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TechAngel85
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Nexus Mods
TechAngel85
Profile Information
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Preferred Pronoun
He/Him/His/Himself
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Location
Oklahoma, USA
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Favorite Mod(s)
All of them!
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Diamond in the Rough
Simple Children
It's just the perfect overhaul for the children of Skyrim. The children "feel" like the belong in the world, meaning they fit perfectly into vanilla style. You can look at them and believe they would grow up to resemble the adults of the world.
TechAngel85's Achievements
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Discussion topic: Quasar Career Solutions by TechAngel85 Wiki Link Testing This can be tested against Better Backgrounds. This mod is modular so it can be installed for a variety of setups. This mod is aimed more toward " vanilla correction" for the Starting Skills based on Background descriptions, dialogue options, and logical assumptions when those fail to be enough. A Background overhaul that includes a reevaluation of the Starting Skills to align them better with provided references for each Background, added Buffs as incentives to keep players aligned with their chosen Background, and new 'specialty' Backgrounds that provide a "leg up" over their vanilla counterparts.
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- 15-gameplay-skills and perks
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Seems like another good one.
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- 11-gameplay-ai and combat
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TESTING Craftable Clothing Effects (by frogs345)
TechAngel85 replied to DoubleYou's topic in Starfield Mods
Nice find- 1 reply
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- 13-gameplay-immersion
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TGs Galactic Colonies Expanse (by Tank-girl444)
TechAngel85 replied to DoubleYou's topic in Starfield Mods
This one seems cool, but I would say rides the line (and sometimes crosses it) of whether or not it fits Mandate. For example, the ability to mine various ores just anywhere doesn't even logically make sense. It may be convenient, but you can't just sit down anywhere and expect to find any ore you desire. It could easily be argued Bethesda meant for you to have various outposts for different various purposes. 1) Starfield, like Fallout, can pretty easily be grounded in mostly what we'd expect in real life. Therefore, having various mining locations for various ores does make sense. 2) Multiple outpost extends the "life" of the game, in theory, since players would need to visit each location, periodically. There is also the obvious admitting that the author "created lore" for the flora farming. From a personal standpoint, I think I would probably like the mod. From Step's standpoint, I question if it's too far beyond what mandate allows. I know the mod isn't marked for testing, but wanted to explain my view from both sides.- 2 replies
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- 10-gameplay-general
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It's probably worth adding to testing and removing Oakwood. No one seemed to like Oakwood since it's basically just a visual place and add no real value.
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- SKYRIMSE
- 14-gameplay-quests
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TESTING Visible Skills Descriptions (by TheLastPioneer)
TechAngel85 posted a topic in Starfield Mods
Discussion topic: Visible Skills Descriptions by TheLastPioneer Wiki Link-
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Discussion topic: Starfield String Sharpener by TheShoxter Wiki Link
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Discussion topic: Skip Launch Video by Aetherpoint Wiki Link
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- 16-interface
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Discussion topic: Ship Builder - Notify Me About Warnings by LarannKiar Wiki Link
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Discussion topic: Item Sorter by m8r98a4f2 Wiki Link
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Discussion topic: Enhanced Subtitles by Seb263 Wiki Link
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Discussion topic: Enhanced Presets by Seb263 Wiki Link These are the official presets for:
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- 16-interface
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Discussion topic: Enhanced Player Healthbar by SilverEzredes Wiki Link
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- 16-interface
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