FalloutNV:Fallout Character Overhaul

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Fallout Character Overhaul

by Drumber

Game:

FalloutNV

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

Yes

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
1.0.0
1.1.0
1.2.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Foreward

The current version of Fallout Character Overhaul (FCO) contains multiple errors and poorly written scripts and should not be used as a standalone mod. However, the assets of FCO (textures and meshes) are still required by other mods on this guide.

INSTALLATION - MAIN FILE
FOMOD Instructions
Fallout Character Overhaul 3.0
  • Fallout Character Overhaul 3.0
    • Addons
      • ☐ None
    • Teeth Textures
      • ☑ Dirty Textures
    • Options
      • ☑ Hair Textures
        • Next
  • Fallout Character Overhaul 3.0
    • Patches
      • ☐ None
    • NPC Addons
      • ☐ None
        • Install
INSTALLATION - UPDATE
  1. Install the Fallout Character Overhaul 3.01 Update.
  2. When MO asks for confirmation, click Merge, not Replace.

Disable plugins (instructions for disabling plugins):

FCO - OHSB NPC Edits.esp FCO - Russel.esp FCO - NPC Change.esp

Ensure that FCO - Master.esm is the only plugin listed in the "Available ESPs" box.

MANDATORY INI EDITS
  1. Once the installation is complete, click the Tools button at the top of MO and select INI Editor
  2. Check the value of the following line in both fallout.ini and falloutprefs.ini.
    • If the line does not exist, paste it in:
    • If it exists, make sure their values are exactly the same as below:

[General] bLoadFaceGenHeadEGTFiles = 1