Neovalen Posted February 5, 2016 Posted February 5, 2016 Simply Knock by CheskoLink Simply Knock is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. If anyone is home, they will answer the door! You can then flex your speechcraft skills in order to get them to allow you inside. If someone inside is a friend, they will always permit you to enter.All house doors in Skyrim can be knocked on if locked, as well as some businesses where people live (farms, stores, etc).If you need a quiet place to stay the night, or want to visit someone you know at odd hours, just knock on the door like a normal civilized person. Also useful for checking to see if anyone's home before you commit your next burglary.The goal was to make a very simple, lightweight, no-nonsense mod that had a place in almost everyone's game, regardless of mod tastes or playstyle. =============================== Chesko never ceases to amaze me.
Darth_mathias Posted February 5, 2016 Posted February 5, 2016 (edited) it's about time someone did this. I take this will be making a apperence SRLE Neo Edited February 5, 2016 by Darth_mathias
Neovalen Posted February 5, 2016 Author Posted February 5, 2016 it's about time someone did this. I take this will be making a apperence SRLE Neo Provided it works as expected (likely will), then yes. :)
GrantSP Posted February 5, 2016 Posted February 5, 2016 Keeping in mind this is something @Chesko whipped up to take his mind off modding, I think we can safely say @Chesko is a modder 'par excellence'.
Rebel47 Posted February 5, 2016 Posted February 5, 2016 (edited) I've been keeping my eye on this for the last week, so glad it's finally out, but Dayum Neovalen you move quick don't you lol It only got released today and then bam it's on here Edited February 5, 2016 by Rebel47
DoubleYou Posted February 6, 2016 Posted February 6, 2016 Man, I've been wanting this forever! I was getting tired of half killing people to wake them out of bed.
Nebulous112 Posted February 6, 2016 Posted February 6, 2016 This seems like a really neat idea. The wait menu might see a lot less use! Also would be pretty useful for burglary purposes, as Neo says. Edit: Simply Knock overwrites some PapyrusUtil files. Will this affect anything in a STEP install? Description page says to load it after other mods that include PapyrusUtil files (of which STEP has none, besides PapyrusUtil itself). But what about other mods that use PapyrusUtil, such as DynDOLOD? Would we have to disable this for DynDOLOD generation? Also, does anyone happen to know what other mods in STEP use PapyrusUtil besides DynDOLOD? Or if there is an easy way for me to find out myself besides reading all the mod pages? Edit 2: I'm probably reading too much into it. I'm just going to put it last in priority order before the patches and see what happens. I'll try DynDOLOD to see if it throws any errors.
GrantSP Posted February 6, 2016 Posted February 6, 2016 The two files (jsonutils.pex/psc & StorageUtil.dll) from PapyrusUtils that are used in this mod are identical to those in PapyrusUtils itself, so nothing to worry about.
Nebulous112 Posted February 6, 2016 Posted February 6, 2016 Ah, good to know. Just added for compatibility, so users didn't have to download the whole of PapyrusUtil itself. I knew I was probably reading too much into it. Lol Thanks Grant.
DoubleYou Posted February 6, 2016 Posted February 6, 2016 I'd hide those files, as Papyrus Utility sometimes updates.
Crimson13 Posted February 14, 2016 Posted February 14, 2016 Seems like it conflicts with Lock Overhaul. Instead of multiple options coming up it simply show "Autopick" for me, no other option comes up. This also happens with things not of doors, I get it when disabling string traps with doors and chests.
Nebulous112 Posted February 14, 2016 Posted February 14, 2016 Which version are you using? I think Chesko fixed this in one of the last updates. Latest version is 1.06. Unless you are also using SkyRe, for which Chesko mentions on the description page that the combo of the three mods leaves auropick bugged.
Crimson13 Posted February 14, 2016 Posted February 14, 2016 Huh, I'm using the 1.06, odd. I'm using all the things enabled from the STEP guide for Lock Overhaul and it seems like these shouldn't be happening considering I don't use SkyRE.
Crimson13 Posted February 20, 2016 Posted February 20, 2016 For anyone using this or know what to do, what do you do with the files in the overwrite folder that this mod makes? I deleted them once but they comes back so I don't know whether to keep on deleting them or if they're important.
Satur9 Posted February 20, 2016 Posted February 20, 2016 For anyone using this or know what to do, what do you do with the files in the overwrite folder that this mod makes? I deleted them once but they comes back so I don't know whether to keep on deleting them or if they're important.I dragged them to the Simply Knock Mod folder and let them merge with the existing files. That seems to stop them from returning to the overwrite folder. I've done the same with all SKSE plugins that do this and it usually solves the issue, at least until you start a new game.
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