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Everything posted by rootsrat
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Need help interpreting Papyrus log
rootsrat replied to rootsrat's question in General Skyrim LE Support
Ah, didn't know it's hex :) Thanks for this. Yeah, absolutely positive, that's the very last bit of my Pap log. There is a ton of stuff above that Footprints entry, but the last line in the log is I use Notepad++ to open text files (or ini or anything like that) - it has lots more functionality than Word Pad, not even mentioning the very basic Windows Notepad :) UDBP is 16th on the list, not Frostfall. That may explain it, as the most recent freeze I got was when I came back from HH to Ivarstead and the two cultists attacked me, thus initiating Dragonborn quest. UDBP was recently updated, and I have not downloaded the latest version yet. Thanks for your help, Walrus ;) ::EDIT:: It's the Unofficial Dawnguard Patch that was updated, not the Dragonborn one... Nevertheless I will check my UDBP in TES5EDIT to see if I can find any conflicts. Then start a new game and quickly run through the main quest until I come back from HH to see what happens on a new game. -
I laughed!Â
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Need help interpreting Papyrus log
rootsrat replied to rootsrat's question in General Skyrim LE Support
So first two digits of this, right? --> (10015CAE) Also, how did you calculate 16th esp? I attach my load order below. I run a combination of nearly full STEP 2.2.6 + Neo's SR + SkyRe + my own selection of mods with custom patches I made. ::EDIT:: Well, the Papyrus log entries I attached are the last in the log, only the lines that were above that are missing. So the log ends as per the OP above. -
I have never looked at a Papyrus log before, so I would need some help interpreting it. I recently started to get freezes during fighting - and fighting only. I managed to fight a dragon without any problems, but a lot of times when I fight wolves, trolls, humanoids etc - any other creatures than dragons, my game just freezes. It never happened before and it only started recently, I was on my way to High Hrotgar and that's when it started happening. I enabled logging and I attach the log below. Can someone tell me where can I find the name of the script that is freezing my game? Also, there are lots of errors at the beginning of the log - looking at them I think that there are some leftovers from the mods I have previously uninstalled. Is this correct?  (Ignore this bit, the log is too long to fit in the single post! I attach only the last part of the log.) I don't really know anything about interpreting Papyrus logs, so any advice is much appreciated!Â
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General Support Thread
rootsrat replied to Solist's question in Guide Support & Bug Reports (retired)
99% due to a missing master for one of the mods. Open Wrye Bash via MO and check for dark red flagged mods (the little tick box will be dark red). Select it and in the right hand pane check for missing masters - you will find your culprit. -
The Inspector applies the relevant profile when a specified executable is run. When you run TESV.exe (or whatever it's called), the profile assigned to that executable is applied. This is my understanding at least. To be on the safe side, I added my MO.exe and skse loader exe to the list as well.
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SUM Problem - setup arrows can't be clicked
rootsrat replied to Andykay's question in General Skyrim LE Support
Marked as such. -
ACCEPTED Dragons Shout with Voice (by pauderek)
rootsrat replied to WilliamImm's topic in Skyrim LE Mods
I second that. I would recommend the optional as well: Dragons Shout with Voice from location- 50 replies
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- SKYRIMLE
- 07-sounds and music
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(and 1 more)
Tagged with:
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DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
rootsrat replied to MadWizard25's topic in Skyrim LE Mods
This is actually very useful info! Thanks for this, really appreciate. I was always wondering what MHDT is, and I could not find the answer anywhere... -
ACCEPTED Dead Body Collision Fix (by LargeStyle)
rootsrat replied to rootsrat's topic in Skyrim LE Mods
This is an EXCELLENT idea! Maybe it should be suggested to the author of this mod to consider for implementation instead of the spell? I just use Hunterborn's Dispose of Corpse functionality to get rid of the problematic corpses. -
SKYRIMLE aMidianBorn Roads and Bridges by CaBaL
rootsrat replied to statmonster's topic in Skyrim LE Mods
Detailed and very nicely done, as usual. Quality is your trademark, Cabal :) Just to bear in mind that these are 2K textures though, which may be too much for some machines (not mine, luckily!), not to mention the 3GB crash nemesis... Nevertheless, downloading now - see what happens Anyways, if you will keep releasing new textures so fast, we may have to create a separate category in STEP, just for your textures ;) Thanks for your hard work, Cabal! -
ACCEPTED Dead Body Collision Fix (by LargeStyle)
rootsrat replied to rootsrat's topic in Skyrim LE Mods
Same here, for both comments. ::EDIT:: And, as a matter of fact, I've never had the below problem either: I rarely do loose SMALL AMOUNT of health, but then again I also do so sometimes when walking into falling rocks trap in a dungeon, after the trap was triggered and the rock are already on the floor, harmless. And the latter is a vanilla issue, so I guess similar or even the same mechanic kicks in with dead body collision. -
Great idea. This is a true realism mod that would be highly valued if it accounted for the major modifiers in a consistent way. For ex: Restoration skillAlchemy skillPrevious contraction (what about resistance/immunity? ... unless it is obviously not a natural virus)Time of yearRegionRaceetc.Further, there should be some diseases that are not easily cured or diagnosed ... perhaps even deadly? That sounds really good! However - RND mod already changes the diseases to be more thank just a nuisance - and a lot of people use it. Maybe it would be good to make Lite and Full version of the planned expansion of your mod, William? I.e. - Full with deadly diseases and Lite with other effects only. Or maybe somehow expand on RND disease mechanics so that the both mods complete each other?
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2 minor updates already released :)
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Infinite loading screen when fast travelling from Solstheim to Skyrim
rootsrat replied to DaBozz's question in General Skyrim LE Support
Personal reasons, explained somewhere in Moderator Forum. -
It's not the sound, it's the actual splash effect - or this is my understanding :) But yeah, you're right, I rarely swim in Skyrim anyway...
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ACCEPTED Dead Body Collision Fix (by LargeStyle)
rootsrat replied to rootsrat's topic in Skyrim LE Mods
It should do. -
https://skyrim.nexusmods.com/mods/37873//? Freshly uploaded to Nexus - from the author of Wet and Cold, Shooting Stars & Rainbows. This mod adds splash effect on surfaces and also a rain sound effect in interiors (I assume it appropriately muffled). Volume of the latter is controllable via console command. The latter is not really an issue, as this is the case for a lot of sounds even in vanilla, as far as I noticed. The undewater issue is probably distracting and not very realistic by the sound of it, but I need to judge by looking in game.
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You don't edit USKP esp. You forward the changes (fixes) USKP makes onto the other mods, that are installed/loaded after it. But yeah, there is quite a lot of stuff to do. You want a stable game, there is a price to pay I'm afraid. If you're not prepared, you'll have to live with CTD's :)
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ACCEPTED Dead Body Collision Fix (by LargeStyle)
rootsrat replied to rootsrat's topic in Skyrim LE Mods
I'm with Omolong on this one. The spell is a mod tool. It is not a proper spell for your game. You just use it to get rid of the dead bodies if then obstruct the way. It's part of mod functionality I'd say, rather than a game changing addition. It does not alter vanilla experience, but it helps eliminate the negative impact of this mod. Honestly though, I only used it a few times since I've installed Dead Body Collision Fix and that was ages ago. So, saying that, the immersion you get from installing this mod are outweighting the small issue with your way being blocked with dead bodies. -
Infinite loading screen when fast travelling from Solstheim to Skyrim
rootsrat replied to DaBozz's question in General Skyrim LE Support
Is this sticky for a reason? -
Also, bear in mind that you should provide as much details as possible. Vague "it crashes right wehen i start it" doesn't really tell us much. Provide your system spec.What mod manager do you use (you actually provided this info) :)Provide you load order from BOSS.Any extra mods apart from STEP?When did it crash, exactly? Before getting to the main menu? Right after selecting NEW GAME? Elsewhere? When, exactly?
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I second that. I removed it from my playthrough ages ago.
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DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
rootsrat replied to MadWizard25's topic in Skyrim LE Mods
Ah, thanks! I thought it's a standalone mod but I couldn't find it :) -
DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
rootsrat replied to MadWizard25's topic in Skyrim LE Mods
SDO looks like a good alternative indeed! @Neo, what is Morthal Swamps - Complete?

