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Everything posted by Majorman
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Cores or logical processors?
Majorman replied to darkglobe87's topic in Step Fallout New Vegas Guide
TBH, the data available on this is sketchy. FNV is so old and optimized to natively use a dual-core console CPU. It supposedly supports up to 4 cores/threads (i.e. 4 cores unthreaded or 2 cores threded), but putting a higher value will not have negative impact on performance (i.e. if you input, say 16 here, it will recognize them all, but still utilize only 4 cores). Another sources say that the engine works on physical cores only due to its age. I will put physical cores here to be on the safe side, anyways it seems that anything above 4 makes no difference in overall performance. I cannot fully test these settings, though, as my CPU does not support multithreading. -
Cores or logical processors?
Majorman replied to darkglobe87's topic in Step Fallout New Vegas Guide
It should be read as cores. -
TESTING George's Dead Money Retexture (by xGeorge)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: George's Dead Money Retexture by xGeorge Wiki Link-
- 06-models and textures
- FALLOUTNV
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ACCEPTED Vanilla Plus ReShade Preset (by RaNNd0M)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: Vanilla Plus ReShade Preset by RaNNd0M Wiki Link Simple, yet effective, has probably the best night/indoors looks of all that I tested. Daytime performance is great.-
- 21-post-processing
- FALLOUTNV
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Discussion topic: Vibrance - A Colourful ReShade Preset by Audixas Wiki Link When used together with Altitude has a strange blue hue that I don't like.
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- 21-post-processing
- FALLOUTNV
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Comparison between weather effects (with pics)
Majorman replied to Majorman's topic in Step Fallout New Vegas Guide
Another comparison between different test that I've made. This time I added some ReShade (Vibrance ReShade Preset) to the weather and lighting mods to sharpen colors. I really like how the day screenshots look, I think this is the closest to natural skies I've seen, but I think I prefer the nights skies w/o Reshade better (ReShade on the right): Night shots clearly demonstrate the benefits of FXAA on the letters "D" and "e" in "Freeside": Since post-processing is optional in all Step Guides and ReShade is extremely easy to install (it comes with an installer) and does not need any compatibility patches for weather and lighting mods, I'll just add Vibrance to the guide as an optional post-processing and add the comparison shots so everyone an deside for themselves. -
Discussion topic: FNV BSA Decompressor by zilav Wiki Link How it works: it decompresses the BSAs, transforms .ogg files to .wav and the re-compresses everything except .mp3 files back into BSA archives. It also changes the structure of BSA files slightly. The immediate effect I think I saw is that background noice on the radio was reduced and the songs sounded sharper. But it might be a plaacebo, I have $80 headphones and the test "Before" was with my daughter at home; while the "After" was "in controlled environment" (she was at kindergarten). If someone with $300 JVC or Bose can do a test and share the results, it would be great. Anyway, @zilav can probably enlighten us more. I will add it to the guide for the time being, as it extremely easy to install.
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Damn, am I impressed! The tool claims to "reduce loading rtimes" which are pretty fast for me anyway (M2 SSD). The results for me are: Initial loading time (loading the last save from the Main Menu): I saw no difference. Area transition loading time: slightly faster. Transitioning between areas that are loaded on the RAM (i.e. entering an internal area, then leaving): virtually eliminated. So in conclusion: "It just works". Eliminating pre-loaded areas transition times is IMO a reason enough to use this tool.
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After some testing, I would recommend to simpy place Weapon Textures From Heaven - WTH after Simplified WRP, overwriting it in the process. Since the 45 SMG is in both mods, WTH will win the conflict and the "fix" becomes unncessesary. This will be the load order in v.1.2.0 of the guide. I'm leaving this note here, so I won't forget why I dropped the mod at some stage.
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- 06-models and textures
- FALLOUTNV
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Discussion topic: Lucky 38 Mainframe No Fingerprints by Nehred Wiki Link
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- 06-models and textures
- FALLOUTNV
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Comparison between weather effects (with pics)
Majorman replied to Majorman's topic in Step Fallout New Vegas Guide
Decided to share some more photos. I think I'm all set with the Weather and Lighting and the effects are quite stunning: The screen on the left is with vanilla weather and lighting. No post-processing is used on either; the right one includes (among other things) a mod that upscales bloom to the native resolution at which the game is played. For some reason the bloom in vanila is restricted to 1/4 of the native res. And here's the difference during the day: This time around I have also disabled LOD and the bigger texture replacements on the left screen. -
ACCEPTED High Res Local Maps (by VishVadeva50 - WallSoGB)
Majorman replied to theblackman's topic in Fallout: New Vegas Mods
I rarely use the local map, but it's a simple NVSE plugin, so it's worth it.- 1 reply
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- 16-interface
- FALLOUTNV
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ACCEPTED High Resolution Screens (by lStewieAl - Wall_SoGB)
Majorman replied to theblackman's topic in Fallout: New Vegas Mods
This is so cool. I've always been annoyed by the low-res character creation menu.- 1 reply
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- 16-interface
- FALLOUTNV
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DROPPED Glowing Cazadors and Retexture (by Scout)
Majorman replied to theblackman's topic in Fallout: New Vegas Mods
I would skip it. Cazadore retextures are included in Book of Water, Fried Turkey's Creature Pack and a mesh fix is included in Skinned Creature Mesh Improvement Mod (all will be included in v 1.2.0). Scout's version deviates from vanilla color pallette, overwrittes the fixes from Skinned Creature Meshes, so I'd rather use one of the other two.- 2 replies
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- 06-models and textures
- FALLOUTNV
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Discussion topic: Cool Dogs by Qolore7 Wiki Link
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- 06-models and textures
- FALLOUTNV
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Discussion topic: Vanilla Hair - No Shine by zzjay Wiki Link
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- 08-character appearance
- FALLOUTNV
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Discussion topic: zzjay's body and face textures workshop - Type 3 - 4 and 6 by zzjay Wiki Link
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- 08-character appearance
- FALLOUTNV
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GUIDE v1.1.0 - Feedback & Bug Reports
Majorman replied to TechAngel85's topic in Step Fallout New Vegas Guide
Thanks. Fixed. Let me know if you find other issues. Some of the mods might instruct you to download WMX patches. That will be entirely wrong and a result of me screwing up the archived version of the guide (1.0.0) and carrying over the old instructions rather than the current ones. Report such instances if I've left any. -
GUIDE v1.1.0 - Feedback & Bug Reports
Majorman replied to TechAngel85's topic in Step Fallout New Vegas Guide
I have attached the patches to this post because I have issues logging to my Dropbox. Make sure you follow the install instructions below: When you reach the end of the guide, just install the Step patch as it says. Double click on the mod in MO to open the menu, go to Plugins tabs and move the ESP to "Opional ESPs". Download the archive attached to this post and manually install it as a new mod. When LOOT sorts your loadorder, manually place STEP FNV Patch Lite.esp near the end of your load order, just above FNVLODGen.esp, tmzLODadditions.esp and Altitude.esp to avoid it being overwritten. I'll fix loadorder issues with the patch by adding more Masters to it in xEdit, but won't have time to work on that before Monday. You might want to test the ESM Fixes and BSA recompiler yourself, I still haven't done this myself and so haven't decided whether they will make it. Step Fallout NV Conflict Resolution Patch 1.2.0 beta.zip -
GUIDE v1.1.0 - Feedback & Bug Reports
Majorman replied to TechAngel85's topic in Step Fallout New Vegas Guide
It took me while to remeber where I've seen it... It's achiveable via Stewie's Tweaks. Double click on the STEP Patch mod folder, navigate to the Filetree tab and then click "Open Mod in Explorer". Navigate to Step Fallout NV CR Patch\nvse\plugins and open nvse_stewie_tweaks.ini file. Withing the file search (Ctrl+F) for [Hotkeys]. In the hotkeys section change ; replaces the vanilla hotkey (F3) iPipboyDataKey = 0 You have to replace the "0" with the new key you want to bind. The list of applicable values is available here. Start the game and use the ingame Setting menu to re-bind Quickload to F3. -
GUIDE v1.1.0 - Feedback & Bug Reports
Majorman replied to TechAngel85's topic in Step Fallout New Vegas Guide
@theblackman would you volunteer as a tester? The principal work is done, I am currently experimenting with weather and lighting , LOD setup, body mods (all seem too revealing, so probably won't change anything) and have yet to try the Clean Vanilla ESPs that you suggested. Still, I don't think I'll remove any of the mods currently listed, maybe add a couple more. If you are interested, I'll try to upload the patches (currently two, haven't merged them yet, as I am experimenting with some stuff) tomorrow (EET, or GMT+ 2, it will be nightime in the US) and you can start. The Changelog section is complete as well, so hopefully, you'll have a smooth transition. -
ACCEPTED High Resolution Bloom NVSE (by Wall_SoGB)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: High Resolution Bloom NVSE by Wall_SoGB Wiki Link This is an essential mod that improves bloom on enjine level. If I had to pick one lighting mod, this would be it.-
- 18-lighting and weather
- FALLOUTNV
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Discussion topic: Heat Haze by doodlez, Weijesen Wiki Link
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- 18-lighting and weather
- FALLOUTNV
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ACCEPTED Less Flickery City of New Vegas (by FaramH)
Majorman posted a topic in Fallout: New Vegas Mods
Discussion topic: Less Flickery City of New Vegas by FaramH Wiki Link -
Discussion topic: Dusty Distance Redone by zebumper Wiki Link
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- 18-lighting and weather
- FALLOUTNV
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