Jump to content

oqhansoloqo

VIP-Supporter
  • Posts

    1,387
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by oqhansoloqo

  1. I read the description of the mod on the Nexus - I think it's a really cool idea. You should edit your OP to give a brief description of the mod so that someone can understand the basics before clicking on the link.
  2. "showinventory" seemed to only work for her regular inventory items, but I'm not sure because the list provided to me after running that command did not seem to include all of her regular inventory items. For instance, It said she had 10 items, but in the list I only saw 9. Maybe that other unlisted item from the PPA mod is the 10th? I don't know... It didn't seem to work. I selected Willow and typed that ("PPATokenStupidFixer 2") into the console. I got this message: SCRIPTS: Script 'SysWindowCompileAndRun', line 1: Script command "PPATokenStupidFixer" not found. I also tried "rContainer.removeitem PPATokenStupidFixer 2" and got: SCRIPTS: Script 'SysWindowCompileAndRun', line 1: Syntax error. Invalid reference 'rContainer' (only object references and reference variables are allowed in this context.)
  3. I gave Willow some Enclave Onyx Power Armor to hold for me in her "don't use this" inventory. Later on I removed it and other items, but there was a lingering active item in there called "[PA] Stealth Power Assist". It appears to be an effect of the power armor as it says that it imparts sneak -15 and Lbs +40. The game does not seem to want to allow me to remove this item from that inventory list. Is the effect even working or no, being that it's in her "do not use" list? In the future I will be careful not to have her hold onto power armor, but does anyone know how I can fix this.. console command or something to remove the "item" from that list?
  4. That was great, Kesta! LOL. "Real life is dead to me..."
  5. ... or possibly ASRock (ASUS spinoff company).
  6. I'm totally installing this when I get back to modding Skyrim again - lol (currently I've been focusing on modding AND PLAYING Fallout New Vegas). This is the best "romantic moments" animation mod I've ever seen for a Bethesda game - not only is it smooth, but the gameplay interface for it is great. Too bad there is not a version of this for Fallout New Vegas - I just have to imagine what happens for Willow's fade-to-black. :)
  7. I thought I noticed a bit of blur as well compared to the one before it.
  8. That does sound like a problem though - you can no longer craft potions to cure diseases, yet you can still craft "cure disease" potions that do nothing. Sounds like a design issue - did you mention this to Isoku? Has anyone else mentioned this to him on the Nexus? In the past I saw that Isoku seemed pretty aware of constructive feedback.
  9. What about iMultiSample=0, but then SMAA as a proxy through ENB versus FXAA?
  10. You might have to disable all of your human clothing/body mods and see if that fixes the issue. If it does, then enable them back in one at a time and see which one was causing it. Texture/mesh issues are easy to fix without breaking save games.
  11. I dunno - did you try to optimize any of your textures? If so, maybe some of them got corrupted.
  12. Would anyone object to me amending the MCM settings guide to mention enabling the havok physics system for the ragdolls mod? Not enabling this causes a lot of corpses to look extremely deformed and twisted - very strange. On the other hand, I am not aware of issues that can occur as a result of enabling it. Please inform me of downsides to enabling this. If no one responds, I'll probably make the change in the guide.
  13. Check the MCM menu for the Ragdolls mod and enable the havoc physics system (something like that - you should be able to figure out what to do based off my recollection). That will fix the issue. You reminded me about this - I'm going to mention this in the main F&L forum. Thank you. The purple skin issue - I'm not totally sure, but I know this has been mentioned a few times around the forum. So if you hunt for the solution to that, you should be able to find it.
  14. I find it humorous, personally. :)
  15. Oh, the stone walls... Yeah that does look bad. I was only referring to the grass part because you asked about the "3D grass".
  16. BTW - has anyone compared cleaning Simple Street Lights (of ITMs/UDRs) to not cleaning Simple Street Lights? I'm feeling lazy as far as going in to review xEdit conflicts for this...
  17. I think it is supposed to look like that. The kind of stretched sections of grass are supposed to make one think they are sticking up when the mesh is actually flat.
  18. This mod is mentioned at this link: https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist. Is there any validity to it, and would there be any remaining issues even after cleaning in xEdit? I know this mod is currently in STEP.
  19. TechAngel gave the link a few messages earlier.
  20. Hey Ess - just keeping the guide up to date for you. :)
  21. If you do go with an ENB (I personally don't like the FPS losses associated with ENB), have a look into Vividian ENB.
  22. I agree, I think he did remove both in the alternative version... The RS edits were minor, but present... The ELE edits were much more extensive and obvious, plus those actually required ELE as a master. I don't think the couple of RS edits actually required RS as a master.
  23. I won't be adding it, even though it looks nice (good find...). I won't be adding any more mods to the guide I don't think. With my recent guide editing I just wanted to resolve some long standing issues (adding the part about generating the correct bashed patches, delete "problem" mods from the guide, correct certain instructions that were either incomplete or incorrect or outdated) and mostly get the guide up to date. 2 mods that aren't up to date are NV Interiors Project A Room with a View and Interior Lighting Overhaul. Like previously stated, the guide versions are still available for download. I just don't know for sure if the new versions bring issues with them or not. Outside of the guide... I will suggest Simple Street Lights replace Electro-City. I will suggest Realistic Wasteland Lighting Enhancement replace Nevada Skies. I will also suggest the mod install positions of Fallout Character Overhaul and New Vegas Redesigned 3 get swapped. But I do not see myself changing any of that in the guide. I would feel like I were overstepping my boundaries by doing that. While I'm tempted to do the FCO & NVR3 swap in the guide because I feel it really is messed up right now and doing that swap fixes most of the current issues, I probably won't change it in the guide because different people seem to have different opinions about those two mods and what should come first or later. Oh, and I suggest a simple mod, "Thin HUD - JIP CCC" that I feel improves the Companion HUD visuals.
  24. And Relighting Skyrim too?
  25. Good. Before you replace the edits in Russian language with English you would have gotten 4: Graphics, Stats... and the other 2 would have been (I think it was these) Names, C.Name. The fact that you only got the two that you did tells me that you got the Russian out of it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.