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rootsrat

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Everything posted by rootsrat

  1. Most possibly, when installing XP32's Skeleton, you have installed the Joy of Perspective version of this mod. If you don't use JOP, then you get the bug you've just described. Sent from my GT-I9100 using Tapatalk
  2. Thanks for the clear explanation. The main issue is that I didn't realize it was an NPC record, and of course the NPC shouldn't have 2 cloaks. I think it's actually an NPC template - see the Editor ID entry :)
  3. In this example here, INAM - Items, and the Item subrecords are the items that this particular NPC has in game. So they have some heavy armor, Cloaks.ESP adds a cloak to this list and OBIS adds a heavy helmet, removing the heavy helmet added by vanilla (the first, yellow record). Not sure why, maybe it's from a different levelled list? Now, Winter is Coming ALSO adds a cloak to this NPC (red, conflicting record). If you also added the WIC cloak, that NPC would have 2 cloaks in game. They would also wear both of them, which would introduce clipping, and why would they wear 2 cloaks at the same time? If you prefer the WIC cloak over the one from Cloaks mod, you can delete Cloak item from Conflict Resolution Patch, and drag over the one from WIC instead. Not all the red records are ACTUAL conflicts :) This example is a conflict from purely technical point of view, as one of the records from a mod will not be included in game (cloak from WIC in this case). But you actually don't want it in your game, unless you DO WANT that NPC to wear 2 cloaks at the same time.
  4. Thanks. Now I get it :) I'm with Tech on this one. With your system especially, why would you want to use it?Â
  5. Moved to a more appropriate area. No idea what Razer Game Booste is... Would be good to put a bit more effort into the OP :/
  6. Need more details, as per: https://forum.step-project.com/showthread.php?tid=2833
  7. Just to clarify: you've put 120 hrs into this playthrough, and you were installing AND uninstalling mods along the way? Including uninstalling scripted mods? If that's the case, then there is not much you can do, as CHOPPING your modlist mid-playthrough is always a bad idea. You can get away with mods that don't add scripts, however they can mess your saves as well. Scripted mods are pretty much 100% to screw your saved games if you remove them... Sorry.
  8. I would do tbh, Neo. It looks amazing + Aiyen's Skylight ENB, it's the best Skyrim experience I've had, to be honest! No bias, it's a purely objective opinion.
  9. Also, bear in mind that Helgen intro can get buggy when played with a lot of mods installed. Sent from my GT-I9100 using Tapatalk
  10. I think this issue was discussed somewhere on forums already. In on the phone so hard to locate it, but we did notice it previously. Nevertheless, I'm also still using BDS, as it's a massive improvement, despite the issue. Sent from my GT-I9100 using Tapatalk
  11. This is the best web fake I've ever seen I think 😀 I'm not even mad or anything to be honest. Is surprising that Bethesda didn't react to this though. However done this - chapeau bas, well done! Sent from my Nexus 7 using Tapatalk 4
  12. Do you mean that BOSS sorts your mods correctly, but the master files for specific mods are in the incorrect order (and its shown in Wrye Bash for those mods only?) Sent from my GT-I9100 using Tapatalk
  13. And we never did a comparison of new one vs Ars Metallica. IIRC, Krypto's new CCO is not finished yet and for now is an optional of WAF. She would need to confirm though. Maybe when it's finished, we lights oughta compare it to Ars Metallica, but this is not the thread for this. Sent from my GT-I9100 using Tapatalk
  14. Hi there. As far as I'm aware Nearox is currently abroad with work delegation. He'll probably reply when he's back home. Thought I'll let you know :) Sent from my GT-I9100 using Tapatalk
  15. Possibly, but not necessarily. We have a recommended support thread format in sticky threads section, please refer to it and posy accordingly if you want proper support. Sent from my Nexus 7 using Tapatalk 4
  16. I don't think that USKP animates falmer chests, but it does provide meshes for them. I have no idea why though and, frankly, I'm not looking forward to dog through USKP changelog :D Sent from my Nexus 7 using Tapatalk 4
  17. I don't think anyone in these forums uses Script Dragon anymore mate... I think the similar mod to what you're describing is 360 Camera or something like that. Found it: https://www.nexusmods.com/skyrim/mods/34508/?
  18. I don't know what the conflict is exactly, but the meshes from this mod overwrite the ones from USKP.
  19. Good to know you're on the case, Tannin :) Let's leave that thread here until it's sorted so we can track progress. I'll change the name to something more appropriate.
  20. That's ok, no worries. To err is to human - or whatever the expression is in English :D Glad you got it sorted in the end.
  21. My mistake then, apologies. I don't use ASIS, and BOSS places SkyRe enemy module before ReProccer. Couple of qotsfan's patches were also placed before ReProccer in my case. I can't remember which ones though.
  22. You got me there... :D Anyway, looking at your plugin list, I would say you have to look at: Immersive Weapons.esp and qotsfans's patch. I use them too (kind of, I personalised qotsfan's patches, to my liking) and use my own versions. I think I know how to solve your problems, however you use a few mods I've never used, that MAY be the culprits here. Firstly though, a few comments: 1. Clean all the dirty mods you have. Cleaning guide is available . All the ones that BOSS tells you to - APART from Immersive Armors.2. Why are all those mods after ReProccer? Did BOSS put them there? SkyRe_EnemyAI.esp qotsafans Miscellaneous ReProccer + IA Patch.esp qotsafans Books HF Patch.esp qotsafans Ingestibles HF Patch.esp I'm 100% BOSS would not put SkyRe_EnemyAI afer ReProccer. Do not alter BOSS sorting order, unless you 100% sure you know what you're doing. Ok, now, did you ever used TES5EDIT to find conflicts? If so, load up all your mods into T5E and check Immersive Weapons.esp to find conflicts. If you don't feel comfortable with patching or if you never used T5E, let me know and we'll go from there. As a final note, I will say that you have extremely conflict prone set up and I can tell you now that you WILL run into problems sooner or later without custom, manually created patches for all those mods. I use quite a similar set up to yours. If you want, check it out (see my STEP page in my signature, then go to Skyrim Builds) and let me know if you want to use it - if so, I can provide you with my customised patches. I didn't run into any problems so far, and my character is level 17 or 18 now. So far it's safe and stable, no issues at all.
  23. If you are running ENBoost (you are if the 2 following values in enblocal.ini are set to TRUE: ExpandSystemMemoryX64 and ReduceSystemMemoryUsage) then VRAM limit is not a problem, taking your spec and mod set up into consideration. I have 2 GB VRAM on my card and I was able to run 2K exterior textures with no problems using ENBoost (however I came across ILS problems then, so I wouldn't recommend). As for the VideoMemorySizeMb in enblocal.ini set it to match your VRAM, i.e. 2048 in your case. Mirroring VRAM in this value proved to be most effective solutions for cards with more than 512 MB of VRAM. I don't know how the author of your ENB came up with the equation, but I would not recommend setting VideoMemorySizeMb to such a high value.
  24. Yeah, INI files will be most helpful too :) Sent from my GT-I9100 using Tapatalk
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