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dreadflopp

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Everything posted by dreadflopp

  1. @cj2311 sorry for ot but what's difference from sorting masters in wrye and tes5edit?
  2. @Nicopad: I too have 2 versions of dark elf with different stats, descriptions and presets. Strange. No other issues though, except when quitting the game. Texture seams: https://forum.step-project.com/topic/4697-texture-seams/ turns out to be a vanilla issue. I'm not to pleased with the low level gameplay. I know requiem can be tweaked to ones liking and maybe I will do that. I am also checking out morrowloot 4E, the overhaul based on that, skyrim unleashed and may try to combine some of these with kryptopyrs mods and maybe duel. Maybe. Here is a rundown of what I have done to get it to (almost) fully working. Requiem gameplay is slow so there may be many bugs that I have not yet encountered. Install order: Load order: Here is my conflict resolution (WIP): https://dl.dropboxusercontent.com/u/15909840/My%20conflict%20resolution.esp When creating the bashed patch only choose leveled list. In MCM meny ingame, disable fast travel control in frostfall, then disable it in better fast travel and lastly in requiem. Also, I see now that I have both ELFX - Exteriors and lanterns of Skyrim installed, which I shouldn't have.
  3. Haha ok Thanks :) not much to do about it. Hard to stop looking at it once you noticed it though.
  4. I'm having texture seams in my game. Uninstalled all other mods except the SR:LE ones and the seams are still present. I have no doubt the error is on my part but I'm wondering where I could have messed up? https://www.dropbox.com/s/k9w8zjuseh5xbqm/ScreenShot3.jpg https://www.dropbox.com/s/dra8qqurw79k1cd/ScreenShot4.jpg https://www.dropbox.com/s/v8b58vj7fg6akkc/ScreenShot5.jpg
  5. I think I got disallowed fast travel to work. No CTD's/glitches other than when exiting the game. I'm not sure about your log. Did you correct that faction error in the OBIS patch? Posted a link a few pages back. Also posted it hear, last comment: https://www.nexusmods.com/skyrim/mods/50795/? I'm having terrible texture seams and I don't know why. Will post a question about that in another thread Edit: Have you tried a new game? Do you do clean saves between mod reinstalls/edits/uninstalls. If not you should (https://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames)If it doesn't work try cleaning your save with the new tool thats currently being discussed here on the forum?
  6. Still crashes on exit to desktop. Workaround is to exit to main menu first. I'm having an issue with fast travel. I have disallowed it in frostfall, better fast travel and requiem but it is still allowed.
  7. Ok, thanks I'll try these settings later!
  8. @nicopad great work on the patching, I copied quite a lot. Found some things in your patch though. More on that below. First an answer to your question about location. ACPR doesn't need patching. Check this thread: https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/ You patched quite a lot of things from College of winterhold. I'm not to sure about those. I'm thinking it might break that mod. I haven't played it though so if you are confident about it maybe it's fine. 00018A56 - patches REGS mods. Maybe ask them if it is needed since they seem very confident with conflict resoulution 00076f3A - see above All your quests edits patches immersive college of winterhold with uskp, maybe this to should be done by the REGS team if its needed? 000FCC0B000FCC14000FCC15000FCC16If you have delev tag on your patch, all these do is remove stuff from nightingale hall, is that intended? 00013ed7 KZIZ - Keyword Count should be 6000F849B COCT - Count, should be 20007E5C3 KZIZ - Keyword Count should be 7 What does your magic effect patches patch? None of them are needed for me. The plugin loaded right before your patch is, for me, EnchantingAwakenedAWEPatch.esp Updated my dropbox conflict resolution patch link:https://dl.dropboxusercontent.com/u/15909840/My%20conflict%20resolution.espI do not use immersive armors/weapons add-onThere won't be any new stuff in it for you Nicopad. Loadorder should be, if anyone wants to check it:SR Conflict Resolution.espREGS - SRLE Patch.espSTEP Pack Requiem Patch.espMy conflict reolution.esp
  9. If you want to delete a new item a mod adds: add that mod to your conflict resolution patch delete the unwanted items from your conflict resolution patch add delev tag to your conflict resolution patch make bashed patch hopefully works I'll add some STEP:extended mods you are using+the enchantment mod to my install and add your conflict resolution records to mine. I'll also add the STEP/requiem patch by Spock and remove uneeded records from my patch. By doing this it will be easier to combine our efforts to make SR:LE/REGS/Requiem work flawless
  10. @nicopad. I'm getting a grip of the bashed patch now. Make sure you are not hiding things with your filter och hiding non coflict rows as I did. Will check your conflict resolution. Look at the question I asked in the wrye bash support section. Might clear thing up with the leveled lists and why some stuff "makes it" to the bashed patch and some stuff don't.
  11. I see thanks, I'm getting a grip of this now. Also, I had hidden no conflict rows. Very noobie mistake, sorry. ESM are masters with leveled lists. If using a bashed patch: All new items are added to the leveled list. Mods tagged relev may change existing items in the leveled list. Mods tagged delev may delete things from the leveled list or from mods earlier in the load order.
  12. I need to understand what gets forwarded into the bashed patch leveled list. Example: https://www.dropbox.com/s/o31oq0bhao5ujev/Screenshot%202014-03-26%2019.47.56.png Requiem is tagged delev and relev and may add or remove to the bashed patch leveled list. Its entry is therefore forwarded. Nightingale hall does not have any bash tags but adds two new items, these are forwarded to the bashed patch since they are new. Question: Would the two new entries from nightingale hall have been forwarded if it was loaded before requiem.esp. If not, is this only because requiem has delev tag or because nightingale hall.esp is no longer the last mod in the load order. Or does load order not matter when it comes to adding new items. Question: Why is not the items in skyrim.esm (which has no tags) forwarded? will these not be shown in game or do they not need forwarding and if so why?
  13. What is it you don't like? Enemies spawning with to high level item? If so you could make a patch for that mod or remove bash tags if the mods not needed. And then share your findings Someday you might want to use a bashed patch and doing it this way might save you some time when you do.
  14. Ok. Thanks! Put it in the public folder of your Dropbox. If you are using the desktop client, just right click the file and choose share link. Are you getting spawns from obis and sic since you removed the leveled list bash patch?
  15. @nicopad, would you mind sharing your edited STEP/Requiem patch, if it's ok with Spock? And what patches does it replace?
  16. @miran i know, I was trying to follow the different settings discussed in this thread
  17. I tried to optimize Better males following the settings but totally failed because of my lack of understanding of the settings in DDSopt. Anyone care to walk me through the settings, which would be on the constraints tab, right? Or maybe a screenshot if thats easier. When I DDSopted these textures they ended up dark, as if they weren't lit up by lighting. I have good understanding of using DDSopt and good computer knowledge, I just don't know anything about textures. Thanks!
  18. I noticed that there was an armor you could build without the perks, as you mentioned. Figured I'll just restrain myself from smithing that :-) maybe I'll just remove it and install book of silence the STEP suggested way. I think my game is stable, will get some time tonight to try. Yesterday was spent patching, didn't get the time to play much. I have some exterior SR:LE textures in 1k/2k mix instead of 2k to help make the game more stable. I will Ddsopt better males and immersive creatures today for the same reason. I think I'll take your suggestion and remove footprints to.
  19. Yeah I don't like exploits either it's just that I found that using this exploit was the only way to reach higher levels of smithing. But as you said, smithing higher level gear increases the experience gain, which I didn't know. This might be enough for me to stop smithing iron daggers Thanks for the tip on Skyrim community uncapper, which I have used. I'm using requiem at the moment and I don't know if they play well together.
  20. I agree octopuss. Another problem to me is that you could never get good at smithing by just playing the game. You almost have to craft a lot of daggers to get good at it. A solution would be that, as you suggested, that you have to create something better to reach the high levels and I think this should be combined with an increased level gain at each item created.
  21. Thanks CJ2311, I'll fix that then. I noticed all strange ICW changes and only forwarded the packacke changes.
  22. I see. I'll forward them, couldn't hurt. And I use a mod that (should) help followers understand stealth. I have no follower yet so it is yet to be proven :)
  23. @MadWizard, I'm well aware of that . I have sorted GDO before Weapons & Armor Fixes_Remade.esp and the patch after WAF. I don't remeber why, sorry. A question about conflicts. I have some follower mods that add existing characters as followers. One is included in REGS that adds Karliah as a follower. Should those be leaved untoched? If so it seems that they level up as the PC do. If they are merged with requiem records I believe they will have static stats.
  24. Dawn of riften overwrittes some of the armors from Nightingale hall restored. Nightingale hall seems to add effects to the armors that dawn of riften removes. Shouldn't this be fixed with a patch/BUM rule
  25. I did a lot of work with SR:LE+REGS+Requiem today and had it all written down to share with you when my cat turned of my computer and destroyed my text document AND my mod organizer profile. Had to spend an hour reordering install order and figuring out which mods should be checked/unchecked :( I'm quite upset but I'll see what I remember. First of all a question. Anyone knows how to resolve this? https://www.dropbox.com/s/f3s24i6aju2jn3z/Screenshot%202014-03-25%2018.36.34.png Good thing is everything seems to work. I no longer have naked bandits in my game. First of all i removed Realistic needs and diseases and bring out your dead because of personal preference and that I didn't want to do patches for the patches that exists for them. I rebuilt my bashed patch and only included leveled lists. If names and stats are included requiem stats will be overwritten if the plugins aren't correctly tagged. It seemed easier for me to let load order decide which names and stats to use. I switched OBIS - requiem patch to that one that nicopad uses. Several records in the OBIS patch was overwritten (by SR:LE i think) and needed forwarding/merging with TES5Edit. Nightingale hall.esp (from REGS) needs weapons stats merged with requiem (if i remember correcly) Requiem USKP patch should be loaded early in the requiem plugins load order, otherwise it overwrites stuff (sorry don't remember what) The two "conflict resolution" fixes from the main SR:LE guide needs to be removed or redone with requiem in mind. At least one record ffrom the SR:LE subguide can be removed. Non-player character (actor) conflicts need to be checked and fixed with TES5Edit in several plugins. Those in SR:LE confliction resolution needs to be redone with requiem in mind. Someone with better skills than me should check immersive college of winterhold/requiem conflicts, even though the author of ICoW says they are compatible several conflicts exists. Improved closefaced helmets needed records merged with requiem records. Here is my load order: Here is my conflict resolution patch if someone wants to check what I did. Remember that I am no expert at this and that it is a WIP: https://dl.dropboxusercontent.com/u/15909840/My%20conflict%20resolution.esp
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