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Mangaclub

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Everything posted by Mangaclub

  1. thanks for the hints. Seems i forgor to switch off exterior reflections for the vanilla verison in the default setting. Heres a fixed ini;) https://www.dropbox.com/s/dcbp6jszpjkcr4d/enbseries.ini?dl=0 What interiors are you using? Brighter? Cozzy?
  2. heads up! Vividian 6.50 is there! Vivid & Vanilla: Vanilla & Vivid version: Changed mods: All climates of Tamriel Weatherpatches- Vividian - Weather Patch Vanilla.esp Vividian - RCRN Weather patch.esp renamed: Vividian - Pure Weather Patch.esp to: Vividian Vanilla - Pure Weather patch.esp for Vanilla version Added: -Support for Natural Lighting and Atmospherics to vanilla too -ELE Lite 0.94 as install option (The old ELE is still there as fallback) Thanks Jawz! -Cozzy night Interior option (more bloomish, cozzyness) - Updated bloom shaders to vanilla for more precise control of bloom functions and textures. Bloom will look a bit different now - added 30 minutes of sunshine to the day when using our weather patches: Now the sun will set 30 minutes Later (like in COT). By doing this you will now experience more imersive sunsets. The vanilla sunset time was just too early and the sun was already gone behind the Mountains. - Added direct Support for RLO (Realistic Lighting Overaul) Interiors as install option. RLO users must use this in order to experience a enjoyable experience. No other lighting option will work with RLO though and its compatible with Vanilla, NLA and COT. Changed: EVERYTHING! :D - Dramatic enhanced Sunrise and Sunsets - removed a the Red tone from the fires in the night of the vivid version - Reworked Vivids night brightness: Darker nights = 60% Vanilla brightness Normal = 80% vanilla brightness (before it was too dark) Brighter nights = 100% Vanilla brightness -Made all weather editions compatible with the lighting options so Darker/brighter Interiors&Nights are compatible with RCRN,NLA and PW. (Vivid RCRN users please disable the rcrn_dll in enblocal.ini, i take care of color changes now ;) Vanilla users can have it enabled cus of the vanilla colors) - Reworked all weathers of all mods with hundreds of enhancements. - changed weather list to handle clear sky snow weathers independently. By doing that snow over blooming has been reduced. Fixed: -Wrong Subsurface scattering that makes skins too saturated. -Lens vignette when bad weathers appear and the extended Lens fx are being used. -thousands of other things
  3. Greetings, Are you using the Vividian Vanilla 6.50b from the beta dircory ? If now please do so ;) https://www.dropbox.com/s/octj2af6nsqdtqq/Vividian%206%20-%20Vanilla.7z?dl=0 and please also update to the latest extended weathers here: https://www.dropbox.com/s/jn9u7e0o9d804n2/Vividian%20-%20Extended%20Weathers.7z?dl=0 I strongy unifyd sun in that version cus it was to unstable in its intensity. and yes, please get rid of RCRN there and check your enblocal.ini that there is no rcrn dll loaded. If you fall back to vanilla weathers please also install the vividian Vanilla weather patch during the installation. The strongest effect will arise at sunrise and sunset because the humidity in the air will rise there. At a clear day the effect will be less visible than on cloudy days though.
  4. tha vanilla beta version is a full release with installer and stuff. The actual vivid files though need 6.30 as base
  5. Greetings everyone Vividian Vanilla 6.50 beta just has hit the beta directory! Link Please feel free to test it out! Will need some feedback on it :) Changelog: 6.50b Vanilla version: Changed mods: All climates of Tamriel Weatherpatches- Vividian - Weather Patch Vanilla.esp Vividian - RCRN Weather patch.esp renamed: Vividian - Pure Weather Patch.esp to: Vividian Vanilla - Pure Weather patch.esp Added: -Support for Natural Lighting and Atmospherics -ELE Lite 0.94 as install option (The old ELE is still there as fallback) Thanks Jawz! -Cozzy night Interior option (more bloomish, cozzyness) - Updated bloom shader for more precise control of bloom functions and textures. Bloom will look a bit different now - added 30 minutes of sunshine to the day when using our weather patches: Now the sun will set 30 minutes Later (like in COT). By doing this you will now experience more imersive sunsets. The vanilla sunset time was just too early and the sun was already gone behind the Mountains. - Added direct Support for RLO (Realistic Lighting Overaul) Interiors as install option. RLO users must use this in order to experience a enjoyable experience. No other lighting option will work with RLO though and its compatible with Vanilla, NLA and COT. Changed: EVERYTHING! :D -Made all weather editions compatible with the lighting options so Darker/brighter Interiors&Nights are compatible with RCRN,NLa and PW. -Reworked all weathers of all mods with hundreds of enhancements. - changed weather list to handle clear sky snow weathers independently. By doing that snow overblooming has been reduced. Fixed: -Wrong Subsurface scattering that makes skins too saturated. -Lens vignette when bad weathers appear and the extended Lens fx are being used. -thousands of other things.
  6. There are no alternatives... :D no seriosuley, try out the Vanilla verison. That red color simply appears becasue of hte rised saturation. the vanilla preset is..well Vanilla colors ;)
  7. hmm did the installer selected the RLO special edition as default?! that shouldnt happen.
  8. ram: yes thats reported quiet often latley, something messes up with the lens shaders. I sadly cannot repoducethat and it makes totally no sense for me it just apepars randomly or on some weathers (lens effects are set to global). You can disable this by settings the Lens effects to false in the enbseries.ini for now until i find out whats going on there.
  9. yes the next update on the vanilla version will include ele light. Thanks for granting me this jawz! ram: glad you found your suiting gaming environment now ;)
  10. greetings. Your load order looks ok. Please do not forget ot install the vividian vanilla weather patch. I highly recommend that one. You might want to try out ELE + Relight skyrim . they are supposed to be most conflictless. ohyes and since you like the interiors, have a loo kat the beta section on the modpage, there you can find the cozzy interors to test out ;)
  11. Yesi f you use COT then please use Vividian-Weather Patch CoT.esp aswell Vividian-Weather Patch Vanilla.esp. That vanilla patch is always required unless you use NLA,Pure weather or RCRN
  12. a reinstall might not be needed, just open the vividian archive and go to the Required Files and Presets\ELE\ folder. there you will find ELE-Interior Lighting.esp ELE DB-Interior Lighting.esp ELE DG-Interior Lighting.esp ELE HF-Interior Lighting.esp to put it into the MO drawer. If it wors with those 4 then ELE-Interior Lighting Merged.esp has a problem.
  13. thanks :) now that intresting. ELE causes this for you? *ponders*. lets have a look backwards. The Merges one includes vanilla ELE + all skyrim ELE DLC's merged to one esp. Can you try using the unmerged plugins of the ele-interiors instead?
  14. sounded more like a cellreload conflict where skyrim decided: "nahhhh i wont load that now!"
  15. okay! found the thread :D So if AA is really Off or doesnt want to be enabled, a few things i can add wich are the usual suspects and stuff to make sure we have the same base: Skyrimprefs.ini settings: bFloatPointRenderTarget=1 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 fGamma=1.0000 iMultiSample=0 // turns off the game's multi-sampling AA bTransparencyMultisampling=0 // turns off transparency AA [imagespace] bDoDepthOfField=1 iRadialBlurLevel=1 After thats done as i have read you sure set Antialiasing, anisoptric filtering and Ambient Occlusion in the driver levels to application controlled. What i experienced latley is that enb AA fails even its set to true in the enblocal.ini. On that cases people had to open the enbmenu ingame and tick the antialiasing settings by hand and save the configuration. If you use vividian, have a look in the shader window and in the effect.txt tab. there lower lumasharpening if that helps.
  16. thanks for the test aiyen. Extended weathers though wont affect imagespaces. Just our weathers patches does. Ill keep investigating;)
  17. im trying it now constantly but could not reproduce it in any way. hm neovalen seem you also use SLI. i start to hink that this is a SLI problem.
  18. hmm basicly you could be right aiyen but ... since version 6.30 we dont use tonemaps anymore. :D but i will have a look myself if i can reproduce it, but daniel is the first one reporting that soo im not very optimistic. @darkside would it be possible for you one day to come to the Chat and we can debug this ? Maybe even via teamviewer?
  19. hmmmmm thanks that scertainly something strange. Never experienced that before. to me it looks like a bloom issue, like, if the calculation says "awww **** this ill overbloom that part anyway --- wheeeeeeee" It actually could be some thing with SLI or even something in your savegame or a mod thet interfers there. Had some kind of same error report with fallout NV when a camera mod was used. So can you try 6.30 again and do some debugging? Like: - deactivating enb effects one by one and see if it disappears. I bet it will disappear when bloom is switched off. - then, can you try running skyrim in One card mode? Turning of sli? - trying a "coc riverwood" command at the main menu in the console. that will put you directly to riverwood without any save or starting up failures and see if it still appears. - At the very end if all fails, try a vanilla MO profile with almost no mods enabled and that coc riverwood command again. and if even that fails. have a look at the skyrim prefs files that are delivered with vividian (https://www.dropbox.com/sh/jvp9ex27whbzio1/AAB4hs_tZBK2lPvFRsk3vlOxa?dl=0) if they fix it.
  20. @daniel sometimes its also a mystery to me. i had a case where interiors where dark because somtehing was in the savegame that messed around with them. I also thought about making a new guide for customizing. I should get back to that ;) dark: the minimum would be 0.262. everything above can be used but is not nessesary as there ar no new features we use or worth using. I experience some distant fog errors still with the 0.265 becasue of the optimations boris made there.
  21. :D now the questions is, wich is better ;) Btw latest beta updates are out for the COT - blue fog fix: https://www.dropbox.com/sh/ealhwl36l95z5zq/AABipEOJj4L71wN1Ckr-MJQNa?dl=0 -unified COT clear and Cloudy imagespaces (enough of that super nova exploding sun! -unified effect lighting and sky statics in the weathers. (no more blue fog! - added new interior lighting (cozzy interiors) - updated the brighter interiors to vanilla brightness. some small overblooming can happen still on close mountain fogs. Some tweaking is still needed there. Updated mods: all Cot weather patches and COT related extended weathers.
  22. nice! yep 412 is different and still the old bloom and lighting. the beta bloom/light look really neat with those textures.
  23. ugh almost forgot, heres a beta for new interiors i work on: https://www.dropbox.com/sh/qrxk1kzeym39tii/AADlGUp4uS7RT5e1Q2Ho6t7Ba?dl=0
  24. ok please trythis: https://www.dropbox.com/sh/aqivbc8kmdzri23/AACOlp0Y-M8ENGH4GlxdcUs6a?dl=0 it is just brighter interiors now at 100% vanilla brightness.
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