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TechAngel85

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Everything posted by TechAngel85

  1. I never finish any of my character stories either. Just wasn't enough variety to keep me entertained.
  2. Because it's included in Enhanced Blood; however, I thought that we agreed that no additions or removals would be made to the current guide until 2.3 released unless those mods are made obsolete by the Unofficial Patches. Not only that, with Core being trimmed down, I'd expect EBT to be one that is trimmed (especially in light of the new information in its thread) meaning the mod should stay in Core. It's not going to cause any issues if EBT is installed over it anyway. The files will just be overwritten. I think Z may have "jumped the gun" on this one.
  3. This has been the main issue with a lot of MMOs as of late. When Star Wars: The Old Republic was released I played for hours and hours. Now it's just boring repetitive gameplay. Different mission, different planet but same old crap over and over again. It turn free to play (greatly limited as expected when MMOs turn free to play) a good while back; however, I haven't played in about a year.
  4. Sounds like Consistent Older People just needs to make a compatibility patch for FemFeet. Contacting the author would be the best first step. EDIT: I contacted the author about this. Will post if he/she replies.
  5. I have moved the discussion of EBT to its thread in Anthology: https://forum.step-project.com/showthread.php?tid=453
  6. From discussion in the Hardware Guide thread, Skyrim doesn't use more than two cores and it barely uses past the first. This is probably why you haven't noticed much or any difference with those tweaks. This is because Skyrim was designed to run on older technology (think XP days where dual cores where top of the line...lol). Warning: Do not derail this thread by agreeing or disagreeing or anything of the sort about Skyrim only using two cores. Go read the Hardware Guide and it's thread and post there if you desire. To be honest, you have so much tweaking going on it's probably going to be hard to pinpoint the issue without a lot of troubleshooting. Testing the INI will probably take several days because, as you said, the issue is when it's left and returned to the next day. This means for proper testing you'll need to reload vanilla INIs, load a section of tweaks, play the game, leave it and come back the next day. If no ILS is present, load another set of tweaks and repeat. This could take upwards of a week or narrow down, depending on how you approach it. Just a side note, you should also be setting your INIs to "read-only" so the game isn't allowed to change anything.
  7. The STEP tweaks have been well tested and wouldn't be causing your issue. Basically, you're going to have to start with fresh INI files and add in your tweaks section by section, playing the game for a while between each to rule out that set of tweaks as the culprit. Continue doing this until the issue surfaces and then you'll know it's a parameter within that section that is causing the issue and you can start ruling out specific parameters at that point. To be honest, I've never seen most of these tweaks before and I would say you're "over tweaking" and can leave a lot of those out that really make little difference (such as mouse zoom speed).
  8. Author says his implementation simply uses spawned torch lights in (currently) 7 different colors depending on the spell. Spell in hand = torch on. No spell = torch off. By the sounds of it, the author made is as if you're carrying a torch 24/7 and it's triggered on/off via script. If that's true then this script will be "attached" to your character as long as it's installed. But I suppose a good deal of scripts do the same.
  9. There are a few modders that frequent or did frequent the forums that have experience with LODs that may be willing to help you out. CaBal, Vurt, and SparrowPrince I think are all candidates for LOD work. Though, CaBal may not have the time.
  10. The RLO team has a plugin for illuminated spells; however, have discoutinued it due to being buggy to the point they couldn't (or didn't have the time) to work it out.
  11. No question this is Core! I don't think any vote is necessary. This is a no-brainer. I'll mark as Accepted. Mod released by Salvador, quickly picked up by the community, community reports a few minor issues, author quickly fixes said issues and ask to point out any more or any performance impacts, and mod quickly accepted into STEP. Kudos to you Salvador! I wish all authors were as great a pleasure to work with! [video=youtube]
  12. In time young Padawan, you will learn the ways of the force.
  13. Recent posts moved to ELFX thread: https://forum.step-project.com/showthread.php?tid=1145&page=5
  14. I dumped the irrelevant posts.
  15. I'm going to be setting up a couple of saves and posting them on the MT Guide that have all locations unlocked. Both will be Vanilla. One will be just after starting the game. The other will be developed as I play through the first part of the game/main story. I haven't decided if it'll be beneficial to have a save for a completed game or not. These saves will be available for download and used for mod testing.
  16. Depends on your confidence level in modding. SR is a fair bit more advanced than the STEP Guide. STEP is a good place to start if you haven't been modding for very long.
  17. One of the user's jobs is to read the mod pages on Nexus. It says XCE includes FemFeet on it's Nexus page so no such note should be necessary.
  18. No problem. If phazer doesn't beat me to it, I'll eventually do it.
  19. If you're using them already, do you have some time to do some compare shots?
  20. I think it'll be wrapped up then before you get to your compares, phazer. I'm trying to push the mods through testing because some of them have been sitting here a good while now.
  21. Anyone care to tackle this one?
  22. OP updated with testing parameters.
  23. For all to review....a video with both compares: [video=youtube] So far general consensus says this mod is an improvement.
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