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Everything posted by dreadflopp
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@blattgeist yes send that too, always good too have -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
As always haha. This means I will wait a week or two for other mods to update before I'm starting forwarding USKP changes. Will keep working on the new guide design. Sneak peak below the changelog. It's a rip off of REGS and SR:LE. This new design will make it easier for me to add new mods to the guide. Adding some new mods soon. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll have a look, you can pm me your forwards, always good to have as a reference. Thanks! -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Since people are asking I will make things clearer in the guide. We all use most mods. All of us play with a leveled world and I can add this to the guide. As for perk mods, we all use different ones. The mods that are labeled recommended by garfink should be relabeled as they were meant to be essential to his rebalance project. I'll remove it from the mods in the economy section and the enhanced game play as all mods there are essential for either economy rebalance or for enhancing immersion. I may also rename enhanced game play to just that, immersion. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Updated link in the guide. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
What I think Sartho has issues with is that the thalmor had two sets of armor? Did a quick search and didn't find this NPC though. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
You're right my bad. That overwrite is between resplendent races and endgame npc overhaul, the information in the guide is correct though. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'm not at my computer right now so I can't give you an exact number but you can easily merge plugins (.esp's). The patches alone could add maybe 20 esp's but they can and should be merged. If you use SkyRe it adds several plugins. If you still want to save plugin slots, use SR:LE since it has fewer plugins and some in common with this guide. If you use SR:LE, don't use OBIS. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
OK, I don't know why it's like that but I'll do some digging in TES5Edit. Not today though. But thanks, really helpful☺ -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Nicopad and Garfink has experience with apocalypse spells, so I'll let them answer if they have had that happen. As for the thalmor, do you have any save near? If so, coulf you get me his formId. Just open the console and click on him/her and give me the number. Be sure to cklick on the thalmer and not the armor/weapon. After that, look in mod organizer what mod plugin (the right list) has the saame number as the first two letters/numbers in the formId. If the formid you get when clicking the character is 0A012C43, check which mod has the number 0A. -
Been to a Sual Williams concert. One of the best gigs I ever been to. Loved how he could silence the whole room with poetry shouted without a microphone.There is a brittish spoken word artist/rapper called scroobius pip who has a radio program called Beatdown which is excellent if you are into alternative rap/spoken word (he is a big fan of Saul Williams). It's on the site/app mixcloud. Here is two tracks by Scroobius Pip and another one which is one of my favorite spoken word pieces by Polar bear:
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pack Weather and Lighting (by Smile44)
dreadflopp replied to Smile44's topic in Step Skyrim LE Packs (retired)
Just a heads up. I did a quick check in TES5Edit today. The Audio overhaul skyrim - CoT patch seems to not be in the guide, but if people use it it looks like it should be loaded after the STEP patch. This needs to be confirmed. -
There are simmilar things happening when combining perk mods. A perk plugin for sneak might also modify armor skills. I have moved around TTR Skull overhaul, stealth skills rebalanced and dragon shouts overhaul a lot in my install. Different conflicts are solved if I move them around. Patching might be easier than to move mods using BOSS and also solve problems if someone installs more mods (I'm making a pack) since all user BOSS rules may cause conflicts with mods I don't use. With LOOT a patch might not be needed at all. I'm actually looking forward to use it but won't switch until the pack and all patches are finished.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
If you use the TTR speech module, make sure dragon shouts loads after that.I could add a little more descriptions to why I added these rules to make it easier for LOOT users. Won't be able to update the guide today though, but feel free to ask questions here. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Load it after Revenge of the enemies, otherwise revenge of the enemies overwrites a record in the orc race -
I haven't tried LOOT yet, but will soon. From what I've seen it looks great and it will probably solve conflicts that I am now doing patches for. since that is sometimes easier than doing lots of override rules for BOSS. What I would like from LOOT though is a log. Say you install 200+ plugins, sort with LOOT. Check everything in TES5Edit and maybe make some user rules. Everything is fines Then you install another mod. With BOSS you just had to check that in TES5Edit to look for conflicts. With LOOT, as I understand it, several mods can shift places to solve new potential conflicts. You would then need a log to know what plugins shifted places in the load order to be able to check them for conflicts.
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I see, thanks CJ, I'll do that
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
No idea. Garfink is the only one of us with SkyRe experience. I am finished with a aMidianBorn content addon - Morrowloot patch. Will add it later. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
The STATS and NAME tags are added to weapons and armor fixes, clothing and clutter fixes etc. Since these mods changes names and stats of vanilla weapons, these tags ensures their changes are copied to the bashed patch. If this wasn't done you would need to make manual patches for these mods if they get overwritten. -
If you change the name of a mod table in the pack edit page form, all added mods disappear. If you change it back they reappear. Is there a solution to this?
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
If you mean add STATS bash tag, I'll check it. In the mod description on the nexus it says not to use any bash tags though. What do you mean by list? -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Good news, the guide is stable again. Finished with the big updates. What will be added next is mostly fine tuning. I do believe Garfink has a few mods up his sleeve though -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Use 7.6.3, I'll change it in the guide. Weather and lighting should be ok. I use vividian, ele, CoT etc. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Fixed morrowloot patch and updated patches. Better ASIS instructions now in the guide -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Fixed. Post install instructions will be added later today.

