FalloutNV:1.0.0: Difference between revisions
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{{GuideTitle|releasedate= | {{GuideTitle|releasedate=September 15, 2021}}<br> | ||
{{VersionHeader}}<br> | {{VersionHeader}}<br> | ||
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} --> | <!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} --> | ||
<div class="nonumtoc">{{TOC}}</div> | <div class="nonumtoc">{{TOC}}</div> | ||
== | ==Step {{NAMESPACE}} Guide== | ||
This is our first release of the Step Fallout: New Vegas guide | This is our first release of the Step Fallout: New Vegas ({{NAMESPACE}}, {{AbbreviationTagged|{{NAMESPACE}} }}) guide (see [[STEP:Versioning|Step Versioning Documentation]]. This is also a special release, since it is the first official Step guide created and maintained by an adjunct staffer or "Guide Curator", [https://stepmodifications.org/forum/profile/10945-majorman/ Majorman]. This guide is essentially an 'official' fork of ex-Step staffer, EssArrBee's, "[[{{NAMESPACE}}:Unofficial-EssArrBee-1.0.0|Fear & Loathing In New Vegas]]". As such, this guide adheres to the [[STEP:Mandate|Step Mandate]] and conforms to the quality and performance expectations of all official [[:Category:Game_Guides|Step Guides]]. | ||
{{ | {{Fc|salmon|Since this is the furst iteration of the guide, the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} Changelog] will show only applicable post-release changes.}} | ||
<blockquote style="font-style:italic; color:#ddd;"> | <blockquote style="font-style:italic; color:#ddd;"> | ||
* Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. | * Visit the [https://stepmodifications.org/forum/forum/{{#var:forumid}}-- {{NAMESPACE}} forums], and provide feedback related to this guide. | ||
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook]. | * Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook]. | ||
* To support hosting and maintenance of | * To support hosting and maintenance of this website, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].</blockquote> | ||
<br> | <br> | ||
= About Step = | = About Step = | ||
<div>A Foreword</div> | <div>A Foreword</div> | ||
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler], Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded | Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded game. Thus, the guide provides detailed, well-tested build instructions for a solid modded game that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal. | ||
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | ||
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The following nomenclature is used throughout this guide and should be understood before proceeding. | The following nomenclature is used throughout this guide and should be understood before proceeding. | ||
*{{ | *{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation. | ||
*{{ | *{{Fc|salmon|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below. | ||
*{{ | *{{Fc|salmon|Step Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''Step Patches''''' are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch". | ||
== Minimum System Requirements == | == Minimum System Requirements == | ||
We recommend the following hardware configuration for running a Step | We recommend the following hardware configuration for running a Step {{NAMESPACE}} installation at a resolution of 1920x1080. The ''minimum requirements'' will allow most users to install and run the Baseline options, which match {{NAMESPACE}}'s recommended requirements. Our ''recommended requirements'' below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting and Weather, ENB, etc.). | ||
{{fc|salmon|Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.}} | {{fc|salmon|Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.}} | ||
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|- | |- | ||
! style="color:#ccc; text-align:left;"| System RAM | ! style="color:#ccc; text-align:left;"| System RAM | ||
| style="text-align:left;"| | | style="text-align:left;"| 6 GB | ||
| style="text-align:left;"| 8 GB or higher | | style="text-align:left;"| 8 GB or higher | ||
|- | |- | ||
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|- | |- | ||
! style="color:#ccc; text-align:left;"| Drive Space | ! style="color:#ccc; text-align:left;"| Drive Space | ||
| style="text-align:left;"| ~ | | style="text-align:left;"| ~34 GBs (includes game+guide) | ||
| style="text-align:left;"| ~ | | style="text-align:left;"| ~36 GBs (includes game+guide) | ||
|- | |- | ||
! style="color:#ccc; text-align:left;"| Monitor Resolution | ! style="color:#ccc; text-align:left;"| Monitor Resolution | ||
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= STEP 1 = | = STEP 1 = | ||
<div>Game & Tool Installation</div> | <div>Game & Tool Installation</div> | ||
== Install Direct X 9 == | |||
Before you start with the System Setup make sure you've downloaded and installed the [https://www.microsoft.com/en-us/download/details.aspx?id=8109 Direct X Runtime Libraries]: | |||
:# Follow the link to ''Microsoft's page''. | |||
:# Download the archive to a location of your choice. | |||
:# Double-click on the file to install. | |||
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | == Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | ||
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<div>Tool Configuration</div> | <div>Tool Configuration</div> | ||
== Mod Organizer - | == Mod Organizer - {{NAMESPACE}} Initialization == | ||
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a Fallout New Vegas ( | FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a Fallout New Vegas ({{NAMESPACE}}) instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for {{NAMESPACE}} can skip this initialization: | ||
{{Spoiler|shown=Initialization Instructions|hidden=<br/> | {{Spoiler|shown=Initialization Instructions|hidden=<br/> | ||
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# MO is now ready to use with this guide. | # MO is now ready to use with this guide. | ||
{{GallerySimple|id= | {{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}} | ||
=== Profile Setup === | === Profile Setup === | ||
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide: | Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide: | ||
{{Spoiler|shown=Profile Setup Instructions|hidden= | {{Spoiler|shown=Profile Setup Instructions|hidden= | ||
# Launch MO, choosing the '''Fallout New Vegas''' Instance. | # Launch MO, choosing the '''Fallout New Vegas''' Instance. | ||
# On the ''Default'' profile, arrange the mods in the left pane in the following order: | # On the ''Default'' profile, arrange the mods in the left pane in the following order: | ||
## | ## {{NAMESPACE}}.esm | ||
## DeadMoney.esm | ## DeadMoney.esm | ||
## HonestHearts.esm | ## HonestHearts.esm | ||
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# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}. | # Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}. | ||
# Name the new profile <code>Step Fallout New Vegas</code>, or anything similar. | # Name the new profile <code>Step Fallout New Vegas</code>, or anything similar. | ||
# Ensure | # Ensure that '''both''' '''Use profile-specific Game INI Files''' and '''Automatic Archive invalidation''' boxes are ticked. | ||
# Close the window by clicking {{ui|Close}}. | # Close the window by clicking {{ui|Close}}. | ||
# Select the ''Step Fallout New Vegas'' profile from the profile selection down-drop. | # Select the ''Step Fallout New Vegas'' profile from the profile selection down-drop. | ||
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=== Tool Setup === | === Tool Setup === | ||
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should be | All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example: | ||
{{Spoiler|shown=Tool Setup Steps|hidden=<br/> | |||
{{Spoiler|shown=Tool Setup | # Click {{icon|type=moexe}} at the top of the main Mod Organizer window. | ||
# Click | # In the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}. | ||
# | # Browse to the '''SSEEdit.exe''' file (e.g. <code>..Modding/Tools/xEdit/SSEEdit.exe</code>). | ||
# | |||
#* This should auto-fill most of the fields. | #* This should auto-fill most of the fields. | ||
# Change the | # Change the title to '''xEdit'''. | ||
# Input the following in the '''Arguments''' field separated by a single space: | # Input the following in the '''Arguments''' field separated by a single space: | ||
#* e.g. <code>-IKnowWhatImDoing - | #* e.g. <code>-IKnowWhatImDoing -{{AbbreviationTagged|{{NAMESPACE}} }} -AllowMasterFilesEdit</code> | ||
#* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | #* "-IKnowWhatImDoing": This turns off a warning presented when users make edits. | ||
#* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This | #* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that. | ||
# Tick the '''Create files in mod instead of overwrite''' box. Select the ''xEdit Output'' mod from the drop-down. | # Tick the '''Create files in mod instead of overwrite''' box. Select the ''xEdit Output'' mod from the drop-down. | ||
# Tick the '''Use applications icon for desktop shortcuts''' box. | # Tick the '''Use applications icon for desktop shortcuts''' box. | ||
# Click {{ui|Apply}}. | # Click {{ui|Apply}}. | ||
# Repeat these steps to add the remaining executables as indicated in the table below | # Repeat these steps to add the remaining executables as indicated in the table following. | ||
#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}} | |||
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{NAMESPACE}}.}} | |||
{| class="wikitable" style="width:100%; float:left;" | {| class="wikitable" style="width:100%; float:left;" | ||
! Application Title | |||
! Executable | ! Executable | ||
! Argument(s) | ! Argument(s) | ||
|- | |- | ||
! style="color:#999; text-align:left;" | | ! style="color:#999; text-align:left;" | xEdit | ||
| style="text-align:left;"| xEdit | | style="text-align:left;"| xEdit.exe | ||
| style="text-align:left;"| <code>-IKnowWhatImDoing - | | style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }} -IKnowWhatImDoing -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down. | ||
|- | |- | ||
! style="color:#999; text-align:left;" | | ! style="color:#999; text-align:left;" | xEditQuickAutoClean | ||
| style="text-align:left;"| xEditQuickAutoClean | | style="text-align:left;"| xEditQuickAutoClean.exe | ||
| style="text-align:left;"| <code>- | | style="text-align:left;"| <code>-{{XEditSwitch|{{NAMESPACE}} }}</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down. | ||
|- | |- | ||
! style="color:#999; text-align:left;" | LOOT | ! style="color:#999; text-align:left;" | LOOT | ||
| style="text-align:left;"| LOOT | | style="text-align:left;"| LOOT.exe | ||
| style="text-align:left;"| <code>--game=" | | style="text-align:left;"| <code>--game="{{NAMESPACE}}"</code> | ||
|- | |- | ||
! style="color:#999; text-align:left;" | xLODGen | ! style="color:#999; text-align:left;" | xLODGen | ||
| style="text-align:left;"| | | style="text-align:left;"| xLODGenx64.exe | ||
| style="text-align:left;"| <code>-lodgen - | | style="text-align:left;"| <code>-lodgen -{{XEditSwitch|{{NAMESPACE}} }} -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>{{Fc|salmon|''Replace '''DriveLetter:''' with the drive letter of the 'Modding' folder.''}} | ||
|} | |} | ||
{{clear|left}} | {{clear|left}} | ||
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the {{ui|OK}} button. | |||
== BethINI Setup == | == BethINI Setup == | ||
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=== BethINI Initialization === | === BethINI Initialization === | ||
{{Spoiler|shown=Initialize BethINI|hidden=<br/> | {{Spoiler|shown=Initialize BethINI|hidden=<br/> | ||
# Close | # Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | ||
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | #: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | ||
# When BethINI launches, select "Fallout New Vegas" from the game selection box. | # When BethINI launches, select "Fallout New Vegas" from the game selection box. | ||
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#* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Fallout New Vegas</code>). | #* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Fallout New Vegas</code>). | ||
#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | #* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | ||
#* The ''INI Path'' name depends on the MO [[ | #* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | ||
#** If BethINI does not automatically display the profile created previously, browse to the applicable | #** If BethINI does not automatically display the profile created previously, browse to the applicable MO's <code>/Profile</code> folder. | ||
#** Select the ''Step Fallout New Vegas'' profile folder, and click {{ui|Open}}. | #** Select the ''Step Fallout New Vegas'' profile folder, and click {{ui|Open}}. | ||
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | #** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | ||
#** BethINI should restart whenever the INI path changes in order to associate the | #** BethINI should restart whenever the INI path changes in order to associate the MO profile information. | ||
# Return to the '''Setup''' tab. | # Return to the '''Setup''' tab. | ||
#* The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked. | #* The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked. | ||
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Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes: | Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes: | ||
{{Spoiler|shown=Basic|hidden= | {{Spoiler|shown=Basic|hidden= | ||
:* ''Window Resolution'' should match the system resolution. | :* ''Window Resolution'' should match the system resolution. | ||
:* The recommended Antialiasing is " | :* Click the {{ui|'''High'''}} preset for the initial setup. | ||
:* The recommended Anisotropic Filtering is " | :* The recommended ''Antialiasing'' is "4x" for the initial setup. | ||
:* The recommended ''Anisotropic Filtering'' is "8x". | |||
:* Tick the boxes next to: | :* Tick the boxes next to: | ||
:** | :** ''Transperancy AA'' | ||
:** VSync | :** ''VSync'' | ||
:** Enable File Selection | :** ''Enable File Selection'' | ||
: | :: Please avoid the temptation to click {{ui|'''Ultra'''}} for now, even if the PC is high-end.}} | ||
{{Spoiler|shown=General|hidden= | |||
{{Spoiler|shown=General|hidden= | :* The ''Screenshots directory'', ''Filename'', and ''Index'' can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard <kbd>PrtSc</kbd>. | ||
:* The ''Screenshots directory'', ''Filename'', and ''Index'' can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard | :* Untick the box next to ''Intro Logos''.}} | ||
:* Untick the box next to | {{Spoiler|shown=Gameplay|hidden= | ||
{{Spoiler|shown=Gameplay|hidden= | :: ''NPC Use Ammo'' is optional, but '''NOT''' recommended. The developers haven't provided NPCs with a substantial amount of ammo, so they will run through it pretty fast and then be forced to engage in melee, making the game easier in the process.}} | ||
:: ''NPC Use Ammo'' is optional. The developers haven't provided NPCs with a substantial amount of ammo, so they will run through it pretty fast and then be forced to engage in melee, making the game easier in the process.}} | {{Spoiler|shown=Interface|hidden= | ||
{{Spoiler|shown=Interface|hidden= | |||
:* Users that require subtitles may enable them here.}} | :* Users that require subtitles may enable them here.}} | ||
{{Spoiler|shown=Detail|hidden= | {{Spoiler|shown=Detail|hidden= | ||
:* Water and Shadow quality can be increased or decreased based on performance. For '''baseline''' setup, leave them as-is. | :* ''Water and Shadow quality'' can be increased or decreased based on performance. For '''baseline''' setup, leave them as-is. | ||
:* | :* ''Decal Quantity'' should be increased to {{ui|'''High'''}}.}} | ||
{{Spoiler|shown=View Distance|hidden= | {{Spoiler|shown=View Distance|hidden= | ||
:* The ''Object'', ''Actor'', and ''Item'' fade values are user preference. | :* The ''Object'', ''Actor'', and ''Item'' fade values are user preference. | ||
:* Set | :* Set ''Light Fade'' to 8192 | ||
:* Set Grass Fade to | :* Set ''Grass Fade'' to 10240 | ||
:* ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''.}} | :* ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''.}} | ||
{{Spoiler|shown=Visuals|hidden= | {{Spoiler|shown=Visuals|hidden= | ||
:: Do not change anything.}} | :: Do not change anything.}} | ||
{{Spoiler|shown=Custom|hidden= | {{Spoiler|shown=Custom|hidden= | ||
: | :: Do not change anything. | ||
:* Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}} | :* Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}} | ||
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At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT: | ||
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane. | # Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane. | ||
#* If LOOT fails to start, try adding the following argument as described in [[ | #* If LOOT fails to start, try adding the following argument as described in [[{{NAMESPACE}}:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to the {{NAMESPACE}} game folder to '''Installed Path''' under LOOT settings. | ||
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | # Click the {{ui|Sort Plugins}} icon at the top of the LOOT window. | ||
# Several plugins will show warnings. The next section describes how to clean them up. | # Several plugins will show warnings. The next section describes how to clean them up. | ||
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{{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}} | {{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}} | ||
Up to this point, users should only have the following plugins, in the order listed: | Up to this point, users should only have the following plugins, in the order listed: | ||
# | # {{NAMESPACE}}.esm | ||
# DeadMoney.esm | # DeadMoney.esm | ||
# HonestHearts.esm | # HonestHearts.esm | ||
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== Cleaning Vanilla Master Files == | == Cleaning Vanilla Master Files == | ||
Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the [https://stepmodifications.org/forum/topic/15642-master-cleaning-and-xedit-arguments/?do=findComment&comment=246592 relevant posts] for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it. | Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the [https://stepmodifications.org/forum/topic/15642-master-cleaning-and-xedit-arguments/?do=findComment&comment=246592 relevant posts] for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it. | ||
{{Alert|text=For those that have previously-cleaned vanilla masters, please | {{Alert|text=For those that have previously-cleaned vanilla masters, please consider reverting to the uncleaned vanilla masters. Effectively, there is no difference.}} | ||
=== Standard Cleaning Procedures === | === Standard Cleaning Procedures === | ||
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | {{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/> | ||
# Run '''xEditQuickAutoClean''' from the drop-down executable list in | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | # On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | ||
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/ | # Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/FNVEdit Backups</code>) inside of '''''xEdit Oputput''''' mod (or in ''Overwrite'' at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!). | ||
# To verify the | # To verify the plugin hase been cleaned, LOOT can be run again, and no warnings should be apparent.}} | ||
== Stability INI Tweaks == | |||
This section contains INI Tweaks that are crucial to the game's stability but cannot be implemented via BethINI. | |||
Navigate to <code>Tools/INI Editor</code> on MO's toolbar. Choose the ''Fallout.ini'' tab and edit the following lines (or add them if they are not present): | |||
{{Spoiler|shown=Removing mouse acceleration...|hidden=<br/> | |||
<p class="mpcode">[Controls] | |||
fForegroundMouseAccelBase=0 | |||
fForegroundMouseAccelTop=0 | |||
fForegroundMouseBase=0 | |||
fForegroundMouseMult=0 | |||
</p>}} | |||
{{Spoiler|shown=Improving memory management...|hidden=<br/> | |||
<p class="mpcode">[General] | |||
bPreemptivelyUnloadCells=1 | |||
[BackgroundLoad] | |||
bSelectivePurgeUnusedOnFastTravel=1 | |||
[Audio] | |||
iAudioCacheSize=8192 | |||
iMaxSizeForCachedSound=1024 | |||
</p>}} | |||
{{Spoiler|shown=Multi-threading support...|hidden=<br/> | |||
Step recommends to input the actual number of cores on the CPU. Here's [https://support.microsoft.com/en-us/windows/find-out-how-many-cores-your-processor-has-3126ef99-0247-33b3-81fc-065e9fb0c35b how to discover the number of cores] for those that need a guide]. | |||
<p class="mpcode"> | |||
[General] | |||
bUseThreadedAI=1 | |||
iNumHWThreads=4 -->adjust this number to correspond to the number of logical processors on the actual CPU used. | |||
</p>}} | |||
* Click {{ui|'''Save'''}} when ready and close the window. | |||
== Understanding the Step Patches == | == Understanding the Step Patches == | ||
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow | A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod. | ||
The Step Patches are built specifically for the Step mod list. They are required | The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though. | ||
=== Step Patches === | === Step Patches === | ||
# '''Step | # '''Step {{NAMESPACE}} - Conflict Resolution Patch''' (Step Patch - Conflict Resolution) | ||
#* For those that would opt for their own custom lighting and weather mods | #* For those that would opt for their own custom lighting and weather mods | ||
#* Patches all applicable mods ''except for Lighting | #* Patches all applicable mods ''except for Lighting and Weather mods'' | ||
#* ''Required for all users!'' | #* ''Required for all users!'' | ||
# '''Step | # '''Step {{NAMESPACE}} - Lighting and Weather Patch''' (Step Patch - Lighting and Weather) | ||
#* For those that are using Guide's lighting and weather mod from the Lighting | #* The current version of this guide does not utilize or therefore require a ''Step Patch - Lighting and Weather''. | ||
#* Patches only the applicable Lighting | <!-->#* For those that are using Guide's lighting and weather mod from the Lighting and Weather mod group. | ||
#* Patches only the applicable Lighting and Weather mods; ''the CR Patch is still required!''<--> | |||
<br> | <br> | ||
<br> | <br> | ||
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= STEP 4 = | = STEP 4 = | ||
<div>Step {{NAMESPACE}} Mod List</div> | <div>Step {{NAMESPACE}} Mod List</div><br> | ||
At this point, the PC modding environment should be fully set up and ready for mod installation. | At this point, the PC modding environment should be fully set up and ready for mod installation.<br> | ||
* | {{fc|instruction|'''IMPORTANT:''' Please read ALL of the following carefully!}} | ||
* After installing a mod, ''enable'' the mod in MO. | * This guide can be installed in one of TWO ways: | ||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, | *# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build with respect to lighting, weather. | ||
* Mods should be arranged in MO {{fc| | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''18-Lighting and Weather''.}} Use this approach if a custom lighting/weather solution will be applied. | ||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | |||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, download, install, and enable the mod. All options are valid. | |||
* Mods should be arranged in MO {{fc|instruction|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. | |||
* Mods are listed in alphabetical order within each Mod Group and any deviations from this ''are purposeful'' to achieve the desired outcome. | * Mods are listed in alphabetical order within each Mod Group and any deviations from this ''are purposeful'' to achieve the desired outcome. | ||
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice | * Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | ||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | * Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | ||
* | * Do NOT extract BSAs if support is expected. | ||
# Click | ====ModGroup Separators==== | ||
# Select {{ui|Create Separator}} and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting | Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | ||
{{Spoiler|shown=Steps to Create MO Separators|hidden= | |||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | |||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | |||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
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! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step | | style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step Patch - Conflict Resolution.<br>A yellow bar indicates that the mod is required by the Step L&W Patch.<br>A blue bar indicates the mod includes instructions for ENBSeries. | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_05- | == {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05- | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05- | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_06-Models | == {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
|limit=200 | |limit=200 | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_07-Sounds | == {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI | == {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills | == {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_18-Lighting | == {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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* Sort the load order using LOOT whenever plugins are added/removed. | * Sort the load order using LOOT whenever plugins are added/removed. | ||
* Update LOOT (the program and masterlist) whenever updates are available. | * Update LOOT (the program and masterlist) whenever updates are available. | ||
* <span class=salmontx>Open <code>Tools->INI Editor</code> in MO and select the ''falloutcustom.ini'' tab. Make sure that the ini file is '''empty'''.</span> Edits made within ''falloutcustom.ini'' will overwrite all other ini tweaks and can break Archive Invalidation, resulting in texture issues. | |||
=== FPS Management === | |||
{{alert|type=Warning|text=Step recommends to cap your maximum FPS for ''Fallout New Vegas'' on all configurations in order to avoid collision-related glitches that appear when the framerate exceeds 60 Hz.}} | |||
{{Fc|instruction|The goal at this point is to have at least 55 FPS in exteriors on average.}} '''Fallout New Vegas''' uses ''Havok'' software to simulate physics in-game. The software is perfectly attuned to work on FPS up to 60 Hz, but causes all manner of collision glitches once that limit is exceeded. For this reason Step recommends to '''limit the game's frame rate to 60 Hz''' through your video card's software. There are plenty of guides online on how to do it based on the user's video card model. | |||
Alternatively, one can set their FPS at a value higher than 60 Hz provided they tweak [https://stepmodifications.org/wiki/{{NAMESPACE}}:NVTF_-_New_Vegas_Tick_Fix NVTF]'s settings as explained on the respective mod's Wiki page. | |||
=== Performance Tuning === | === Performance Tuning === | ||
It's recommended to | It's recommended to use either third-party applications like [https://fraps.com/ FRAPS] or driver software. Optional instructions are provided to assist. | ||
{{Spoiler|shown=Benchmarking Instructions|hidden= | {{Spoiler|shown=Benchmarking Instructions|hidden=Take a moment to configure the chosen FPS overlay as described above. If ''FRAPS'' are used, install into e.g., <code>C:/Modding/Tools/FRAPS</code>. | ||
# Launch Fallout New Vegas, and start a '''NEW''' game to verify that it loads without issue. | |||
# Launch | |||
#* Ensure that the FPS overlay is working. | #* Ensure that the FPS overlay is working. | ||
#* {{Fc|important|NOTE:}} If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them. | #* {{Fc|important|NOTE:}} If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them. | ||
# Create a character to test initial frame rates. | # Create a character to test initial frame rates. Complete the initial quest in Doc Mitchell's House and exit it through the front door. | ||
# Take a walk around Goodsprings and measure the FPS.}} | |||
# | |||
==== Performance/Quality Optimization ==== | ==== Performance/Quality Optimization ==== | ||
There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority: | There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority: | ||
# Consider revisiting the [[{{FULLPAGENAME}}#BethINI_Setup|BethINI Setup]] to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than | # Consider revisiting the [[{{FULLPAGENAME}}#BethINI_Setup|BethINI Setup]] to set the {{ui|'''Low'''}}, {{ui|'''Medium'''}}, {{ui|'''High'''}}, or {{ui|'''Ultra'''}} preset until FPS is close to or greater than targeted. | ||
<br> | <br> | ||
<br> | <br> | ||
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= STEP 5 = | = STEP 5 = | ||
<div>ENB Configuration</div><br> | <div>ENB Configuration</div><br> | ||
As ENB was designed and optimized specifically with ''Skyrim'' in mind, it does not work as flawlessly with ''Fallout New Vegas''. In | As ENB was designed and optimized specifically with ''Skyrim'' in mind, it does not work as flawlessly with ''Fallout New Vegas''. In recent years '''New Vegas Tick Fix''' (NVTF) does a much better job at memory management, performance and stability than '''ENBoost'''. Since the author of NVTF advise against the use of '''ENBoost''' or '''ENB''' ([https://www.nexusmods.com/newvegas/mods/66537?tab=posts see the sticky post]), this guide also recommends not to use any of them. | ||
In addition guide users can refer to [https://stepmodifications.org/forum/topic/10287-antialiasing-not-working-with-fallout-3-no-post-processor/#entry161993 this | In addition guide users can refer to [https://stepmodifications.org/forum/topic/10287-antialiasing-not-working-with-fallout-3-no-post-processor/#entry161993 this forum post by Audley] in which he discusses how the software AA provided by ''ENBoost/ENB presets'' is inferior to the hardware AA applied by ''Fallout New Vegas''. | ||
forum post by Audley] in which he discusses how | == {{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} == | ||
== {{#show:Category:ModGroup_21- | :{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }} | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_21- | |||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::21- | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::21-Post-Processing]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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|link=none | |link=none | ||
|format=plainlist | |format=plainlist | ||
|template= | |template=ModTableMods | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
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Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary. | Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary. | ||
{{AlertSmall|text=''Any time a mod providing LOD assets'' is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the ' | {{AlertSmall|text=''Any time a mod providing LOD assets'' is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '04-Foundation' mods, Wasteland Flora and Terrain Overhaul, any mod that has ''LOD'' in the title, etc.}} | ||
Before moving on, create | Before moving on, create an empty mod for the LOD output: | ||
# Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. | # Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. | ||
# Name it <code> | # Name it <code>xLODGen Output</code> (this will only be used as a resource for xLODGen). | ||
#* This places a new, empty mod at the bottom of the mod list | #* This places a new, empty mod at the bottom of the mod list. | ||
# Find the '''FNVLODGen''' mod from the ''04-Foundation'' mod group and ensure it is enabled. | |||
# Find the ''' | |||
== xLODGen == | == xLODGen == | ||
xLODGen is run | xLODGen is run to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes: | ||
=== Preparation === | === Preparation === | ||
{{Spoiler|shown= | {{Spoiler|shown=Sort Plugins|hidden=<br/> | ||
# | # Sort your mod order with LOOT. | ||
# Ensure that FNVLODGen.esp and tmzLODadditions.esp are ''last'' in your load order on the right-hand side of MO.}} | |||
# Ensure | |||
=== Generation === | === Generation === | ||
{{Spoiler|shown=Terrain LOD generation|hidden=<br/> | {{Spoiler|shown=Terrain and objects LOD generation|hidden=<br/> | ||
# Run xLODGen from the | # Run xLODGen from the MO executable drop-down list. | ||
# | # On the left pane, select all worldspaces. | ||
# | # On the right pane, make sure that '''only''' ''Terrain LOD'' and ''Objects LOD'' are checked. | ||
# | # Under the Objects LOD section, change the Atlas size option to ''8192 x 8192'' | ||
# Click {{ui|Generate}} to run the process, which will require upwards of 15 minutes, depending on the PC. | |||
# Click {{ui|Generate}} to run the process, which will require upwards of | |||
# Once the "LOD generation complete" message has appeared, close xLODGen.}} | # Once the "LOD generation complete" message has appeared, close xLODGen.}} | ||
=== Wrap Up === | === Wrap Up === | ||
{{Spoiler|shown=Terrain LOD wrap up|hidden=<br/> | {{Spoiler|shown=Terrain and objects LOD wrap up|hidden=<br/> | ||
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | # Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | ||
# Back on MO, open the ''' | # Back on MO, open the '''xLODGen Output''' mod in an Explorer window (Ctrl+double click). | ||
# Cut and paste the files from the LOD generation to the ''' | # Cut and paste the files from the LOD generation to the '''{{NAMESPACE}} - xLODGen Output''' folder. Close both folders. | ||
# Enable ''' | # Enable '''{{NAMESPACE}} - xLODGen Output''' mod.}} | ||
<hr> | <hr> | ||
== When to Regenerate LOD == | == When to Regenerate LOD == | ||
; xLODGen | ; xLODGen | ||
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc | : Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. | ||
<br> | <br> | ||
<br> | <br> | ||
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<div>Final INI Configuration</div><br> | <div>Final INI Configuration</div><br> | ||
Step Fallout New Vegas is fully installed and working at this point, but if FPS are | Step Fallout New Vegas is fully installed and working at this point, but if FPS are bellow 60, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. | ||
<br> | <br> | ||
<br> | <br> | ||
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<--> | <--> | ||
To run the game, select the ''' | To run the game, select the '''New Vegas''' (not the Launcher) executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation: | ||
* {{fc|highlight|'''A new game is required!'''}} | * {{fc|highlight|'''A new game is required!'''}} | ||
*: In other words, don't load from a save when first launching after a fresh guide install to avoid issues. {{fc|salmon|''Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}} | *: In other words, don't load from a save when first launching after a fresh guide install to avoid issues. {{fc|salmon|''Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}} | ||
* When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter. | * When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter. | ||
* Once the main menu loads, Vault Boy's head icon should appear in the bottom left corner of the screen. Move the mouse cursor over it. It should dispay your current version of ''NVSE, JIP LN Plugin and Johnny Guitar NVSE''. If the text appers, the extenders installation has been successful. | * Once the main menu loads, Vault Boy's head icon should appear in the bottom left corner of the screen. Move the mouse cursor over it. It should dispay your current version of ''NVSE, JIP LN Plugin and Johnny Guitar NVSE''. If the text appers, the extenders installation has been successful. | ||
< | |||
==== | == Start a New Game == | ||
In order to configure in-game and settings, the player should start a new game. Once the intro movie finishes, the player wakes up in Doc Mitchell's house and is prompted to modify main character's appearance and to choose a name. Once that's done, press <kbd>Esc</kbd> to open the ''Pause Game'' menu. | |||
== Disable Auto Saving == | |||
Before you do anything, go to <code>Settings</code> and then <code>Gamplay</code> and disable all manners of ''autosaving''. ''Fallout New Vegas'' sadly has unresolved bugs in its vanilla saving scripts than can lead to ''broken savegames'' and you may lose your progress. To prevent loss of savegames, Step uses the Savegame Manager function of ''lStewieAl's Tweaks'' (already per-configured in the ini file included in the ''Step Patch - Conflict Resolution'') which will automatically save the game every 30 minutes. | |||
== Control Key Settings == | |||
To set up the controls, simply go to <code>Settings</code> and then <code>Controls</code>. Initially Step recommends to change '''only''' the following keybinds: | |||
:* Run: <kbd>R-Shift</kbd> (Right Shift) | |||
:* Block: either set it to <kbd>L-Alt</kbd> (Left Alt) or leave it only on the right mouse button | |||
:* Ammo Swap: <kbd>-</kbd> | |||
=== Gaming Mouse Support === | |||
Remapping hotkeys to mouse buttons in ''Fallout New Vegas'' is not very intuitive. Basically users have to navigate to <code>Settings</code>, <code>Controls</code> | |||
and then look for a <code>Device</code> option appearing in the bottom-right corner of screen, as shown on the picture: | |||
{{GallerySimple|id=FNV_Mouse|width=250|img=Image:Mouse Mapping.jpg|caption=The "Device" option is highlighted}} | |||
=== lStewieAl's Tweaks Hotkeys === | |||
The following keys are bound to specific functions activated via ''lStewieAl's Tweaks''. They can be changed by navigating to <code>Settings</code> -> <code>Tweaks</code> menu (recommended option) or within the the ''NVSE_stewie_tweaks.ini'' file which comes with ''Step Patch - Conflict Resolution'': | |||
:* Toggle Night-Vision scope On/Off: <kbd>N</kbd> | |||
:* Search Inventory: <kbd>Ctrl</kbd>+<kbd>F</kbd>. ''(obviously the inventory has to be opened first)'' | |||
:* Full Save Hotkey: <kbd>F6</kbd> | |||
:* Incremental Save Hotkey: <kbd>F7</kbd> | |||
STEP '''recommends''' using the ''Incremental Save'' function from ''lStewieAl's Tweaks'' instead of the ''Quick Save'' function of the base game. | |||
== Mod Configuration Menu Settings == | == Mod Configuration Menu Settings == | ||
=== ExtraHud === | |||
ExtraHUD is one of the components of ''OneHUD - oHUD'' and allows the player to add extra additional elements to the in-game HUD. This guide highly recommends players to activate the optional ''"Hardcore Mode"'', so they will need to visualize the needs meter. | |||
{{GallerySimple|id=eHUDMCM|width=250|img=Image:ExtraHUD General.jpg|caption=General Menu}} | |||
{{GallerySimple|id=eHUDMCM|width=250|img=Image:ExtraHUD Show.jpg|caption=Select extra elements to appear as HUD}} | |||
{{GallerySimple|id=eHUDMCM|width=250|img=Image:ExtraHUD1.jpg|caption=Hardcore Needs}} | |||
{{GallerySimple|id=eHUDMCM|width=250|img=Image:ExtraHUD1.jpg|caption=Encumberance (as % of total Carry Weight}} | |||
=== DarnUI === | |||
The latest version of ''Darnified UI'' adds extra HUD elements similarly to the ''ExtraHUD module of OneHUD - oHUD'', so the player has to choose the extra HUD elements of one mod over the other. The Step Guide recommends to use ''OneHUD'', as all its HUD elements are dynamic (meaning they can be hidden under certain conditions, de-cluttering the UI) whereas elements added by ''Darnified UI'' are static and cannot be hidden. | |||
{{GallerySimple|id=FNVMCM|width=250|img=Image:DarnUI.jpg|caption=Main Settings}} | |||
Open ''Meter Settings'', ''Statistic Settings'' and ''Extra Settings'' and disable everything. All extra UI elements will be genearated by ''OneHUD'' as explained above. | |||
=== Immersive HUD === | |||
Another component of ''OneHUD - oHUD'', it allows the player to configure the conditions under which HUD elements will hide and appear. Refer to the picture below to configure the ''Main Settings'', setting the hide conditions for each HUD element is user preference. | |||
{{GallerySimple|id=FNViHUD|width=250|img=Image:IHUD General.jpg|caption=General Settings}} | |||
=== Just Assorted Mods === | |||
''Just Assorted Mods'' is a collection of (mostly) UI mods that aim to add modern shooter game mechanics to ''Fallout New Vega''. Step recommends to enable only the components listed on the picture. | |||
{{GallerySimple|id=FNVJAM|width=250|img=Image:JAM General.jpg|caption=General Settings}} | |||
The settings of most of ''Just Assorted Mods''' components is up to user preferences, except the following: | |||
{{GallerySimple|id=FNVJAM|width=250|img=Image:JAM Hwheel.jpg|caption=Weapon Hwheel}} | |||
{{GallerySimple|id=FNVJAM|width=250|img=Image:JAM Sprint.jpg|caption=Just Vanilla Sprint}} | |||
The hotkey suggested for ''Just Vanilla Sprint'' might conflict with the vanilla hotkey for walking/running. Users should reconfigure the ''"Walk/Run"'' hotkey in game settings, or change the ''Just Vanilla Sprint'' Hotkey. | |||
=== Animated Cigarettes === | |||
It is recommended to disable the ''Bonus Effect'' of smoking (as shown on the picture) provided by this mod, as the bonus is too powerful. | |||
{{GallerySimple|id=FNV-AC-MCM|width=250|img=Image:Cigarettes.jpg|caption=Animated Cigarettes}} | |||
=== Animated Indigestible === | |||
Adds animations for eating and taking chems, which is great for realism, but be careful when taking chems in battle - the animations take time, so the effects aren't instant. | |||
{{GallerySimple|id=FNV-AI-MCM|width=250|img=Image:Indegestible1.jpg|caption=Global Settings}} | |||
{{GallerySimple|id=FNV-AI-MCM|width=250|img=Image:Indegestible2.jpg|caption=Food and Drinks}} | |||
{{GallerySimple|id=FNV-AI-MCM|width=250|img=Image:Indegestible3.jpg|caption=Chems}} | |||
=== Handbottled Water === | |||
The author of this mod is not a native speaker, so keep in mind that ''"Capsule"'' on the image bellow stands for a ''bottle cap''. | |||
{{GallerySimple|id=FNV-H2O-MCM|width=250|img=Image:Water.jpg|caption=Main Settings}} | |||
=== Ragdolls === | |||
The Recommended options are on the picture: | |||
{{GallerySimple|id=FNV-AI-MCM|width=250|img=Image:Ragdolls New.jpg|caption=Ragdolls}} | |||
=== Remaining Mod Configurations === | === Remaining Mod Configurations === | ||
Line 985: | Line 945: | ||
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate. | STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate. | ||
In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/ | In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/188-- Mods section of the Forums]. | ||
== Call for Mod Testers == | == Call for Mod Testers == | ||
Line 1,013: | Line 973: | ||
* Obsidian Entertainment for their work on Fallout: New Vegas | * Obsidian Entertainment for their work on Fallout: New Vegas | ||
* Tannin for the gift that is Mod Organizer | * Tannin for the gift that is Mod Organizer | ||
* All the developers that kept MO alive to create | * All the developers that kept MO alive to create MO | ||
== Step Staff == | == Step Staff == | ||
Line 1,059: | Line 1,019: | ||
<!--{{DonorCredits}}--> | <!--{{DonorCredits}}--> | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category: | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]] |
Latest revision as of 01:51, March 27, 2024
WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported FalloutNV Guide.
Step FalloutNV Guide[edit | edit source]
This is our first release of the Step Fallout: New Vegas (FalloutNV, FNV) guide (see Step Versioning Documentation. This is also a special release, since it is the first official Step guide created and maintained by an adjunct staffer or "Guide Curator", Majorman. This guide is essentially an 'official' fork of ex-Step staffer, EssArrBee's, "Fear & Loathing In New Vegas". As such, this guide adheres to the Step Mandate and conforms to the quality and performance expectations of all official Step Guides.
Since this is the furst iteration of the guide, the Changelog will show only applicable post-release changes.
- Visit the FalloutNV forums, and provide feedback related to this guide.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of this website, consider donating to the project.
About Step[edit | edit source]
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded game. Thus, the guide provides detailed, well-tested build instructions for a solid modded game that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
New to Modding?[edit | edit source]
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature[edit | edit source]
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
- Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
Minimum System Requirements[edit | edit source]
We recommend the following hardware configuration for running a Step FalloutNV installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which match FalloutNV's recommended requirements. Our recommended requirements below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting and Weather, ENB, etc.).
Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.
Hardware | Minimum | Recommended |
---|---|---|
Windows OS | Windows 10 64-bit | Windows 10 64-bit |
CPU | Intel Core i5-3470 or equivalent | Intel Core i5-4670 or equivalent or better |
System RAM | 6 GB | 8 GB or higher |
GPU | Nvidia GTX 780 3GB / AMD R9 290 4GB | Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher |
Drive Space | ~34 GBs (includes game+guide) | ~36 GBs (includes game+guide) |
Monitor Resolution | 1920x1080 | 1920x1080 or higher |
Time Requirement[edit | edit source]
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:
- Day 1 : Steps 1 - 3
- Day 2 : Step 4
- Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
- Final Day : Finish the remainder of the Guide.
The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!
STEP 1[edit | edit source]
Install Direct X 9[edit | edit source]
Before you start with the System Setup make sure you've downloaded and installed the Direct X Runtime Libraries:
- Follow the link to Microsoft's page.
- Download the archive to a location of your choice.
- Double-click on the file to install.
Follow the System Setup Guide![edit | edit source]
Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.
STEP 2[edit | edit source]
Mod Organizer - FalloutNV Initialization[edit | edit source]
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Fallout New Vegas (FalloutNV) instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for FalloutNV can skip this initialization:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button on the tool (first button).
- Click [Create new instance] button.
- Select Fallout New Vegas and click [Next].
- If it didn't find the game, users can manually browse to the game's location.
- Name the instance something like
Step Fallout New Vegas
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup[edit | edit source]
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:
- Launch MO, choosing the Fallout New Vegas Instance.
- On the Default profile, arrange the mods in the left pane in the following order:
- FalloutNV.esm
- DeadMoney.esm
- HonestHearts.esm
- OldWorldBlues.esm
- LonesomeRoad.esm
- GunRunnersArsenal.esm
- ClassicPack.esm
- MercenaryPack.esm
- TribalPack.esm
- CaravanPack.esm
- Click the button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step Fallout New Vegas
, or anything similar. - Ensure that both Use profile-specific Game INI Files and Automatic Archive invalidation boxes are ticked.
- Close the window by clicking [Close].
- Select the Step Fallout New Vegas profile from the profile selection down-drop.
- If users receive a notice saying some INI files were missing and will be copied. This is normal.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
- Now click the button and select [Create empty mod].
- Name it xEdit Output.
Tool Setup[edit | edit source]
All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:
- Click at the top of the main Mod Organizer window.
- In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Browse to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -FNV -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table following.
- Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -FNV -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -FNV Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="FalloutNV"
|
xLODGen | xLODGenx64.exe | -lodgen -FNV -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter: with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup[edit | edit source]
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below.
BethINI Initialization[edit | edit source]
- Close MO and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by Windows protection, click More Info and then [Run anyway].
- When BethINI launches, select "Fallout New Vegas" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab and ensure the
- Ensure the Game path is correct (e.g.
..\Steam\steamapps\common\Fallout New Vegas
). - Ensure the Mod Organizer path is correct (e.g.
..\Modding\Tools\Mod Organizer
). - The INI Path name depends on the MO Profile Setup
- If BethINI does not automatically display the profile created previously, browse to the applicable MO's
/Profile
folder. - Select the Step Fallout New Vegas profile folder, and click [Open].
- Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
- BethINI should restart whenever the INI path changes in order to associate the MO profile information.
- If BethINI does not automatically display the profile created previously, browse to the applicable MO's
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
- If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be ticked.
- Keep BethINI open.
BethINI Basline Configuration[edit | edit source]
Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:
- Window Resolution should match the system resolution.
- Click the [High] preset for the initial setup.
- The recommended Antialiasing is "4x" for the initial setup.
- The recommended Anisotropic Filtering is "8x".
- Tick the boxes next to:
- Transperancy AA
- VSync
- Enable File Selection
- Please avoid the temptation to click [Ultra] for now, even if the PC is high-end.
- The Screenshots directory, Filename, and Index can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard PrtSc.
- Untick the box next to Intro Logos.
- NPC Use Ammo is optional, but NOT recommended. The developers haven't provided NPCs with a substantial amount of ammo, so they will run through it pretty fast and then be forced to engage in melee, making the game easier in the process.
- Users that require subtitles may enable them here.
- Water and Shadow quality can be increased or decreased based on performance. For baseline setup, leave them as-is.
- Decal Quantity should be increased to [High].
- The Object, Actor, and Item fade values are user preference.
- Set Light Fade to 8192
- Set Grass Fade to 10240
- uGridsToLoad should never been changed from vanilla's default of 5.
- Do not change anything.
- Do not change anything.
- Return to Basic tab, and click [Save and Exit].
STEP 3[edit | edit source]
LOOT[edit | edit source]
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to the FalloutNV game folder to Installed Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.
NOTE
When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.Up to this point, users should only have the following plugins, in the order listed:
- FalloutNV.esm
- DeadMoney.esm
- HonestHearts.esm
- OldWorldBlues.esm
- LonesomeRoad.esm
- GunRunnersArsenal.esm
- ClassicPack.esm
- MercenaryPack.esm
- TribalPack.esm
- CaravanPack.esm
If the plugins are not in the order listed, run LOOT now.
Cleaning Vanilla Master Files[edit | edit source]
Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the relevant posts for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.
NOTE
For those that have previously-cleaned vanilla masters, please consider reverting to the uncleaned vanilla masters. Effectively, there is no difference.Standard Cleaning Procedures[edit | edit source]
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
../xEdit Output/FNVEdit Backups
) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!). - To verify the plugin hase been cleaned, LOOT can be run again, and no warnings should be apparent.
Stability INI Tweaks[edit | edit source]
This section contains INI Tweaks that are crucial to the game's stability but cannot be implemented via BethINI.
Navigate to Tools/INI Editor
on MO's toolbar. Choose the Fallout.ini tab and edit the following lines (or add them if they are not present):
[Controls] fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0
[General] bPreemptivelyUnloadCells=1 [BackgroundLoad] bSelectivePurgeUnusedOnFastTravel=1 [Audio] iAudioCacheSize=8192 iMaxSizeForCachedSound=1024
Step recommends to input the actual number of cores on the CPU. Here's how to discover the number of cores for those that need a guide].
[General] bUseThreadedAI=1 iNumHWThreads=4 -->adjust this number to correspond to the number of logical processors on the actual CPU used.
- Click [Save] when ready and close the window.
Understanding the Step Patches[edit | edit source]
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.
Step Patches[edit | edit source]
- Step FalloutNV - Conflict Resolution Patch (Step Patch - Conflict Resolution)
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting and Weather mods
- Required for all users!
- Step FalloutNV - Lighting and Weather Patch (Step Patch - Lighting and Weather)
- The current version of this guide does not utilize or therefore require a Step Patch - Lighting and Weather.
STEP 4[edit | edit source]
At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully!
- This guide can be installed in one of TWO ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build with respect to lighting, weather.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 18-Lighting and Weather. Use this approach if a custom lighting/weather solution will be applied.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- If no Notes or Step recommendations are provided for a particular mod, download, install, and enable the mod. All options are valid.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do NOT extract BSAs if support is expected.
ModGroup Separators[edit | edit source]
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
Mod Table Reference[edit | edit source]
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
Mod Name | Baseline | Instructions | |||
---|---|---|---|---|---|
Mod (patch/enb-independent) | Baseline | Notes | |||
Mod (patch/enb-dependent) | Baseline | Notes |
Mod Table Legend[edit | edit source]
02-Extenders[edit | edit source]
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
FNV 4GB Patcher | Detailed Instructions available | |||||
Even though the GOG version of Fallout New Vegas is pre-patched to make the FNVPatch.exe executable able to use up to 4GB RAM, this guide still requires users to install the FalloutNV 4GB Patcher from Nexus regardless, as it has a built-in compatibility with NVSE and shaders like SweetFX and Reshade.
ROOT FILES INSTALLATION
SETTING UP MO
Use MO to call the game executable, not "NVSE" or the launcher. The game is now "patched" to see 4GB of memory and will automatically load NVSE if present. |
NVSE | Detailed Instructions available | |||||
ROOT FILES INSTALLATION
Various online guides suggest users to create a custom NVSE.ini file to handle memory allocation. This is no longer required as the most current version of New Vegas Tick Fix (NVTF) provides memory handling instead. Attaching memory handling functions to NVSE while using NVTF simultaneously might ultimately decrease game stability instead. RESTART MO
If NVSE is installed correctly, MO will detect it and show it in the executables drop down. |
FNV Mod Limit Fix |
JIP LN NVSE Plugin | Detailed Instructions available | |||||
INSTALLATION
Download and install the latest version. .INI FILE EDITS
WARNING: These edits must be repeated every time the mod is updated.
bEnableNVACAlerts=1 bNPCWeaponMods=1 uWMChancePerLevel=2 uWMChanceMin=10 uWMChanceMax=20
|
JohnnyGuitar NVSE |
NVAC - New Vegas Anti Crash |
NVTF - New Vegas Tick Fix | Detailed Instructions available | |||||
INSTALLATION
Download and install the latest version. The full functionality of this mod can only be unlocked in windowed mode. It is recommended to use it in conjunction with One Tweak. Do not use this mod with an ENB, they are not compatible. .INI FILE SETUP
WARNING: These edits must be repeated every time the mod is updated.
bRedoHashtables=1 bModifyDirectXBehavior=1 bEnableThreadingTweaks=1 bToggleTripleBuffering=1
HIGH FPS (ABOVE 60 HZ) TWEAKS
The Havok engine that's incorporated in Fallout New Vegas causes various bugs at FPS above 60Hz. For most users Step recommends capping the games maximum FPS at 60 via the videocard drivers. However, this might not be desired by users who own high-end videocards and monitors capable of refresh rates above 60Hz. The following sections support for those that want to play the game at higher than 60 FPS:
[GTC] bFPSFix=0 bAlternateGTCFix=0
|
New Vegas Heap Replacer | Detailed Instructions available | |||||
INSTALLATION
|
Ogg Vorbis Libraries | Detailed Instructions available | |||||
CREATE A BACKUP
It is highly recommended to backup your libvorbisfile.dll first:
INSTALLATION
|
One Tweak | Detailed Instructions available | |||||
One Tweak works in fake fullscreen mod, which itself works only under capped FPS. While opting not to install One Tweak will not have any adverse effects on gameplay itself, it prevents crashes when minimizing the game to the Windows taskbar and turning additional monitors on a multi-monitor configuration on/off. Still, guide users that prefer to play in fulscreen mode should skip this mod.
INSTALLATION
Download and install normally through MO. FALLOUTPREFS.INI EDIT
Once the installation is complete, click the Tools button at the top of MO and select INI Editor:
[Display] bFull Screen=0 Save and close. |
ShowOff NVSE Plugin | Detailed Instructions available | |||||
Download and install both ShowOff NVSE and ShowOff INI main files. Select Merge when prompted.
(Alternative download link:Github link. Use only if the file is not on Nexus.) |
03-Resources[edit | edit source]
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
UIO - User Interface Organizer |
The Mod Configuration Menu | Download and install the Main File and the Update File. Select Merge when prompted. |
04-Foundation[edit | edit source]
- Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name | Baseline | Instructions |
---|
Collision Meshes | Detailed Instructions available | |||||
INSTALLATION
Optional Performance Tweaks
The highly detailed meshes can lead to FPS loss. Following the instructions below can improve general FPS: Hide the following folders to improve FPS (instructions for hiding files/folders): meshes\clutter\billiards meshes\clutter\bobbypin meshes\clutter\cafeteria meshes\clutter\consoles meshes\clutter\duckovs meshes\clutter\gardengnome meshes\clutter\grill meshes\clutter\hamradio meshes\clutter\hospital meshes\clutter\maintenance meshes\clutter\mopbuckets meshes\clutter\mannequins meshes\clutter\nv_gomorrah meshes\clutter\nvkhanrugs meshes\clutter\nvwoodbarrel meshes\clutter\office meshes\clutter\rugs meshes\clutter\sportsequipment meshes\clutter\Tenpenny meshes\clutter\tricycle meshes\clutter\tv02 |
Yukichigai Unofficial Patch - YUP |
Unofficial Patch NVSE Plus | Detailed Instructions available | |||||
INSTALLATION
Download and install the latest version. .INI FILE EDITS
WARNING: These edits must be repeated every time the mod is updated. It is recommended to change some of the default INI settings:
[OPTIONS] bChristineSkills=1 bCompanionSuiteEffects=1 bKnockdownExploitFix=1 bMissingDMReturnOptions=1 bPyromaniacBurningDamageFix=1 bRetroactiveExplosionImmunityFix=0 bReturnToSenderMoraleFix=1 bStrongerEuclidDeathRay=1 |
FNVLODGen | Detailed Instructions available | |||||
Download and install FNVLODGen Resources Main File and NMC LOD texture fix Optional File. Select Merge when prompted.
NOTE: FNVLOGen = 'xLODGen', which was installed as instructed in the System Setup Guide, so the "FNVLODGen #.#.#" Main File can be disregarded. |
Hall Of Equipment | Detailed Instructions available | |||||
Use this mod only if you cannot find "Wasteland Clothing Hires". If you manage to find "Wasteland Clothing Hires" in the Web, you can skip this mod as it is inferior.
INSTALLATION
|
Improved Sound FX v0821 | Detailed Instructions available | |||||
INSTALLATION
Download the main file only.
Disable all plugins (instructions for disabling plugins) except: Improved Sound FX.esp Then enable the following plugin: Improved Sound FX - Merged major DLC.esp |
LOD additions and improvements |
MGs Neat Clutter Retextures | Detailed Instructions available | |||||
Download and install MGs Pack Ojo friendly 7, Beige Pack, Duct Tape and Flat mop_mop bucket. Select Merge when prompted. |
Much Needed LOD | Detailed Instructions available | |||||
Download and install the main file and Much Needed LOD - NMC Patch and Much Needed LOD - Ojo Bueno Patch optional files. Select Merge when prompted. |
NMCs Texture Pack | Medium Pack | Detailed Instructions available | ||||
INSTALLATION
|
Asterras Many Fixes | Detailed Instructions available | |||||
INSTALLATION
|
POCO BUENO Texture Pack | Detailed Instructions available | |||||
Download and install the main file and the PocoBueno Skeleton Transparency Fix optional file. Select [Merge] when prompted. |
Project Nevada | Detailed Instructions available | |||||
Foreward
As of 2021 Project Nevada is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that can be used with the help of Project Nevada-Equipment Standalone. Installation
Disable ALL plugins (instructions for disabling plugins). Hide the following folder (instructions for hiding files/folders): menus |
05-Animation and Physics[edit | edit source]
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
Ragdolls | Detailed Instructions available | |||||
Download and install the Ragdolls and NOT the Ragdolls TTW main file. Then install the Blind Deathclaw and the ED-E fixes under the Optional Files tab. Choose [Merge] when prompted. |
360 Movement | Detailed Instructions available | |||||||
INSTALLATION
.INI Tweaks
The following tweaks are necessary only if you use a custom version of lStewieAl's Tweaks. The one that comes with the Step Fallout New Vegas Patch is already pre-configured with these tweaks.
bNoTurningAnim = 1 bBetterAutoWalk = 0 |
Animated Ingestibles | (english) | Download and install the main file and the update file. Select [Merge] when prompted. |
B42 Weapon Inertia |
Better Posture | During install, right click "Data" and select "Set data directory", then click [OK]. |
Camp McCarran Animated Monorail | Detailed Instructions available | |||||
Download and install Camp McCarran monorail animation stand alone version and Monorail Proper Sounds. Select [Merge] when prompted. |
Diagonal movement |
Female Sitting Animation Replacer |
Impact | Detailed Instructions available | |||||
Install the IMPACT - The Gaming Rig file only.
Disable plugin (instructions for disabling plugins): IMPACT.esp |
IMPACT - Compatibility Edition |
NV Animation for Not Animated Containers |
New Vegas - Enhanced Camera |
Smooth True Iron Sights Camera |
Weapon Animation Replacer WAR | Detailed Instructions available | |||||||
INSTALLATION
|
WAR-Enhanced Camera Compatibility Pack | Detailed Instructions available | |||||
INSTALLATION
Step recommends to install the mod manually, as explained below:
.INI FILE EDITS
bEnableHeadBob=0 bFirstPersonShadows=1 bUseThirdPersonArms=0 |
06-Models and Textures[edit | edit source]
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
HD One Hand Melee by Insanity Sorrow | Download and install the main file and the Gun Runner Box optional file. Select Merge when prompted. |
Weapon Retexture Project - WRP | To use with WMX, download and install version 1.95 under the Old Files tab only. |
12 7mm SMG re-retextured |
357 Revolver Re-Retexture | Detailed Instructions available | |||||
Install the Main File.
Disable plugins (instructions for disabling plugins): 357retex.esp |
Single Shotgun Re-Retexture | Detailed Instructions available | |||||
Install the Main File.
Disable plugins (instructions for disabling plugins): singleshot_retex.esp |
GRA WRP Unofficial Patch V2 |
Weapon Mods Expanded - WMX | Detailed Instructions available | |||||||
Installation
WMX-WAR Compatibility
Hide the following folder (instructions for hiding files/folders): meshes/character WMX-COURIERS STASH INTEGRATED Compatibility
Disable the plugin (instructions for disabling plugins): WMX-POPMerged.esp |
4k Fridge Replacer | 2k |
4k MedKit Replacer | 2k |
Baseball bat Retexture |
Better Gas Leak Effect |
Bowie Knife retexture | Download and install the Bowie and BloodNap knife retexture for WMX optional file only. |
Bozar retexture | 2k |
Brahmin Steak Retexture |
Brahmin Variant Redux |
Caravan Lunch - Fixed UV Map |
Cherry Bomb HD retexture and remodel | Detailed Instructions available | |||||
INSTALLATION
|
Cleaver and Chopper Retexture | Main file only | Download and install Cleaver Retexture for WMX optional file only. |
Combat knife retexture | Main file only | Download and install the Combat knife Retexture for WMX optional file only. |
Critters Retexture Pack |
Dead Money - Decayed Ghost People |
Dog 2K | Detailed Instructions available | |||||
A Fallout 3 mod. Needs manual installation:
|
Dynamic Pipboy Light |
Endgame Slideshow Widescreen Fix | Download and install the file with aspect ratio corresponding to the in-game resolution (not the BSA version). |
Engine Block Overhaul |
Enhanced Blood Textures |
Euclids C-Finder Retexture |
EXE - Effect teXtures Enhanced |
Feral Ghoul Retexture by Koldorn |
Fire Axe replacer |
HD Desk Fan | Detailed Instructions available | |||||
Install the HD Desk Fan V1 - Darker propeller main file and the Higher quality mesh fix optional file. Select [Merge] when prompted. |
HD Flare Gun Retex V2 |
HQ Pre-War Books and Damaged Books | Install both main files. Select Merge when prompted. |
Half Hansified Holorifle | Download and install the Half Hansified Holorifle WMX DLC main file only. |
Hatchet Retexture | Download and install the Hatchet retexture for WMX optional file only. |
Healthier Yao Guai | Healthier Yao Guai main file |
Hectrol ED-E Deluxe HR Retex EVOLUTION PACK | Detailed Instructions available | |||||||
|
Hectrol FX Duststorm Deluxe Highres Retex | Detailed Instructions available | |||||
INSTALLATION
|
Hectrol Lockinterface Deluxe HighRes Retex |
Hectrol Mailbox Deluxe HighRes Retex | 512x512 |
Hectrol MiniNuke Deluxe HighRes Retex | 1024x1024 |
Hectrol Tumbleweed Deluxe | Install the Main File. Hide the following folder (instructions for hiding files/folders): meshes
|
Hectrol Vegas Sewer Deluxe HighRes Retex |
Hi-Res Typewriter |
Hi-Rez Vanilla Posters and Grafitti | Install the main file and the update file. Select [Merge] when prompted. |
HiRes Skill Books Retexture |
High Res Vanilla Water Bottle Textures and Meshes |
High Resolution Cigarette | Detailed Instructions available | |||||
INSTALLATION
|
High Resolution Dynamite Retexture |
High-Res Hula Girl Retex and Resource | Detailed Instructions available | |||||
INSTALLATION
|
Holodisk (Holotape) - Retex | AoT - Holodisk Retex - Dirty |
Improved Cyberdogs Textures | Install Improved Cyberdogs Textures and Improved Rex Textures (no glow). Select Merge when prompted. |
Improved LOD Noise Texture | Download and install the "Improved LOD noise Texture" file only. |
Improved Robots Textures | Install the three main files. Select Merge when prompted. |
LAER Retexture |
Laser RCW and Big Meltdown | Install Laser RCW Retexture and Laser RCW 3rd Person Textures. Select Merge when prompted. |
Magazine Redux | 1024x1024 | Install both the main file and the update file. Select Merge when prompted. |
McCarran main terminal transparent glass | McCarran_Glass_transparency_NMC_version |
Mccarran Escalator Glass |
Minimod - High Res Clutter Battery Cigarette Pack and Carton | Install the Main File. Hide the following file (instructions for hiding files/folders): textures\clutter\junk\cigarette.dds
|
Minimod - High Resolution Newspapers |
Mojave Nights | Detailed Instructions available | |||||||
INSTALLATION
Download the Mojave Nights FOMOD version
|
Money Higher Quality Retex 1 2 |
NV Animated Immersive Lanterns |
NV Compatibility Skeleton | Download and install the NVCS (Updated for 360 Movement) optional file only. |
Neglected Weapon Texture Tweaks | Neglected Weapon Texture Tweaks (2k-1k) |
Nuka Fridge HD | Nuka Fridge HD - 2k |
Ojo Bueno Nuka Cola Machine | 2K Lite |
Old World Blues - Unique Think Tank Members | Download and install Unique Think Tank Members - Colored Tanks Optional File only. |
Omnis Hi-Res Pip-Boy 3000 |
PM's Med-Textures - HD Chems and Venoms | Install the main file and Sebastjin's Normals optional file. Select Merge when prompted. |
PMs HD Ammo Boxes | 1024/512 | Download and install PM's HD Ammo Boxes - 1K Diffuse 512px Normals only. |
PMs HD Legion Overhaul | 2k |
PMs HD Ranger Outfits | 2k |
PSRO - Peripheral Scope Reticle Overhaul | Detailed Instructions available | |||||||
INSTALLATION
INI EDITS
[Display] fScopeScissorAmount=0 |
Pause Menu HD | 1024 |
Pimpboy | Pimpboy - Sapphire | Detailed Instructions available | ||||
INSTALLATION
Download and install your version of choice (Sapphire is recommended). FEMALE MESH FIX
In order to carry over the fixes from YUP:
|
Pre-War Money Retexture | In the BAIN Installer tick only "$5 Light Distress". |
Project Nevada Patches | Detailed Instructions available | |||||
INSTALLATION
|
Project Nevada - Equipment Standalone | Install Project Nevada - Equipment Standalone 1.1 and PN - ES WMX 1.2. Select Merge when prompted. |
Real Toast | Real Toast Without Toast 512k |
Repconn Sign Retexture |
Retextured Fallout Ordnance - RFO |
Retextured Labels - Food and More | Detailed Instructions available | |||||
INSTALLATION
|
Retextured Playing Cards | Cards Retexture 512x512 - Grimy Variant |
Semi-transparent Door Glass | Detailed Instructions available | |||||
Install the Main File.
Hide the following files (as they are fixed by Asterra's Many fixes) (instructions for hiding files/folders): meshes\dlcanch\dungeons\office\doors\dlcanchoffdoorbigred01.nif meshes\dungeons\nv_craftsmanhomesinterior\nvcraftsmanrmendb.nif |
Sniper Rifle Retexture | Detailed Instructions available | |||||
Download the optional file only.
WARNING
Of all the mods in the FalloutNV Guide, this one has the most steps and is probably the hardest to install correctly as it requires the most manual tweaking. Read the instructions carefully first and if they seem too much, simply skip this mod. INSTALLATION
WMX COMPATIBILITY
The following steps will make the mod compatible with WMX.
A good way to check if you did everything right is to check the Conflicts column on the left pane of MO. Right-click on an empty spot on the left pane and select "Refresh". If you see the green-plus-and-lighting icon appear, then everything is OK. |
Super Mutants HD - 4k Retextures | 2K Low | Download and install the 2K Low optional file only. |
TCM's LOD Overhaul |
TFH Better Authority Glasses | TFH Better Authority Glasses - Subtle Version |
Teddy Bear Retexture | Detailed Instructions available | |||||
INSTALLATION
|
Textures Over Time | Install only the ''FlagStoneWalls, HH_Sandstone, and Sandbags main files. Select Merge when prompted. |
The Molerat Extravaganza - Molerat Retexture |
Throwing melee weapon retexture | Install the main file and the Normalmap fix (no ugly shiny) optional file. Select Merge when prompted. |
Tweaked Cashregister | Detailed Instructions available | |||||
Install the Main File.
Hide the following folder (instructions for hiding files/folders): meshes |
Ultra-Luxe Interior Re-texture | Detailed Instructions available | |||||
INSTALLATION
|
Vanilla Loading Screens HD |
Vurts Improved Plants | Download and install the Desaturated Textures optional file only. |
Wasteland Flora and Terrain Overhaul | Detailed Instructions available | |||||
WARNING: Do not clean the mod's plugin. Even if LOOT suggest that you do so.
Install the Wasteland Flora and Terrain Overhaul main file and the Landscape Seam Fix, Honest Hearts Trees and Plants and Rocks Overhaul and UHQNV Rocks - Roads and Terrain Overhaul optional files. Select Merge when prompted. |
Weapon Enhancement Pack | Detailed Instructions available | |||||
A Fallout 3 mod. Needs manual installation.
INSTALLATION
WMX/WRP SUPPORT
Assets from this mod can be used to improve Christine's CoS Sniper rifle.
|
07-Sounds and Music[edit | edit source]
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Ambient Wasteland 2 |
CONELRAD 640-1240 - Civil Defense Radio |
Immersive Pickup Sounds Patched |
Improved Sound FX - WMX Patch |
Mojave Music Radio - Extended | Detailed Instructions available | |||||
INSTALLATION
These are the instructions for adding 45 songs to Mojave Music Radio, raising the total number of songs to 60.
Disable plugins (instructions for disabling plugins):
Move all plugins except If a bigger package is installed, make certain to use the proper plugin. |
08-Character Appearance[edit | edit source]
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Armor Replacer Child NPC Fix |
Authentic Burned Man |
Fallout Character Overhaul | Detailed Instructions available | |||||||
Foreward
The current version of Fallout Character Overhaul (FCO) contains multiple errors and poorly written scripts and should not be used as a standalone mod. However, the assets of FCO (textures and meshes) are still required by other mods on this guide. INSTALLATION - MAIN FILE
INSTALLATION - UPDATE
Disable plugins (instructions for disabling plugins): FCO - OHSB NPC Edits.esp FCO - Russel.esp FCO - NPC Change.esp Ensure that MANDATORY INI EDITS
[General] bLoadFaceGenHeadEGTFiles = 1 |
FCO - The Last Few Edits | Detailed Instructions available | |||||
INSTALLATION
Disable plugins (instructions for disabling plugins): FCO - The Last Few Edits - JSUE Patch.esp FCO - The Last Few Mojave Raiders Patch.esp Ensure that |
FCO Bugfixes | Detailed Instructions available | |||||
Install the FCO Robert's Fix file only.
Disable plugins (instructions for disabling plugins): FCO - Roberts Patch.esp |
Type3 Body and Armor Replacer | Detailed Instructions available | |||||
This page has been flagged as Adult Content!. The page and the related mod contain no explicit content.
INSTALLATION
|
Type 3 Honest Heart Tribal Armors | Install the main file and the Fix for Graham outfit and Fix for Sorrows body update files. Select Merge when prompted. |
Female Raider Skin for Type 3 | This page contains NSFW images! Follow the direct download link to avoid explicit content. |
Dead Money Type3 Outfits | Install the main file and both optional files. Select Merge when prompted. |
Lonesome Road Armors for Type 3 |
Old World Blues Armors for Type 3 | Detailed Instructions available | |||||
This is a Not Safe For Work (NSFW) mod page!
For the most vanilla-like options, install the main file and the Patch for StealthSuit- Fixed and Modest Patient Gown optional files. INSTALLATION
|
T6M Courier's Stash | Download and install the main file (Non-BNB) only. |
Roberts Male Body FNV | Detailed Instructions available | |||||
This is a Not Safe For Work (NSFW) mod page and installer!
Direct download links are provided in the Installation section below. The SFW options are provided by default. INSTALLATION
BUGFIXING
The male hand textures included with Robert's are problematic. Follow these instructions to fix them:
|
ADAM Reborn | Detailed Instructions available | |||||||
INSTALLATION
Below are the recommended install options:
|
AMidianBorn NV Book Of Water | Detailed Instructions available | |||||
INSTALLATION
Disable plugins (instructions for disabling plugins): Boacombat2glove.esp boa ncrpahelmet.esp |
Bornagain Combat Armor | 2048 | Detailed Instructions available | ||||
Download and install the Lite Version and the BornagainFNVCombatArmorLonesomeRoad4096 optional file. Choose [Merge] when prompted. |
Book of Steel - Compatibility Edition |
NCR Trooper Overhaul beta | Detailed Instructions available | |||||
INSTALLATION
|
NCR Trooper Overhaul - Distributed | Detailed Instructions available | |||||
Needs cleaning
INSTALLATION
|
FCO Fallout Character Overhaul - Compatiblity Patches for YUP and More | Download and install the FCO and NCR Trooper Overhaul_beta and Distributed file only |
Spice of Life - Variety Armor and Clothing Robert Breeze Type3 | Main file only |
Spice of Life - Fallout Character Overhaul and The Last Few Edits Patches | Spice of Life FCO Last Few Edits Patch only |
TFH Better Authority Glasses YUP Patch (Sideways Glasses Fix) |
The Legacy of X13 - An Armor Overhaul | Detailed Instructions available | |||||
INSTALLATION
|
09-Fixes[edit | edit source]
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Ammo Burst Case Count Fix |
Ammo Script Fixes |
Mostly Unarmed Tweaks | Main file only | Download and install the main file. Then download and install the optional WMX patch. Select [Merge] when prompted. |
Casino Suits Fix | Download and install the main file only. |
Centered 3rd Person Camera | Detailed Instructions available | |||||
Install the Main File.
Disable plugins (instructions for disabling plugins): Centered 3rd Person Camera - Unraised.esp |
Critical and Effects - Fixes and Tweaks |
Easier Mass Purified Water |
FNV LOD Texture Patches | Install both main files and the "Tecium LOD patch for Ojo-Poco" optional file. Select Merge when prompted. |
Lonesome Road True Faction Allegiance |
Lucky 38 E3 Lights Restored |
Mojave Patch Outpost | Download and install YUP-WMX only. |
Navmesh Fixes and Improvements | Navmesh Fixes and Improvements - Base Game and ALL DLC |
No more giant manhole covers |
Primm Reputation Restored |
Sun Guard Headgear Logic Fixes |
THE TOPS EXTERIOR PRE RELEASE RESTORED |
Throwable Weapon Fixes |
Y-17 Trauma Override Harness Gloves |
10-Gameplay-General[edit | edit source]
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Ammo Ingredients as Loot |
Couriers Stash Integration | Detailed Instructions available | |||||
INSTALLATION
Disable plugins (instructions for disabling plugins): Integration - Couriers Stash.esp |
Delay DLC | Use Delay DLC Combined |
Faction Armor Usage Enhancement |
Harvestable Cave Fungus |
JAM - Just Assorted Mods |
JIP Companions Command and Control |
LStewieAls Tweaks | Detailed Instructions available | |||||
INSTALLATION
nvse_stewie_tweaks.ini
A preconfigured ini file required to take full advantage of lStewieAl's tweaks is included in the STEP Guide CR patch further in the guide. |
Lonesome Road - Scorched Sierra Power Helmet | Main File only |
More Caravan Players - Restoraton |
New Vegas Uncut 1-5 7 |
Unfound Loot | Detailed Instructions available | |||||
Download and install the main file and the optional ini file. Overwrite when asked.
INSTALLATION
This mod is no longer on the Nexus. Use the alternative download link instead.
|
11-Gameplay-AI and Combat[edit | edit source]
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
Fallout 4 Survival Mode - Style Damage | Detailed Instructions available | |||||
(Optional) This mod will increase difficulty by a notch, so skip it for a more vanilla experience.
Download and install the NVSE version from optional files. It has no plugin and can be disabled at any time if the settings prove too hard. |
Immersive Hit Reactions - Makes Combat Responsive |
Immersive Recoil 2.0 |
JIP Realistic Weapon Overheating |
JIP Selective-Fire |
Melee Cleave a.k.a. Sweep |
Melee Reach Fixed | Download and install ALTERNATIVE mastahbossu's Scripted Version |
Quick Grenade Hotkey | Detailed Instructions available | |||||
Instructions for oHUD compatibility available
INSTALLATION
Download and install the mod normally. oHUD COMPATIBILITY
In order to get oHUD support for this mod do the following:
<visible> <copy src="ActionPoints" trait="visible" /> </visible> <visible> <copy src="ActionPoints" trait="visible" /> <and> <copy src="io()" trait="_iHUD_CND" /> <gt>0</gt> </and> </visible> 5. Save and close the file. |
Thermic Lance - Fire effects |
12-Gameplay-Economy[edit | edit source]
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Casino Exchange All | Download and install the Casino Exchange All 1-5a main file. During install tick the Pre-War Money option. |
Craftable Sellable Counterfeit Bottle Caps |
Dead money - Surprise Vending Items Restoration |
New Vegas Economy Improved | Detailed Instructions available | |||||
Download and install the New Vegas Economy Improved main file only. DO NOT download New Vegas Economy Improved - Ultra Lightweight Alternative. |
Working Bottle Cap Press |
13-Gameplay-Immersion[edit | edit source]
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Animated Cigarettes - Smoke me Im famous | Download and install the Animated Cigarettes - English 2.6 optional file only. |
Better Armed Bright Followers |
Bryce Anders Companion Inventory |
Burning Campfires Redone |
Burning Campfire REDONE 2 Electric Boogaloo |
Dead Money - More and Better Crafted Knives |
Eddie Hears An Explosion |
Gas Pumps of New Vegas | Install the main file and the update file. Select Merge when prompted. |
Gun Runners Actually Run Guns |
Handbottled Water |
Helmet Overlay | Detailed Instructions available | |||||
(Optional) This mod is optional as helmet overlay effects may not fit everyone's taste. Please visit the mod page to decide whether the mod is needed. It is not required by the Step patches and can be skipped.
INSTALLATION
EXTENDING THE LIST OF SUPPORTED HEADGEAR
@EMR-StealthSuitMkII.esp:00331E $ranger_blu.dds $helm.dds 1 ; Stealth Suit Operative Helmet
|
More Rads In the Ass | (Script Runner) | Detailed Instructions available | ||||
(Optional) This mod will increase difficulty by a notch, so skip it for a more vanilla experience.
INSTALLATION
Install (Script Runner) main file only. INI TWEAKS
|
Nipton Fires Extinguished |
Old School HP Damage Visuals |
Ownerless Trash | Download and install the Ownerless Trash with DLC Optional File only. |
Philippes Recipes - Unlock Recipes |
Ultrajet - Contreras |
Working Crimson Caravan Traders |
Working Gomorrah Prostitues - pun intended |
Working Grinding Wheel |
14-Gameplay-Quests[edit | edit source]
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Arcade Rehired - Recruit After Quest |
BrotherhoodHouse Alliance |
Enslaving Arcade Fix |
I Fought the Law - NCR Start |
Legion Brotherhood Alliance |
Save Cass |
Vault 34 Better Reactor |
15-Gameplay-Skills and Perks[edit | edit source]
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
A true Scribe Assistant - Veronicas perk revamp |
Armour Repair Kits |
Better Hacking |
COMPANION CARRY WEIGHT FIX - Companion Suite | Detailed Instructions available | |||||
(Optional) This mod is optional but recommended. Read the detail instructions before deciding on slipping this mod.
DO I NEED THIS MOD?
This mod is required only if:
Obviously, the companion suite can simply be disabled ( Check all the companion suite effects on the Fallout Wiki |
Junk Rounds Plus |
Mantis Gauntlet - Crafting - Schematics - Restoration |
Nuka Chemist Plus |
Repair Bladed Weapons with Whet Stone (With DLC Support) |
Repair Metal Armor with Any Metal Misc Items |
Simple Explosive Entry |
Ultimate Unarmed and Melee Perks Tweaks - UUMT |
Veronica Companion Weapon - Recharger Pistol |
16-Interface[edit | edit source]
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
A Few More Map Markers | Detailed Instructions available | |||||
Needs cleaning
INSTALLATION
|
Cursor Unilaterially Matched (NVSE) | Download and install Cursor Unilaterially Matched (NVSE) - DarNUI. |
Item Icons Redux | Download and install the mod. In the Bain installer tick 00 Core files and 02 Core files - Upscaled Icons only. |
JIP Improved Recipe Menu |
You take a sip from your trusty Vault 13 canteen |
Unofficial DarNified UI Update FNV | Detailed Instructions available | |||||
INSTALLATION - MOD FILES
FONTS INSTALLATION
In order to display any text in-game, DarNified UI - TTW requires the installation of custom fonts.
[Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt 4. Click Save when done. |
One HUD - oHUD | Detailed Instructions available | |||||
INSTALLATION
BUGFIXING
|
17-Locations[edit | edit source]
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Casino Crowds |
Cut Sewers Restored |
Marilyn Vanilla Restoration - Improved Cut Content |
Strip Wall Bilboards |
The N.V. Interiors Project | Detailed Instructions available | |||||
INSTALLATION
|
NV Interiors Remastered |
The N.V. Interiors Project A Room With A View |
Uncut Wasteland | Uncut Wasteland plus NPCs |
Vault 22 Flora Overhaul Remastered |
Windows of the Mojave |
18-Lighting and Weather[edit | edit source]
- Mods that affect lighting and/or weather systems **installation is optional**
Mod Name | Baseline | Instructions |
---|
Altitude - A Vanilla Plus Weather Mod | Detailed Instructions available | |||||
WARNING: Not compatible with ENB.
Download and install the main file. |
Old World Blues - Path Lighting | Detailed Instructions available | |||||
Install the main file.
Disable plugins (instructions for disabling plugins): OWB-Path Lights - Darker Nights.esp |
Simple Interior Lighting Overhaul | WARNING: Not compatible with ENB. |
19-Utilities[edit | edit source]
- Mods that generate derived mod output from load-order-specific assets
No mods defined.
20-Patches[edit | edit source]
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Step Patch - Conflict Resolution | Detailed Instructions available | |||||
Download and install the main file.
(optional) Download and install the Optional File (it will tweak game settings to make the game more challenging - see the Article to decide). Choose [Merge] when prompted. |
Mod List Cleanup & Performance Check[edit | edit source]
Final Sorting and Cleaning[edit | edit source]
Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.
Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
- Open
Tools->INI Editor
in MO and select the falloutcustom.ini tab. Make sure that the ini file is empty. Edits made within falloutcustom.ini will overwrite all other ini tweaks and can break Archive Invalidation, resulting in texture issues.
FPS Management[edit | edit source]
NOTE
Step recommends to cap your maximum FPS for Fallout New Vegas on all configurations in order to avoid collision-related glitches that appear when the framerate exceeds 60 Hz.The goal at this point is to have at least 55 FPS in exteriors on average. Fallout New Vegas uses Havok software to simulate physics in-game. The software is perfectly attuned to work on FPS up to 60 Hz, but causes all manner of collision glitches once that limit is exceeded. For this reason Step recommends to limit the game's frame rate to 60 Hz through your video card's software. There are plenty of guides online on how to do it based on the user's video card model.
Alternatively, one can set their FPS at a value higher than 60 Hz provided they tweak NVTF's settings as explained on the respective mod's Wiki page.
Performance Tuning[edit | edit source]
It's recommended to use either third-party applications like FRAPS or driver software. Optional instructions are provided to assist.
Take a moment to configure the chosen FPS overlay as described above. If FRAPS are used, install into e.g., C:/Modding/Tools/FRAPS
.
- Launch Fallout New Vegas, and start a NEW game to verify that it loads without issue.
- Ensure that the FPS overlay is working.
- NOTE: If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
- Create a character to test initial frame rates. Complete the initial quest in Doc Mitchell's House and exit it through the front door.
- Take a walk around Goodsprings and measure the FPS.
Performance/Quality Optimization[edit | edit source]
There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:
- Consider revisiting the BethINI Setup to set the [Low], [Medium], [High], or [Ultra] preset until FPS is close to or greater than targeted.
STEP 5[edit | edit source]
As ENB was designed and optimized specifically with Skyrim in mind, it does not work as flawlessly with Fallout New Vegas. In recent years New Vegas Tick Fix (NVTF) does a much better job at memory management, performance and stability than ENBoost. Since the author of NVTF advise against the use of ENBoost or ENB (see the sticky post), this guide also recommends not to use any of them.
In addition guide users can refer to this forum post by Audley in which he discusses how the software AA provided by ENBoost/ENB presets is inferior to the hardware AA applied by Fallout New Vegas.
21-Post-Processing[edit | edit source]
- Mods that affect post-processing graphics **installation is optional**
No mods defined.
STEP 6[edit | edit source]
Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary.
Before moving on, create an empty mod for the LOD output:
- Click on the button and select, [Create empty mod].
- Name it
xLODGen Output
(this will only be used as a resource for xLODGen).- This places a new, empty mod at the bottom of the mod list.
- Find the FNVLODGen mod from the 04-Foundation mod group and ensure it is enabled.
xLODGen[edit | edit source]
xLODGen is run to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Preparation[edit | edit source]
- Sort your mod order with LOOT.
- Ensure that FNVLODGen.esp and tmzLODadditions.esp are last in your load order on the right-hand side of MO.
Generation[edit | edit source]
- Run xLODGen from the MO executable drop-down list.
- On the left pane, select all worldspaces.
- On the right pane, make sure that only Terrain LOD and Objects LOD are checked.
- Under the Objects LOD section, change the Atlas size option to 8192 x 8192
- Click [Generate] to run the process, which will require upwards of 15 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
Wrap Up[edit | edit source]
- Navigate to the xLODGen output folder (e.g.
..Modding/Tools/xLODGen/xLODGen_Output
). - Back on MO, open the xLODGen Output mod in an Explorer window (Ctrl+double click).
- Cut and paste the files from the LOD generation to the FalloutNV - xLODGen Output folder. Close both folders.
- Enable FalloutNV - xLODGen Output mod.
When to Regenerate LOD[edit | edit source]
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc.
STEP 6[edit | edit source]
Step Fallout New Vegas is fully installed and working at this point, but if FPS are bellow 60, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI.
STEP 7[edit | edit source]
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM a mod that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch[edit | edit source]
To run the game, select the New Vegas (not the Launcher) executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- A new game is required!
- In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Once the main menu loads, Vault Boy's head icon should appear in the bottom left corner of the screen. Move the mouse cursor over it. It should dispay your current version of NVSE, JIP LN Plugin and Johnny Guitar NVSE. If the text appers, the extenders installation has been successful.
Start a New Game[edit | edit source]
In order to configure in-game and settings, the player should start a new game. Once the intro movie finishes, the player wakes up in Doc Mitchell's house and is prompted to modify main character's appearance and to choose a name. Once that's done, press Esc to open the Pause Game menu.
Disable Auto Saving[edit | edit source]
Before you do anything, go to Settings
and then Gamplay
and disable all manners of autosaving. Fallout New Vegas sadly has unresolved bugs in its vanilla saving scripts than can lead to broken savegames and you may lose your progress. To prevent loss of savegames, Step uses the Savegame Manager function of lStewieAl's Tweaks (already per-configured in the ini file included in the Step Patch - Conflict Resolution) which will automatically save the game every 30 minutes.
Control Key Settings[edit | edit source]
To set up the controls, simply go to Settings
and then Controls
. Initially Step recommends to change only the following keybinds:
- Run: R-Shift (Right Shift)
- Block: either set it to L-Alt (Left Alt) or leave it only on the right mouse button
- Ammo Swap: -
Gaming Mouse Support[edit | edit source]
Remapping hotkeys to mouse buttons in Fallout New Vegas is not very intuitive. Basically users have to navigate to Settings
, Controls
and then look for a Device
option appearing in the bottom-right corner of screen, as shown on the picture:
lStewieAl's Tweaks Hotkeys[edit | edit source]
The following keys are bound to specific functions activated via lStewieAl's Tweaks. They can be changed by navigating to Settings
-> Tweaks
menu (recommended option) or within the the NVSE_stewie_tweaks.ini file which comes with Step Patch - Conflict Resolution:
- Toggle Night-Vision scope On/Off: N
- Search Inventory: Ctrl+F. (obviously the inventory has to be opened first)
- Full Save Hotkey: F6
- Incremental Save Hotkey: F7
STEP recommends using the Incremental Save function from lStewieAl's Tweaks instead of the Quick Save function of the base game.
Mod Configuration Menu Settings[edit | edit source]
ExtraHud[edit | edit source]
ExtraHUD is one of the components of OneHUD - oHUD and allows the player to add extra additional elements to the in-game HUD. This guide highly recommends players to activate the optional "Hardcore Mode", so they will need to visualize the needs meter.
DarnUI[edit | edit source]
The latest version of Darnified UI adds extra HUD elements similarly to the ExtraHUD module of OneHUD - oHUD, so the player has to choose the extra HUD elements of one mod over the other. The Step Guide recommends to use OneHUD, as all its HUD elements are dynamic (meaning they can be hidden under certain conditions, de-cluttering the UI) whereas elements added by Darnified UI are static and cannot be hidden.
Open Meter Settings, Statistic Settings and Extra Settings and disable everything. All extra UI elements will be genearated by OneHUD as explained above.
Immersive HUD[edit | edit source]
Another component of OneHUD - oHUD, it allows the player to configure the conditions under which HUD elements will hide and appear. Refer to the picture below to configure the Main Settings, setting the hide conditions for each HUD element is user preference.
Just Assorted Mods[edit | edit source]
Just Assorted Mods is a collection of (mostly) UI mods that aim to add modern shooter game mechanics to Fallout New Vega. Step recommends to enable only the components listed on the picture.
The settings of most of Just Assorted Mods' components is up to user preferences, except the following:
The hotkey suggested for Just Vanilla Sprint might conflict with the vanilla hotkey for walking/running. Users should reconfigure the "Walk/Run" hotkey in game settings, or change the Just Vanilla Sprint Hotkey.
Animated Cigarettes[edit | edit source]
It is recommended to disable the Bonus Effect of smoking (as shown on the picture) provided by this mod, as the bonus is too powerful.
Animated Indigestible[edit | edit source]
Adds animations for eating and taking chems, which is great for realism, but be careful when taking chems in battle - the animations take time, so the effects aren't instant.
Handbottled Water[edit | edit source]
The author of this mod is not a native speaker, so keep in mind that "Capsule" on the image bellow stands for a bottle cap.
Ragdolls[edit | edit source]
The Recommended options are on the picture:
Remaining Mod Configurations[edit | edit source]
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
COMMUNITY CONTRIBUTIONS[edit | edit source]
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers[edit | edit source]
Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators[edit | edit source]
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits[edit | edit source]
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods and tools recommended within our Guides
- The core Community for feedback, suggestions and input
- Step staff for their altruistic and for keeping this website alive for so many years
- EssArrBee for his awesome "Fear and Loathing in New Vegas Guide"
- The Beta and Mod Testers for their good humor and rigorous analyses
- The Nexus community
- Bethesda Softworks for their games
- Obsidian Entertainment for their work on Fallout: New Vegas
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO alive to create MO
Step Staff[edit | edit source]
Guide Curator[edit | edit source]
- Majorman
- Lead Release Coordinator, Patch Coordinator
Administrators[edit | edit source]
- TechAngel85
- Lead Forum Administrator, Mod Author
- z929669
- Project Founder, Lead Site Developer, Lead Site Administrator
Step Admin[edit | edit source]
- DoubleYou
- Greg
Honorary Staff[edit | edit source]
Retired Founders, Administrators, and Staff:
- Aiyen
- Bealdwine
- deathneko11
- EisDrache
- EssArrBee
- Farlo
- frihyland
- GSDfan (still active: MO Support)
- GrantSP
- hishutup
- Kelmych
- MontyMM
- Nebulous112
- oqhansoloqo
- phazer11
- rootsrat
- stoppingby4now
- TheCompiler
- torminater
- Uhuru
- WilliamImm
- wolverine2710