Lucas Simms himself is missing his arms. I can see his gloves but his actual arms are invisible. I can't even begin to imagine what the fluff could be causing that. I did have issues with .32 and Mausers having big red exclamation marks but that's because it REQUIRES (listed in mod guide as optional) the individual weapon remakes.
Springvale Sewers, a AWOP location crashes consistently when I try to enter it.
ENB Light by 4109
EmbersXD seems to have built in compatibility for its meshes so ENB Light should not overwrite them (will need to hide or not install this meshes) Battle Ready Candlelight Fixes is completely overwritten by this mod (so hide these as well)
Is there a way to make GaryBash work with MO in Fallout 3? I tried to use it as executable, but MO wouldn't recognized the Wrye launcher as such. It surprised me, because MO had no problem recognizing the Wrye Bash launcher for Oblivion, but I don't have the same luck with Wrye Flash. When I browse the Moppy folder to try to find the Binary, Wrye Bash Debug is the only application the MO can see.
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