Jump to content

Octopuss

VIP-Supporter
  • Posts

    1,635
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Octopuss

  1. Let's try to make it simple (because I am not even sure what am I talking about): Whatever effect it is in the Ragged Flagon, it looks awesome and I wouldn't change it (well, maybe like 10% decrease of the size of the drops but that's nitpicking). The water dropping from the above in the bear cave in Helgen is too dense in v3, but the lighting effect is sort of nice. The density feels just about right in the vanilla game and possibly in v2, but it looks like grey lines.
  2. Let's not derail this thread. Unfortunately I can't use Nexus anymore, so do you still have my email? We could take it there. As for DROPS, I've just looked how do these dripping particles look in the vanilla game, and the size seems just about right. If you could just shrink v3 a bit, I think that would be sufficient. The effect does indeed look better, but the size is just waaaay too big. edit: I am not sure whether it's the same texture or not, but in those screenshots you posted from Ragged Flagon the drops looked perfect. It's only when the effect is much more dense (assuming it's the same thing) it looks bad (like in the bear cave in Helgen Keep).
  3. I see. The particles still look too big, imo. It's just water drops after all, isn't it? This is kind of similar situation with DUST (no I don't like the new version one bit, sorry :( )
  4. I thought the water coming from above was the rainsheettiny texture, but apparently not because it hasn't changed. I haven't looked at anything else yet. I see you changed most of the textures again though :P
  5. I don't know, the stuff that rains from the ceiling looks too big... compared to v2 that is. v2 looks much better to me
  6. So DynDoLOD only does its magic with BSAs loaded through plugins, right? Any mod that doesn't come packed this way is completely ignored? What of the STEP optimized textures then? I think everyone here deleted the 3 archives and plugins for hires DLC from his game and only uses the optimized loose files version. Or does it just look for meshes or something? Actually, a simple explanation what it does would be nice. There are lenghty guides about how to install it, but I still have absolutely no idea how the LODs are created using this. Like, does it take meshes from mods and converts them into LODs with the textures associated with them? I don't understand any of the TES5Edit voodoo, but I also don't like to just blindly follow step by step guides to achieve something. Some sort of compromise between step by step instructions to just achieve the desired result and lenghty technical explanation.
  7. I have this mod installed. The textures are awesome. There might be a larger mod including completely new meshes in the works though, from the author of True Elk (unless I'm mistaken).
  8. Feel free to ask him, I believe he is still active on Nexus. You might just get used to it though. Took me just a few minutes. And not like anyone spends more than few tens of seconds in the main menu each day :P
  9. I scrapped the idea anyway, I couldn't figure out how to enable ENB shadows, lol. I better stick with ENBoost with parallax fix.
  10. So if I was to try ENB shadows, which settings in skyrimprefs.ini should I change from vanilla values?
  11. Oh hello. I wasn't aware you had an account here :D
  12. Welcome to the club. There's absolutely no need for a reputation system in any shape or form. If you don't like someone's post, just ignore it. If it's really bad, moderators will take care of it. If it's good, people reading it will just nod in approval. There's no need for any stupid numbers next to posts. The anonymity makes it even worse. I learned to live with it, but it still pisses me off sometimes when I get "downvoted" simply because I am an unpopular member here.
  13. So in order to be able to use DynDolod, I have to start using the hires DLC in its default form of 3 bsas and plugins?
  14. I'm sorry for polluting the discussion then.
  15. I don't mind understanding some of the stuff I'm doing, but I believe anything significantly more complex than bash tags is a huge no. Some of the guys in here might have intimate knowledge of TES5Edit and all the voodoo inside plugins, but average player like myself doesn't, and most probably never will. I understand the levelled lists just fine (for my needs I guess), but I don't think I'd ever be able to understand the stuff Smash does. It's apparently for people like Arthmoor, Zilav, Mator etc. If the final version is supposed to be much more simple than this, I will be most happy and would actually have a chance to use it.
  16. Yay, keep the negative rep coming. I missed it!
  17. What on earth have you done to the text? It's horrible. Why?! And you provided absolutely no information about the problem whatsoever. Noone can help you if you use the "help my PC doesn't work" style.
  18. I see. I thought Mator said a few weeks ago that the program was almost finished. I honestly can't see myself trying to learn some programming or whatever to understand some cryptic chunks of ids those records are. I hope the final version won't be more difficult than creating bashed patch (it took me a few weeks to understand the stuff around tags, and I assume vast majority of regular players can't even understand that).
  19. I don't even understand what are you talking about. What does "to use specific records on q good" mean? What does "change all to x" mean? If you are supposed to create several custom rules somewhere on individual plugin basis, then the whole thing is probably useless for normal players and they (we) should probably stick with bashed patch for life. (And after reading the first post a few times I think this is not a program for me. I don't understand the technical stuff about records onebit.)
  20. Any tip for a good place to observe as many of the effects as possible? I always have difficult time comparing Roy's mods because they are anything but static stuff.
  21. I've just tried 0.9.4 on my mediocre load order consisting of 140ish plugins. Smashing complete. 1569 records smashed. Completed in 624.559 seconds. It's not even too slow. The only thing I possibly don't like is how some of the text in drop down menus gets cut off. It says default with uns-something. Not like it's a big deal because I don't even understand what's all this about though :P
  22. The problem with testing mods like this is you can't really take screenshots. Makes comparing somewhat difficult. Btw, that rainsheettiny.dds texture, what weather ids is it (for example) used in? Does anyone know?
  23. It took me a while to get used to as well, but now I love it :P It also makes the size of the NPC subtitles larger when you talk to them, and smaller when you are not in conversation with them (I am still unsure whether I like that or not).
  24. Version 2 released and the textures are completely different. Heh.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.