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rootsrat

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Everything posted by rootsrat

  1. If you use BUM, create a new rule to put it at the bottom of Base Mods U. I don't think LO matters for this mod - it has no conflicting entries in TES5EDIT as far as I remember.
  2. Create SkyProc Patchers folder in Overwrite folder of MO and copy all your patchers there, retaining folder structure (SkyProc Patchers\Sum, SkyProc Patchers\Automatic Variants and so on). Then change you executable in MO to reflect the change and re-run it.
  3. Or get yourself a decent desktop ;) I've always said that "gaming laptop" is an oxymoron :P
  4. Where is your jar file located?
  5. Just to confuse things a bit more... I installed 1.81 yesterday and my quiver appeared in the vanilla position (I'm POSITIVE that I used correct options - tried couple of times), but the animations worked fine (i.e. my character was reaching for arrows from his belt). I tried different combinations of Belt Fastened Quivers (Animations only version, full version) and the result was always the same: vanilla quiver, belt animation. Totally werid. It was late and I gave up, but I will do some more testing tonight.
  6. Possibly. RAM related possibly? I only have 4 GB. Or maybe due to amount of mods in MO and the fact it's a 32-bit application? I have nearly 400 mods installed. When I run patchers via MO (wchich is 32-bit program - meaning) they sometimes: - Won't run - java is started up, but the patcher window never appears and the java RAM usage is just going up and up - Will show after a long while The same goes for when the patching is finished - it sometimes takes ages for java to shut down (and unblock MO window). I often have to manually kill the process.
  7. Agreed. Much depends on your cooling - but you should start with Ultra and then reduce gradually until you reach stable and smooth run.
  8. I don't use SUM either. It falls over when processing Dual Sheath Redux ESP. Sent from my GT-I9100 using Tapatalk 2
  9. Well, BCS actually improves book covers, while this mod seemingly only recolours the spell tomes. Anyway, it's one of those 'personal preference' ones I guess. Sent from my Nexus 7 using Tapatalk HD
  10. I'm against this mod then. There is no improvement IMHO and its just yet another mod to manage. Sent from my Nexus 7 using Tapatalk 2
  11. Thanks for the input! We'll take a look. I must agree in regards to "cosmetic" ini tweaks, like the camera tweak or book opening speed tweak. These aren't really optimisation tweaks, more a matter of preference. I don't use neither the camera nor book animation speed tweaks - I just don't like them. Maybe the ini tweaks section should be divided into "Performance optimisation" and "Cosmetic changes" sections or something like that? And yeah, I noticed my loading times are quite long sometimes. Could be related to iLargeIntRefCount tweak.
  12. Testing section of OP updated to test this mod with single and multiple followers.
  13. Wasn't sure if moderators can appoint a mod for testing without admin approval :)
  14. It's perfectly fine to suggest mods that are out of STEP mandate formula :)
  15. I'm also in the pereference of non-marker version. I think we should also test the optional file Models with Speculars enabled and also different textures from this pack.
  16. Yeah, RTR seems a better option. I'll be adding it to my playthrough in coming days.
  17. Yeah. I will be definitely testing this one, now when I reduced number of my ESPs to 249 :)
  18. I'm not too keen to be honest. There is something... unnatural about them - and they also look too clean for me.
  19. I'm not keen on colour codes. They look too saturated for me. Textures look too gritty as well. But I'd agree with Neo and check them in game myself before making a final statement - sometimes the screenshots do not fully reflect "reality" ;)
  20. I'm with Z on this one. I can't really say which one looks better... They are different that's all I can say. I'm not convinced... What size are HR-DLC textures? If they are also 1024, then I'm not really bothered about either choice.
  21. My other half says that to me at least twice a day...
  22. I'm in the process of redoing my patches from scratch, I have all the separate ones saved away. Record... by... record... :) That'll teach me to BACK UP! ::EDIT:: Quick update - I was able to get to main menu when I disabled all SkyProc files, bashed patch and all custom made patches, which leads me to a conclusion that it's probably the patches messing up. ::EDIT2:: I'm done redoing all my patches into single ESP-s. Down to 249 from 255 ESPs now :) Now, where is my "Mods To Have Look At" list... :D
  23. Hi guys. I have bit of a problem since yesterday. But start from the beginning. I use a combination of STEP, SR and my own mod choice, about 400 in total, maintained via Mod Organizer. It was a stable build, I've had no CTDs, no freezes, the game was running perfectly fine. I've had SR patches merged into 1 esp, and I also had 2 esp-s with my own patches + several other separate patches that I made for SkyRe. As I said - eveyrthing was working perfectly fine - and this is true for 2 different profiles with slightly different set up. Yesterday I could not resist the temptation to further reduce number of ESPs (I was getting close to 255 on both profiles) and I merged all my SkyRe patches into 1 esp and also 2 of my own patches into 1 esp. After rebuilding bashed patch, re-running all the SkyProccers (AV, ReProccer and DSR) I started the game and the Skyrim logo was displayed, ENB message showed up as usual, and then everything froze. Usually after ENB message the logo would start rotating (Spinning Skyrim Emblem) and then main menu would be displayed. Instead, the logo never rotated and the menu never shows up. Looking at my HDD LED, during the start up my drive is clearly working, but when the screen freezes, it only blinks ocassionally. I tried my Vanilla profile and it works fine. I tried loading up section by section and it works fine, up to the point where too many conflicting mods is loaded up and the game CTDs without even displaying the main menu screen - I have too many conflicting mods to do mod-by-mod testing, but I can't tell where the problem lies, as all I did was combined several ESPs into a single one, that is the only difference, so in theory it should not cause problems. Can anyone think what can be causing this?
  24. I used to RP a lot in my WoW days :) It was good fun! I generally like to RP my games, even if it's single player game, and not necessarily an actual RPG. I just like to immerse myself in the world created in given game. Damn, I even used to RP GTA!
  25. So, one of the guys from this Polish games portal had a chance to actually PLAY TES:O! His short review of that experience is here. It's obviously in Polish, but if you're eager to read about it, you can use some kind of online translator (I believe Chrome includes such feature). It probably will be a bit clumsy translation, but hey, it's first report from the actual gameplay!
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