DoubleYou Posted November 10, 2015 Share Posted November 10, 2015 Fallout 4 Default Values for All Valid INI Settings If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games. Also note that there is a FalloutCustom.ini that is believed to function the same way SkyrimCustom.ini did in Skyrim. Plugin INIs appear to behave the same as well in initial testing. The in-game settings menu "default" values are different from these (Bethesda has given three different definitions of default in Fallout 4, all contradicting each other. I have settled for the same definition used in Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files.) Do NOT use these as your INI files. This is for reference only at this point. Fallout.ini [Actor] bUseNavMeshForMovement=1 fNotVisibleNavmeshMoveDist=2048.0000 fVisibleNavmeshMoveDist=4096.0000 [AI] bEndOfPathTracksTargetWhenTargetNotFollowingPath=0 bSandboxPathFailedDebug=0 bSandboxSmoothPathDebug=0 bSandboxStandingEnterDebug=0 bShowFurnitureEntryMarkers=1 bShowFurnitureExitMarkers=1 bUseTargetNotFollowingPathBehavior=1 fStandingEnterOnlyWeightMultiplier=0.5000 iFramesBetweenClosePointRequests=10 [Animation] bAllowGraphDriven=1 bAllowQueuedEventsSent=1 bAlwaysSaveAllInfo=1 bAnimInterpEnable=1 bApplyFootSyncVelocityChange=1 bAssertOnBadMovementAngle=0 bDisplayMarkWarning=0 bDrawAnimPoseInVDB=0 bDrawRagdollPoseInVDB=0 bDriveRagdollWithGraph=1 bFeedbackToGraphFromCharacterController=1 bFootIK=1 bFootIKFeedback=1 bHandIK=1 bHumanoidFootIKEnable=1 bIgnoreNIFFlags=0 bRandomizeGraphSeed=1 bShowPoseTransformWarnings=0 bSkipAnimationTextExport=0 bUseAnimationBoneLOD=1 bUseAttachRefController=1 bUseContoursToControlSpeeds=1 bUseVariableCache=1 bValidateStanceData=0 fAnimInterpFarDist=1800.0000 fAnimInterpMaxTime=0.2000 fAnimInterpMinTime=0.0800 fAnimInterpNearDist=1400.0000 fAnimInterpSlop=0.2500 fApproximateDistanceToWalkSpeedFromStanding=25.0000 fBoneLODDistanceScale=1.0000 fControllerIronSightMult=0.4500 fControllerXMax=0.5000 fControllerXOffset=0.5000 fControllerXSpeed=0.9000 fControllerYMax=0.5000 fControllerYOffset=0.5000 fControllerYSpeed=1.0000 fDirectionSmoothedAcceleration=2.0000 fDirectionSmoothedMaxSpeed=0.2500 fFurnitureAnimationStartTimeout=10.0000 fFurnitureAnimationTimeout=24.0000 fFurnitureWalkingEntryMinAcceptableDistanceSq=60.0000 fMaxFrameCounterDifferenceToConsiderVisible=0.0667 fMaxSpeedAdjustmentPercent=2.0000 fMaxTimeToMarkSec=3.0000 fMaxVelocityAdjustPercent=0.3000 fMotionFeedbackMinAngleDelta=20.0000 fMotionFeedbackMinSpeed=5.0000 fMotionFeedbackMinSpeedDelta=25.0000 fMotionFeedbackMinTime=0.5000 fMountDismountTimeout=8.0000 fPlayerCharacterDrawSheatheTimeout=3.0000 fPlayerFirstSpeedBlendOutTime=0.2500 fPlayerFirstSpeedDeltaSmoothedMaxAcceleration=10.0000 fPlayerFirstSpeedDeltaSmoothedMaxSpeed=1000.0000 fRotationSpeedBlendOutTime=1.5000 fRotationSpeedDeltaSmoothedMaxAcceleration=5.0000 fRotationSpeedDeltaSmoothedMaxSpeed=150.0000 fSameBinAdjustment=0.0300 fSpecialIdlePickTime=250.0000 iMaxAnimatedRefDelayFrames=1 iMaxAnimatedRefPhysicsDelayFrames=1 iMinAnimatedRefDelayFrames=1 iMinBonesForForceMinimalBoneUpdate=3 iMinBonesToGenerateWhileSitting=5 iPlayerCharacterImagespaceModifierAnimCount=2 sHkxDBNameContextPrefix=meshes\ strPlayerCharacterBehavior1stPGraphName=FirstPersonBase.hkx strPlayerCharacterBehavior1stPGraphPathAddition=_1stPerson\ uVariableCacheSize=64 [Archive] bCheckRuntimeCollisions=0 bInvalidateOlderFiles=0 bTrackFileLoading=0 bUseArchives=1 iMultiplexDecompressionBufferSize=65536 iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 sAnimationArchiveName=Fallout4 - Animations.ba2 sArchiveList= sCellResourceIndexFileList=Fallout4.cdx sDLCArchiveNameSuffix=Main.ba2 sDLCDefaultVoiceSuffix=en sGeometryPackageList=Fallout4 - Geometry.csg sInvalidationFile=ArchiveInvalidation.txt sResourceArchive2List= sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 sResourceArchiveList2=Fallout4 - Animations.ba2 sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 sResourceArchiveRetainFileNameList= sResourceDataDirsFinal=STRINGS\ sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, MATERIALS\, LODSETTINGS\, MISC\, SHADERSFX\, PROGRAMS\ sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 [Audio] bAudioRumbleEnabled=1 bEnableAsyncLoads=1 bEnableAudio=1 bFootstepSoundsEnabled=1 bRegionSoundsEnabled=1 bScriptSoundsEnabled=1 fASFadeInTime=1.5000 fASFadeOutTime=6.0000 fASWeatherFadeInSecs=2.0000 fASWeatherFadeOutSecs=2.0000 fAudioRumbleBigExponent=0.5000 fAudioRumblePowerAttackAdj=-0.1500 fAudioRumbleSmallExponent=0.4000 fBigRumbleDecayHalflife=0.0100 fCollisionSoundHeavyThreshold=200.0000 fDefaultMasterVolume=1.0000 fDefaultVATSDescriptorThreshold=0.3000 fDialogueBGFXAtten=-12.0000 fDialogueDuckingCooldownSecs=0.3000 fDialogueHeadPitchExaggeration=2.0000 fDialogueHeadRollExaggeration=2.0000 fDialogueHeadYawExaggeration=2.0000 fDialogueHLVAtten=-12.0000 fDialogueHoloAtten=-12.0000 fDialogueLookingExaggeration=0.0000 fDialogueNHLVAtten=-12.0000 fHardLandingDamageThreshold=500.0000 fHighlightBGFXAtten=-3.0000 fHighlightHLVAtten=0.0000 fHighlightHoloAtten=0.0000 fHighlightNHLVAtten=-6.0000 fHolotapeBGFXAtten=-12.0000 fHolotapeHLVAtten=-12.0000 fHolotapeHoloAtten=0.0000 fHolotapeNHLVAtten=-12.0000 fInterestingBGFXAtten=-6.0000 fInterestingDuckingCooldownSecs=0.3000 fInterestingHighlightRadius=875.0000 fInterestingHLVAtten=0.0000 fInterestingHoloAtten=0.0000 fInterestingNHLVAtten=-6.0000 fMenuModeFadeInTime=1.0000 fMenuModeFadeOutTime=3.0000 fMinSoundVel=30.0000 fMusicDuckingSeconds=6.0000 fMusicFinaleCrossFadeTimeIn=3.0000 fMusicFinaleCrossFadeTimeOut=6.0000 fMusicUnDuckingSeconds=8.0000 fNearbyDuckingCooldownSecs=0.2500 fNearbyHighlightRadius=250.0000 fNonDialogVoiceDuckingFadeIn=2.0000 fNonDialogVoiceDuckingFadeOut=0.7000 fRegionLoopFadeInTime=6.0000 fRegionLoopFadeOutTime=8.0000 fRegionRandomSoundPlacementBase=100.0000 fRegionSoundPlacementRandomOffset=650.0000 fRegionSoundPlacementZOffset=256.0000 fReverbTransitionTime=0.5000 fSidechainAttackSecs=0.0100 fSidechainDecayHalflife=0.7500 fSidechainReleaseSecs=3.0000 fSidechainThresholdMaxDB=-3.0000 fSidechainThresholdMinDB=-20.0000 fSmallRumbleDecayHalflife=0.0100 fSnapshotTransitionSecsDefault=0.5000 fSnapshotTransitionSecsQuick=0.1250 fVoiceCategoryChangeFadeSecs=1.0000 fWaterAudioFadeInSeconds=3.0000 fWaterAudioFadeOutSeconds=5.0000 hAsyncReadPriorityThreshold=64 iCollisionSoundTimeDelta=100 sAudioAPI=XAudio2 sDeathCameraEffect=MAGShoutSlowTimeActiveLP sMissingAssetSoundFile= uAudioThreadSleepTimeGameMode=33 uAudioThreadSleepTimeMenuMode=1 uAwakeSoundTransitionTimeMS=500 uiAudioHWThread=2 uiDefaultReferenceSoundFadeTimeMS=1000 uiInitialCacheSize=1048576 uiMaxAudioCacheSize=2097152 uiParentedMarkerSoundFadeTimeMS=500 uMaxSizeForCachedSound=262144 uRegionSoundsAllowedPerUpdate=1 uStreamingThreshold=4194304 uWaterAudioAmbientAttenuation=2200 uWaterAudioAxisSamplePoints=8 uWaterAudioSamplePointsToUse=8 uWeaponSoundOverlapFadeMSecs=500 [BackgroundLoad] bBackgroundCellLoads=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 bSelectivePurgeUnusedOnFastTravel=0 bUseBackgroundFileLoader=0 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iPostProcessMilliseconds=5 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessTaskWarningMilliseconds=20 [Bethesda.net] bEnablePlatform=1 bTESTGameDataWait=1 sAccountsURL= sBethesdaBeam= sBethesdaBeamKey= sBethesdaCDP= sBethesdaUGC= sBethesdaUSL= sDeveloperUsername= sEnvironment=Auto sModsDownloadDirectory=Mods sModsInstallDirectory= sModsURL= uiDownloadBufferSize=0 uiUploadBufferSize=0 uNumFramesBeforeImageRelease=2 uNumModsToPreload=49 [bLightAttenuation] bOutQuadInLin=0 bUseConstant=0 bUseLinear=0 bUseQuadratic=1 fConstantValue=0.0000 fLinearRadiusMult=1.0000 fLinearValue=3.0000 fQuadraticRadiusMult=1.0000 fQuadraticValue=16.0000 uLinearMethod=1 uQuadraticMethod=2 [Breakables] fBreakableFXExpireTimeSec=2.5000 fBreakableFXStopTimeSec=1.0000 [BSPathing] fFindClosestEdgesRadius=512.0000 fPseudoSweptSegmentMinObstacleWidth=30.0000 [Camera] bApplyCameraNodeAnimations=1 bDebugCameraPathSelection=0 bDisableAutoVanityMode=0 bForceAutoVanityMode=0 bReturnTo1stPersonFromVanity=0 bTestLeftSideCameras=0 f1st3rdSwitchDelay=0.2500 f1stHorzDampeningSpringConstant=0.0001 f1stHorzDampeningVelocityDampening=0.4000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMouseMaxLag=4.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetTarget=0.7500 f1stVertDampeningSpringConstant=0.0010 f1stVertDampeningVelocityDampening=0.6000 f3rdPersonAimDist=30.0000 f3rdPersonAimDollySpeed=6.0000 f3rdPersonAimFOV=50.0000 f3rdPersonAimFOVAnimateSec=0.1500 f3rdPersonPowerArmorCameraAdjust=-6.0000 fActorFadeOutBoundMax=100.0000 fActorFadeOutLimit=30.0000 fAutoVanityIncrement=0.3000 fCameraCasterBleedOutSize=17.0000 fCameraCasterDialogueSize=3.0000 fCameraCasterMinTargetHeight=30.0000 fCameraCasterSize=15.0000 fCameraCasterTargetFurnitureSize=40.0000 fCameraCasterTargetPASize=15.0000 fCameraCasterTargetSize=8.0000 fCameraCollisionRigCastLength=150.0000 fCameraCollisionRigSphereRadius=12.0000 fCameraCollisionRigSpring=30.0000 fCameraRecoveryMult=0.9000 fCharControllerCheckHeightOffset=124.0000 fChaseCameraMaxAngle=30.0000 fChaseCameraSpeed=10.0000 fCollisionRecoverySpeed=3.0000 fDefaultAutoVanityZoom=300.0000 fDefaultEyeHeight=120.0000 fFirstPersonDisablePOVLerpDPS=2.0000 fFirstPersonSittingAngleLimit=1.5708 fFirstPersonSittingRotationSpeedX=0.1000 fFirstPersonSittingRotationSpeedY=0.0500 fFreeCameraRotationSpeed=3.0000 fFreeCameraRunSpeed=2.0000 fFreeCameraTranslationSpeed=20.0000 fFreeCameraTriggerDeadzone=0.1000 fFreeRotationDialogueSpeed=0.1000 fFreeRotationSpeed=3.0000 fFurnitureCameraAngle=0.3927 fFurnitureCameraZoom=250.0000 fHorseDismountYawCorrection=0.3200 fHorseMaxAngleBeforeTurn=90.0000 fLookingSpeed=0.1000 fMinCurrentZoom=0.0000 fMinTimeInvisible=0.0500 fMouseWheelZoomIncrement=0.0750 fMouseWheelZoomMinDelta=0.0050 fMouseWheelZoomSpeed=3.0000 fOverlayNormalSnowStrength=0.4000 fOverlayNormalStrength=1.1000 fOverlayScale=0.0000 fOverlaySnowScale=0.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosX=0.0000 fOverShoulderCombatPosZ=0.0000 fOverShoulderHorseAddY=-300.0000 fOverShoulderHorsePosX=0.0000 fOverShoulderHorsePosZ=0.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosX=0.0000 fOverShoulderMeleeCombatPosZ=0.0000 fOverShoulderOffsetCollisionScalar=0.3000 fOverShoulderPosX=0.0000 fOverShoulderPosZ=0.0000 fPitchZeroBlendTime=0.7500 fPitchZoomOutMaxDist=100.0000 fShoulderDollySpeed=3.0000 fThumbstickZoomSpeed=0.0500 fTweenCamRotAngle=0.0500 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamZoomFOVMod=10.0000 fTweenCamZoomSpeed=25.0000 fVanityModeMaxDist=150.0000 fVanityModeMinDist=0.0000 fVertibirdAutoVanityZoom=975.0000 fVertibirdVanityModeMaxDist=2000.0000 fVertibirdVanityModeMinDist=975.0000 fWorkbenchCameraPitch=0.5000 fWorkbenchCameraTranslateX=0.0000 fWorkbenchCameraTranslateY=50.0000 fWorkbenchCameraTranslateZ=-50.0000 fWorkbenchCameraYaw=-1.0000 fWorkbenchCameraZoom=100.0000 fWorldCameraDepthBlurScale=0.3000 fWorldCameraFocalDepth=45000.0000 fWorldCameraMaximumDepthBlur=0.4500 fWorldCameraNearDepthBlurScale=4.0000 fWorldTransitionHeight=10000.0000 iAnimatedTransitionMillis=1000 iBleedoutTransitionMillis=500 iDialogueTransitionMillis=500 iHorseTransitionMillis=500 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif sWorldCameraOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds sWorldCameraOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds sWorldDefaultWorldSpace=Commonwealth [CameraPath] bRecord=0 bStart=0 iFPS=30 iTake=0 sDirectoryName=TestCameraPath sNif=Cameras\CameraTest.nif sOffsetID= [Cloth] bAnimateClothOnDead=0 bAnimateClothOnDown=1 bAnimateClothOnSitSleep=1 bAnimateClothOnSwim=1 bAnimClothLOD=1 bConstantlySwitchClothLOD=0 bDrawClothDeformedBones=0 bDrawParticleStepPositions=0 bEnablePrediction=1 bEnableScaling=1 bLoadLocalSetupData=0 bSimulateClothDisable=0 fClothLODDistanceSqr=5000000.0000 fClothTimingBudget=0.0100 fMaxRootAngleBeforeTeleport=1.5708 fMaxRootDistanceBeforeTeleport=100.0000 uMaxClothCount=100 uNumSimSettleSteps=10 [CollisionQuery] bDrawVDBClosestResults=0 bDrawVDBContactResults=0 bDrawVDBRaycastResults=1 bForceToPPU=1 [Combat] bAimSights=0 bChainExplosionDebug=0 bCombatDisableAmmoUsage=0 bCombatPathSmoothing=1 bCombatPathSprinting=1 bDebugCombat=0 bDebugCombatAimLocations=0 bDebugCombatArea=0 bDebugCombatAttackRange=0 bDebugCombatCoverReservations=0 bDebugCombatDialogue=0 bDebugCombatLOS=0 bDebugCombatPositionReservations=0 bDebugCombatProjectileLOS=0 bDebugCombatTargetLocations=0 bDebugCombatTargets=0 bDebugCombatTextColorDark=0 bDebugCombatThreading=0 bDebugCombatThreats=0 bDebugCombatUnreachableLocations=0 bDebugCombatViewLocations=0 bDisableCombatDialogue=0 bDisableNPCAttacks=0 bDismemberOneLimb=1 bEncounterZoneTargetRestrict=1 bForceNPCsUseAmmo=0 bHazardDebug=0 bIronSightsZoomEnable=1 bLaserSights=0 bMagicDebug=0 bPlayerAlwaysStaggered=1 bPlayerUnequipAttackCondition=1 bPlayHitLocationIdles=1 bPlayStaggers=1 bProjectileDebug=0 bUseHitLocationAnim=1 bVATSProjectileDebug=0 cBeamProjectileMaxRaycastResults=5 cImpactDecalMaxResults=10 f1PArrowTiltUpAngle=2.0000 f3PArrowTiltUpAngle=2.5000 fAimChaseLookingMult=3.0000 fAimDownDegrees=90.0000 fAimModelPlayerSnapCapsuleRadius=85.0000 fAimModelPlayerSnapHeightPercent=0.7000 fAimModelPlayerSnapMaxDist=2000.0000 fAimModelPlayerSnapSpeedDeg=80.0000 fAimModelPlayerSnapTimeSec=0.4000 fAimUpDegrees=90.0000 fDeathForceCleared=1.0000 fDebugCombatProjectileLOSTime=5.0000 fDebugCombatTextSize=0.5000 fDecapInitialSpeed=250.0000 fHitEffectThresholdMod=0.0400 fHitEffectThresholdSevere=0.0430 fHitVectorDelay=0.4000 fIronSightsZoomDefault=50.0000 fMagnetismFalloffBorderHeight=50.0000 fMagnetismFalloffBorderMaxMult=15.0000 fMagnetismFalloffBorderMaxRange=6000.0000 fMagnetismFalloffBorderMinMult=0.0500 fMagnetismFalloffBorderMinRange=0.0100 fMagnetismFalloffBorderWidth=100.0000 fMagnetismFalloffExponent=0.7000 fMagnetismInputMovementLimit=0.4500 fMagnetismInputRotationPitchLimit=0.3000 fMagnetismInputRotationTargetMoveYaw=0.4000 fMagnetismInputRotationTargetMoveYawLimit=0.1000 fMagnetismInputRotationYawLimit=0.6000 fMagnetismMaxActorDistance=6000.0000 fMagnetismMeleeMovementLimit=0.4500 fMagnetismMeleeRotationPitchLimit=0.3000 fMagnetismMeleeRotationYawLimit=0.6000 fMagnetismMinActorWidth=60.0000 fMagnetismObjHeadingMult=0.3000 fMagnetismObjLookingMult=0.0000 fMagnetismSightsFalloffBorderWidth=100.0000 fMagnetismSightsInputRotationTargetMoveYaw=0.4000 fMagnetismSightsMovementLimit=0.4500 fMagnetismSightsRotationPitchLimit=0.4500 fMagnetismSightsRotationYawLimit=0.6000 fMagnetismStrafeMinDistance=200.0000 fMagnetismTargetScoreAngleWeight=6000.0000 fMagnetismTargetSpeedMax=300.0000 fMagnetismZeroInputFalloffSec=0.3300 fMinBloodDamage=1.0000 fMostCommonProjectileCollisionRadius1=2.0000 fMostCommonProjectileCollisionRadius2=5.0000 fMostCommonProjectileCollisionRadius3=10.0000 fMountedAttackRangeMultiplier=1.1000 fProjectileDebugDuration=5.0000 fProjectileDefaultWaterSplashSize=10.0000 fProjectileMaxPenetration=120.0000 fProjectileNearMissDist=400.0000 fTeammateAutoAimScreenMult=4.0000 fTeammateCommandMenuDegrees=16.0000 iMaxHiPerfCombatCount=4 iShowHitVector=0 [Companion] fKeepAliveReceiveTimeoutMs=10000.0000 iKeepAliveSendDelayMs=1000 iMaxIncomingMessageSize=1000000 iReceiveBufferInitialSize=256 iSmartglassReceiveTimeoutMs=2000 iSocketAcceptTimeoutMs=800 iSocketReceiveTimeoutMs=2000 iSocketSendTimeoutMs=5000 [Controls] bBackgroundMouse=0 bDampenFirstPlayerControls=1 bDampenThirdPlayerControls=1 bDoPlayerControlsPickIdle=1 bEnableLayerDebugging=1 bForceFirstPersonLerpGraph=0 bInvertMovementThumbstick=0 bPlayerGraphFeedback=0 bUseCyclicControlInFirstPerson=0 bUseScreenSpaceMovement=1 fAccelerationDampeningMult=1.0000 fAlternateFurnitureExitDelay=0.4000 fAttackQueueThresholdSec=0.1667 fBigVibrationFactor=1.0000 fDefaultAngleThreshold=60.0000 fDefaultWalkSpeedPercentageThreshold=0.4000 fDirectionalDeadzone=0.5000 fDualCastChordTime=0.0500 fEnterWorkshopDelay=1.5000 fFavoritesGamepadDelay=0.3000 fFirstToThirdPersonAngularScalar=4.0000 fGamepadHeadingSensitivityDefault=0.6667 fGamepadHeadingSensitivityMax=1.5556 fGamepadHeadingSensitivityMin=0.4445 fGamepadLookAccelPitchMult=3.0000 fGamepadLookAccelSec=1.1000 fGamepadLookAccelYawMult=3.0000 fGamepadLookMaxRotationSpring=20.0000 fGamepadLookMultExponent=0.0000 fHorseClampAngle=10.0000 fHorseControlsDampenTimeMultiplier=10.0000 fHorseHeadingMovementMult=0.7500 fInitialPowerAttackDelay=0.3000 fInitialPowerBashDelay=0.3000 fIronSightsPitchSpeedRatio=0.8000 fKeyboardRepeatDelay=0.3000 fKeyboardRepeatRate=0.0500 fLockCooldownFromRunTime=0.1000 fLockToWalkTime=0.5000 fLookCurveSensitivityThreshold=0.1000 fLookGraphCoefficient1=0.1151 fLookGraphCoefficient2=-0.3827 fLookGraphCoefficient3=2.0287 fLookGraphCoefficient4=-0.7545 fLookSnapToAxisStrength=0.1500 fLThumbDeadzone=0.2500 fLThumbDeadzoneMax=0.9400 fMaxAngleToConsiderFullInput=60.0000 fMouseHeadingNormalizeMax=20.0000 fMouseHeadingSensitivityDefault=0.0300 fMouseHeadingSensitivityMax=0.0600 fMouseHeadingSensitivityMin=0.0100 fMouseHeadingXScale=0.0210 fMouseHeadingYScale=0.0210 fMovementAxisDeadzone=0.0000 fPipboyLightDelay=0.3000 fPipboyZoomDelay=0.1800 fPitchSpeedRatio=0.5625 fPlayerAutoReloadDelaySec=0.6600 fPlayerFirstAccelerationDampenTime=0.2500 fPlayerFirstDecelerationDampenTime=0.0500 fPlayerFirstPowerArmorAccelerationDampenTime=0.3500 fPlayerFirstPowerArmorDecelerationDampenTime=0.1000 fPlayerMaxLookDown=-80.0000 fPlayerMaxLookUp=80.0000 fPlayerThirdAccelerationDampenTime=0.2500 fPlayerThirdDecelerationDampenTime=0.0500 fPlayerThirdPowerArmorAccelerationDampenTime=0.3500 fPlayerThirdPowerArmorDecelerationDampenTime=0.1000 fPowerArmorExitDelay=0.4000 fReloadReadyDelay=0.4000 fReverseDirThreshold=0.3000 fRThumbDeadzone=0.2500 fRThumbDeadzoneMax=0.9400 fSmallVibrationFactor=1.0000 fSprintStopDirectionThresholdDegrees=33.0000 fSprintStopSpeedPercentageThreshold=0.5000 fSubsequentPowerAttackDelay=2.0000 fSubsequentPowerBashDelay=2.0000 fThirdPersonAngularAccelerationMult=1.5000 fThrowDelay=0.3000 fThumbstickRepeatLong=0.5000 fThumbstickRepeatShort=0.1000 fTogglePOVDelay=0.0000 fTriggerDeadzone=0.0500 fTriggerLatchEngagePercent=0.3300 fTriggerLatchReleasePercent=0.1500 fZKeyDelay=0.2000 uPlayerControlScheme=0 uRepeatsUntilShort=1 [CopyProtectionStrings] sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. sCopyProtectionMessage2=Insert the Fallout4 Disc. sCopyProtectionTitle=CD-ROM Drive Not Found sCopyProtectionTitle2=Fallout4 Disc Not Found [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDisplayAutoLockpickHackingOdds=1 bShowLLRandomRolls=0 bUseFlattenedBoneTree=1 bWriteTACOutputToFile=0 [Decals] bAllowDecalsOnAlpha=1 bBackgroundInitializeGeometryDecals=1 bDecalMultithreaded=0 bDecals=1 bForceAllDecals=0 bSkinnedDecals=1 fDebrisDecalTimer=2.0000 uMaxSkinDecalPerActor=25 uMaxSkinDecals=100 [DeferredDeleter] fUpdateBudgetMS=1.0000 [Dialogue] bBlendPCapEmotions=0 bDialogueActiveRefRequired=1 bDialogueCaemraPlayerShootCameras=0 bDialogueCameraPlayerTooClose2ndWay=1 bDialogueCameraSkipNPCtoNPCCamera=0 bDialogueCameraSkipShortLineResetTimer=0 bDialogueDelayMenuExit=1 bDialogueSwingCameraNewPlayerInput=0 bDialogueUseFrustrumCheckNotPick=1 bPlayDialogueRotations=1 bUseDialogueCursor=1 fDialogueCameraCutVoiceLength=1.2000 fDialogueCameraLeftThumbstickExit=0.5000 fDialogueCameraMouseMoveExit=80.0000 fDialogueCameraNextSceneDelay=0.7500 fDialogueCameraOffscreenBorder=0.1000 fDialogueCameraOffscreenSpring=1.0000 fDialogueCameraPlayerControlsDelay=0.1333 fDialogueCameraPlayerControlsRightStickTimer=1.5000 fDialogueCameraPlayerControlsTimer=0.6000 fDialogueCameraPlayerDesiredDist=80.0000 fDialogueCameraPlayerDesiredDist2ndWay=50.0000 fDialogueCameraPlayerForceResponseDelay=1.0000 fDialogueCameraPlayerPosDeltaExit=60.0000 fDialogueCameraPlayerRotBlendOutTime=70.0000 fDialogueCameraPlayerRotDeltaExit=8.0000 fDialogueCameraPlayerTooCloseDist=65.0000 fDialogueCameraResumeTime=1.0000 fDialogueCameraSkipShortLineCameraTimer=7.0000 fDialogueMagnetismFalloffBorder=135.0000 fDialogueMagnetismInputMovementLimit=0.5000 fDialogueMagnetismInputRotationLimit=0.5000 fDialogueMaxCursorLookSpeed=10.0000 fDialogueRotationPitchOffset=0.2000 fDialogueRotationPitchOffsetFurniture=0.2000 fDialogueRotationSecs=1.8500 fDialogueScreenBottomDivider=0.1000 fDialogueScreenDivider=0.2000 [Dismemberment] bDisplayCutPlanes=0 iNumSteps=8 [Display] bActorSelfShadowing=0 bAllowMergeInstancing=1 bAsyncResourceCopies=0 bAutoViewDistance=0 bBuildPrimitives=0 bCompileOnRender=1 bDisableLandTextureLoad=0 bDo30VFog=1 bDoHUDQuads=1 bDoHUDQuadsMerge=1 bDoTestHDR=0 bDynamicObjectQueryManager=1 bEnableCameraCache=1 bForceAllRenderTarget=1 bHDRinCS=0 bImageSpaceEffects=1 bLoadMarkers=1 bLowHealthIModEnabled=1 bMergeInstancingOnAllCombinedMeshes=0 bMeshCombinerMaterialComparison=0 bMultiThreadedAccumulation=1 bMultiThreadedRendering=0 bMultiThreadedRenderingDFL=0 bMultiThreadedRenderingFWD=0 bMultiThreadedRenderingPPLD=0 bMultiThreadedRenderingPPM=0 bMultiThreadedRenderingUNP=1 bPauseMenuDrawOptimization=1 bScreenshotToClipboard=0 bScreenshotToFile=1 bShaderCache=0 bShowMarkers=0 bSimpleLighting=0 bUseAsyncComputeAO=0 bUseAutoDynamicResolution=0 bUsePreCulledObjects=1 bUseSunbeams=0 bZPrePass=1 fAOBlurSigma=1.5000 fAOLightingStrength=1.0000 fAORadius=20.0000 fDecalLifetime=30.0000 fDecalLOD0=800.0000 fDefault1stPersonFOV=80.0000 fDefaultFOV=80.0000 fDefaultWorldFOV=70.0000 fFXPickMaxDistance=1000.0000 fHUDQuadsOffset=10.0000 fLinePrimitiveWidth=8.0000 fLowHealthIModInterval=2.0000 fLowHealthIModStrengthMax=1.5000 fLowHealthIModStrengthMin=0.8000 fMeshLODFadeTime=1.0000 fMipBias=0.0000 fNear1stPersonDistance=1.0000 fNearDistance=15.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fNoLODFarDistancePct=1.0000 fPipboyScreenDiffuseIntensity=0.1500 fPipboyScreenDiffuseIntensityPA=1.0000 fPipboyScreenEmitIntensity=1.2500 fPipboyScreenEmitIntensityPA=3.0000 fPipboyScreenGlassDepth=0.4000 fPipboyScreenGlassDepth_PowerArmor=0.0000 fPipboyScreenRefractionStrength=0.0700 fPipboyScreenRefractionStrength_PowerArmor=0.0000 fSAOBias=0.6000 fSAOIntensity=7.1000 fSAORadius=108.2000 fScopeScissorAmount=0.3000 fSunShadowUpdateTime=1.0000 fSunUpdateThreshold=0.5000 fTAAHighFreq=0.8000 fTAALowFreq=0.5000 fTAAPostOverlay=0.2100 fTAAPostSharpen=0.2100 fTAASharpen=1.0000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 iAutoViewMinDistance=2000 iDebugTextLeftRightOffset=10 iDebugTextSubPage=0 iDebugTextTopBottomOffset=20 iLocation X=0 iLocation Y=0 iMaxNumberOfCopiesPerFrame=32 iMaxNumberOfCubemapsPerFrame=42 iRenderPassCacheSize=5120 iTrilinearThreshold=3 iUseDXDeviceDebug=0 sDebugText=VATS sHideTexturePath= sLoadScreenLUT=Textures\Effects\LUTs\LoadingMenuColorLUT.dds sScreenShotBaseName=ScreenShot strShaderIDNetworkPath=\\bgs\F4\xfer [Explosion] fMaxLinearSpeedAfterExplosion=2000.0000 [FaceGen] bApplyWrinkles=1 bUseCustomizationMorphs=1 bUseRaceMorph=1 fGeneticBlendFactorBodyMorphRegions=0.5000 fGeneticBlendFactorFacialBoneRegions=0.5000 fGeneticBlendFactorMorphSliders=0.5000 fGeneticBlendFactorSkinTone=0.5000 fGeneticBlendFactorWeight=0.5000 sFaceEmotionalIdlesAsset=Misc\FaceEmotions.bin uiMaxNumberFaceGenDetailsTextures=128 uiNumActorsAllowedToMorph=10 [Fonts] sDebugTextFont=$ConsoleFont sFontConfigFile=Interface\FontConfig.txt [GamepadLight] uiPipboyLightB=0 uiPipboyLightG=255 uiPipboyLightR=0 uiPowerArmorB=0 uiPowerArmorG=173 uiPowerArmorLightB=255 uiPowerArmorLightG=255 uiPowerArmorLightR=255 uiPowerArmorR=255 [Gameplay] bAllowFlyMountedLiveFastTravel=1 bAllowHavokGrabTheLiving=0 bDismemberRedressLimb=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 bPlayerGrabThrowEnable=1 bPreloadPAEnter=1 bPreloadPAExit=1 bStroud=1 bTrackProgress=0 fFootIKDistance=1024.0000 fKnockdownTargetMagnitude=100.0000 fMagicTargetLocationExtraLargeActorRadius=256.0000 fMagicTargetLocationNormalActorRadius=32.0000 fMapMarkerUpdateTime=0.0500 fMinTerminalActivateDotProduct=0.5000 fPlayerDisableSprintingLoadingCellDistance=4096.0000 fPlayerGrabThrowImpulseBase=250.0000 fPlayerGrabThrowImpulseMax=1000.0000 fPlayerGrabThrowStrengthMult=500.0000 fPlayerHealthSaveOnPauseLimit=0.2500 iActorsDismemberedPerFrame=2 iDetectionPicks=21 iTerminalLockoutTime=10 sTrackProgressPath=\\bgs\Fallout\LevelData\ strPipboyScreenGlowEffect=ScreenGlowEffect01 [General] # Please do not modify this file. bAllowClearOldestBufferedExterior=1 bAllowPluginPreCalcDataWipe=1 bAllowResourceReloading=1 bAllowTextureFallback=1 bAllowTransitionCells=1 bAlwaysActive=0 bAnimateDoorPhysics=0 bAutoloadDLC=1 bBackgroundLoadVMData=1 bBorderRegionsEnabled=1 bCalculateArmorMeshAndTextureFileCounts=1 bChangeTimeMultSlowly=1 bCheckCellOffsetsOnInit=0 bCheckPurgedTextureList=0 bCombineStaticCollectionArtOnClone=1 bCommitTexturesOnMenuLoad=0 bCreate Maps Enable=0 bCRTMemoryChecks=0 bCullingBatch=0 bDebugDismemberments=0 bDebugSpectatorThreats=0 bDefaultCOCPlacement=0 bDegradeDetachedTextures=1 bDisableAllGore=0 bDisableComputeShaderOnCombinations=0 bDisableCustomFaceGeneration=0 bDisableDuplicateReferenceCheck=1 bDisableGearedUp=1 bDisableLargeRefs=1 bDisplayBoundingVolumes=0 bDoMultithreadedVisQuery=1 bEnableBoundingVolumeOcclusion=1 bEnableFileCaching=0 bEnableFileStreamer=1 bEnableFileStreamerForESM=1 bEnableMainMenuBink=1 bExternalLODDataFiles=1 bFacegenDisableMorphs=0 bFixAIPackagesOnLoad=0 bForbidNifErrorMarkers=0 bForceUpdateDiffuseOnly=1 bHealthRegenFromRacePlayerOnly=1 bInstallMenuLoadVideoAsync=0 bKeepDLStringBlocksLoaded=0 bKeepILStringBlocksLoaded=1 bKeepPluginWhenMerging=0 bLaunchVisibilityQueriesInPlayerUpdate=1 bLeveledCreaturesAreMarkers=1 bMergeHavokShape=1 bMinimizeCachedExteriors=0 bMultiThreadMovement=1 bOnlyQueueCellsWhenRefsLoaded=0 bParallelAnimUpdate=0 bPauseOnAltTab=1 bPlayMainMenuMusic=1 bPreCullActors=1 bPreCulledObjectsEnabled=1 bPreemptivelyUnloadCells=0 bPreloadIntroSequence=1 bPreloadLinkedAreas=0 bPreloadPlayerFlyMountPathCells=1 bProgressiveCellAttach=0 bProgressiveCellDetach=0 bQueueCellAttachDetach=1 bQueueWarnings=0 bReconstructIDTags=0 bRenamePropertiesOnMaterialSwap=0 bRunMiddleLowLevelProcess=1 bRunVTuneTest=0 bSaveGameOnQuitToMainMenu=1 bShowCheckMemoryOutput=0 bShowGunTarget=0 bShowLoadingAreaMessage=0 bTaskletActorSceneGraphUpdates=1 bTrackAllDeaths=0 bUseCombinedObjects=1 bUseDebugGamepad=0 bUseEyeEnvMapping=1 bUseFaceGenPreprocessedHeads=1 bUseHardDriveCache=0 bUseLooseScalingFiles=0 bUseMenuLoadCellPreload=1 bUseMenuLoadThreadPrefs=1 bUseMovementBlockedPackage=0 bUseMultibounds=1 bUseOptimizedTextureLoading=1 bUsePlayerFlyMountCellNextCellQueue=1 bUsePlayerFlyMountCellUpdateCustomGridCenter=1 bUsePlayerFlyMountCellUpdateLogic=1 bUsePlayerFlyMountSpeedScale=1 bUsePreCreatedSCOL=1 bUseSeparatePlayerAddressTitle=0 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 bUseThreadedTempEffects=1 bWarnFinishedCombinationNoCell=0 bWarnOnMaterialCollisions=0 bWarnOnMissingFileEntry=0 bWarnOnRemoveInvalidMod=0 bWarnWhenReplacingInvalidHeadParts=0 fAccurateOcclusionThreshold=768.0000 fAutoCloseDelay=0.5000 fAutoDoorFadeSecs=0.5000 fBendableSplineSagPct=1.4000 fBendableSplineSegmentLengthPct=0.0400 fBetaDeferredKillTimer=15.0000 fBSTaskTime=2.0000 fChancesToPlayAlternateIntro=0.2000 fCloakEffectUpdateInterval=0.5000 fDefaultNPCWeightMax=25.0000 fDefaultNPCWeightMin=25.0000 fDefaultSplineColorB=0.1000 fDefaultSplineColorG=0.1000 fDefaultSplineColorR=0.1000 fDefaultSplineFlexibility=0.0000 fDefaultSplineWindSensibility=0.0000 fElevatorFadeStartTime=4.0000 fEncumberedReminderTimer=30.0000 fFlickeringLightDistance=1024.0000 fLoadGameFadeSecs=1.0000 fMasterFilePreLoadMB=40.0000 fMaxActorVegetationCollisionDistance=1500.0000 fMinPlayerMoveToDistForLoadScreen=128.0000 fNormalDoorFadeSecs=0.4000 fNormalDoorFadeWait=0.0100 fPlayerBulletAutoAimControllerOffset=200.0000 fPlayerFlyingMountBaseTargetSpeed=700.0000 fPlayerFlyMountCellUpdateCustomGridCenterSpeed=600.0000 fPlayerFlyMountMinSpeed=0.4000 fPreVisCameraBufferNear=16.0000 fPreVisCameraZShift=18.0000 fPrimitiveAlphaDecalVolume=0.2000 fPrimitiveAlphaMultiplier=2.0000 fProcessListsUpdateHighFrameRate=30.0000 fProcessListsUpdateLowFrameRate=20.0000 fProcessListsUpdateTimeMax=2.0000 fProcessListsUpdateTimeMin=0.5000 fRadioMinSignalLevel=0.0500 fRadioPathSearchFailTimeMult=4.0000 fRadioPathSearchInterval=5.0000 fRadioRadiusCheckInterval=0.5000 fRadioStaleLocInterval=1.0000 fSecsBeforeIdle=120.0000 fSmallObjectSize=100.0000 fStoryTellerQuestFindTime=2.0000 fTaskQueueBudgetMS=5.0000 fTeleportPreloadDistance=4096.0000 fTextureUpgradeDisabledMinSpeed=600.0000 fTooCloseToBorderDistance=1024.0000 fUpdateTextureTime=1.5000 fVegetationCollisionActorBaseInfluence=1.5000 fVegetationCollisionPAMultiplier=0.5000 fVegetationCollisionRunningAttenuation=0.2000 iEnumRefsAllowedPerFrame=1 iESMFileStreamerPriority=1 iFPSClamp=0 iIntroSequencePriority=3 iLargeIntRefCount=1000 iLowProcessingMilliseconds=2 iMaxJobThreads=32 iNumBitsForFullySeen=248 iNumHWThreads=4 iPlayerFlyMountHighQueuedRefCount=200 iPrefetchCellBufferSize=65536 iPreloadPlayerFlyMountPathCellsGridSize=3 iPreloadPlayerFlyMountPathCellsMax=6 iPreloadSizeLimit=419430400 iPreloadSizeLimitDefault=26214400 iTextureDegradeDistance0=800 iTextureDegradeDistance1=1500 iTextureUpgradeDistance0=600 iTextureUpgradeDistance1=1200 iUpdateDetectionsAllowedPerFrame=100 sCharGenQuest=0001ED86 sEssentialFileCacheList= sGamerIconTextureName=BGSUserIcon sIntroMovie= sIntroSequence=GameIntro_V3_B.bk2 sLanguage=en sLocalMasterPath=Data\ sLocalSavePath=Saves\ sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm sMenuCancelSoundFile=Sound\FX\UI\General\UI_General_Cancel.wav sMenuFocusSoundFile=Sound\FX\UI\General\UI_General_Focus.wav sMenuNewGameSoundFile=Sound\FX\UI\UI_Start_01.wav sMenuOKSoundFile=Sound\FX\UI\General\UI_General_OK.wav sStartingCell= sStartingCellX= sStartingCellY= sStartingConsoleCommand= sStartingWorld= sStreamInstallVideoPlayList=STRENGTH.bk2;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2 sTestFile1= sTestFile10= sTestFile2= sTestFile3= sTestFile4= sTestFile5= sTestFile6= sTestFile7= sTestFile8= sTestFile9= strPluginsFileHeader=# This file is used by Fallout4 to keep track of your downloaded content. sUnessentialFileCacheList= sValidNameCharsFile=Interface/FontConfig.txt uDefaultCombinedObjectLevelsXY=2 uDefaultCombinedObjectLevelsZ=4 uESMPageCacheMaxPageCount=5000 uExterior Cell Buffer=47 uiCellFrameCaptureMinTime=25000 uiMemoryLevelBufferSize=10485760 uiMemoryLevelIdle=104857600 uiMemoryLevelIdleCritical=26214400 uiMemoryLevelLoading=419430400 uiMemoryLevelNumPasses=3 uInstallMenuPlayVideoDelay=30 uInterior Cell Buffer=3 uiWaitCellReadyTime=5000 uMainMenuDelayBeforeAllowSkip=5000 uMainMenuMusicAttnmB=300 uMainMenuMusicFadeTimeMS=1500 uMaxRadioPathSearchesPerFrame=1 uMenuPreESMAttenmB=1000 uMovieFadeGameAudioMS=4000 uScreenshotFastDelayTimer=200 uScreenshotSlowDelayTimer=5000 [GeneralWarnings] sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [Graphics] fDefaultLeafAmplitudeRef=10.0000 fDefaultLeafFrequency=4.0000 fPrimitiveAlphaAcousticSpace=0.1500 fPrimitiveAlphaActivator=0.1500 fPrimitiveAlphaCollision=0.1500 fPrimitiveAlphaCurrent=0.2000 fPrimitiveAlphaLight=0.2000 fPrimitiveAlphaLODClipVolume=0.2000 fPrimitiveAlphaMultibound=0.1500 fPrimitiveAlphaOcclusion=0.1500 fPrimitiveAlphaPortal=0.2500 fPrimitiveAlphaRoom=0.2000 fPrimitiveAlphaSoundEmitter=1.0000 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bGenerateGrassDataFiles=0 bGrassPointLighting=0 fGrassDefaultStartFadeDistance=3500.0000 fGrassFadeRange=1000.0000 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0050 fWaveOffsetRange=1.7500 iGrassCellRadius=2 iMaxGrassTypesPerTexure=2 iMinGrassSize=20 [HairLighting] fHairPrimSpecPow=125.0000 fHairPrimSpecScale=0.0200 fHairPrimSpecShift=0.3600 fHairSecSpecPow=160.0000 fHairSecSpecScale=1.2000 fHairSecSpecShift=-0.4000 [HAVOK] bAddBipedWhenKeyframed=0 bAllowCharacterBumper=1 bDebugMultithreaded=0 bDisableHavokAsserts=0 bDisablePlayerCollision=0 bEnableContactCaching=1 bEnableThreadSafetyChecks=0 bFindContactPointsOnAdd=0 bForceJumpingFromGraph=0 bHavokDebug=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 bRegisterAllVDBViewers=0 bshowDisabledAsserts=0 bUseCastFromOffset=1 bUseCharacterRB=1 bUseCharRBExtrapolation=1 bUseCustomCCShapes=1 bUseUnsupportedCast=1 bUseWorldLock=1 fCameraCasterFadeSittingRadius=45.0000 fCharControllerWarpDistSqr=6000000.0000 fCreatedScrapplePhysicsRadius=64.0000 fDefaultWaterfallCurrentVelocity=6.0000 fFloatingObjectBobbingForceMultiplier=0.1000 fFloatingObjectClampOffsetForceDistanceFromCenter=0.1000 fFloatingObjectFlattenedPrecisionMod=0.0100 fFloatingObjectStartBobAtSubmergedPercent=0.2500 fGoodPosCastCheckDepth=0.1000 fGoodPosCheckDepth=0.1000 fHavokWindMultiplier=1500.0000 fInAirFallingCharGravityMult=1.8500 fJumpAnimDelay=0.7500 fMaxPickTime=0.0030 fMaxPickTimeDebug=0.0600 fMaxPickTimeDebugVATS=0.6000 fMaxPickTimeVATS=0.0300 fMaxRandomDelay=-1.0000 fMaxWindActionTimingDifference=0.8000 fMoveLimitMass=95.0000 fQuadrupedPitchMult=5.7000 fStepHeightModifier=0.5000 fTrapHitEventDelayMS=500.0000 fTriggerEventDelayMS=500.0000 fUnsupportCastLength=1.0000 fUnsupportedGravMult=4.0000 fWaterGravityFactor=0.1000 iEntityBatchRemoveRate=100 iNumCellWorldExtents=128 iNumThreads=7 [HeadTracking] bDisableHeadTracking=0 fMaxPathLookAtPointDist=512.0000 fMinPathLookAtPointDist=128.0000 fPathLookAtPointTime=2.0000 fUpdateDelaySecondsMax=1.5000 fUpdateDelaySecondsMin=1.0000 iUpdateActorsPerFrame=10 [Imagespace] bDoRadialBlur=1 bShouldUseDialogueImageSpace=1 fLensFlareFalloffRange=256.0000 fRenderDepthMaxDepth=10000.0000 iRadialBlurLevel=0 [Interface] bAccumulateInstantDamage=0 bAutoSizeQuickContainer=0 bCanPlayAnotherSoundIfAlreadyDisplaying=0 bCloseMenu=1 bCompMarkerLog=0 bDefRenderLoadingMenu=1 bDialogueCameraDrawDebug=0 bFileUncacheOnMenuOpen=0 bLoadingModel_PlaySoundLoopDuringAutoSpin=0 bScaleformLargeCacheModeAllowed=1 bShowAAAAPattern=0 bShowAllModRanks=0 bShowHUDMessages=1 bShowInventory3D=1 bShowPowerArmorCompassMarker=0 bShowQuickLoadingMessage=0 bShowShaderQuads=0 bShowTutorials=1 bUseAllNonDefaultLoadScreensFirst=0 bUseFuzzyPicking=1 bWrapLevelPercentBetween=1 bWriteTranslationFile=0 f3rdPersonCameraBoneHeightMult=3.0000 f3rdPersonCameraPickBoost=20.0000 fActivatePickLength=180.0000 fActivatePickRadius=16.0000 fAestheticMaskTuningFactor=1.1500 fBackgroundScreenLight2DiffuseColorB=0.8000 fBackgroundScreenLight2DiffuseColorG=0.8100 fBackgroundScreenLight2DiffuseColorR=0.7000 fBackgroundScreenLight2DimmerValue=3.0000 fBackgroundScreenLight2Radius=1024.0000 fBackgroundScreenLight2X=160.0000 fBackgroundScreenLight2Y=96.0000 fBackgroundScreenLight2Z=160.0000 fBackgroundScreenLight3DiffuseColorB=1.0000 fBackgroundScreenLight3DiffuseColorG=1.0000 fBackgroundScreenLight3DiffuseColorR=1.0000 fBackgroundScreenLight3DimmerValue=0.1000 fBackgroundScreenLight3Radius=1024.0000 fBackgroundScreenLight3X=128.0000 fBackgroundScreenLight3Y=-160.0000 fBackgroundScreenLight3Z=-96.0000 fBackgroundScreenLightDiffuseColorB=0.8200 fBackgroundScreenLightDiffuseColorG=0.9600 fBackgroundScreenLightDiffuseColorR=0.9600 fBackgroundScreenLightDimmerValue=1.6000 fBackgroundScreenLightRadius=1500.0000 fBackgroundScreenLightX=-160.0000 fBackgroundScreenLightY=-160.0000 fBackgroundScreenLightZ=128.0000 fBookDistance=110.0000 fBookLight2DiffuseColorB=0.8300 fBookLight2DiffuseColorG=0.9500 fBookLight2DiffuseColorR=0.9800 fBookLight2DimmerValue=1.0000 fBookLight2Radius=400.0000 fBookLight2X=10.0000 fBookLight2Y=75.0000 fBookLight2Z=10.0000 fBookLightDiffuseColorB=0.8300 fBookLightDiffuseColorG=0.9500 fBookLightDiffuseColorR=0.9800 fBookLightDimmerValue=1.7500 fBookLightRadius=400.0000 fBookLightX=100.0000 fBookLightY=350.0000 fBookLightZ=100.0000 fBookMenuLightDiffuseX=1.0000 fBookMenuLightDiffuseY=1.0000 fBookMenuLightDiffuseZ=1.0000 fBookMenuLightDimmerVal=1.3300 fBookMenuLightPosX=0.0000 fBookMenuLightPosY=0.0000 fBookMenuLightPosZ=80.0000 fBookMenuLightSpecularX=650.0000 fBookMenuLightSpecularY=0.0000 fBookMenuLightSpecularZ=0.0000 fBookOpenTime=1000.0000 fBookPosHeightPercentage=0.5000 fBookPosWidthPercentage=0.5000 fBookXRotation=-25.0000 fBuildABotMouseRotationScalar=0.1000 fCharGenBoneTintScanTime=1.0000 fCommandActivatePickRadius=32.0000 fCompMarkerHeight=18.0000 fCompMarkerY=-3.0000 fContainer3DItemScreenPosX=0.5000 fContainer3DItemScreenPosY=0.3500 fContainerMenu_MaxZoomDistance=40.0000 fContainerMenu_MinZoomDistance=-40.0000 fContainerMenu_ThumbstickMin=0.3500 fContainerMenu_ThumbstickToZoomSpeed=35.0000 fCrosshairAlphaPercent=100.0000 fDebugFontSize=13.0000 fDefaultFadePerSecond=1000.0000 fDialogueCameraCollisionCheckDist=128.0000 fExamine3DScreenPositionX=0.5000 fExamine3DScreenPositionY=0.3500 fExamineAnimTime=128.0000 fExplosiveIndicatorScreenRadius=133.2000 fFadeToBlackFadeSeconds=1.0000 fGamepadCursorDeadzone=0.0700 fGamepadCursorSpeed=1400.0000 fGamepadCursorSpeedLooksMenu_G=650.0000 fInspect3DScreenPositionX=0.5000 fInspect3DScreenPositionY=0.5000 fInspectItemScreenScale=1.5000 fInspectModeMaxZoomDistance=42.5000 fInspectModeMinZoomDistance=-42.5000 fInspectModePCControlsZoomMultiplier=3.0000 fInspectModeThumbstickAxisMin=0.3500 fInspectModeThumbstickToPanSpeed=0.5000 fInspectModeTriggerRepeatRate=0.0167 fInspectModeZoomDelta=20.0000 fInventory3DBoundRadiusMult=0.0100 fInventory3DBoundRadiusScale=12.5000 fInventory3DItemPosScale=1.8700 fInventory3DItemPosScaleWide=1.5000 fInventory3DItemPosX=0.0000 fInventory3DItemPosXWide=0.0000 fInventory3DItemPosY=120.0000 fInventory3DItemPosYOffset=-40.0000 fInventory3DItemPosYWide=45.0000 fInventory3DItemPosZ=0.0000 fInventory3DItemPosZOffset=40.0000 fInventory3DItemPosZWide=0.0000 fInventory3DItemRotMouseSpeed=5.0000 fInventory3DItemRotSpeed=1.5000 fInventory3DItemScreenPosX=0.5000 fInventory3DItemScreenPosY=0.5000 fInventory3DItemZoomScale=2.2500 fInventory3DItemZoomSpeed=1.5000 fInventory3DItemZoomX=0.0000 fInventory3DItemZoomY=-500.0000 fInventory3DItemZoomZ=0.0000 fInventory3DMaxScreenThreshold=0.7000 fInventory3DMinScreenThreshold=0.2500 fInventory3DTransitionTime=0.0000 fInventoryLight2DiffuseColorB=1.0000 fInventoryLight2DiffuseColorG=1.0000 fInventoryLight2DiffuseColorR=1.0000 fInventoryLight2DimmerValue=2.2500 fInventoryLight2Radius=2000.0000 fInventoryLight3DiffuseColorB=0.6300 fInventoryLight3DiffuseColorG=0.6700 fInventoryLight3DiffuseColorR=0.7100 fInventoryLight3DimmerValue=2.5000 fInventoryLight3Radius=1800.0000 fInventoryLightDiffuseColorB=0.7850 fInventoryLightDiffuseColorG=0.7580 fInventoryLightDiffuseColorR=0.6410 fInventoryLightDimmerValue=7.0000 fInventoryLightRadius=2400.0000 fInventoryMenuLight2X=500.0000 fInventoryMenuLight2Y=-250.0000 fInventoryMenuLight2Z=400.0000 fInventoryMenuLight3X=-650.0000 fInventoryMenuLight3Y=-512.0000 fInventoryMenuLight3Z=-300.0000 fInventoryMenuLightX=-300.0000 fInventoryMenuLightY=600.0000 fInventoryMenuLightZ=460.0000 fLargeActivatePickLength_G=500.0000 fLoadingMenuSceneLight2DiffuseColorB=0.7400 fLoadingMenuSceneLight2DiffuseColorG=0.7800 fLoadingMenuSceneLight2DiffuseColorR=0.6400 fLoadingMenuSceneLight2DimmerValue=12.0000 fLoadingMenuSceneLight2Radius=4000.0000 fLoadingMenuSceneLight2SpotFOV=10.0000 fLoadingMenuSceneLight2X=1450.0000 fLoadingMenuSceneLight2Y=2400.0000 fLoadingMenuSceneLight2Z=1700.0000 fLoadingMenuSceneLight3DiffuseColorB=0.7400 fLoadingMenuSceneLight3DiffuseColorG=0.8200 fLoadingMenuSceneLight3DiffuseColorR=0.8000 fLoadingMenuSceneLight3DimmerValue=1.2000 fLoadingMenuSceneLight3Radius=5000.0000 fLoadingMenuSceneLight3SpotFOV=10.0000 fLoadingMenuSceneLight3X=400.0000 fLoadingMenuSceneLight3Y=-800.0000 fLoadingMenuSceneLight3Z=220.0000 fLoadingMenuSceneLightDiffuseColorB=0.9000 fLoadingMenuSceneLightDiffuseColorG=1.0000 fLoadingMenuSceneLightDiffuseColorR=1.0000 fLoadingMenuSceneLightDimmerValue=8.5000 fLoadingMenuSceneLightRadius=5000.0000 fLoadingMenuSceneLightSpotFOV=10.0000 fLoadingMenuSceneLightX=-1800.0000 fLoadingMenuSceneLightY=1000.0000 fLoadingMenuSceneLightZ=1500.0000 fLoadingModel_DefaultSpinRate=0.0800 fLoadingModel_MaxScreenThresholdX=0.8500 fLoadingModel_MaxZoomDistance=1.0000 fLoadingModel_MinScreenThresholdX=0.1500 fLoadingModel_MinZoomDistance=-1.0000 fLoadingModel_MouseToRotateSpeed=0.0050 fLoadingModel_MouseToZoomSpeed=0.0250 fLoadingModel_ThumbstickAxisMin=0.3500 fLoadingModel_ThumbstickToPanSpeed=0.2000 fLoadingModel_ThumbstickToRotateSpeed=0.6000 fLoadingModel_TriggerRepeatRate=0.0167 fLoadingModel_TriggerZoomSpeed=0.0200 fLockCenterOffset=1.3000 fLockMaxAngle=90.0000 fLockpickingBrightness=2.5000 fLockpickLightDiffuseColorB=0.8300 fLockpickLightDiffuseColorG=0.9500 fLockpickLightDiffuseColorR=0.9800 fLockpickLightDimmerValue=1.7500 fLockpickLightRadius=400.0000 fLockpickLightX=100.0000 fLockpickLightY=1000.0000 fLockpickLightZ=100.0000 fLockpickMenuLightDiffuseX=0.9500 fLockpickMenuLightDiffuseY=0.9840 fLockpickMenuLightDiffuseZ=0.9000 fLockpickMenuLightPosX=30.0000 fLockpickMenuLightPosY=-25.0000 fLockpickMenuLightPosZ=100.0000 fLockpickMenuLightRadius=480.0000 fLockPositionX=0.0000 fLockPositionY=-10.0000 fLockPositionYWide=70.0000 fLockPositionZ=1.0000 fLockRotationSpeed=80.0000 fLockRotCenterOffsetX=-0.2000 fLockRotCenterOffsetZ=1.4000 fLongRangeUICameraFarDistance=25000.0000 fLongRangeUICameraNearDistance=100.0000 fLooksMenuBodyMouseScale=0.0010 fLooksMenuBoneTintColorB=0.0000 fLooksMenuBoneTintColorG=1.0000 fLooksMenuBoneTintColorR=0.0000 fLooksMenuBoneTintPulseRate=0.0050 fLooksMenuDirectionRepeatRateLong=0.2000 fLooksMenuDirectionRepeatRateShort=0.0500 fLooksMenuHeadMousePitchScale=0.1100 fLooksMenuHeadMouseSculptScale=0.1000 fLooksMenuHeadMouseYawScale=0.1100 fLooksMenuHeadTrackPitchMax=30.0000 fLooksMenuHeadTrackPitchMin=-30.0000 fLooksMenuHeadTrackPitchScale=70.0000 fLooksMenuHeadTrackYawMax=60.0000 fLooksMenuHeadTrackYawMin=-60.0000 fLooksMenuHeadTrackYawScale=70.0000 fLooksMenuLookAtHeadOnGain=0.1000 fMaxActivateHeadingDiff=3.1416 fMaxSubtitleDistance=1500.0000 fMaxSubtitleWidth=1000.0000 fMinSecondsForLoadFadeIn=1.5000 fModOffset=5.0000 fModZoom=0.8000 fNoteDistance=36.0000 fPackratRatio=340282346638528860000000000000000000000.0000 fPAEmergencyLightBlinkPercent=0.1500 fPickMouseRotationSpeed=15.0000 fPickRotationSpeed=400.0000 fPipboy3DItemScreenPosX=0.7200 fPipboy3DItemScreenPosY=0.3500 fPipboy3DItemScreenScale=0.6000 fPipboyDeadZone=0.8500 fPowerArmorCriticalDamagePercent=25.0000 fPowerArmorEnvironmentalRadsMultiplier=5.0000 fPrompt_DurationSecs=20.0000 fPrompt_HoldDownSecs=0.3000 fQuestFadePerSecond=150.0000 fSafeZoneX=15.0000 fSafeZoneXWide=64.0000 fSafeZoneXWide16x10=64.0000 fSafeZoneY=15.0000 fSafeZoneYWide=36.0000 fSafeZoneYWide16x10=36.0000 fShadedBackgroundDimFactor=4.5000 fSpacingBetweenStarAndSkull=4.0000 fUIBackgroundModel_TranslateX=0.0000 fUIBackgroundModel_TranslateY=475.0000 fUIBackgroundModel_TranslateZ=0.0000 fUICameraFarDistance=15000.0000 fUICameraNearDistance=15.0000 fUIFlatModel_TranslateX=0.0000 fUIFlatModel_TranslateY=350.0000 fUIFlatModel_TranslateZ=0.0000 fUIHUDGlass_TranslateX=0.0000 fUIHUDGlass_TranslateY=350.0000 fUIHUDGlass_TranslateZ=0.0000 fUIMaskRectEdgeSharpness=800.0000 fUIPowerArmorGeometry_TranslateX=0.0000 fUIPowerArmorGeometry_TranslateY=350.0000 fUIPowerArmorGeometry_TranslateZ=0.0000 fUIRaceSexLight2DiffuseColorB=0.8300 fUIRaceSexLight2DiffuseColorG=0.9500 fUIRaceSexLight2DiffuseColorR=0.9800 fUIRaceSexLight2DimmerValue=1.7500 fUIRaceSexLight2Radius=1400.0000 fUIRaceSexLight2X=0.5000 fUIRaceSexLight2Y=150.0000 fUIRaceSexLight2Z=60.5000 fUIRaceSexLightDiffuseColorB=0.8300 fUIRaceSexLightDiffuseColorG=0.9500 fUIRaceSexLightDiffuseColorR=0.9800 fUIRaceSexLightDimmerValue=0.6500 fUIRaceSexLightRadius=1400.0000 fUIRaceSexLightX=0.5000 fUIRaceSexLightY=600.0000 fUIRaceSexLightZ=60.5000 fUnlockDoorDelay=1.5000 fVATSBackgroundRectScale=1.0000 fVATSMouseLimbPickMinimumPrecision=0.9985 fWorkbenchItemScreenScale=1.5000 fWorkshopAnimTime=500.0000 fWorkshopDirectionalLightColorB=0.6500 fWorkshopDirectionalLightColorG=0.7000 fWorkshopDirectionalLightColorR=0.7000 fWorkshopDirectionalLIghtDimmer=3.0000 fWorkshopDirectionalLightXYAngle=-80.0000 fWorkshopDirectionalLightZAngle=-20.0000 fWorkshopFadeOut3DAlpha=0.7500 fWorkshopMenuItem3DCameraFOR=53.0000 fWorkshopMenuItem3DScale=6.0000 fWorkshopMenuItemGlassPosition=570.0000 fWorkshopReenterTime=45.0000 fWorkshopRepeatTime=0.2500 fWorkshopRotateSpeed=1.0000 fXPAnimSpeed=0.0025 iDefaultWaitHours=1 iDialogueSC_Easy_GlowB=45 iDialogueSC_Easy_GlowG=73 iDialogueSC_Easy_GlowR=125 iDialogueSC_Easy_TintB=57 iDialogueSC_Easy_TintG=255 iDialogueSC_Easy_TintR=240 iDialogueSC_Hard_GlowB=6 iDialogueSC_Hard_GlowG=12 iDialogueSC_Hard_GlowR=124 iDialogueSC_Hard_TintB=55 iDialogueSC_Hard_TintG=86 iDialogueSC_Hard_TintR=238 iDialogueSC_Med_GlowB=14 iDialogueSC_Med_GlowG=58 iDialogueSC_Med_GlowR=139 iDialogueSC_Med_TintB=22 iDialogueSC_Med_TintG=164 iDialogueSC_Med_TintR=240 iGamepadCursorMouseOverride=1 iHUDColorAltWarningB=0 iHUDColorAltWarningG=242 iHUDColorAltWarningR=255 iHUDColorWarningB=55 iHUDColorWarningG=86 iHUDColorWarningR=238 iMaxDirectionalHitIndicators=16 iMaxExplosiveIndicators=8 iMaxViewCasterPicksFuzzy=5 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iSurvivalBumpDownMessageDelayCount=5 sCharGenBoneTintMaskTexture=Interface/CharacterGen/SelectionTest_d.dds sCharGenBoneTintScanTexture=Effects/Gradients/CGScanGrad.dds sCreditsFile=Interface/Credits.txt sFlatModelMaterial=Materials\Interface\HUDGlassFlat.BGEM sFlatModelMaterial_Shadow=Materials\Interface\ModMenuShadow.BGEM sFlatModelMesh=HUDGlassFlat sFlatModelMesh_Shadow=HUDShadowFlat sFlatModelNif=Interface/Objects/HUDGlassFlat.nif sFlatModelNif16x10=Interface/Objects/HUDGlassFlat16x10.nif sForcedLoadScreenEditorID= sHUDGlassMesh_Shadow=HUDShadow sHUDGlassNif=Interface/Objects/HUDGlassFlat.nif sPowerArmorGeometryNif=Interface/Objects/PADashDials01.nif sSalesmanActorID=0xabfa0 uAmmoCounterFadeTimeMS=10000 uAmmoWeightPrecision=3 uConfirmContainerTakeAllMinimumItems=11 uDelayBeforePlayingXPSoundMS=317 uDelayBetweenLastObjectiveAndQuestCompleteOrFailed=1000 uFatigueWarningDisplayDurationMS=1000 uHUDMessageThrottleTimeMS=5000 uInstantRadiationDisplayDurationMS=1000 uLoadingModel_DelayBeforeAutoSpin=1000 uLoadingModel_DelayBeforeSoundLoopEnds=100 uLocationTextDisplayTime=4000 uLocationTextThrottleTimeMS=30000 uMaxLooksMenuFaceUpdateRate=100 uMaxSubtitleFontSize=21 uMidSubtitleFontSize=21 uMinSubtitleFontSize=12 uModConsumptionSoundTime=250 uNotificationPostDisplayCooldown=2000 uNotificationSyncedXPStartDelayMS=1000 uObjectiveVignetteDisplayTime_Max=8000 uObjectiveVignetteDisplayTime_Min=4000 uPlayBinkMenuSkipWindow=3000 uQCInventorySortThreshold=15 uQuestVignetteDisplayTime_Max=10000 uQuestVignetteDisplayTime_Min=6000 uRadCounterFadeInDurationMS=100 uRadCounterFadeOutDurationMS=250 uRadiationSoundDurationMS=2000 uRadRadiationSoundFadeMS=250 uRadWarningDisplayTimeMS=1000 uSaveLoadMessageMinDuration=1500 uSubtitleB=187 uSubtitleG=187 uSubtitleR=187 uVATSMouseLimbPickEdgeSwitch=20 uVaultBoyConditionDisplayTime=5000 uXPCooldownTimer=250 uXPLevelUpDelay=5250 uXPNormalDelay=1000 uXPSoundCooldownTimer=1000 [Landscape] bCurrentCellOnly=0 bDrawQuadBorders=1 fLandBorderHeightFt=1.0000 fLandFriction=2.5000 fLandTextureTilingMult=1.5000 fQuadBorderHeightFt=0.5000 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iQuadBorderB=255 iQuadBorderG=255 iQuadBorderR=0 sDefaultLandDiffuseTexture=Ground\CommonwealthDefault01_d.dds sDefaultLandNormalTexture=Ground\CommonwealthDefault01_n.dds sDefaultLandSpecularTexture=Ground\CommonwealthDefault01_s.dds [LANGUAGE] sFailureMessage=Something is broken sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile sSysUtil_DiscEject=No Default string. Must be loaded from INIFile sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile sSysUtil_Retry=No Default string. Must be loaded from INIFile sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile [LightingShader] fDecalLODFadeEnd=0.0600 fDecalLODFadeStart=0.0500 fDrySpeed=0.0200 fEnvmapLODFadeEnd=0.1000 fEnvmapLODFadeStart=0.0900 fEyeEnvmapLODEnd=0.0500 fRefractionLODFadeEnd=0.0300 fRefractionLODFadeStart=0.0250 fSpecularLODFadeEnd=0.1000 fSpecularLODFadeStart=0.0900 fWetSpeed=0.0300 [LOD] bDisplayLODLand=1 bFadePortals=1 bMeshLODRenderAllLevels=0 bUseTextureUpgrade=1 fActorLODMax=15.0000 fActorLODMin=5.0000 fDistanceMultiplier=1.0000 fFadeInThreshold=0.7000 fFadeInTime=1.2000 fFadeOutThreshold=0.3000 fFadeOutTime=2.0000 fItemLODMax=10.0000 fItemLODMin=1.5000 fLightLODFadeMax=3000.0000 fLightLODFadeMin=0.0000 fLODBoundRadiusMult=10.0000 fLodDistance=500.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutPercent=0.6000 fLODLandDropAmount=230.0000 fLODLandVerticalBias=0.0000 fLODMultTrees=0.5000 fMeshLODFadeScalarMax=3.0000 fMeshLODFadeScalarMin=1.0000 fObjectLODMax=30.0000 fObjectLODMin=5.0000 fPortalFadeMultiplier=1000.0000 fSpecularLODFadeMax=0.2000 fSpecularLODFadeMin=0.0000 fTalkingDistance=2000.0000 iFadeNodeMinNearDistance=500 uDistantObjectExtraHideDelayMS=0 [MAIN] bDefaultLandscape_WetnessControl_UseScreenSpaceReflections=1 bEnableLipLookup=1 bPrimitivesOn=0 bRainSplash=0 bShowCrewOnMainMenu=1 bSkipFurnitureMarkerVisualization=0 bUseWaterHDR=1 fDefaultLandscape_WetnessControl_EnvMapScale=1.5000 fDefaultLandscape_WetnessControl_FresnelPower=0.6500 fDefaultLandscape_WetnessControl_Metalness=0.3500 fDefaultLandscape_WetnessControl_SpecMin=0.3000 fDefaultLandscape_WetnessControl_SpecPowerScale=2.7500 fDefaultLandscape_WetnessControl_SpecScale=0.5000 fDensityDistModifier=0.0890 fDirectionDeadZone=0.0250 fFollowingCompanionFailsAtDistanceRatio=2.0000 fFollowingCompanionPreferredWarpDistance=400.0000 fIronSightsFOVRotateMult=1.0000 fLowPerfCombatantVoiceDistance=1000.0000 fMaxBoneSpeedBeforeDefaultStiffness=50.0000 fMaxSplashSize=8.0000 fMinSplashSize=3.0000 fPipboyItemRotateSpeed=0.5000 fPipboyLightShadowDepthBias=8.0000 fQuestScriptDelayTime=5.0000 fSecondsToBlendOut1stPersonRotationOffset=0.6000 fThirdPersonTransitionExtraAngularSpeed=90.0000 fVertibirdAvoidNodeSize=185.0000 fVertibirdAvoidNodeSpacing=80.0000 iDetectionHighNumPicks=40 iMaxQuestObjectives=3000 iPipboyColorB=23 iPipboyColorG=255 iPipboyColorR=20 sControlsRemapFile=ControlMap_Custom.txt sSaveGameFaceScreenshotName=BGSSaveLoadHeader_FaceScreenshot sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot uFollowingCompanionFailsBeforeWarpAttempt=20 uMaxRainSplashPerFrame=32 uPAEmergencyLIghtBlinkTimer=1000 uRainSplashBufferSize=16 [MapMenu] bCullLocalMap=1 fLocalCompanionMapLoadedAreaRadius=4096.0000 fLocalCompanionMapLoadedAreaRadius_Interior=4096.0000 fLocalCompanionMapMinFrustumWidth=4096.0000 fLocalCompanionMapMinFrustumWidth_Interior=4096.0000 fLocalCompanionMapRatio=0.6300 fLocalMapLoadedAreaRadius=4096.0000 fLocalMapLoadedAreaRadius_Interior=4096.0000 fLocalMapMinFrustumWidth=4096.0000 fLocalMapMinFrustumWidth_Interior=4096.0000 fMapLocalHeight=15000.0000 fMapMoveSpeedMult_G=65.0000 uiCompanionLocalMapMaxCells=5 uiLocalMapRenderDelay=4 uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Menu] bUseConsoleHotkeys=0 iConsoleHistoryCharBufferSize=16384 iConsoleSelectedRefColor=0 iConsoleSizeScreenPercent=40 iConsoleTextSize=20 rConsoleHistoryTextColor=153,153,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,251,233 sConsoleDefaultINI=Fallout4ConsoleDefault.ini sConsoleINI=Fallout4Console.ini sConsoleNetworkPath=\\bgs\f4\users\ uUISaveBatchLoadInterval=125 [MESSAGES] bAllowYesToAll=1 bBlockMessageBoxes=1 bDisableAssertQueuing=1 bFaceGenWarnings=0 bShowMissingAudioWarnings=1 bShowMissingLipWarnings=1 bUseWindowsMessageBox=0 iFileLogging=0 [NavMeshGeneration] bFixPortalEdgeindices=0 bGlobalNavMeshCheck=0 bGlobalNavMeshCheckDeleteWarningTriangles=0 uNavmeshTriangleCountInteriorWarnThreshold=5000 uNavmeshTriangleCountWarnThreshold=3500 [Papyrus] bAssertOnOverflow=0 bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fExtraTaskletBudgetMS=1.2000 fPostLoadUpdateTimeMS=500.0000 fUpdateBudgetMS=1.2000 iMaxAllocatedMemoryBytes=153600 iMaxMemoryPageSize=512 iMaxStackDepth=100 iMinMemoryPageSize=128 sTraceStatusOfQuest= [Pathfinding] bAttemptMovementTransitionAnimations=1 bAttemptTurnToRunAnimations=1 bAvoidBoxTriggersFailure=0 bBackgroundNavmeshUpdate=1 bBackgroundPathing=1 bContinueTweeingAfterTweenerEnd=1 bCreateDebugInfo=0 bCutDoors=1 bDisableUnloadedPaths=0 bFacePathVector=1 bFixNavmeshInfosOnLoad=0 bFlightFavorXYCorrectionOnPathFailure=1 bPathFollowerTweenBackToPathCenter=1 bRangingDebugDraw=0 bShouldTryPathEndIdles=1 bShouldTurnBackToPathDuringFollow=1 bStaticAvoidanceTriggerMovementBlocked=0 bTweenToFullRotationSpeed=0 bUseActorAvoidance=1 bUseActorAvoidBox=1 bUseCompanionWarping=1 bUseNavmeshRaycastRange=1 bUsePathDerivedCompanionWarping=1 bUseRayCasts=1 bUseStraightLineCheckFirst=1 bUseTangentSmoothing=1 bUseTaskletsToRecomputeBounds=0 bUseTweenedAnimations=1 bUseVelocityObstacles=1 bWarnIfHighLevelSearchFails=0 bWarpOnConsecutiveFailures=1 fAcceptableErrorRatio=0.9000 fAICombatTurnSpeedScale=2.5000 fAITurnSpeedScale=1.5000 fAngleGainRotationSpeedMinScale=0.5000 fAngleGainSpeedMinScale=0.7500 fAvoidanceDistanceRadiusMult=1.0000 fAvoidanceTimeDelta=3.0000 fAvoidNodeCost=24.0000 fAvoidNodeRadiusAdd=11.0000 fAvoidPreferredTriangleCrossingMultiplier=10.0000 fAvoidPreferredTriangleMultiplier=3.0000 fBackPedalAngle=160.0000 fBadTriangleMultiplier=100.0000 fCriticalPathDistanceForCompanionWarping=6000.0000 fDefaultAvoidBoxAvoidNodeRadius=32.0000 fDefaultAvoidNodeCost=32.0000 fDefaultPreferredFactor=0.5000 fDefaultStaticAvoidNodeRadius=32.0000 fDefaultTangentSmoothingFactor=1.0000 fDefaultTimeAheadToCalculateGoal=2.0000 fDistanceModForInteriorCompanionWarping=0.7000 fDistanceToCheck=100.0000 fDistanceToStopMultiplierToBuildNewPath=1.2000 fDistFromPathForFollowingRadiusMult=4.0000 fDropDownLedgeMaxXYJumpDistance=150.0000 fExpensiveDoorCost=30000.0000 fFindMaxSpeedMinParamIncrementPercent=0.1000 fFlightBankScale=1.0000 fFlightDistToStopGoalForEaseIn=400.0000 fFlightLandingSearchRadiusBaseDefault=550.0000 fFlightLandingSearchStartDist=4096.0000 fFlightPathFaceTargetDistScale=1.5000 fFlightSpeedGain=0.0300 fFlightStopGoalEaseInGain=0.1000 fFlightStopGoalEaseInScale=0.1000 fFlightTweenGain=0.1000 fFollowerTeleportOffsetFudge=30.0000 fLedgeJumpHeightBuffer=16.0000 fLookAtPointZOffset=30.0000 fMaxAcceptablePercentDesiredSpeed=2.0000 fMaxAcceptablePercentStartSpeed=2.0000 fMaxAngleDeltaToTurnInPlace=15.0000 fMaxAngleToConsiderFacingAndDirectionAligned=0.7500 fMaxAngleToCrossBlend=45.0000 fMaxAvoidanceRadius=512.0000 fMaxCollisionTime=1.0000 fMaxDistanceFromNavmeshMult=0.2500 fMaxDistanceMoved=5.0000 fMaxDistanceToOpenDoor=150.0000 fMaxDistFromPathRadiusMult=5.0000 fMaxEdgeLength=512.0000 fMaxFitnessMultiplier=2.0000 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000 fMaxHeightFromObstacleBoxToToNavmesh=16.0000 fMaxOffsetFromPathToIgnoreSqr=400.0000 fMaxPathDistanceForCompanionWarping=4000.0000 fMaxPercentDesiredOrientationAngleToTween=1.0000 fMaxSpeedPercentageDifferenceToAttemptFootSync=0.0500 fMaxSpeedPercentageReachedToMakeNewPath=0.1000 fMaxTimeBlockedByActors=1.0000 fMaxTimeSizeAvoidNode=1.0000 fMaxTimeToStartMoving=1.0000 fMinAvoidanceRadius=256.0000 fMinCollisionTime=0.2500 fMinFailureDistance=50.0000 fMinimalUsePathingCost=409600.0000 fMinPathDistanceForCompanionWarping=2000.0000 fMinStairSpeed=80.0000 fMinTimeToStartMoving=0.2500 fMovementBlockedTimer=0.0200 fNavmeshBoundsActorRadiusMultiplier=1.0000 fNavmeshBoundsMinTimeOfImpact=0.0333 fNodeDistanceThreshold=25.0000 fObstacleManagerMinHeight=48.0000 fObstacleManagerMinWidth=16.0000 fObstacleUpdateDeltaWhenMoving=1.0000 fObstacleUpdateDeltaWhenUnknown=5.0000 fPathEndIdlePickLocationDistanceMult=2.0000 fPathingFaceTargetLenToSourcePadScale=1.2500 fPathingLargeActorRadius=80.0000 fPathManagerDebugInfoWindow=1.0000 fPathToAnimLengthMaxMultiplier=2.0000 fPercentageOfRadiusToStartPathingIntoRequest=0.8000 fPercentOfPathToJumpForCompanionWarping=0.7000 fPOVSmootherAvoidNodeCost=7.0000 fPrecentageMinRadiusToGetFollowersTo=0.9000 fPreferredTriangleMultiplier=0.0100 fRotateTowardsPathThreshold=5.0000 fRotSpeedCondScaleMin=0.5000 fShortPathRadiusMult=2.0000 fSlowDownMultiplier=0.5000 fSmoothingStepHeight=25.0000 fSprintAccelerationMult=10.0000 fSprintAngleToPathThreshold=5.0000 fSprintDistToPathThresholdRadiusMult=0.5000 fStaticPathTangentSmoothingFactor=0.5000 fTangentMagnitudeForPathEndpoints=1.0000 fTeleportNodeAngleTolerance=5.0000 fTotalDisplacementThresholdRadiusMult=0.6600 fTotalTimePadding=0.5000 fTotalTimeThreshold=1.0000 fTweenerAnimDurationOffset=0.1000 fTweeningMaxPercentSpeedDelta=0.2000 fWarpMaxTime=4.0000 fWarpPathOffset=100.0000 fWarpRequestActorRadius=5.0000 fWaterTriangleCostMultiplier=4.0000 fWaterTriangleCrossingCostMultiplier=5.0000 fWeightOfMovementAnglePercentageToTies=0.3000 fWeightOfOrientationPercentageToTies=0.5000 fWeightOfSpeedPercentageToTies=0.2000 fWrongRotationalDirectionAdditiveToTies=0.2000 iDefaultRetryCount=3 iFindMaxSpeedMinIterationCount=10 iFlightLandingSearchMaxAttempts=5 iMaxActorsToAvoid=10 iMaxAvoidBoxCheckPerFrame=2 iMaxObstacleBuildPerFrame=1 iMaxPathRequestsPerFrameTracked=32 iMaxQueuedPathingRequests=50 iPathRequestsAllowedPerFrame=2 iWarpMaxPathFailureCount=3 uiMaxFailedUpdatesWaitingForPath=60 uiSmallNavmeshInfoPathSC=3 [Pathing] bValidateTravelCommand=1 fActivateDoorFailedTimer=5.0000 fActorAvoidanceDialogRadiusMult=2.0000 fINIDetectDoorsForPathingTime=0.5000 fMaxCommandTravelShiftMult=1.5000 fMaxDistanceToPathToFurniture=500.0000 fMinDistToJog=1200.0000 fMinDistToRun=1400.0000 fMinDistToWalkFast=500.0000 [Pipboy] bPipboyDisableFX=0 bPipboyEffectColorOnLight=1 bTEMPGridRowsByLevel=0 fGamepadCursorSpeed=500.0000 fPAEffectColorB=0.4100 fPAEffectColorG=0.8200 fPAEffectColorR=1.0000 fPipboyEffectColorSaturationMesh=0.6500 fPipboyEffectColorSaturationOnLight=0.3900 fPipboyFlickerBrightness=-0.1000 fPipboyFlickerDelayMax=25.0000 fPipboyFlickerDelayMin=15.0000 fPipboyFlickerDurationMax=0.6000 fPipboyFlickerDurationMin=0.1000 fPipboyFlickerFrequency=22.0000 fPipboyGridMoveSpeed=600.0000 fPipboyGridZoomSpeed=2.0000 fPipboyGridZoomWheelSpeed=2.0000 fPipboyLargeBurstFadeRate=4.0000 fPipboyLargeBurstIntensity=1.0000 fPipboyLoopFadeTimeSeconds=0.5000 fPipboyMouseAdjust=0.1000 fPipboyMouseRotateSpeed=0.0001 fPipboyPulseIntensity=0.5000 fPipboyPulseRate=0.5000 fPipboyRotateFollowSpeed=1.1000 fPipboyRotateSpeed=0.5000 fPipboyShudderDuration=16.0000 fPipboyShudderIntensity=0.2000 fPipboySmallBurstFadeRate=2.0000 fPipboySmallBurstIntensity=0.2500 fPipboyVerticalHoldCount=3.0000 fPipboyVerticalHoldRate=8.0000 fPipboyVerticalScanDelayMax=10.0000 fPipboyVerticalScanDelayMin=3.0000 fPipboyVerticalScanRate=0.5000 fRadioStaticBurstFreq=0.0500 fRadioStationChaseSpeed=1.0000 fScanlineFrequency=200.0000 uPipboyConstraintHeight=510 uPipboyConstraintHeight_PowerArmor=380 uPipboyConstraintTLX=75 uPipboyConstraintTLX_PowerArmor=160 uPipboyConstraintTLY=95 uPipboyConstraintTLY_PowerArmor=160 uPipboyConstraintWidth=725 uPipboyConstraintWidth_PowerArmor=555 [RagdollAnim] fDesiredVel=1.5000 fDetectionUpdateTimeSec=5.0000 fImpulseLimit=15.0000 [SaveGame] bAllowProfileTransfer=0 bAllowScriptedAutosave=1 bAllowScriptedForceSave=1 bConvertNonUtilitySaves=0 bCopyLoadGameToHostOrMemStick=0 bCopySaveGameToHostOrMemStick=0 bDisableAutoSave=0 bDisplayMissingContentDialogue=1 bDownloadOldSaves=1 bOutputSaveGameScreenshot=0 bUseAsyncDownload=0 bUseSaveGameHistory=0 fSaveGameFadeInDuration=-1.0000 iAutoSaveCount=3 iSaveGameBackupCount=1 iWarningMinimumDiskSpaceSize=26214400 sSaveGameGameVersionOutdated=This save game was created on a later version of Fallout 4. Please download any updates. sSaveGameSafeMarkerID=A3701 [ScreenSplatter] bBloodSplatterEnabled=1 [SpeedTree] fLocalTreeMipMapLODBias=-0.2500 fLODTreeMipMapLODBias=-0.7500 [Sslr] bSSLRMipmapGeneration=1 fSSLRAngleThreshold=0.2000 fSSLRBlendingPower=1.0000 fSSLREdgeFadeFactor=0.2000 fSSLRIntensity=1.0000 fSSLRRayStepScale=5.0000 fSSLRVerticalAlignmentPower=2.0000 fSSLRVerticalBlurPower=10.0000 fSSLRVerticalStretchingPower=1.0000 fWaterBlurRatio=0.9000 [SSSSS] fSSSSS1stPersonDepthMultiplier=9.0000 fSSSSSDepthCorrection=2.5000 fSSSSSPower=4.0000 [StreamInstall] bSkipStreamInstall=1 [TerrainManager] bDisplayCloudLOD=1 bEnableCrossfading=1 bKeepLowDetailTerrain=1 bUseNewTerrainSystem=1 fCameraAboveMaxHeightThreshold=2048.0000 fFadeSeconds=1.0000 fLODLandSpecPower=0.2200 fLODLandSpecScale=0.0600 uDistantTreeBlockCacheSizePerCell=1 [TestAllCells] bFileCheckModelCollision=0 bFileControllerOnRoot=1 bFileGoneMessage=1 bFileNeededMessage=1 bFileShowIcons=1 bFileShowTextures=1 bFileSkipIconChecks=0 bFileSkipModelChecks=0 bFileTestLoad=0 bFileUnusedObject=0 [Trees] bEnableTreeAnimations=1 bEnableTrees=1 bForceFullDetail=0 bPickSkinnedTrees=0 fFlutterTurbulentC0=1.0000 fFlutterTurbulentC1=3.0000 fFlutterTurbulentC2=5.0000 fFlutterTurbulentC3=7.0000 fFlutterTurbulentSinC0=25.0000 fFlutterTurbulentSinC1=-0.1000 fFlutterTurbulentSinC2=0.0000 fFlutterTurbulentSinC3=0.2500 fUpdateBudget=1.5000 [VATS] bVATSAllowNoKill=0 bVATSCriticalDeathPlayback=0 bVatsDebug=0 bVATSDisable=1 bVATSForceRanged=0 bVATSIgnoreProjectileTest=0 bVATSMovementEvents=0 bVATSMultipleCombatants=0 bVATSPlayerDeath=1 bVATSRangedSelective=1 bVATSSmartCameraCheckDebug=0 fModMenuEffectScanlineFrequency=180.0000 fVATSAttackTimeSecMin=0.3000 fVATSCastingAfterKillDelay=1.2000 fVatsEffectBurstFadeRate=5.0000 fVatsEffectBurstIntensity=1.5000 fVatsEffectFlickerBrightness=-0.1000 fVatsEffectFlickerDelayMax=15.0000 fVatsEffectFlickerDelayMin=5.0000 fVatsEffectFlickerDurationMax=0.6000 fVatsEffectFlickerDurationMin=0.1000 fVatsEffectFlickerFrequency=22.0000 fVatsEffectPulseIntensity=0.5000 fVatsEffectPulseRate=0.5000 fVatsEffectScanlineFrequency=180.0000 fVatsEffectVerticalScanDelayMax=5.0000 fVatsEffectVerticalScanDelayMin=1.0000 fVatsEffectVerticalScanRate=0.5000 fVATSEnterSec=0.0000 fVATSExitSec=0.0000 fVATSFOVSpring=50.0000 fVATSFreeLookFOVPercent=0.6000 fVATSInitialTargetAngleWeight=10.0000 fVATSInputFreeLookDelay=0.5000 fVATSKillMoveEnd=4.0000 fVATSLightAngle=0.0000 fVatsLightColorB=0.7000 fVatsLightColorG=0.7000 fVatsLightColorR=0.7000 fVATSLightDistance=100.0000 fVATSLightElevation=100.0000 fVATSLightLevelMax=400.0000 fVATSLightLevelMin=-100.0000 fVATSLongBurstFakeShotFreq=0.5000 fVATSLookAtExtentSpring=10.0000 fVATSLookAtPositionSpring=10.0000 fVATSOcclusionQueryIssueSec=0.5000 fVATSOffscreenPartFocusDelay=1.5000 fVATSPartChanceUpdateSec=2.0000 fVATSPartSelectDistanceWeight=0.3000 fVATSPathGenTimeMax=1.0000 fVATSPlayerCachedNavmeshLocationMaxDistance=100.0000 fVATSPotentialTargetRaycastDist=3500.0000 fVATSProjectileHide3DAngleDeg=20.0000 fVATSProjectileMissLimitDeg=5.0000 fVATSRangedLongDistance=2500.0000 fVATSRangedLowHealthPercent=5.0000 fVATSRangedPercentMin=50.0000 fVATSRangedPercentSneakKill=20.0000 fVATSRangedPercentTargetNoThreat=10.0000 fVATSRangedTargetLowLevelMult=0.3000 fVATSReloadMinTimeMult=0.6600 fVATSRotationSpring=120.0000 fVATSSightedEnterSec=0.5000 fVATSTargetSelectBorder=30.0000 fVATSTargetSelectMinFOVDegrees=5.0000 fVATSTargetSelectSec=0.5000 fVATSTargetUpdateSec=1.0000 fVATSThumbstickSelectionAngle=80.0000 fVATSThumbstickSelectionAnglePower=1.8000 fVATSWaitIntroDelay=0.1000 fVATSWaitWeaponSightedRelease=0.5000 uVATSNumAutoMeleeHits=7 uVATSNumAutoShots=3 uVATSNumLongBurstShots=10 [Voice] sFileTypeFUZ=fuz sFileTypeGame=wav sFileTypeLip=lip sFileTypeLTF=ltf sFileTypeSource=wav [Water] bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=0 bForceLowDetailReflections=0 bForceLowDetailWater=0 bReflectExplosions=0 bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=0 bUseBulletWaterDisplacements=1 bUseCubeMapReflections=0 bUsePerWorldSpaceWaterNoise=1 bUseWater=1 bUseWaterHiRes=0 bUseWaterLOD=1 bUseWaterReflectionBlur=0 bUseWaterShader=1 fCubeMapRefreshRate=0.0000 fExteriorWaterReflectionThreshold=300.0000 fInteriorWaterReflectionThreshold=10.0000 fRefractionWaterPlaneBias=3.0000 fSurfaceTileSize=2048.0000 fTileTextureDivisor=4.7500 fWadingWaterQuadSize=2048.0000 fWadingWaterTextureRes=512.0000 fWaterGroupHeightRange=10.0000 iWaterBlurAmount=1 iWaterNoiseResolution=256 sSurfaceTexture=water uMaxExteriorWaterReflections=2 uMaxInteriorWaterReflections=4 uSurfaceFPS=12 [Weather] bFogEnabled=1 bPrecipitation=1 fAlphaReduce=1.0000 fSkyStaticFadeLength=1000.0000 fSkyStaticFadeStart=20000.0000 fSunBaseSize=425.0000 fSunGlareSize=600.0000 fWindHighestFrequency=4.0000 fWindInteriorCellSpeed=0.1000 fWindInteriorCellTurbulence=0.1000 fWindLowestFrequency=0.5000 fWindSpeedHighestHighMultiplier=1.5000 fWindSpeedLowestLowMultiplier=0.0000 sBumpFadeColor=255,255,255,255 sEnvReduceColor=255,255,255,255 sLerpCloseColor=255,255,255,255 [Workshop] bInfiniteItems=0 bUseAutoDrop=1 bUseDropProxy=1 bWorkshopAutoSaveOnExit=0 bWorkshopEnableGridBasedSnapping=0 bWorkshopForceGreenDefaultShader=0 bWorkshopItemCastSphere=0 bWorkshopShaderOutlineByDefault=1 bWorkshopShowItemsUsedMessage=0 fDropModeCastDist=1.0000 fEffectShaderDrawCountPerGeometry=0.7500 fItemHoldDistantSpeed=10.0000 fItemPlacementRadius=5000.0000 fItemRotationSpeed=5.0000 fMinIntersectToleranceMult=0.5000 fPointInFrustumRadius=32.0000 fRecalculateResourcesMaxTime=0.5000 fSnapHorizontalUnits=32.0000 fSnapRotationDegrees=45.0000 fSnapVerticalUnits=32.0000 fWireConnectEffectColorB=0.9000 fWireConnectEffectColorG=0.8000 fWireConnectEffectColorR=0.8000 fWorkshopDropProxyMaxZDelta=1.0000 fWorkshopForwardCastMaxXYBound=0.7500 fWorkshopItemConnectPointQueryRadius=48.0000 fWorkshopItemWouldBeSnappedDistance=8.0000 fWorkshopShaderOutlineBurstAmount=-2.0000 fWorkshopShaderSolidBurstAmount=0.0000 fWorkshopShapeCastMinNormal=0.8000 fWorkshopShelterCheckHeight=500.0000 fWorkshopSnapIntersectAdjust=8.0000 fWorkshopSnapIntersectOffset=32.0000 fWorkshopSnapIntersectTolerance=15.0000 fWorkshopSplineMaxSlack=0.1500 fWorkshopSplineMinSlack=0.0500 fWorkshopSupportedItemBoundsMult=0.9000 fWorkshopSupportedItemRayCastLength=64.0000 fWorkshopSupportedItemRayCastStart=16.0000 fWorkshopThinItemCeilingCheckHeight=16.0000 iWorkshopMenuBuildRequirementsFormat=0 uWorkshopBudgetDrawCount=10000 uWorkshopBudgetTriangleCount=10000000 uWorkshopLogicGateLoopFailsafe=100 uWorkshopSnapTargetOnlyThreshold=75 FalloutPrefs.ini [AudioMenu] fAudioMasterVolume=1.0000 fVal0=0.6500 fVal1=0.6500 fVal2=1.0000 fVal3=0.6500 fVal4=0.6500 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=554685 uID1=466532 uID2=94881 uID3=1007612 uID4=138006 uID5=0 uID6=0 uID7=0 [Controls] bAlwaysRunByDefault=1 bGamePadRumble=1 bInvertYValues=0 fGamepadHeadingSensitivity=0.6667 fMouseHeadingSensitivity=0.0300 [Decals] uMaxDecals=100 [Display] bAllowShadowcasterNPCLights=0 bBorderless=0 bComputeShaderDeferredTiledLighting=1 bEnableWetnessMaterials=1 bForceIgnoreSmoothness=0 bFull Screen=0 bMaximizeWindow=0 bPrecipitationOcclusion=1 bSAOEnable=1 bSinglePassDirShadow=1 bTopMostWindow=0 bVolumetricLightingEnable=1 bVolumetricLightingForceCasters=0 fBlendSplitDirShadow=100.0000 fDirShadowDistance=3000.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 flocalShadowMapHalveEveryXUnit=750.0000 fMaxFocusShadowMapDistance=450.0000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeScalar=1.0000 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fShadowDistance=3000.0000 fTessFactorMaxDistanceScale=100.0000 iDirShadowSplits=2 iMaxAnisotropy=16 iMaxDecalsPerFrame=40 iMaxFocusShadows=1 iMaxFocusShadowsDialogue=4 iMaxSkinDecalsPerFrame=8 iPresentInterval=1 iScreenShotIndex=0 iShadowMapResolution=2048 iSize H=720 iSize W=1280 iTiledLightingMinLights=40 iVolumetricLightingQuality=0 sAntiAliasing=TAA uiOrthoShadowFilter=3 uiShadowFilter=3 uPipboyTargetHeight=700 uPipboyTargetWidth=876 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [General] bEnableStoryManagerLogging=0 bGamepadEnable=1 bPipboyCompanionEnabled=0 iStoryManagerLoggingEvent=-1 uGridsToLoad=5 [Grass] fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=1000.0000 fGrassStartFadeDistance=3500.0000 [Imagespace] bDoDepthOfField=1 bLensFlare=1 bMBEnable=1 bScreenSpaceBokeh=1 [Interface] bDialogueCameraEnable=1 bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=1 iHUDColorB=21 iHUDColorG=255 iHUDColorR=18 uHUDActiveEffectWidget=2 [LightingShader] bScreenSpaceReflections=1 bScreenSpaceSubsurfaceScattering=1 [LOD] fLODFadeOutMultActors=6.0000 fLODFadeOutMultItems=2.5000 fLODFadeOutMultObjects=4.5000 fLODFadeOutMultSkyCell=1.0000 [MAIN] bCrosshairEnabled=1 bSaveOnPause=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=1.0000 fSkyCellRefFadeDistance=150000.0000 [NVFlex] bNVFlexDrawDebris=1 bNVFlexEnable=0 bNVFlexInstanceDebris=1 fKillRadius0=2000.0000 fKillRadius1=3000.0000 fKillRadius2=4000.0000 iMaxNeighbors0=32 iMaxNeighbors1=48 iMaxNeighbors2=64 iMaxParticles0=6000 iMaxParticles1=16000 iMaxParticles2=32768 iQuality=2 [NVHBAO] bBackgroundAOEnable=1 bBlurEnable=1 bBlurSharpnessProfileEnable=0 bDepthThresholdEnable=0 bEnable=0 fBackgroundAOViewDepth=750.0000 fBias=0.1000 fBlurSharpness=16.0000 fBlurSharpnessProfileBackgroundViewDepth=1.0000 fBlurSharpnessProfileForegroundSharpnessScale=4.0000 fBlurSharpnessProfileForegroundViewDepth=0.0000 fCoarseAO=1.0000 fDepthThresholdMaxViewDepth=500.0000 fDepthThresholdSharpness=100.0000 fDetailAO=0.6500 fPowerExponent=2.5000 fRadius=0.6500 iBlurRadiusEnum=1 iDepthClampModeEnum=0 [Particles] iMaxDesired=750 [Pipboy] fPipboyEffectColorB=0.0900 fPipboyEffectColorG=1.0000 fPipboyEffectColorR=0.0800 [SaveGame] fAutosaveEveryXMins=10.0000 [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=14336.0000 fBlockLevel1Distance=27876.0000 fBlockLevel2Distance=83232.0000 fBlockMaximumDistance=161232.0000 fSplitDistanceMult=0.7500 fTreeLoadDistance=25000.0000 [VATS] fModMenuEffectColorB=0.4200 fModMenuEffectColorG=0.9900 fModMenuEffectColorR=0.4900 fModMenuEffectHighlightColorB=0.0824 fModMenuEffectHighlightColorG=1.0000 fModMenuEffectHighlightColorR=0.0706 fModMenuEffectHighlightPAColorB=0.4100 fModMenuEffectHighlightPAColorG=0.8200 fModMenuEffectHighlightPAColorR=1.0000 fModMenuEffectPAColorB=0.4100 fModMenuEffectPAColorG=0.8200 fModMenuEffectPAColorR=1.0000 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 Link to comment Share on other sites More sharing options...
EssArrBee Posted November 10, 2015 Share Posted November 10, 2015 Good, now we can figure out the 3rd person camera settings. Why do devs keep giving us that stupid over the shoulder mod and not the overhead that everyone wants? Every game a modder comes along and changes and everyone uses it. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 13, 2015 Author Share Posted November 13, 2015 Just in case anyone was wondering... Toggle Screenshots Skyrim.ini [Display] bScreenshotToFile=0 0 is off. 1 is on. Default is 1. Screenshots use Printscreen key. Screenshots are saved in PNG format to the game directory, unless you change that using the same setting used in Skyrim... probably. I'll leave you guys to figure out what this setting probably does... haven't tested it, but it looks obvious. [Display] bScreenshotToClipboard=0 Link to comment Share on other sites More sharing options...
DoubleYou Posted November 13, 2015 Author Share Posted November 13, 2015 Just in case anybody was buying some of the horrible INI tweaks being thrown around the net...bMouseAcceleration is a bogus settingDon't use that magic fps tweak being popularized on redditThe salt and vinegar chips was a joke Link to comment Share on other sites More sharing options...
Kesta Posted November 13, 2015 Share Posted November 13, 2015 Note that despite being "valid", bDisableGearedUp=X currently have no impacts in game (tested it, hopping to be able to see sheathed weapons like in Skyrim...). Note that if it is identical to how it worked in Skyrim, sheathed weapons need to have a node assigned to be displayed, so with some skeletons edits and proper meshes, the setting might become unsefull with mods... but for now, it's just a placebo. BTW, how did you get the values for the *prefs.ini file ? I know of the saveini command to get the fallout4.ini, but nothing to grab the *prefs.ini Link to comment Share on other sites More sharing options...
DoubleYou Posted November 14, 2015 Author Share Posted November 14, 2015 saveini works for the prefs file when you have FalloutPrefs.ini blank in Fallout 4. This behavior is the same as Skyrim, but did not happen with some of the older games. Link to comment Share on other sites More sharing options...
Kesta Posted November 14, 2015 Share Posted November 14, 2015 Aah, thx :) What about those settings beginning with a "c" ? Cardinal ? I've never seen such prefix before. Also, any insight on the difference between "s" and "str" ? "str" seems to be a path. Also IIRC, "s" settings for Skyrim used to need quotation marks in order to handle blankspace, which doesn't seem to be the case anymore (correct me if I'm wrong). Link to comment Share on other sites More sharing options...
DoubleYou Posted November 14, 2015 Author Share Posted November 14, 2015 s and str are the same, no differences. Quotes are not necessary to all strings. C-prefix is new and takes an integer value, but I am not sure if there is not some other significance to it. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 14, 2015 Author Share Posted November 14, 2015 It seems there are some experimental multithreaded rendering settings included: Fallout4.ini [Display] bMultiThreadedRendering=0 bMultiThreadedRenderingDFL=0 bMultiThreadedRenderingFWD=0 bMultiThreadedRenderingPPLD=0 bMultiThreadedRenderingPPM=0 bMultiThreadedRenderingUNP=1 bMultiThreadedRendering toggles any or all of the bMultiThreadedRendering- settings, which is disabled by default. Testing each of these out, I found the following: bMultiThreadedRenderingDFL disables a bunch of objects, improving performance tremendously, but making the game unplayable simply because you can't see much. bMultiThreadedRenderingFWD disables, at a minimum, all the glass panes in the windows. It probably disables other effects, but that was all I noticed. It comes with a slight performance increase, but invariably is a buggy setting. bMultiThreadedRenderingPPLD causes weird flashing of the lights, which is unbearable. bMultiThreadedRenderingPPM kills the game. You can't move, and everything is all graphically messed up. bMultiThreadedRenderingUNP seems to be the only one that doesn't cause buggy graphics. I can't see a performance improvement, however, so it might just be internally disabled. So, if there is any performance improvement available by means of this discussion (which remains to be found), it will be with this setting (since bMultiThreadedRenderingUNP is set to 1 by default): Fallout4.ini [Display] bMultiThreadedRendering=1 Please experiment and see if this doesn't cause issues or improve performance somehow. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 23, 2015 Author Share Posted November 23, 2015 In case you didn't know... Fallout Launcher does have a section where you can manipulate load order in it like it did in Skyrim, Oblivion, Fallout 3, and Fallout New Vegas. It just isn't labeled. Add the following to Fallout4Prefs.ini [Launcher] bEnableFileSelection=1 Then click around the bar near the guy's left eye, right about where the smiley and the wink are located on this emoticon (in the launcher, not here!). Link to comment Share on other sites More sharing options...
Kesta Posted November 24, 2015 Share Posted November 24, 2015 Note that this isn't true anymore with the Beta version, as this one ignore the bEnableFileSelection setting. 1 Link to comment Share on other sites More sharing options...
DoubleYou Posted November 24, 2015 Author Share Posted November 24, 2015 Man, that's not nice! Link to comment Share on other sites More sharing options...
InsanePlumber Posted November 30, 2015 Share Posted November 30, 2015 (edited) @DoubleYou It is a pity that I have not found your Default INI for FO3, FO4, FNV, SKY earlier that it saved me a LOT of "fun".Will you do the same with fINIp 4 as for spINI ? (GUI) Edited November 30, 2015 by InsanePlumber 1 Link to comment Share on other sites More sharing options...
Kesta Posted November 30, 2015 Share Posted November 30, 2015 (edited) So we can somehow assume that they moved the setting to Fallout4.ini, or made it multi-ini valid ? That's awesome. Thx for finding this out, sounds like i'll finally move up to the Beta :3 Btw, i'm linking your afk mod post here, as I find it really awesome : https://www.afkmods.com/index.php?/topic/4316-fallout-4-useful-ini-settings/ (And DY might be intereseted to have a look at your other findings/recommandations). Edit : Just re-reading your post... fallout4custom.ini overwrite settings from both fallout4.ini and fallout4prefs.ini ? I always assumed the "custom" could only overwrite settings from falout4.ini, not from the "pref". At least in previous game, I didn't even bother to try with FO4. Edit2 : Why is everything gone ? :'( Edited November 30, 2015 by Kesta Link to comment Share on other sites More sharing options...
InsanePlumber Posted December 1, 2015 Share Posted December 1, 2015 Btw, i'm linking your afk mod post here Thank you. Post is now under re-construction.So there may be errors, and will not be neat.I would recommend reading as somewhere for ~two hours. Link to comment Share on other sites More sharing options...
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