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Mangaclub

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Everything posted by Mangaclub

  1. thanks. Uh ok yes that explains things. The only possible way to get rid of that is to reduce the bloom ammount. In that case Pass Strength is the option to look for. With Vividian 7 wich is actually in development this problem will be gone for sure becasue the bloom shaders are overwroked and changed dramaticly.
  2. hm try to disable the Cot weather patch, our patch is based on it and will overwrite it mostly. Maybe thats it already. Sadly there no known way i know to get the console spit out the actual weather ID. That only works with ENB and the enb window.
  3. hmm strange. the patch does for the exact opposite as what it should do. Then i think its better not t use it. No idea what other mod is out there that modifies your exterior Imagespaces that way.
  4. Okay, so against the vanilla weather patch nothing important is overwritten so its compatible with the vanilla weathers of vividian. Although with the COT weather patch of ours it looks ab it different. I used the TS - Cot weather patch version that bases on prod 80's weather patch. By using this, the Water changes we made to COT (fix pitch black water at daytime) will get reverted so the waters on such days will be back to dark blue or blackish. Thats mostly it. The thing where TS is not compatible with are the Extended groundfogs. This will be a bit of headache for the author since we provide them as extra mod and do not include them in our weather patch. Although i think baout overworking that part anyhow, merging those into the weather patches and simplifly the user desissions in the installer.
  5. well i certainly wanted to look at it anyway. :D will get back to you on that
  6. @Drakoktonos if there is too much saturation you can always fall back to vividian vanilla. Thats less saturated. Or alternativley you can tweak it very easy by yourself in the enb menu. Every single aspect is tweakable there in he shaders window.
  7. heads up ! :) New version released, hopefulyl fixing all reported bugs with bloom. Version 6.520 Changed Mods: Vividian - Weather Patch CoT.esp Vividian - Weather Patch CoT - ESS.esp Vividian - Weather Patch CoT - ESS + SS.esp Vividian - Weather Patch Vanilla.esp Vividian & Vivid ---------------- -Added over 70 Clouds to replace (made completely new) the Climates of Tamriel Clouds to the vivid clouds and fogs! This one will provide proper cloud shadows and are available a highres and medres (original COT resolution) Almost a must have. - Changed some more clouds for vanilla - Massively changed the COT weather patch concerning cloud colors. Finally the over blooming and pure white clouds are gone that drove also the eye adaptation crazy (and us enb devs;). As a result even not COT enb's will get more compatible with Cot - Added SSS from this mod to support DLC's: https://www.nexusmods.com/skyrim/mods/63441/ - Tweaked COT weathers so they are more compatible with the latest COT weather patches - Enhanced more sun and gradient effects - Re-tweaked the Vanilla weather patch concerning imagespaces for better sun stability during the day. Vanilla only ------------ -Fixed a bad bug that caused nights to overbloom in hell and causing artefacts over the screen when using the cozzy interiors. (if it still happens please get back to me) Extended Weathers ----------------- Updated the COT weathers to be compatible with the latest changes to the COT patches
  8. ill write that on my todo list. Concerning the night levels load them after the patch then it should be ok.
  9. octopus: That might be, i unified those gradients to prevent sun from exploding over the sky and overbloomings. here are some COT ID's 56092 5609E 5609F 57108 560A2 5608B 56091 5B7AC 5B78E 5B788 5B7BE 5B80D 5B797 5B7DD to be used like the usual sheme Loadorder Id infront of it. Like COT load order id in NMM = 0C then 0C0 need to be written infront of each ID like 0C05B7DD to trigger it.
  10. thats what i meant, the load order id or mod is the the ID that gets assigned in Mod organizer or NMM to the CLimates of tamriel.esm file. In mod organizer its called Mod index. thats a short number like 0c or AB or 1f to seperate mods from each other.
  11. Sure the place is behind Whiterun. Theres a bridge crossing the river. the weaher ID is 5b78e just add your COT loadorder ID Infront of it like 0c05b78e for load order id 0c
  12. hmm ok overread that, well thats a shot with enb disabled here how it should look with the beta patch. if it looks dramaticly different then something might be wrong with your imagespaces
  13. tihs one up there is not official yet and contains cloud fixes, but you can do compatison shots between with and without the beta weather patch if you like ;)
  14. Blury?! well what it can be it that COT messes the clouds up without ENB like it usually does becasue it has a too high cloud brightness. In the final version i will include COT Weather patches that fix those over bright clouds to a reasonable level. Heres a beta link for you to try out: Load it after COT and any other weather mod what affects COT, that way the Cot clouds will look good also without enb. https://www.dropbox.com/s/6r5wvcjrrgtmwmb/Vividian%20-%20Weather%20Patch%20CoT.esp?dl=0
  15. Regular 2048x2048 and reduced 1024x1024 wich is the original COT resolution
  16. Discussion thread: Vivid Clouds and Fogs - Vanilla and Climates of Tamriel by Mangaclub Wiki Link As the Release of Vivid Clouds & Fogs 2.0 it supports now Climates of Tamriel as well so i wanted to raise your attention to the Stand alone version of it (since its also shipped in Vividian ENB) because the stand alone version is updated more frequently. ---- What does it do? 1. Replaces almost all Vanilla and Climates of Tamriel Cloud textures with High resolution textures. 2. Replaces all Mountain Fog textures with High Resolution textures. 3. Replaces all Groundfogs to stop overblooming and looking more like real fog 4. Replacing all Firesmokes to actually look like a damn fire! :D 5. Replaces all Steams from Dwemer ruins and robots, waterfalls, steams found in the vulcanic regions, aso. ENB Optimized All Textures are made with ENB compatibility in mind. That means they produce proper Cloudshadows, Cloudedges and are mostly not pre tinted like the Vanilla clouds and fog textures.
  17. Greetings, yes thats a confirmed bug with enb 0.266. Reverting to 0.262 should fix that.
  18. well the most conflictless solution would be ELE + Relight skyrim anyway ;)
  19. yes thats the difficoult with the lighting mods, ele, elfx, rs, rlo aso.. setting all up the way if also look good with and without lighting mod. atm i am close to have a very pale fire for non lighting mod users sooo i guess i cant do much against that for now unless i change the whole interior bloom to be like the cozzy one (wich i plan for version 7), that one doesnt overbloom fire and spreads over the whole picture.
  20. ahyes SMIM, that one i dont have that could be it... then. Disabled that back then cus it causes too much FPS loss.
  21. hm i use that too...somehow my fire look different though:
  22. thanks! ok looks good :) what fire mod do you use ?
  23. the nights of doom are the darker nights, yes :) What you mean with Vividian Extended Weathers in fomod? cant see that there.
  24. thanks, can you try the cozzy ones? just curious ;)
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