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Posted

Crime Overhaul by chinagreenelvis

 

Complete rebalance of crime in Skyrim. Makes it harder to fool guards than a bag of rocks. Adjusts all the crime bounties. Sheathing a weapon with a friendly NPC will stop the violence. Maybe a good complimentary mod to NARC. 

Posted

Fav Feature: "paying off your bounty never results in being transported to another location"

Kinda makes you wonder why it took 4 years for NARC and this mod to come out.

Posted

I've just thought the same.

 

"Getting away with crimes is now more challenging: guards who make the remark "Wait... I know you" will force the player into dialogue. (Violent crimes will get the "stand fast" dialogue.) Depending on your options, exiting this dialogue may be considered resisting arrest."

and

"The greeting distance for all NPCs has been greatly reduced so that you almost need to physically bump into a guard in order to be caught."

 

Could conflict with that STEP Bashed Patch entry, wouldn't it?

 

Other than that, very interesting mod. While testing my STEP and later REGS builds, I've again noticed that the bounty system is really off. 50 bucks for stealing a top notch horse? Paying my immense fines - and still get forced to the prison just to be let go again immediately? This is just dumb.

 

Would be nice if someone skilled could look over the mod and check it for compatibility. I've just seen that it is compatible with GDO at least and that NARC is even recommended.

  • 4 weeks later...
Posted (edited)

The sheathing feature is excellent. Major lore points for removing townsfolk's capacity for murder. Based on a cursory peek in xEdit I see no conflicts at all. It's a small mod, mostly just dialog and gamesettings edits.

Edited by spaceoden
  • +1 2
Posted

The sheathing feature is excellent. Major lore points for removing townsfolk's capacity for murder. Based on a cursory peek in xEdit I see no conflicts at all. It's a small mod, mostly just dialog and gamesettings edits.

Thanks for the info.

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