Jump to content

Octopuss

VIP-Supporter
  • Posts

    1,639
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Octopuss

  1. How do you mean? The ESP limit is 253 or something. I succesfully ran DynDoLOD with 151 plugins...
  2. Uh, what's ELE? Never heard of that. I am getting seriously confused here.
  3. Yeah, but with the amount of work already in, he could have done that as a byproduct :(
  4. This mod is yet another example of what I hate about retexture "mods". Take vanilla texture, upscale it to 4k, slap some filters on it, change a thing or two somewhere, and call it revolutionary ultra hd retexture of xyz. Just WHY? Can't people create anything on their own? I didn't even bother checking it ingame, because I knew exactly how it would look, and I was right. Had to stop the video at the shield, because there's only so much butchering of m favourite equipment I can take
  5. I briefly looked at this mod, but didn't like it one bit. I guess I am too used to RLO (which, unfortunately, is in horrible state of abandonment). I don't understand why he didn't do anything about almost daylight interiors when there are hardly any windows at all. Or dungeons. He might have fixed some light sources somewhere, but it all looks like vanilla to me.
  6. Some of these numbers sound a bit questionable though, like iBlurDeferredShadowMask=10. That must look worse than draw distance of 8000 (in different way). The explanation is nice though, and I guess it makes sense.
  7. Too many links everywhere :( I read the entire thread a few times over the past few days and apparently still missed things :( Ok let's have another go... lol edit: Oh THAT. I get it. Didn't think to go that "deep".
  8. That's an original approach to controlling an addiction You could always do it like fadingsignal though: work on as many mods simultaneously as possible. In other words: don't fight a war you cannot win The image comes from unmodded game (I don't take the patches as mods). I don't get it. I don't use ENB either.
  9. 0.35 seems to help a lot. There are still some stripes somewhere, but it's not as bad. What exactly does this setting do to shadows btw, anyone knows?
  10. I hear you. I will actually ditch Real Ice in favour of your texture, because it does look better. I can't even rememeber when we talked about this - I haven't played any Skyrim since last july My thinking is that if full 2k/4k textures are good (and noticeable) for mountains, they should be for glaciers as well. I'm not saying it's required, but I believe if done properly (as in no upscaling or whatever), the result could be astonishing (especially up close). I mean it's not bad at all, but the detail could be much better. These huge objects really suffer when looking them from close-up, and the textures start to "melt down" a bit. You could argue you don't normally get anywhere near a glacier when just playing the game, but aren't we screenarchers at heart at least a little bit anyway? P.S. Are you saying the subsurface-something texture is actually not being used at all? Oh and what hardware access? Are you 14 and your parents are limiting your PC access due to bad grades? ::D:
  11. I joined the testers yesterday and already found a bug, so... :P
  12. Both. I've already filed a bug report on the tracker.
  13. But Tannin said it was stable enough or something... Ok. Bah.
  14. Nevermind, apparently the installer is bugged in MO 1.3.x... again. v2.1 refused to install in the same way. Grr.
  15. Nope, doesn't work. I get this in the log: 22:08:17 [C] failed to extract Vivid Clouds/Vivid COT Clouds\ to : Vivid Clouds/Vivid COT Clouds\ not found in archive The only thing in the installer that works is the patch.
  16. Manga, the new version's installer is broken - no textures are copied at all.
  17. You haven't mentioned the version you are running right now. I don't think MO reminds you about beta updates though.
  18. I think there really is a problem with MO's hook rather than DynDoLOD outputting files in the overwrite folder being problematic by design. I just get crashes lodgen randomly when I do that. So yes, the documentation is correct, BUT it shouldn't matter! Btw sheson, could you make the lodgen's logging so that for each instance, a new file with unique name is generated? Or alternatively, just append the new output to the existing file. And btw the version you posted doesn't do anything. When lodgen crashes, nothing extra is written in the file at all. What's worse, I have to click on the usual terminate process button in order for anything to be written, but just as I do, another (the next) instance of lodgen is started, leaving me with about 1-2 seconds to switch to Total Commander and open the log file.
  19. I've only upgraded to 1.3.3 today. I'll do a few more runs (there are still combinations of things I can try I believe) and then downgrade. I'll give it a shot and get back to you. P.S. you could convert the 5MB bmp pictures from edit scripts folder to like, png or jpg to make the mod slightly smaller :P Not like size matters in the age of gigabit internet, but...
  20. Yeah but it worked before. I don't understand why it should make any difference. I tried both outside and inside. I found some errors about the hook in MO's log though, so I will take it up with Tannin.
  21. One random thought: could symbolic links cause any problems? I have a bunch of them so I don't go crazy switching folders all the time. I briefly looked at DynDOLOD-LODGen preset default.ini, where "Mod Organizer" in Destination=F:\Games\Skyrim\Mod Organizer\overwrite\ is actually a directory junction, the real path is f:\Games\Skyrim\utilities\Mod Organizer\overwrite. I know I had problems with this approach elsewhere with different programs. I'll try reinstalling DynDoLOD after I try one more thing I wanted.
  22. I mean I didn't get that it finished without any errors that time.
  23. Another run, another crash: I have no idea if this is triggered by those missing files, but apparently some files are randomly missing for some obscure reason. I even unchecked MO's archive management option and it didn't change anything. At this point I can't think of anything else I might be doing wrong. I am using MO 1.3.3 and latest build of TES5Edit downloaded from AFK.
  24. I am not! I was literally just staring at the monitor. Btw... [Apply Script done] Processed Records: 0, Elapsed Time: 26:39 when I tried again. I don't get it! It seems the lodgen log is getting overwritten with each new instances of lodgen started, so other possibly missing files are not reported anywhere. https://www.mediafire.com/view/gbplbgsm43h3htm/LODGen_log.txt https://www.mediafire.com/view/au7g8jarslskfs7/TES5Edit_log.txt
  25. Well, for some reason TES5Edit is not loading them. I don't know. I am not doing anything differently. What's worse, the crashing is completely random. The same happened with the previous version. Maybe 4 times out of 10 I'd get a crash at some point and then it would proceed without any problems whatsoever.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.