convenient Horses, then the way the feature is designed may need to be made compatible with CACO. You shouldn't have Ragdoll Paralysis Redux SE installed with CACO. -
Help Needed: hybrid trees and distant structure pop in.
TechAngel85 replied to ex0_tekk's question in General Skyrim LE Support
If all you need is a dump from the game, I'm sure we can find someone to get you one. -
I'm assuming you just copied and pasted the Nexus page without even posting a link to the page?
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Help Needed: hybrid trees and distant structure pop in.
TechAngel85 replied to ex0_tekk's question in General Skyrim LE Support
Well, guess BethINI doesn't support VR because DoubleYou/Vuud doesn't have the VR version for dumping the INIs and testing. I would think those settings would still match the normal game's settings, but I could be wrong. -
ACCEPTED Storm Lightning for SSE (by Shizof)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Ah, so a quick search found this info: So it would seem that the changes in Cathedral are likely warranted and desired (not all rainy weather has lightning). So it should work on some of the weathers from Cathedral but not all...makes sense to me.- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED Storm Lightning for SSE (by Shizof)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Hmm... that seems like an oversight in Cathedral. I wonder if anyone has ever brought that up to them, and if so, the reason they gave from nulling those fields.- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
yes and I'll get to it when I do a final sweep. -
Help Needed: hybrid trees and distant structure pop in.
TechAngel85 replied to ex0_tekk's question in General Skyrim LE Support
Use BethINI for your INI settings. -
bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
The sources themselves, yes, are from RS but those two mods work hand-in-hand. If there are a lot of issues with darkness in many locations, thenn that means the ambient lighting is likely too low vs what it was in Skyrim LE. That is more than likely ELE's fault. -
bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
TechAngel85 replied to TechAngel85's topic in Step Skyrim SE Guide
Added to changelog. Dropped due to CACO. We'll tell you when to install mods. If Blended Roads was required, it would have been in the Guide. Added to changelog. Added to changelog. Dropped due to EBT including this by default. I'll see about adding it. Added to changelog. Dropped due to CACO. It's not needed. We'll tell you when to install extra things besides the main mod. Thanks. I'll have to take a look at v2.81. Some users are reporting dark lighting with ELE installed on SE. It seams that ELE may could use a bit of an update for SE's new lighting. We tell users when extra options are needed or not. If they aren't mentioned on a mod page ,then it's usually safe to assume they are not needed because they're either 1) being taken care of by a later mod patch or 2) being taken care of by the STEP Patches. -
Random CTDs can be hard to figure out. I would start by making sure "RNAD_RWT_Patch.esp" is updated to the latest version of RWT. Also, I didn't notice any custom patching of new mods, so if you haven't checked those mods you've added on top of the Guide in xEdit, then I would do that as well. The only other advice I can give is to try to be mindful of your surroundings when it happens. If it's a mesh issue, then what objects are around, what trees, rocks, clutter, etc. If you start noticing it's always near a set of objects, then you can start narrowing it down. However, if it's not a mesh issue and it's not conflicts in your load order, then I have no idea.
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Good to know! Have you tried it with ENB, perhaps?
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Discussion topic: Rally's Instruments by Rallyeator Wiki Link
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Discussion topic: Eye Normal Map Fix by Mr. Dave Wiki Link
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Discussion topic: Helarchen Creek by Arthmoor Wiki Link
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Discussion topic: moreHUD Inventory Edition by Ahzaab Wiki Link
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Discussion topic: Butterflies Unchained by runesick Wiki Link
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DROPPED Scaleform Translation++ (by Fudgyduff)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Thanks! I got it added to the Guide.- 8 replies
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- SKYRIMSE
- 02-extenders
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Discussion topic: Address Library for SKSE Plugins by meh321 Wiki Link
- 20 replies
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- SKYRIMSE
- 03-resources
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Discussion topic: Tavern AI fix by andrelo1 Wiki Link
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This is LE.

