As I have mentioned in a few posts, I am having severe and disruptive "hitching" when turning the camera around in my C&PD install. It occurs both outdoors and indoors, on a fresh character, both in and out of combat, immediately on launching as well as after considerable play and it is highly irritating.
I have the large majority of the C&PD mods installed, even the Optional ones because I figured that an overclocked 4770K and 780ti could handle them. I should point out that I am running on Windows 10 since I have no other versions of Windows available. The game is very stable with no CTDs and only one lockup in several hours of play when zoning to an indoor location in Minefield.
I would like to ask how to identify the "heavy" mods that might be causing this. Rather than just disabling chunks of mods till the situation eases, I wondered if there was a more scientific way of locating the culprit. It may just be something being taken over a threshold by the sheer number of mods or it may be a single mod with a script gone bad. I would like to find out.
I set up several MO profiles to test this by using the FWE Alternate Start - Vault Dweller. One was FWE/MMM/RH_Ironsights and the UI mods plus all the "texture and mesh" mods and it was as smooth as anything. Rock solid 60fps at all times. The ENBoost profiling tab showed absolutely no change in frame rate as the draw calls fluctuated from c. 1500 to c. 3500 as I turned around in Springvale near the roaming Eye Bot.
As soon as I re-added all the "content and gameplay mods" such as 20th Century, WMK and the Locations, the choppiness was back. The frame rate was largely 60 when stationery but hitched unevenly down to the 20s as I turned. It was not a smooth decrease - it was as if there was something hard in my way and the camera froze then jumped to the new position.
I would consider FWE, MMM and RH_Ironsights as my core mods but unless I can be given a few pointers, I am afraid a large chunk of the rest of the guide will have to go since I do not find it playable in this state.
Question
DanielCoffey
As I have mentioned in a few posts, I am having severe and disruptive "hitching" when turning the camera around in my C&PD install. It occurs both outdoors and indoors, on a fresh character, both in and out of combat, immediately on launching as well as after considerable play and it is highly irritating.
I have the large majority of the C&PD mods installed, even the Optional ones because I figured that an overclocked 4770K and 780ti could handle them. I should point out that I am running on Windows 10 since I have no other versions of Windows available. The game is very stable with no CTDs and only one lockup in several hours of play when zoning to an indoor location in Minefield.
I would like to ask how to identify the "heavy" mods that might be causing this. Rather than just disabling chunks of mods till the situation eases, I wondered if there was a more scientific way of locating the culprit. It may just be something being taken over a threshold by the sheer number of mods or it may be a single mod with a script gone bad. I would like to find out.
I set up several MO profiles to test this by using the FWE Alternate Start - Vault Dweller. One was FWE/MMM/RH_Ironsights and the UI mods plus all the "texture and mesh" mods and it was as smooth as anything. Rock solid 60fps at all times. The ENBoost profiling tab showed absolutely no change in frame rate as the draw calls fluctuated from c. 1500 to c. 3500 as I turned around in Springvale near the roaming Eye Bot.
As soon as I re-added all the "content and gameplay mods" such as 20th Century, WMK and the Locations, the choppiness was back. The frame rate was largely 60 when stationery but hitched unevenly down to the 20s as I turned. It was not a smooth decrease - it was as if there was something hard in my way and the camera froze then jumped to the new position.
I would consider FWE, MMM and RH_Ironsights as my core mods but unless I can be given a few pointers, I am afraid a large chunk of the rest of the guide will have to go since I do not find it playable in this state.
Edited by DanielCoffey10 answers to this question
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