-
Posts
295 -
Joined
-
Last visited
-
Days Won
5
Everything posted by Mangaclub
-
Thanks. thats intresting, your brighter interiors are same as bright as my normal ones... wow.. i guess it also have todo with your textures, they are really dark also.. but please do me a favor, install vividian with the RLO lighting for interiors option - no matter if you use RLO or not. RLO usually produce very very dark interiors so i had to rise up alot of tonemaps to have a good interior feel, this might help you too maybe.
-
Allright, makes sense then :) Btw interiors should be even brither cus i rised up the direct lighting since version 6.30. well there are actually two places that still bother me in skyrim. one is the escape tunnel from helgen, (the ligitng is really off in there) and one is the LAL starting cell. Back in early days also the markath interiors where all really dark cus of the imagespaces but that gladly changed since elfx/ele. But, for testing purposes please try following: start skyrim, in the main menu enter the console and type in: coc riverwood you will start in riverwood then, open the console again and type: set gamehour to 11. Then go to the sleep giants Inn and take a shot: heres mine with normal interior lighting - ele+elfx:
-
ok lets see, you do not need CoT-WeatherPatch.esp if you use our vividian COT weather patch. i guess Vividian ENB.esp is a merged patch ? since you use Live another Life: i had another user recently who also experience that. The lighting in LAL starting cell is really bad for ENB's so thats normal its dark in there. The other user also had anti aliasing and Anisoptirc filtering still enabled in his skyrim ini's so that made it extra dark. so here are the settings that needs to be set/changed/added also: [Display] bFloatPointRenderTarget=1 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 fGamma=1.0000 iMultiSample=0 // turns off the game's multi-sampling AA bTransparencyMultisampling=0 // turns off transparency AA [imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 other usual Darken interior suspects are the elfx-enhancer wich you seem not to have installed and the COT interior plugins wich i also didnt found. wi would recommend loading LAL before the elfx stuff. I recommend also to use the ELE- interiors that come with vividan instead of ELFX when using Relight skyrim. Those are made to fit together.
-
hi daniel, those lights are not coming from the enb, it must be a issue with your Lighting mods who simply doesnt affect those lightbulps. Can i have a look at your load order? A pure blackness even with brighter interiors should not be happening at all unless something seriusley messes with your imagespaces interior. Ahyes that blue COT smoke. I finally fought him! I will release a beta update soon that gets rid of this problem once and for all. I will keep you updated in this thread
-
darkside: saldy i have no recommendations for that yet. I never made it so far to try it out becasue my weather chaos is...immense at the moment already :D speaking of it... The latest update 6.30 has been released and goes to the Vivid version only. The next following up updates will be 6.30 for vividian vanilla and also extended weathers to support NLA. I decided not to update them both at the same time so i can release updates more frequently and can concentrate at one enb at a time. Changes: Vivid version update Changed mods: Vividian - Weather Patch Vanilla.esp Vividian - RCRN Weather patch.esp Vividian - Pure Weather Patch.esp Added: - Full support for NLA - Natural Lighting and Atmospherics (just the .esp file in their data folder, do not install anything else please) - Updated bloom shader for more precise control of bloom functions and textures. Bloom will look a bit different now - added 30 minutes of sunshine to the day when using our weather patches: Now the sun will set 30 minutes Later (like in COT). By doing this you will now experience more imersive sunsets. The vanilla sunset time was just too early and the sun was already gone behind the Mountains. - Added direct Support for RLO (Realistic Lighting Overaul) Interiors as install option. RLO users must use this in order to experience a enjoyable experience. No other lighting option will work with RLO though and its compatible with Vanilla, NLA and COT. Fixed: - Specular lighting was totally wrong with the Pure weather weathers in the Vivid version. - Fixed some errors in the sun settings at night wich made sunsets/rise look like a supernova ;_;. Please update all your weathers. - minor interior lightings Changed: - All weathers according to the new bloom of all mods! - intensitys of lens effects have been re tweaked. now there should be no strange effects during sunrise. - changed weather list to handle clearsky snow weathers independently. By doing that snow overblooming has been reduced. - changed the immersivenes (does that word actually exist?) of snowy weathers.
-
well thats most likley no enb issue. enb just has one value for all lights that cannot be spread over different lightsources. But i guess what the builders of this place made is to reduce the ammount of light emitting lightsources because, without enb you actually wouldnt notice that some ammit light and some not. The skyrim engine can just handle a certain ammount of realtime light emitting lightsources. If that goes over a limit , other lightsources are simply switched off. so you face either a intentiond light design by bestheda or the mod author, or a light design bug becasue too much lightsources are active in your field of view (even you don't see them)
-
Random crash when casting a magic spell
Mangaclub replied to Eagleman's question in General Skyrim LE Support
can assure you its no cause of vividian enb. More or less a memory problem it is. -
afonik: sure ok no problemo Tech: perfect, thanks! good to know :) the cloudshadows are a witchcraft for their own. They get overwritten by the skyrim weather fog settings (fog near, fog far, thats why we set the skyrim fog back) and also depend on the Direct lighting and ambient lighting settings. High direct lighting values will mostly make them visible. Also the cloud shadows are depending on the alpha strength of the cloud textures. COT clouds for example do not work well with cloud shadows unless one rises up their cloud opacity values. Becasue of that cloudshadows make sense on cloudy days only.
-
hmm that strange for sure, never heard or experienced that so far. Makes no sense to me also since i do not change any meshes for those *ponders* but zfighting cant be solved by smaa or enblocal. Its in the skyrim settings. I simply use those that come with vividians support files ;) They are imo perfectly tuned for having almost no z fighting at all.
-
since i am already here, if you guys feel bored you can try out the latest beta files: https://www.dropbox.com/sh/ealhwl36l95z5zq/AABipEOJj4L71wN1Ckr-MJQNa?dl=0 the vividian Vivid version now supports NLA ;) Vanilla version follows soon. Edit: Aiyen: Edit2: yes i agree the point light solution is not the best way todo it. The problem with the torches.esp solutions on the other hand is that is also brightens them up inside the buildings. So the interiors of doom should be also installed i guess.
-
hi, good the SS thing cleared up :) about those torches, try to use the vividan torchs preset wich is selectable in the installer. If thats even still not bright enought just go in tes5edit and edit the torches preset. in the Light tab you will find two torches entrys. Just raise up the radius value there for a higher light radius. But be aware that influences ALL torches. The other option would be if you rise up the PointLightingIntensityNight value in the Weathers (in the enbseries folder) where you think its too dark. start with skyrim clear and type in the console fw 81a at night to force a clear weather. You can edit that in realtime even in the enb weather window. This will rise the intensity of all Lights like fires, spells and torches at night. I will check out this anyway and see if something is wrong there.
-
well there we go, 6.25 finally out. Phew. Changes: Vivid: -Added more options to the imagespace controll in the vivid enb shaders. As a result Tint changes now are getting passed through. The benefit of this is that mods that tint your vision (because of health problems aso.) now will work better. The vanilla shaders wont need this changes because they are already compatible. Vivid & vanilla: - Added a RCRN weather patch to finally be able to control RCRN even better. As first change i moved back the fog distance. Now lighting and cloud shadows looks even better! - Added alot of new textures for Groundfogs, smokes, mists and steams! - added Darker nights as lighting option! Vanilla: -added Pure weather darker interiors Changed: vivid: - Overworked/improved ALL weathers of all weathermods (vanilla, COT, PW, RCRN) - Weather fixes ...weather fixes everywhere!! :D - improved exterior indirect lighting that caused stuff to shine too bright. - disabled exterior enb reflections for the normal version cus they used too overbloom stuff on waterfalls and stones because of the lower resolution. Because higher resolution means a immerse fps drop i leave the exterior enb reflections to the high quality version. Vivid & Vanilla: - updated, changed and fixed the Pure Weather patch wich had some errors in it causing too dark nights! Now nights are ok again. - changed all Climates of tamriel Weather patches for better distant fog. Vanilla: - fixed some volumetric fog in the vanilla weathers Extended Weathers: - Updated all extended weathers to be compatible with the latest weather patches. - Fixed a few bugs between the weather patches itself. Lots of more stuff i most likley forgot :D
-
Vividian ENB - Skyrim Revisited ILS from enbhost.exe?
Mangaclub replied to MysticDaedra's question in Post-Processing Support
hmm ok fist, have a try with the vividian enblocal.ini i would also set EnableOcclusionCulling to true. Speeds things up a bit. Do you use a nvidia gfx card? -
Optimizing compression without artifacts
Mangaclub replied to Mangaclub's question in DDSopt Support
thanks guys, yes seems i need to redo that texture, too much messed up with it due historical reasons :D -
Greetings, there is a small problem i encountered when i did my Vivid clouds and Fog mod. It is all about this texture: https://www.dropbox.com/s/uetr5c224nr2kkn/skyrimcloudslower02.dds?dl=0 wich i where forced to save as uncompressed dds because the artifacts generated from the dxt-5 compression of GIMP are too noticeable. This is the only texture where this happend and i guess its because the low contrast of the clouds. So i would like to know your opinion how ddsopt could be set that i can generate a moderate compressed texture without having too much artifacts, if that is possible.
-
hi guys, oh well its been quiet a busy month since the last update, so much things todo i barley came to anything concerning ENB's But the time i had i spend on the 6.20 update wich is finally out today: 6.20 Huge update this time. New: - Completely redone the Vanilla color version with the 6.x shaders (thanks to Trigoras and EMS60 for helping with testing and shots). Therefore version bump to 6.20 for the vanilla version. - Added Vivid clouds and Fogs to the Vividian Main installer: This addon replaces almost all vanilla cloud textures against high resolution ENB optimized textures made by me (Mangaclub). They will provide proper cloudshadows and moon lighting effects as well. Also this mod replaces the mountain mists, also known as Volumetric fog in the enb settings, against High Resolution ENB optimized textures. - New extended Cinematic lens effects selectable in the Installer: This addon enables extended cinematic Lens effects like Anamorphic Lensflares, Starflares and subtle Lens dirt effects. A must have for eye candy lovers. Drains about 2 FPS Changed: - Completely redone the whole sky for vanilla weathers by unifying sun and gradients in the Vanilla weather patch. Now the sun is stable during the whole day and delivers even better sun effects. - unifyd all necessary and important values (fog, sky statics, imagespaces ...) in the vanilla weather patch to be more compatible with a enb. As a result weatheres are gone now where volumetric fogs suddenly turned to be darker then usual or those deep blue skydomes appear. - overworked the mist on all weathers for a denser atmosphere. This also will hide the mountain flickering and horizon line better. - overworked all sun effects, volumetric rays as well as procedual sun. - small changes like, fire intensity tweaks, water reflections, cloud curves and intensity - changed the extended weathers to be compatible with the latest vanilla patch Fixed: - missing lines in performance and high quality version - wrong Subsurface scattering resulting in do dark toned characters - wrong specular lighting in some weathers caused shining beards, hair and eyebrows. - fixed some wrong entrys in the vanilla weather patch
-
Palette texure:I think It is a bit misleading that the image quality will be reduced when using one like shown in the picture. Infact many enb's look crap without one because they are build around it, like vividian vanilla 5.x So replacing a palette with another one will mostly destroy that enb's lighting too. On the other side, if a enb isn't build around a palette then it will make it look ugly thats true. So its basicly a fundamental choise for a enb author to start with by choosing palette lighting or tonemap lighting and then never ever touch that option again :)
-
you are faster than we can keep up with reading :D nice progress! what do you mean with " add back in the code" of the experimental vanilla?
-
ah i see, yes, btw i updated the experimental version 10 days ago, have a look if you use the latest version :) If you do ill have a look into it, those warm rays bugger me also a bit sometimes, guess the weather patch needs an update on this as those procedual sunrays draw their color from the suncolor settings in the esp and not really from the one of the enb. The mist Effect can be seen very good on the hill above dawnstar, theres a nightcallers fort there and a mountain beside of it , climb up that mountain and have a great view :) Reflections can be seen very good at snow textures, especially snow on planks at dawnstar. Also on Ice textures and sometimes a bit in waterfalls.

