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Fallout 4 Default Values for All Valid INI Settings

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Fallout 4 Default Values for All Valid INI Settings

If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games. Also note that there is a FalloutCustom.ini that is believed to function the same way SkyrimCustom.ini did in Skyrim. Plugin INIs appear to behave the same as well in initial testing. The in-game settings menu "default" values are different from these (Bethesda has given three different definitions of default in Fallout 4, all contradicting each other. I have settled for the same definition used in Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files.)

Do NOT use these as your INI files. This is for reference only at this point.

Fallout.ini

 

[Actor]
bUseNavMeshForMovement=1
fNotVisibleNavmeshMoveDist=2048.0000
fVisibleNavmeshMoveDist=4096.0000

[AI]
bEndOfPathTracksTargetWhenTargetNotFollowingPath=0
bSandboxPathFailedDebug=0
bSandboxSmoothPathDebug=0
bSandboxStandingEnterDebug=0
bShowFurnitureEntryMarkers=1
bShowFurnitureExitMarkers=1
bUseTargetNotFollowingPathBehavior=1
fStandingEnterOnlyWeightMultiplier=0.5000
iFramesBetweenClosePointRequests=10

[Animation]
bAllowGraphDriven=1
bAllowQueuedEventsSent=1
bAlwaysSaveAllInfo=1
bAnimInterpEnable=1
bApplyFootSyncVelocityChange=1
bAssertOnBadMovementAngle=0
bDisplayMarkWarning=0
bDrawAnimPoseInVDB=0
bDrawRagdollPoseInVDB=0
bDriveRagdollWithGraph=1
bFeedbackToGraphFromCharacterController=1
bFootIK=1
bFootIKFeedback=1
bHandIK=1
bHumanoidFootIKEnable=1
bIgnoreNIFFlags=0
bRandomizeGraphSeed=1
bShowPoseTransformWarnings=0
bSkipAnimationTextExport=0
bUseAnimationBoneLOD=1
bUseAttachRefController=1
bUseContoursToControlSpeeds=1
bUseVariableCache=1
bValidateStanceData=0
fAnimInterpFarDist=1800.0000
fAnimInterpMaxTime=0.2000
fAnimInterpMinTime=0.0800
fAnimInterpNearDist=1400.0000
fAnimInterpSlop=0.2500
fApproximateDistanceToWalkSpeedFromStanding=25.0000
fBoneLODDistanceScale=1.0000
fControllerIronSightMult=0.4500
fControllerXMax=0.5000
fControllerXOffset=0.5000
fControllerXSpeed=0.9000
fControllerYMax=0.5000
fControllerYOffset=0.5000
fControllerYSpeed=1.0000
fDirectionSmoothedAcceleration=2.0000
fDirectionSmoothedMaxSpeed=0.2500
fFurnitureAnimationStartTimeout=10.0000
fFurnitureAnimationTimeout=24.0000
fFurnitureWalkingEntryMinAcceptableDistanceSq=60.0000
fMaxFrameCounterDifferenceToConsiderVisible=0.0667
fMaxSpeedAdjustmentPercent=2.0000
fMaxTimeToMarkSec=3.0000
fMaxVelocityAdjustPercent=0.3000
fMotionFeedbackMinAngleDelta=20.0000
fMotionFeedbackMinSpeed=5.0000
fMotionFeedbackMinSpeedDelta=25.0000
fMotionFeedbackMinTime=0.5000
fMountDismountTimeout=8.0000
fPlayerCharacterDrawSheatheTimeout=3.0000
fPlayerFirstSpeedBlendOutTime=0.2500
fPlayerFirstSpeedDeltaSmoothedMaxAcceleration=10.0000
fPlayerFirstSpeedDeltaSmoothedMaxSpeed=1000.0000
fRotationSpeedBlendOutTime=1.5000
fRotationSpeedDeltaSmoothedMaxAcceleration=5.0000
fRotationSpeedDeltaSmoothedMaxSpeed=150.0000
fSameBinAdjustment=0.0300
fSpecialIdlePickTime=250.0000
iMaxAnimatedRefDelayFrames=1
iMaxAnimatedRefPhysicsDelayFrames=1
iMinAnimatedRefDelayFrames=1
iMinBonesForForceMinimalBoneUpdate=3
iMinBonesToGenerateWhileSitting=5
iPlayerCharacterImagespaceModifierAnimCount=2
sHkxDBNameContextPrefix=meshes\
strPlayerCharacterBehavior1stPGraphName=FirstPersonBase.hkx
strPlayerCharacterBehavior1stPGraphPathAddition=_1stPerson\
uVariableCacheSize=64

[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=0
bTrackFileLoading=0
bUseArchives=1
iMultiplexDecompressionBufferSize=65536
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
sAnimationArchiveName=Fallout4 - Animations.ba2
sArchiveList=
sCellResourceIndexFileList=Fallout4.cdx
sDLCArchiveNameSuffix=Main.ba2
sDLCDefaultVoiceSuffix=en
sGeometryPackageList=Fallout4 - Geometry.csg
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchive2List=
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
sResourceArchiveList2=Fallout4 - Animations.ba2
sResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
sResourceArchiveRetainFileNameList=
sResourceDataDirsFinal=STRINGS\
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, MATERIALS\, LODSETTINGS\, MISC\, SHADERSFX\, PROGRAMS\
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

[Audio]
bAudioRumbleEnabled=1
bEnableAsyncLoads=1
bEnableAudio=1
bFootstepSoundsEnabled=1
bRegionSoundsEnabled=1
bScriptSoundsEnabled=1
fASFadeInTime=1.5000
fASFadeOutTime=6.0000
fASWeatherFadeInSecs=2.0000
fASWeatherFadeOutSecs=2.0000
fAudioRumbleBigExponent=0.5000
fAudioRumblePowerAttackAdj=-0.1500
fAudioRumbleSmallExponent=0.4000
fBigRumbleDecayHalflife=0.0100
fCollisionSoundHeavyThreshold=200.0000
fDefaultMasterVolume=1.0000
fDefaultVATSDescriptorThreshold=0.3000
fDialogueBGFXAtten=-12.0000
fDialogueDuckingCooldownSecs=0.3000
fDialogueHeadPitchExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadYawExaggeration=2.0000
fDialogueHLVAtten=-12.0000
fDialogueHoloAtten=-12.0000
fDialogueLookingExaggeration=0.0000
fDialogueNHLVAtten=-12.0000
fHardLandingDamageThreshold=500.0000
fHighlightBGFXAtten=-3.0000
fHighlightHLVAtten=0.0000
fHighlightHoloAtten=0.0000
fHighlightNHLVAtten=-6.0000
fHolotapeBGFXAtten=-12.0000
fHolotapeHLVAtten=-12.0000
fHolotapeHoloAtten=0.0000
fHolotapeNHLVAtten=-12.0000
fInterestingBGFXAtten=-6.0000
fInterestingDuckingCooldownSecs=0.3000
fInterestingHighlightRadius=875.0000
fInterestingHLVAtten=0.0000
fInterestingHoloAtten=0.0000
fInterestingNHLVAtten=-6.0000
fMenuModeFadeInTime=1.0000
fMenuModeFadeOutTime=3.0000
fMinSoundVel=30.0000
fMusicDuckingSeconds=6.0000
fMusicFinaleCrossFadeTimeIn=3.0000
fMusicFinaleCrossFadeTimeOut=6.0000
fMusicUnDuckingSeconds=8.0000
fNearbyDuckingCooldownSecs=0.2500
fNearbyHighlightRadius=250.0000
fNonDialogVoiceDuckingFadeIn=2.0000
fNonDialogVoiceDuckingFadeOut=0.7000
fRegionLoopFadeInTime=6.0000
fRegionLoopFadeOutTime=8.0000
fRegionRandomSoundPlacementBase=100.0000
fRegionSoundPlacementRandomOffset=650.0000
fRegionSoundPlacementZOffset=256.0000
fReverbTransitionTime=0.5000
fSidechainAttackSecs=0.0100
fSidechainDecayHalflife=0.7500
fSidechainReleaseSecs=3.0000
fSidechainThresholdMaxDB=-3.0000
fSidechainThresholdMinDB=-20.0000
fSmallRumbleDecayHalflife=0.0100
fSnapshotTransitionSecsDefault=0.5000
fSnapshotTransitionSecsQuick=0.1250
fVoiceCategoryChangeFadeSecs=1.0000
fWaterAudioFadeInSeconds=3.0000
fWaterAudioFadeOutSeconds=5.0000
hAsyncReadPriorityThreshold=64
iCollisionSoundTimeDelta=100
sAudioAPI=XAudio2
sDeathCameraEffect=MAGShoutSlowTimeActiveLP
sMissingAssetSoundFile=
uAudioThreadSleepTimeGameMode=33
uAudioThreadSleepTimeMenuMode=1
uAwakeSoundTransitionTimeMS=500
uiAudioHWThread=2
uiDefaultReferenceSoundFadeTimeMS=1000
uiInitialCacheSize=1048576
uiMaxAudioCacheSize=2097152
uiParentedMarkerSoundFadeTimeMS=500
uMaxSizeForCachedSound=262144
uRegionSoundsAllowedPerUpdate=1
uStreamingThreshold=4194304
uWaterAudioAmbientAttenuation=2200
uWaterAudioAxisSamplePoints=8
uWaterAudioSamplePointsToUse=8
uWeaponSoundOverlapFadeMSecs=500

[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessTaskWarningMilliseconds=20

[Bethesda.net]
bEnablePlatform=1
bTESTGameDataWait=1
sAccountsURL=
sBethesdaBeam=
sBethesdaBeamKey=
sBethesdaCDP=
sBethesdaUGC=
sBethesdaUSL=
sDeveloperUsername=
sEnvironment=Auto
sModsDownloadDirectory=Mods
sModsInstallDirectory=
sModsURL=
uiDownloadBufferSize=0
uiUploadBufferSize=0
uNumFramesBeforeImageRelease=2
uNumModsToPreload=49

[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2

[Breakables]
fBreakableFXExpireTimeSec=2.5000
fBreakableFXStopTimeSec=1.0000

[BSPathing]
fFindClosestEdgesRadius=512.0000
fPseudoSweptSegmentMinObstacleWidth=30.0000

[Camera]
bApplyCameraNodeAnimations=1
bDebugCameraPathSelection=0
bDisableAutoVanityMode=0
bForceAutoVanityMode=0
bReturnTo1stPersonFromVanity=0
bTestLeftSideCameras=0
f1st3rdSwitchDelay=0.2500
f1stHorzDampeningSpringConstant=0.0001
f1stHorzDampeningVelocityDampening=0.4000
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetTarget=0.7500
f1stVertDampeningSpringConstant=0.0010
f1stVertDampeningVelocityDampening=0.6000
f3rdPersonAimDist=30.0000
f3rdPersonAimDollySpeed=6.0000
f3rdPersonAimFOV=50.0000
f3rdPersonAimFOVAnimateSec=0.1500
f3rdPersonPowerArmorCameraAdjust=-6.0000
fActorFadeOutBoundMax=100.0000
fActorFadeOutLimit=30.0000
fAutoVanityIncrement=0.3000
fCameraCasterBleedOutSize=17.0000
fCameraCasterDialogueSize=3.0000
fCameraCasterMinTargetHeight=30.0000
fCameraCasterSize=15.0000
fCameraCasterTargetFurnitureSize=40.0000
fCameraCasterTargetPASize=15.0000
fCameraCasterTargetSize=8.0000
fCameraCollisionRigCastLength=150.0000
fCameraCollisionRigSphereRadius=12.0000
fCameraCollisionRigSpring=30.0000
fCameraRecoveryMult=0.9000
fCharControllerCheckHeightOffset=124.0000
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoverySpeed=3.0000
fDefaultAutoVanityZoom=300.0000
fDefaultEyeHeight=120.0000
fFirstPersonDisablePOVLerpDPS=2.0000
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeedX=0.1000
fFirstPersonSittingRotationSpeedY=0.0500
fFreeCameraRotationSpeed=3.0000
fFreeCameraRunSpeed=2.0000
fFreeCameraTranslationSpeed=20.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeRotationDialogueSpeed=0.1000
fFreeRotationSpeed=3.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fHorseDismountYawCorrection=0.3200
fHorseMaxAngleBeforeTurn=90.0000
fLookingSpeed=0.1000
fMinCurrentZoom=0.0000
fMinTimeInvisible=0.0500
fMouseWheelZoomIncrement=0.0750
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=3.0000
fOverlayNormalSnowStrength=0.4000
fOverlayNormalStrength=1.1000
fOverlayScale=0.0000
fOverlaySnowScale=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosX=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosX=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderOffsetCollisionScalar=0.3000
fOverShoulderPosX=0.0000
fOverShoulderPosZ=0.0000
fPitchZeroBlendTime=0.7500
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fThumbstickZoomSpeed=0.0500
fTweenCamRotAngle=0.0500
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamZoomSpeed=25.0000
fVanityModeMaxDist=150.0000
fVanityModeMinDist=0.0000
fVertibirdAutoVanityZoom=975.0000
fVertibirdVanityModeMaxDist=2000.0000
fVertibirdVanityModeMinDist=975.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraZoom=100.0000
fWorldCameraDepthBlurScale=0.3000
fWorldCameraFocalDepth=45000.0000
fWorldCameraMaximumDepthBlur=0.4500
fWorldCameraNearDepthBlurScale=4.0000
fWorldTransitionHeight=10000.0000
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iDialogueTransitionMillis=500
iHorseTransitionMillis=500
sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
sWorldCameraOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldCameraOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
sWorldDefaultWorldSpace=Commonwealth

[CameraPath]
bRecord=0
bStart=0
iFPS=30
iTake=0
sDirectoryName=TestCameraPath
sNif=Cameras\CameraTest.nif
sOffsetID=

[Cloth]
bAnimateClothOnDead=0
bAnimateClothOnDown=1
bAnimateClothOnSitSleep=1
bAnimateClothOnSwim=1
bAnimClothLOD=1
bConstantlySwitchClothLOD=0
bDrawClothDeformedBones=0
bDrawParticleStepPositions=0
bEnablePrediction=1
bEnableScaling=1
bLoadLocalSetupData=0
bSimulateClothDisable=0
fClothLODDistanceSqr=5000000.0000
fClothTimingBudget=0.0100
fMaxRootAngleBeforeTeleport=1.5708
fMaxRootDistanceBeforeTeleport=100.0000
uMaxClothCount=100
uNumSimSettleSteps=10

[CollisionQuery]
bDrawVDBClosestResults=0
bDrawVDBContactResults=0
bDrawVDBRaycastResults=1
bForceToPPU=1

[Combat]
bAimSights=0
bChainExplosionDebug=0
bCombatDisableAmmoUsage=0
bCombatPathSmoothing=1
bCombatPathSprinting=1
bDebugCombat=0
bDebugCombatAimLocations=0
bDebugCombatArea=0
bDebugCombatAttackRange=0
bDebugCombatCoverReservations=0
bDebugCombatDialogue=0
bDebugCombatLOS=0
bDebugCombatPositionReservations=0
bDebugCombatProjectileLOS=0
bDebugCombatTargetLocations=0
bDebugCombatTargets=0
bDebugCombatTextColorDark=0
bDebugCombatThreading=0
bDebugCombatThreats=0
bDebugCombatUnreachableLocations=0
bDebugCombatViewLocations=0
bDisableCombatDialogue=0
bDisableNPCAttacks=0
bDismemberOneLimb=1
bEncounterZoneTargetRestrict=1
bForceNPCsUseAmmo=0
bHazardDebug=0
bIronSightsZoomEnable=1
bLaserSights=0
bMagicDebug=0
bPlayerAlwaysStaggered=1
bPlayerUnequipAttackCondition=1
bPlayHitLocationIdles=1
bPlayStaggers=1
bProjectileDebug=0
bUseHitLocationAnim=1
bVATSProjectileDebug=0
cBeamProjectileMaxRaycastResults=5
cImpactDecalMaxResults=10
f1PArrowTiltUpAngle=2.0000
f3PArrowTiltUpAngle=2.5000
fAimChaseLookingMult=3.0000
fAimDownDegrees=90.0000
fAimModelPlayerSnapCapsuleRadius=85.0000
fAimModelPlayerSnapHeightPercent=0.7000
fAimModelPlayerSnapMaxDist=2000.0000
fAimModelPlayerSnapSpeedDeg=80.0000
fAimModelPlayerSnapTimeSec=0.4000
fAimUpDegrees=90.0000
fDeathForceCleared=1.0000
fDebugCombatProjectileLOSTime=5.0000
fDebugCombatTextSize=0.5000
fDecapInitialSpeed=250.0000
fHitEffectThresholdMod=0.0400
fHitEffectThresholdSevere=0.0430
fHitVectorDelay=0.4000
fIronSightsZoomDefault=50.0000
fMagnetismFalloffBorderHeight=50.0000
fMagnetismFalloffBorderMaxMult=15.0000
fMagnetismFalloffBorderMaxRange=6000.0000
fMagnetismFalloffBorderMinMult=0.0500
fMagnetismFalloffBorderMinRange=0.0100
fMagnetismFalloffBorderWidth=100.0000
fMagnetismFalloffExponent=0.7000
fMagnetismInputMovementLimit=0.4500
fMagnetismInputRotationPitchLimit=0.3000
fMagnetismInputRotationTargetMoveYaw=0.4000
fMagnetismInputRotationTargetMoveYawLimit=0.1000
fMagnetismInputRotationYawLimit=0.6000
fMagnetismMaxActorDistance=6000.0000
fMagnetismMeleeMovementLimit=0.4500
fMagnetismMeleeRotationPitchLimit=0.3000
fMagnetismMeleeRotationYawLimit=0.6000
fMagnetismMinActorWidth=60.0000
fMagnetismObjHeadingMult=0.3000
fMagnetismObjLookingMult=0.0000
fMagnetismSightsFalloffBorderWidth=100.0000
fMagnetismSightsInputRotationTargetMoveYaw=0.4000
fMagnetismSightsMovementLimit=0.4500
fMagnetismSightsRotationPitchLimit=0.4500
fMagnetismSightsRotationYawLimit=0.6000
fMagnetismStrafeMinDistance=200.0000
fMagnetismTargetScoreAngleWeight=6000.0000
fMagnetismTargetSpeedMax=300.0000
fMagnetismZeroInputFalloffSec=0.3300
fMinBloodDamage=1.0000
fMostCommonProjectileCollisionRadius1=2.0000
fMostCommonProjectileCollisionRadius2=5.0000
fMostCommonProjectileCollisionRadius3=10.0000
fMountedAttackRangeMultiplier=1.1000
fProjectileDebugDuration=5.0000
fProjectileDefaultWaterSplashSize=10.0000
fProjectileMaxPenetration=120.0000
fProjectileNearMissDist=400.0000
fTeammateAutoAimScreenMult=4.0000
fTeammateCommandMenuDegrees=16.0000
iMaxHiPerfCombatCount=4
iShowHitVector=0

[Companion]
fKeepAliveReceiveTimeoutMs=10000.0000
iKeepAliveSendDelayMs=1000
iMaxIncomingMessageSize=1000000
iReceiveBufferInitialSize=256
iSmartglassReceiveTimeoutMs=2000
iSocketAcceptTimeoutMs=800
iSocketReceiveTimeoutMs=2000
iSocketSendTimeoutMs=5000

[Controls]
bBackgroundMouse=0
bDampenFirstPlayerControls=1
bDampenThirdPlayerControls=1
bDoPlayerControlsPickIdle=1
bEnableLayerDebugging=1
bForceFirstPersonLerpGraph=0
bInvertMovementThumbstick=0
bPlayerGraphFeedback=0
bUseCyclicControlInFirstPerson=0
bUseScreenSpaceMovement=1
fAccelerationDampeningMult=1.0000
fAlternateFurnitureExitDelay=0.4000
fAttackQueueThresholdSec=0.1667
fBigVibrationFactor=1.0000
fDefaultAngleThreshold=60.0000
fDefaultWalkSpeedPercentageThreshold=0.4000
fDirectionalDeadzone=0.5000
fDualCastChordTime=0.0500
fEnterWorkshopDelay=1.5000
fFavoritesGamepadDelay=0.3000
fFirstToThirdPersonAngularScalar=4.0000
fGamepadHeadingSensitivityDefault=0.6667
fGamepadHeadingSensitivityMax=1.5556
fGamepadHeadingSensitivityMin=0.4445
fGamepadLookAccelPitchMult=3.0000
fGamepadLookAccelSec=1.1000
fGamepadLookAccelYawMult=3.0000
fGamepadLookMaxRotationSpring=20.0000
fGamepadLookMultExponent=0.0000
fHorseClampAngle=10.0000
fHorseControlsDampenTimeMultiplier=10.0000
fHorseHeadingMovementMult=0.7500
fInitialPowerAttackDelay=0.3000
fInitialPowerBashDelay=0.3000
fIronSightsPitchSpeedRatio=0.8000
fKeyboardRepeatDelay=0.3000
fKeyboardRepeatRate=0.0500
fLockCooldownFromRunTime=0.1000
fLockToWalkTime=0.5000
fLookCurveSensitivityThreshold=0.1000
fLookGraphCoefficient1=0.1151
fLookGraphCoefficient2=-0.3827
fLookGraphCoefficient3=2.0287
fLookGraphCoefficient4=-0.7545
fLookSnapToAxisStrength=0.1500
fLThumbDeadzone=0.2500
fLThumbDeadzoneMax=0.9400
fMaxAngleToConsiderFullInput=60.0000
fMouseHeadingNormalizeMax=20.0000
fMouseHeadingSensitivityDefault=0.0300
fMouseHeadingSensitivityMax=0.0600
fMouseHeadingSensitivityMin=0.0100
fMouseHeadingXScale=0.0210
fMouseHeadingYScale=0.0210
fMovementAxisDeadzone=0.0000
fPipboyLightDelay=0.3000
fPipboyZoomDelay=0.1800
fPitchSpeedRatio=0.5625
fPlayerAutoReloadDelaySec=0.6600
fPlayerFirstAccelerationDampenTime=0.2500
fPlayerFirstDecelerationDampenTime=0.0500
fPlayerFirstPowerArmorAccelerationDampenTime=0.3500
fPlayerFirstPowerArmorDecelerationDampenTime=0.1000
fPlayerMaxLookDown=-80.0000
fPlayerMaxLookUp=80.0000
fPlayerThirdAccelerationDampenTime=0.2500
fPlayerThirdDecelerationDampenTime=0.0500
fPlayerThirdPowerArmorAccelerationDampenTime=0.3500
fPlayerThirdPowerArmorDecelerationDampenTime=0.1000
fPowerArmorExitDelay=0.4000
fReloadReadyDelay=0.4000
fReverseDirThreshold=0.3000
fRThumbDeadzone=0.2500
fRThumbDeadzoneMax=0.9400
fSmallVibrationFactor=1.0000
fSprintStopDirectionThresholdDegrees=33.0000
fSprintStopSpeedPercentageThreshold=0.5000
fSubsequentPowerAttackDelay=2.0000
fSubsequentPowerBashDelay=2.0000
fThirdPersonAngularAccelerationMult=1.5000
fThrowDelay=0.3000
fThumbstickRepeatLong=0.5000
fThumbstickRepeatShort=0.1000
fTogglePOVDelay=0.0000
fTriggerDeadzone=0.0500
fTriggerLatchEngagePercent=0.3300
fTriggerLatchReleasePercent=0.1500
fZKeyDelay=0.2000
uPlayerControlScheme=0
uRepeatsUntilShort=1

[CopyProtectionStrings]
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionMessage2=Insert the Fallout4 Disc.
sCopyProtectionTitle=CD-ROM Drive Not Found
sCopyProtectionTitle2=Fallout4 Disc Not Found

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDisplayAutoLockpickHackingOdds=1
bShowLLRandomRolls=0
bUseFlattenedBoneTree=1
bWriteTACOutputToFile=0

[Decals]
bAllowDecalsOnAlpha=1
bBackgroundInitializeGeometryDecals=1
bDecalMultithreaded=0
bDecals=1
bForceAllDecals=0
bSkinnedDecals=1
fDebrisDecalTimer=2.0000
uMaxSkinDecalPerActor=25
uMaxSkinDecals=100

[DeferredDeleter]
fUpdateBudgetMS=1.0000

[Dialogue]
bBlendPCapEmotions=0
bDialogueActiveRefRequired=1
bDialogueCaemraPlayerShootCameras=0
bDialogueCameraPlayerTooClose2ndWay=1
bDialogueCameraSkipNPCtoNPCCamera=0
bDialogueCameraSkipShortLineResetTimer=0
bDialogueDelayMenuExit=1
bDialogueSwingCameraNewPlayerInput=0
bDialogueUseFrustrumCheckNotPick=1
bPlayDialogueRotations=1
bUseDialogueCursor=1
fDialogueCameraCutVoiceLength=1.2000
fDialogueCameraLeftThumbstickExit=0.5000
fDialogueCameraMouseMoveExit=80.0000
fDialogueCameraNextSceneDelay=0.7500
fDialogueCameraOffscreenBorder=0.1000
fDialogueCameraOffscreenSpring=1.0000
fDialogueCameraPlayerControlsDelay=0.1333
fDialogueCameraPlayerControlsRightStickTimer=1.5000
fDialogueCameraPlayerControlsTimer=0.6000
fDialogueCameraPlayerDesiredDist=80.0000
fDialogueCameraPlayerDesiredDist2ndWay=50.0000
fDialogueCameraPlayerForceResponseDelay=1.0000
fDialogueCameraPlayerPosDeltaExit=60.0000
fDialogueCameraPlayerRotBlendOutTime=70.0000
fDialogueCameraPlayerRotDeltaExit=8.0000
fDialogueCameraPlayerTooCloseDist=65.0000
fDialogueCameraResumeTime=1.0000
fDialogueCameraSkipShortLineCameraTimer=7.0000
fDialogueMagnetismFalloffBorder=135.0000
fDialogueMagnetismInputMovementLimit=0.5000
fDialogueMagnetismInputRotationLimit=0.5000
fDialogueMaxCursorLookSpeed=10.0000
fDialogueRotationPitchOffset=0.2000
fDialogueRotationPitchOffsetFurniture=0.2000
fDialogueRotationSecs=1.8500
fDialogueScreenBottomDivider=0.1000
fDialogueScreenDivider=0.2000

[Dismemberment]
bDisplayCutPlanes=0
iNumSteps=8

[Display]
bActorSelfShadowing=0
bAllowMergeInstancing=1
bAsyncResourceCopies=0
bAutoViewDistance=0
bBuildPrimitives=0
bCompileOnRender=1
bDisableLandTextureLoad=0
bDo30VFog=1
bDoHUDQuads=1
bDoHUDQuadsMerge=1
bDoTestHDR=0
bDynamicObjectQueryManager=1
bEnableCameraCache=1
bForceAllRenderTarget=1
bHDRinCS=0
bImageSpaceEffects=1
bLoadMarkers=1
bLowHealthIModEnabled=1
bMergeInstancingOnAllCombinedMeshes=0
bMeshCombinerMaterialComparison=0
bMultiThreadedAccumulation=1
bMultiThreadedRendering=0
bMultiThreadedRenderingDFL=0
bMultiThreadedRenderingFWD=0
bMultiThreadedRenderingPPLD=0
bMultiThreadedRenderingPPM=0
bMultiThreadedRenderingUNP=1
bPauseMenuDrawOptimization=1
bScreenshotToClipboard=0
bScreenshotToFile=1
bShaderCache=0
bShowMarkers=0
bSimpleLighting=0
bUseAsyncComputeAO=0
bUseAutoDynamicResolution=0
bUsePreCulledObjects=1
bUseSunbeams=0
bZPrePass=1
fAOBlurSigma=1.5000
fAOLightingStrength=1.0000
fAORadius=20.0000
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fDefault1stPersonFOV=80.0000
fDefaultFOV=80.0000
fDefaultWorldFOV=70.0000
fFXPickMaxDistance=1000.0000
fHUDQuadsOffset=10.0000
fLinePrimitiveWidth=8.0000
fLowHealthIModInterval=2.0000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fMeshLODFadeTime=1.0000
fMipBias=0.0000
fNear1stPersonDistance=1.0000
fNearDistance=15.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fNoLODFarDistancePct=1.0000
fPipboyScreenDiffuseIntensity=0.1500
fPipboyScreenDiffuseIntensityPA=1.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenEmitIntensityPA=3.0000
fPipboyScreenGlassDepth=0.4000
fPipboyScreenGlassDepth_PowerArmor=0.0000
fPipboyScreenRefractionStrength=0.0700
fPipboyScreenRefractionStrength_PowerArmor=0.0000
fSAOBias=0.6000
fSAOIntensity=7.1000
fSAORadius=108.2000
fScopeScissorAmount=0.3000
fSunShadowUpdateTime=1.0000
fSunUpdateThreshold=0.5000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.2100
fTAAPostSharpen=0.2100
fTAASharpen=1.0000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextSubPage=0
iDebugTextTopBottomOffset=20
iLocation X=0
iLocation Y=0
iMaxNumberOfCopiesPerFrame=32
iMaxNumberOfCubemapsPerFrame=42
iRenderPassCacheSize=5120
iTrilinearThreshold=3
iUseDXDeviceDebug=0
sDebugText=VATS
sHideTexturePath=
sLoadScreenLUT=Textures\Effects\LUTs\LoadingMenuColorLUT.dds
sScreenShotBaseName=ScreenShot
strShaderIDNetworkPath=\\bgs\F4\xfer

[Explosion]
fMaxLinearSpeedAfterExplosion=2000.0000

[FaceGen]
bApplyWrinkles=1
bUseCustomizationMorphs=1
bUseRaceMorph=1
fGeneticBlendFactorBodyMorphRegions=0.5000
fGeneticBlendFactorFacialBoneRegions=0.5000
fGeneticBlendFactorMorphSliders=0.5000
fGeneticBlendFactorSkinTone=0.5000
fGeneticBlendFactorWeight=0.5000
sFaceEmotionalIdlesAsset=Misc\FaceEmotions.bin
uiMaxNumberFaceGenDetailsTextures=128
uiNumActorsAllowedToMorph=10

[Fonts]
sDebugTextFont=$ConsoleFont
sFontConfigFile=Interface\FontConfig.txt

[GamepadLight]
uiPipboyLightB=0
uiPipboyLightG=255
uiPipboyLightR=0
uiPowerArmorB=0
uiPowerArmorG=173
uiPowerArmorLightB=255
uiPowerArmorLightG=255
uiPowerArmorLightR=255
uiPowerArmorR=255

[Gameplay]
bAllowFlyMountedLiveFastTravel=1
bAllowHavokGrabTheLiving=0
bDismemberRedressLimb=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
bPlayerGrabThrowEnable=1
bPreloadPAEnter=1
bPreloadPAExit=1
bStroud=1
bTrackProgress=0
fFootIKDistance=1024.0000
fKnockdownTargetMagnitude=100.0000
fMagicTargetLocationExtraLargeActorRadius=256.0000
fMagicTargetLocationNormalActorRadius=32.0000
fMapMarkerUpdateTime=0.0500
fMinTerminalActivateDotProduct=0.5000
fPlayerDisableSprintingLoadingCellDistance=4096.0000
fPlayerGrabThrowImpulseBase=250.0000
fPlayerGrabThrowImpulseMax=1000.0000
fPlayerGrabThrowStrengthMult=500.0000
fPlayerHealthSaveOnPauseLimit=0.2500
iActorsDismemberedPerFrame=2
iDetectionPicks=21
iTerminalLockoutTime=10
sTrackProgressPath=\\bgs\Fallout\LevelData\
strPipboyScreenGlowEffect=ScreenGlowEffect01

[General]
# Please do not modify this file.
bAllowClearOldestBufferedExterior=1
bAllowPluginPreCalcDataWipe=1
bAllowResourceReloading=1
bAllowTextureFallback=1
bAllowTransitionCells=1
bAlwaysActive=0
bAnimateDoorPhysics=0
bAutoloadDLC=1
bBackgroundLoadVMData=1
bBorderRegionsEnabled=1
bCalculateArmorMeshAndTextureFileCounts=1
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCombineStaticCollectionArtOnClone=1
bCommitTexturesOnMenuLoad=0
bCreate Maps Enable=0
bCRTMemoryChecks=0
bCullingBatch=0
bDebugDismemberments=0
bDebugSpectatorThreats=0
bDefaultCOCPlacement=0
bDegradeDetachedTextures=1
bDisableAllGore=0
bDisableComputeShaderOnCombinations=0
bDisableCustomFaceGeneration=0
bDisableDuplicateReferenceCheck=1
bDisableGearedUp=1
bDisableLargeRefs=1
bDisplayBoundingVolumes=0
bDoMultithreadedVisQuery=1
bEnableBoundingVolumeOcclusion=1
bEnableFileCaching=0
bEnableFileStreamer=1
bEnableFileStreamerForESM=1
bEnableMainMenuBink=1
bExternalLODDataFiles=1
bFacegenDisableMorphs=0
bFixAIPackagesOnLoad=0
bForbidNifErrorMarkers=0
bForceUpdateDiffuseOnly=1
bHealthRegenFromRacePlayerOnly=1
bInstallMenuLoadVideoAsync=0
bKeepDLStringBlocksLoaded=0
bKeepILStringBlocksLoaded=1
bKeepPluginWhenMerging=0
bLaunchVisibilityQueriesInPlayerUpdate=1
bLeveledCreaturesAreMarkers=1
bMergeHavokShape=1
bMinimizeCachedExteriors=0
bMultiThreadMovement=1
bOnlyQueueCellsWhenRefsLoaded=0
bParallelAnimUpdate=0
bPauseOnAltTab=1
bPlayMainMenuMusic=1
bPreCullActors=1
bPreCulledObjectsEnabled=1
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bPreloadLinkedAreas=0
bPreloadPlayerFlyMountPathCells=1
bProgressiveCellAttach=0
bProgressiveCellDetach=0
bQueueCellAttachDetach=1
bQueueWarnings=0
bReconstructIDTags=0
bRenamePropertiesOnMaterialSwap=0
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bSaveGameOnQuitToMainMenu=1
bShowCheckMemoryOutput=0
bShowGunTarget=0
bShowLoadingAreaMessage=0
bTaskletActorSceneGraphUpdates=1
bTrackAllDeaths=0
bUseCombinedObjects=1
bUseDebugGamepad=0
bUseEyeEnvMapping=1
bUseFaceGenPreprocessedHeads=1
bUseHardDriveCache=0
bUseLooseScalingFiles=0
bUseMenuLoadCellPreload=1
bUseMenuLoadThreadPrefs=1
bUseMovementBlockedPackage=0
bUseMultibounds=1
bUseOptimizedTextureLoading=1
bUsePlayerFlyMountCellNextCellQueue=1
bUsePlayerFlyMountCellUpdateCustomGridCenter=1
bUsePlayerFlyMountCellUpdateLogic=1
bUsePlayerFlyMountSpeedScale=1
bUsePreCreatedSCOL=1
bUseSeparatePlayerAddressTitle=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bWarnFinishedCombinationNoCell=0
bWarnOnMaterialCollisions=0
bWarnOnMissingFileEntry=0
bWarnOnRemoveInvalidMod=0
bWarnWhenReplacingInvalidHeadParts=0
fAccurateOcclusionThreshold=768.0000
fAutoCloseDelay=0.5000
fAutoDoorFadeSecs=0.5000
fBendableSplineSagPct=1.4000
fBendableSplineSegmentLengthPct=0.0400
fBetaDeferredKillTimer=15.0000
fBSTaskTime=2.0000
fChancesToPlayAlternateIntro=0.2000
fCloakEffectUpdateInterval=0.5000
fDefaultNPCWeightMax=25.0000
fDefaultNPCWeightMin=25.0000
fDefaultSplineColorB=0.1000
fDefaultSplineColorG=0.1000
fDefaultSplineColorR=0.1000
fDefaultSplineFlexibility=0.0000
fDefaultSplineWindSensibility=0.0000
fElevatorFadeStartTime=4.0000
fEncumberedReminderTimer=30.0000
fFlickeringLightDistance=1024.0000
fLoadGameFadeSecs=1.0000
fMasterFilePreLoadMB=40.0000
fMaxActorVegetationCollisionDistance=1500.0000
fMinPlayerMoveToDistForLoadScreen=128.0000
fNormalDoorFadeSecs=0.4000
fNormalDoorFadeWait=0.0100
fPlayerBulletAutoAimControllerOffset=200.0000
fPlayerFlyingMountBaseTargetSpeed=700.0000
fPlayerFlyMountCellUpdateCustomGridCenterSpeed=600.0000
fPlayerFlyMountMinSpeed=0.4000
fPreVisCameraBufferNear=16.0000
fPreVisCameraZShift=18.0000
fPrimitiveAlphaDecalVolume=0.2000
fPrimitiveAlphaMultiplier=2.0000
fProcessListsUpdateHighFrameRate=30.0000
fProcessListsUpdateLowFrameRate=20.0000
fProcessListsUpdateTimeMax=2.0000
fProcessListsUpdateTimeMin=0.5000
fRadioMinSignalLevel=0.0500
fRadioPathSearchFailTimeMult=4.0000
fRadioPathSearchInterval=5.0000
fRadioRadiusCheckInterval=0.5000
fRadioStaleLocInterval=1.0000
fSecsBeforeIdle=120.0000
fSmallObjectSize=100.0000
fStoryTellerQuestFindTime=2.0000
fTaskQueueBudgetMS=5.0000
fTeleportPreloadDistance=4096.0000
fTextureUpgradeDisabledMinSpeed=600.0000
fTooCloseToBorderDistance=1024.0000
fUpdateTextureTime=1.5000
fVegetationCollisionActorBaseInfluence=1.5000
fVegetationCollisionPAMultiplier=0.5000
fVegetationCollisionRunningAttenuation=0.2000
iEnumRefsAllowedPerFrame=1
iESMFileStreamerPriority=1
iFPSClamp=0
iIntroSequencePriority=3
iLargeIntRefCount=1000
iLowProcessingMilliseconds=2
iMaxJobThreads=32
iNumBitsForFullySeen=248
iNumHWThreads=4
iPlayerFlyMountHighQueuedRefCount=200
iPrefetchCellBufferSize=65536
iPreloadPlayerFlyMountPathCellsGridSize=3
iPreloadPlayerFlyMountPathCellsMax=6
iPreloadSizeLimit=419430400
iPreloadSizeLimitDefault=26214400
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
iUpdateDetectionsAllowedPerFrame=100
sCharGenQuest=0001ED86
sEssentialFileCacheList=
sGamerIconTextureName=BGSUserIcon
sIntroMovie=
sIntroSequence=GameIntro_V3_B.bk2
sLanguage=en
sLocalMasterPath=Data\
sLocalSavePath=Saves\
sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
sMenuCancelSoundFile=Sound\FX\UI\General\UI_General_Cancel.wav
sMenuFocusSoundFile=Sound\FX\UI\General\UI_General_Focus.wav
sMenuNewGameSoundFile=Sound\FX\UI\UI_Start_01.wav
sMenuOKSoundFile=Sound\FX\UI\General\UI_General_OK.wav
sStartingCell=
sStartingCellX=
sStartingCellY=
sStartingConsoleCommand=
sStartingWorld=
sStreamInstallVideoPlayList=STRENGTH.bk2;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2
sTestFile1=
sTestFile10=
sTestFile2=
sTestFile3=
sTestFile4=
sTestFile5=
sTestFile6=
sTestFile7=
sTestFile8=
sTestFile9=
strPluginsFileHeader=# This file is used by Fallout4 to keep track of your downloaded content.
sUnessentialFileCacheList=
sValidNameCharsFile=Interface/FontConfig.txt
uDefaultCombinedObjectLevelsXY=2
uDefaultCombinedObjectLevelsZ=4
uESMPageCacheMaxPageCount=5000
uExterior Cell Buffer=47
uiCellFrameCaptureMinTime=25000
uiMemoryLevelBufferSize=10485760
uiMemoryLevelIdle=104857600
uiMemoryLevelIdleCritical=26214400
uiMemoryLevelLoading=419430400
uiMemoryLevelNumPasses=3
uInstallMenuPlayVideoDelay=30
uInterior Cell Buffer=3
uiWaitCellReadyTime=5000
uMainMenuDelayBeforeAllowSkip=5000
uMainMenuMusicAttnmB=300
uMainMenuMusicFadeTimeMS=1500
uMaxRadioPathSearchesPerFrame=1
uMenuPreESMAttenmB=1000
uMovieFadeGameAudioMS=4000
uScreenshotFastDelayTimer=200
uScreenshotSlowDelayTimer=5000

[GeneralWarnings]
sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[Graphics]
fDefaultLeafAmplitudeRef=10.0000
fDefaultLeafFrequency=4.0000
fPrimitiveAlphaAcousticSpace=0.1500
fPrimitiveAlphaActivator=0.1500
fPrimitiveAlphaCollision=0.1500
fPrimitiveAlphaCurrent=0.2000
fPrimitiveAlphaLight=0.2000
fPrimitiveAlphaLODClipVolume=0.2000
fPrimitiveAlphaMultibound=0.1500
fPrimitiveAlphaOcclusion=0.1500
fPrimitiveAlphaPortal=0.2500
fPrimitiveAlphaRoom=0.2000
fPrimitiveAlphaSoundEmitter=1.0000

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bGenerateGrassDataFiles=0
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0000
fGrassFadeRange=1000.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0050
fWaveOffsetRange=1.7500
iGrassCellRadius=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=20

[HairLighting]
fHairPrimSpecPow=125.0000
fHairPrimSpecScale=0.0200
fHairPrimSpecShift=0.3600
fHairSecSpecPow=160.0000
fHairSecSpecScale=1.2000
fHairSecSpecShift=-0.4000

[HAVOK]
bAddBipedWhenKeyframed=0
bAllowCharacterBumper=1
bDebugMultithreaded=0
bDisableHavokAsserts=0
bDisablePlayerCollision=0
bEnableContactCaching=1
bEnableThreadSafetyChecks=0
bFindContactPointsOnAdd=0
bForceJumpingFromGraph=0
bHavokDebug=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bRegisterAllVDBViewers=0
bshowDisabledAsserts=0
bUseCastFromOffset=1
bUseCharacterRB=1
bUseCharRBExtrapolation=1
bUseCustomCCShapes=1
bUseUnsupportedCast=1
bUseWorldLock=1
fCameraCasterFadeSittingRadius=45.0000
fCharControllerWarpDistSqr=6000000.0000
fCreatedScrapplePhysicsRadius=64.0000
fDefaultWaterfallCurrentVelocity=6.0000
fFloatingObjectBobbingForceMultiplier=0.1000
fFloatingObjectClampOffsetForceDistanceFromCenter=0.1000
fFloatingObjectFlattenedPrecisionMod=0.0100
fFloatingObjectStartBobAtSubmergedPercent=0.2500
fGoodPosCastCheckDepth=0.1000
fGoodPosCheckDepth=0.1000
fHavokWindMultiplier=1500.0000
fInAirFallingCharGravityMult=1.8500
fJumpAnimDelay=0.7500
fMaxPickTime=0.0030
fMaxPickTimeDebug=0.0600
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeVATS=0.0300
fMaxRandomDelay=-1.0000
fMaxWindActionTimingDifference=0.8000
fMoveLimitMass=95.0000
fQuadrupedPitchMult=5.7000
fStepHeightModifier=0.5000
fTrapHitEventDelayMS=500.0000
fTriggerEventDelayMS=500.0000
fUnsupportCastLength=1.0000
fUnsupportedGravMult=4.0000
fWaterGravityFactor=0.1000
iEntityBatchRemoveRate=100
iNumCellWorldExtents=128
iNumThreads=7

[HeadTracking]
bDisableHeadTracking=0
fMaxPathLookAtPointDist=512.0000
fMinPathLookAtPointDist=128.0000
fPathLookAtPointTime=2.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=10

[Imagespace]
bDoRadialBlur=1
bShouldUseDialogueImageSpace=1
fLensFlareFalloffRange=256.0000
fRenderDepthMaxDepth=10000.0000
iRadialBlurLevel=0

[Interface]
bAccumulateInstantDamage=0
bAutoSizeQuickContainer=0
bCanPlayAnotherSoundIfAlreadyDisplaying=0
bCloseMenu=1
bCompMarkerLog=0
bDefRenderLoadingMenu=1
bDialogueCameraDrawDebug=0
bFileUncacheOnMenuOpen=0
bLoadingModel_PlaySoundLoopDuringAutoSpin=0
bScaleformLargeCacheModeAllowed=1
bShowAAAAPattern=0
bShowAllModRanks=0
bShowHUDMessages=1
bShowInventory3D=1
bShowPowerArmorCompassMarker=0
bShowQuickLoadingMessage=0
bShowShaderQuads=0
bShowTutorials=1
bUseAllNonDefaultLoadScreensFirst=0
bUseFuzzyPicking=1
bWrapLevelPercentBetween=1
bWriteTranslationFile=0
f3rdPersonCameraBoneHeightMult=3.0000
f3rdPersonCameraPickBoost=20.0000
fActivatePickLength=180.0000
fActivatePickRadius=16.0000
fAestheticMaskTuningFactor=1.1500
fBackgroundScreenLight2DiffuseColorB=0.8000
fBackgroundScreenLight2DiffuseColorG=0.8100
fBackgroundScreenLight2DiffuseColorR=0.7000
fBackgroundScreenLight2DimmerValue=3.0000
fBackgroundScreenLight2Radius=1024.0000
fBackgroundScreenLight2X=160.0000
fBackgroundScreenLight2Y=96.0000
fBackgroundScreenLight2Z=160.0000
fBackgroundScreenLight3DiffuseColorB=1.0000
fBackgroundScreenLight3DiffuseColorG=1.0000
fBackgroundScreenLight3DiffuseColorR=1.0000
fBackgroundScreenLight3DimmerValue=0.1000
fBackgroundScreenLight3Radius=1024.0000
fBackgroundScreenLight3X=128.0000
fBackgroundScreenLight3Y=-160.0000
fBackgroundScreenLight3Z=-96.0000
fBackgroundScreenLightDiffuseColorB=0.8200
fBackgroundScreenLightDiffuseColorG=0.9600
fBackgroundScreenLightDiffuseColorR=0.9600
fBackgroundScreenLightDimmerValue=1.6000
fBackgroundScreenLightRadius=1500.0000
fBackgroundScreenLightX=-160.0000
fBackgroundScreenLightY=-160.0000
fBackgroundScreenLightZ=128.0000
fBookDistance=110.0000
fBookLight2DiffuseColorB=0.8300
fBookLight2DiffuseColorG=0.9500
fBookLight2DiffuseColorR=0.9800
fBookLight2DimmerValue=1.0000
fBookLight2Radius=400.0000
fBookLight2X=10.0000
fBookLight2Y=75.0000
fBookLight2Z=10.0000
fBookLightDiffuseColorB=0.8300
fBookLightDiffuseColorG=0.9500
fBookLightDiffuseColorR=0.9800
fBookLightDimmerValue=1.7500
fBookLightRadius=400.0000
fBookLightX=100.0000
fBookLightY=350.0000
fBookLightZ=100.0000
fBookMenuLightDiffuseX=1.0000
fBookMenuLightDiffuseY=1.0000
fBookMenuLightDiffuseZ=1.0000
fBookMenuLightDimmerVal=1.3300
fBookMenuLightPosX=0.0000
fBookMenuLightPosY=0.0000
fBookMenuLightPosZ=80.0000
fBookMenuLightSpecularX=650.0000
fBookMenuLightSpecularY=0.0000
fBookMenuLightSpecularZ=0.0000
fBookOpenTime=1000.0000
fBookPosHeightPercentage=0.5000
fBookPosWidthPercentage=0.5000
fBookXRotation=-25.0000
fBuildABotMouseRotationScalar=0.1000
fCharGenBoneTintScanTime=1.0000
fCommandActivatePickRadius=32.0000
fCompMarkerHeight=18.0000
fCompMarkerY=-3.0000
fContainer3DItemScreenPosX=0.5000
fContainer3DItemScreenPosY=0.3500
fContainerMenu_MaxZoomDistance=40.0000
fContainerMenu_MinZoomDistance=-40.0000
fContainerMenu_ThumbstickMin=0.3500
fContainerMenu_ThumbstickToZoomSpeed=35.0000
fCrosshairAlphaPercent=100.0000
fDebugFontSize=13.0000
fDefaultFadePerSecond=1000.0000
fDialogueCameraCollisionCheckDist=128.0000
fExamine3DScreenPositionX=0.5000
fExamine3DScreenPositionY=0.3500
fExamineAnimTime=128.0000
fExplosiveIndicatorScreenRadius=133.2000
fFadeToBlackFadeSeconds=1.0000
fGamepadCursorDeadzone=0.0700
fGamepadCursorSpeed=1400.0000
fGamepadCursorSpeedLooksMenu_G=650.0000
fInspect3DScreenPositionX=0.5000
fInspect3DScreenPositionY=0.5000
fInspectItemScreenScale=1.5000
fInspectModeMaxZoomDistance=42.5000
fInspectModeMinZoomDistance=-42.5000
fInspectModePCControlsZoomMultiplier=3.0000
fInspectModeThumbstickAxisMin=0.3500
fInspectModeThumbstickToPanSpeed=0.5000
fInspectModeTriggerRepeatRate=0.0167
fInspectModeZoomDelta=20.0000
fInventory3DBoundRadiusMult=0.0100
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosX=0.0000
fInventory3DItemPosXWide=0.0000
fInventory3DItemPosY=120.0000
fInventory3DItemPosYOffset=-40.0000
fInventory3DItemPosYWide=45.0000
fInventory3DItemPosZ=0.0000
fInventory3DItemPosZOffset=40.0000
fInventory3DItemPosZWide=0.0000
fInventory3DItemRotMouseSpeed=5.0000
fInventory3DItemRotSpeed=1.5000
fInventory3DItemScreenPosX=0.5000
fInventory3DItemScreenPosY=0.5000
fInventory3DItemZoomScale=2.2500
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomZ=0.0000
fInventory3DMaxScreenThreshold=0.7000
fInventory3DMinScreenThreshold=0.2500
fInventory3DTransitionTime=0.0000
fInventoryLight2DiffuseColorB=1.0000
fInventoryLight2DiffuseColorG=1.0000
fInventoryLight2DiffuseColorR=1.0000
fInventoryLight2DimmerValue=2.2500
fInventoryLight2Radius=2000.0000
fInventoryLight3DiffuseColorB=0.6300
fInventoryLight3DiffuseColorG=0.6700
fInventoryLight3DiffuseColorR=0.7100
fInventoryLight3DimmerValue=2.5000
fInventoryLight3Radius=1800.0000
fInventoryLightDiffuseColorB=0.7850
fInventoryLightDiffuseColorG=0.7580
fInventoryLightDiffuseColorR=0.6410
fInventoryLightDimmerValue=7.0000
fInventoryLightRadius=2400.0000
fInventoryMenuLight2X=500.0000
fInventoryMenuLight2Y=-250.0000
fInventoryMenuLight2Z=400.0000
fInventoryMenuLight3X=-650.0000
fInventoryMenuLight3Y=-512.0000
fInventoryMenuLight3Z=-300.0000
fInventoryMenuLightX=-300.0000
fInventoryMenuLightY=600.0000
fInventoryMenuLightZ=460.0000
fLargeActivatePickLength_G=500.0000
fLoadingMenuSceneLight2DiffuseColorB=0.7400
fLoadingMenuSceneLight2DiffuseColorG=0.7800
fLoadingMenuSceneLight2DiffuseColorR=0.6400
fLoadingMenuSceneLight2DimmerValue=12.0000
fLoadingMenuSceneLight2Radius=4000.0000
fLoadingMenuSceneLight2SpotFOV=10.0000
fLoadingMenuSceneLight2X=1450.0000
fLoadingMenuSceneLight2Y=2400.0000
fLoadingMenuSceneLight2Z=1700.0000
fLoadingMenuSceneLight3DiffuseColorB=0.7400
fLoadingMenuSceneLight3DiffuseColorG=0.8200
fLoadingMenuSceneLight3DiffuseColorR=0.8000
fLoadingMenuSceneLight3DimmerValue=1.2000
fLoadingMenuSceneLight3Radius=5000.0000
fLoadingMenuSceneLight3SpotFOV=10.0000
fLoadingMenuSceneLight3X=400.0000
fLoadingMenuSceneLight3Y=-800.0000
fLoadingMenuSceneLight3Z=220.0000
fLoadingMenuSceneLightDiffuseColorB=0.9000
fLoadingMenuSceneLightDiffuseColorG=1.0000
fLoadingMenuSceneLightDiffuseColorR=1.0000
fLoadingMenuSceneLightDimmerValue=8.5000
fLoadingMenuSceneLightRadius=5000.0000
fLoadingMenuSceneLightSpotFOV=10.0000
fLoadingMenuSceneLightX=-1800.0000
fLoadingMenuSceneLightY=1000.0000
fLoadingMenuSceneLightZ=1500.0000
fLoadingModel_DefaultSpinRate=0.0800
fLoadingModel_MaxScreenThresholdX=0.8500
fLoadingModel_MaxZoomDistance=1.0000
fLoadingModel_MinScreenThresholdX=0.1500
fLoadingModel_MinZoomDistance=-1.0000
fLoadingModel_MouseToRotateSpeed=0.0050
fLoadingModel_MouseToZoomSpeed=0.0250
fLoadingModel_ThumbstickAxisMin=0.3500
fLoadingModel_ThumbstickToPanSpeed=0.2000
fLoadingModel_ThumbstickToRotateSpeed=0.6000
fLoadingModel_TriggerRepeatRate=0.0167
fLoadingModel_TriggerZoomSpeed=0.0200
fLockCenterOffset=1.3000
fLockMaxAngle=90.0000
fLockpickingBrightness=2.5000
fLockpickLightDiffuseColorB=0.8300
fLockpickLightDiffuseColorG=0.9500
fLockpickLightDiffuseColorR=0.9800
fLockpickLightDimmerValue=1.7500
fLockpickLightRadius=400.0000
fLockpickLightX=100.0000
fLockpickLightY=1000.0000
fLockpickLightZ=100.0000
fLockpickMenuLightDiffuseX=0.9500
fLockpickMenuLightDiffuseY=0.9840
fLockpickMenuLightDiffuseZ=0.9000
fLockpickMenuLightPosX=30.0000
fLockpickMenuLightPosY=-25.0000
fLockpickMenuLightPosZ=100.0000
fLockpickMenuLightRadius=480.0000
fLockPositionX=0.0000
fLockPositionY=-10.0000
fLockPositionYWide=70.0000
fLockPositionZ=1.0000
fLockRotationSpeed=80.0000
fLockRotCenterOffsetX=-0.2000
fLockRotCenterOffsetZ=1.4000
fLongRangeUICameraFarDistance=25000.0000
fLongRangeUICameraNearDistance=100.0000
fLooksMenuBodyMouseScale=0.0010
fLooksMenuBoneTintColorB=0.0000
fLooksMenuBoneTintColorG=1.0000
fLooksMenuBoneTintColorR=0.0000
fLooksMenuBoneTintPulseRate=0.0050
fLooksMenuDirectionRepeatRateLong=0.2000
fLooksMenuDirectionRepeatRateShort=0.0500
fLooksMenuHeadMousePitchScale=0.1100
fLooksMenuHeadMouseSculptScale=0.1000
fLooksMenuHeadMouseYawScale=0.1100
fLooksMenuHeadTrackPitchMax=30.0000
fLooksMenuHeadTrackPitchMin=-30.0000
fLooksMenuHeadTrackPitchScale=70.0000
fLooksMenuHeadTrackYawMax=60.0000
fLooksMenuHeadTrackYawMin=-60.0000
fLooksMenuHeadTrackYawScale=70.0000
fLooksMenuLookAtHeadOnGain=0.1000
fMaxActivateHeadingDiff=3.1416
fMaxSubtitleDistance=1500.0000
fMaxSubtitleWidth=1000.0000
fMinSecondsForLoadFadeIn=1.5000
fModOffset=5.0000
fModZoom=0.8000
fNoteDistance=36.0000
fPackratRatio=340282346638528860000000000000000000000.0000
fPAEmergencyLightBlinkPercent=0.1500
fPickMouseRotationSpeed=15.0000
fPickRotationSpeed=400.0000
fPipboy3DItemScreenPosX=0.7200
fPipboy3DItemScreenPosY=0.3500
fPipboy3DItemScreenScale=0.6000
fPipboyDeadZone=0.8500
fPowerArmorCriticalDamagePercent=25.0000
fPowerArmorEnvironmentalRadsMultiplier=5.0000
fPrompt_DurationSecs=20.0000
fPrompt_HoldDownSecs=0.3000
fQuestFadePerSecond=150.0000
fSafeZoneX=15.0000
fSafeZoneXWide=64.0000
fSafeZoneXWide16x10=64.0000
fSafeZoneY=15.0000
fSafeZoneYWide=36.0000
fSafeZoneYWide16x10=36.0000
fShadedBackgroundDimFactor=4.5000
fSpacingBetweenStarAndSkull=4.0000
fUIBackgroundModel_TranslateX=0.0000
fUIBackgroundModel_TranslateY=475.0000
fUIBackgroundModel_TranslateZ=0.0000
fUICameraFarDistance=15000.0000
fUICameraNearDistance=15.0000
fUIFlatModel_TranslateX=0.0000
fUIFlatModel_TranslateY=350.0000
fUIFlatModel_TranslateZ=0.0000
fUIHUDGlass_TranslateX=0.0000
fUIHUDGlass_TranslateY=350.0000
fUIHUDGlass_TranslateZ=0.0000
fUIMaskRectEdgeSharpness=800.0000
fUIPowerArmorGeometry_TranslateX=0.0000
fUIPowerArmorGeometry_TranslateY=350.0000
fUIPowerArmorGeometry_TranslateZ=0.0000
fUIRaceSexLight2DiffuseColorB=0.8300
fUIRaceSexLight2DiffuseColorG=0.9500
fUIRaceSexLight2DiffuseColorR=0.9800
fUIRaceSexLight2DimmerValue=1.7500
fUIRaceSexLight2Radius=1400.0000
fUIRaceSexLight2X=0.5000
fUIRaceSexLight2Y=150.0000
fUIRaceSexLight2Z=60.5000
fUIRaceSexLightDiffuseColorB=0.8300
fUIRaceSexLightDiffuseColorG=0.9500
fUIRaceSexLightDiffuseColorR=0.9800
fUIRaceSexLightDimmerValue=0.6500
fUIRaceSexLightRadius=1400.0000
fUIRaceSexLightX=0.5000
fUIRaceSexLightY=600.0000
fUIRaceSexLightZ=60.5000
fUnlockDoorDelay=1.5000
fVATSBackgroundRectScale=1.0000
fVATSMouseLimbPickMinimumPrecision=0.9985
fWorkbenchItemScreenScale=1.5000
fWorkshopAnimTime=500.0000
fWorkshopDirectionalLightColorB=0.6500
fWorkshopDirectionalLightColorG=0.7000
fWorkshopDirectionalLightColorR=0.7000
fWorkshopDirectionalLIghtDimmer=3.0000
fWorkshopDirectionalLightXYAngle=-80.0000
fWorkshopDirectionalLightZAngle=-20.0000
fWorkshopFadeOut3DAlpha=0.7500
fWorkshopMenuItem3DCameraFOR=53.0000
fWorkshopMenuItem3DScale=6.0000
fWorkshopMenuItemGlassPosition=570.0000
fWorkshopReenterTime=45.0000
fWorkshopRepeatTime=0.2500
fWorkshopRotateSpeed=1.0000
fXPAnimSpeed=0.0025
iDefaultWaitHours=1
iDialogueSC_Easy_GlowB=45
iDialogueSC_Easy_GlowG=73
iDialogueSC_Easy_GlowR=125
iDialogueSC_Easy_TintB=57
iDialogueSC_Easy_TintG=255
iDialogueSC_Easy_TintR=240
iDialogueSC_Hard_GlowB=6
iDialogueSC_Hard_GlowG=12
iDialogueSC_Hard_GlowR=124
iDialogueSC_Hard_TintB=55
iDialogueSC_Hard_TintG=86
iDialogueSC_Hard_TintR=238
iDialogueSC_Med_GlowB=14
iDialogueSC_Med_GlowG=58
iDialogueSC_Med_GlowR=139
iDialogueSC_Med_TintB=22
iDialogueSC_Med_TintG=164
iDialogueSC_Med_TintR=240
iGamepadCursorMouseOverride=1
iHUDColorAltWarningB=0
iHUDColorAltWarningG=242
iHUDColorAltWarningR=255
iHUDColorWarningB=55
iHUDColorWarningG=86
iHUDColorWarningR=238
iMaxDirectionalHitIndicators=16
iMaxExplosiveIndicators=8
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSurvivalBumpDownMessageDelayCount=5
sCharGenBoneTintMaskTexture=Interface/CharacterGen/SelectionTest_d.dds
sCharGenBoneTintScanTexture=Effects/Gradients/CGScanGrad.dds
sCreditsFile=Interface/Credits.txt
sFlatModelMaterial=Materials\Interface\HUDGlassFlat.BGEM
sFlatModelMaterial_Shadow=Materials\Interface\ModMenuShadow.BGEM
sFlatModelMesh=HUDGlassFlat
sFlatModelMesh_Shadow=HUDShadowFlat
sFlatModelNif=Interface/Objects/HUDGlassFlat.nif
sFlatModelNif16x10=Interface/Objects/HUDGlassFlat16x10.nif
sForcedLoadScreenEditorID=
sHUDGlassMesh_Shadow=HUDShadow
sHUDGlassNif=Interface/Objects/HUDGlassFlat.nif
sPowerArmorGeometryNif=Interface/Objects/PADashDials01.nif
sSalesmanActorID=0xabfa0
uAmmoCounterFadeTimeMS=10000
uAmmoWeightPrecision=3
uConfirmContainerTakeAllMinimumItems=11
uDelayBeforePlayingXPSoundMS=317
uDelayBetweenLastObjectiveAndQuestCompleteOrFailed=1000
uFatigueWarningDisplayDurationMS=1000
uHUDMessageThrottleTimeMS=5000
uInstantRadiationDisplayDurationMS=1000
uLoadingModel_DelayBeforeAutoSpin=1000
uLoadingModel_DelayBeforeSoundLoopEnds=100
uLocationTextDisplayTime=4000
uLocationTextThrottleTimeMS=30000
uMaxLooksMenuFaceUpdateRate=100
uMaxSubtitleFontSize=21
uMidSubtitleFontSize=21
uMinSubtitleFontSize=12
uModConsumptionSoundTime=250
uNotificationPostDisplayCooldown=2000
uNotificationSyncedXPStartDelayMS=1000
uObjectiveVignetteDisplayTime_Max=8000
uObjectiveVignetteDisplayTime_Min=4000
uPlayBinkMenuSkipWindow=3000
uQCInventorySortThreshold=15
uQuestVignetteDisplayTime_Max=10000
uQuestVignetteDisplayTime_Min=6000
uRadCounterFadeInDurationMS=100
uRadCounterFadeOutDurationMS=250
uRadiationSoundDurationMS=2000
uRadRadiationSoundFadeMS=250
uRadWarningDisplayTimeMS=1000
uSaveLoadMessageMinDuration=1500
uSubtitleB=187
uSubtitleG=187
uSubtitleR=187
uVATSMouseLimbPickEdgeSwitch=20
uVaultBoyConditionDisplayTime=5000
uXPCooldownTimer=250
uXPLevelUpDelay=5250
uXPNormalDelay=1000
uXPSoundCooldownTimer=1000

[Landscape]
bCurrentCellOnly=0
bDrawQuadBorders=1
fLandBorderHeightFt=1.0000
fLandFriction=2.5000
fLandTextureTilingMult=1.5000
fQuadBorderHeightFt=0.5000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iQuadBorderB=255
iQuadBorderG=255
iQuadBorderR=0
sDefaultLandDiffuseTexture=Ground\CommonwealthDefault01_d.dds
sDefaultLandNormalTexture=Ground\CommonwealthDefault01_n.dds
sDefaultLandSpecularTexture=Ground\CommonwealthDefault01_s.dds

[LANGUAGE]
sFailureMessage=Something is broken
sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
sSysUtil_Retry=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile

[LightingShader]
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fDrySpeed=0.0200
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
fWetSpeed=0.0300

[LOD]
bDisplayLODLand=1
bFadePortals=1
bMeshLODRenderAllLevels=0
bUseTextureUpgrade=1
fActorLODMax=15.0000
fActorLODMin=5.0000
fDistanceMultiplier=1.0000
fFadeInThreshold=0.7000
fFadeInTime=1.2000
fFadeOutThreshold=0.3000
fFadeOutTime=2.0000
fItemLODMax=10.0000
fItemLODMin=1.5000
fLightLODFadeMax=3000.0000
fLightLODFadeMin=0.0000
fLODBoundRadiusMult=10.0000
fLodDistance=500.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.6000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultTrees=0.5000
fMeshLODFadeScalarMax=3.0000
fMeshLODFadeScalarMin=1.0000
fObjectLODMax=30.0000
fObjectLODMin=5.0000
fPortalFadeMultiplier=1000.0000
fSpecularLODFadeMax=0.2000
fSpecularLODFadeMin=0.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=500
uDistantObjectExtraHideDelayMS=0

[MAIN]
bDefaultLandscape_WetnessControl_UseScreenSpaceReflections=1
bEnableLipLookup=1
bPrimitivesOn=0
bRainSplash=0
bShowCrewOnMainMenu=1
bSkipFurnitureMarkerVisualization=0
bUseWaterHDR=1
fDefaultLandscape_WetnessControl_EnvMapScale=1.5000
fDefaultLandscape_WetnessControl_FresnelPower=0.6500
fDefaultLandscape_WetnessControl_Metalness=0.3500
fDefaultLandscape_WetnessControl_SpecMin=0.3000
fDefaultLandscape_WetnessControl_SpecPowerScale=2.7500
fDefaultLandscape_WetnessControl_SpecScale=0.5000
fDensityDistModifier=0.0890
fDirectionDeadZone=0.0250
fFollowingCompanionFailsAtDistanceRatio=2.0000
fFollowingCompanionPreferredWarpDistance=400.0000
fIronSightsFOVRotateMult=1.0000
fLowPerfCombatantVoiceDistance=1000.0000
fMaxBoneSpeedBeforeDefaultStiffness=50.0000
fMaxSplashSize=8.0000
fMinSplashSize=3.0000
fPipboyItemRotateSpeed=0.5000
fPipboyLightShadowDepthBias=8.0000
fQuestScriptDelayTime=5.0000
fSecondsToBlendOut1stPersonRotationOffset=0.6000
fThirdPersonTransitionExtraAngularSpeed=90.0000
fVertibirdAvoidNodeSize=185.0000
fVertibirdAvoidNodeSpacing=80.0000
iDetectionHighNumPicks=40
iMaxQuestObjectives=3000
iPipboyColorB=23
iPipboyColorG=255
iPipboyColorR=20
sControlsRemapFile=ControlMap_Custom.txt
sSaveGameFaceScreenshotName=BGSSaveLoadHeader_FaceScreenshot
sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
uFollowingCompanionFailsBeforeWarpAttempt=20
uMaxRainSplashPerFrame=32
uPAEmergencyLIghtBlinkTimer=1000
uRainSplashBufferSize=16

[MapMenu]
bCullLocalMap=1
fLocalCompanionMapLoadedAreaRadius=4096.0000
fLocalCompanionMapLoadedAreaRadius_Interior=4096.0000
fLocalCompanionMapMinFrustumWidth=4096.0000
fLocalCompanionMapMinFrustumWidth_Interior=4096.0000
fLocalCompanionMapRatio=0.6300
fLocalMapLoadedAreaRadius=4096.0000
fLocalMapLoadedAreaRadius_Interior=4096.0000
fLocalMapMinFrustumWidth=4096.0000
fLocalMapMinFrustumWidth_Interior=4096.0000
fMapLocalHeight=15000.0000
fMapMoveSpeedMult_G=65.0000
uiCompanionLocalMapMaxCells=5
uiLocalMapRenderDelay=4
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Menu]
bUseConsoleHotkeys=0
iConsoleHistoryCharBufferSize=16384
iConsoleSelectedRefColor=0
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
rConsoleHistoryTextColor=153,153,153
rConsoleTextColor=255,255,255
rDebugTextColor=255,251,233
sConsoleDefaultINI=Fallout4ConsoleDefault.ini
sConsoleINI=Fallout4Console.ini
sConsoleNetworkPath=\\bgs\f4\users\
uUISaveBatchLoadInterval=125

[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=1
bDisableAssertQueuing=1
bFaceGenWarnings=0
bShowMissingAudioWarnings=1
bShowMissingLipWarnings=1
bUseWindowsMessageBox=0
iFileLogging=0

[NavMeshGeneration]
bFixPortalEdgeindices=0
bGlobalNavMeshCheck=0
bGlobalNavMeshCheckDeleteWarningTriangles=0
uNavmeshTriangleCountInteriorWarnThreshold=5000
uNavmeshTriangleCountWarnThreshold=3500

[Papyrus]
bAssertOnOverflow=0
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fExtraTaskletBudgetMS=1.2000
fPostLoadUpdateTimeMS=500.0000
fUpdateBudgetMS=1.2000
iMaxAllocatedMemoryBytes=153600
iMaxMemoryPageSize=512
iMaxStackDepth=100
iMinMemoryPageSize=128
sTraceStatusOfQuest=

[Pathfinding]
bAttemptMovementTransitionAnimations=1
bAttemptTurnToRunAnimations=1
bAvoidBoxTriggersFailure=0
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bContinueTweeingAfterTweenerEnd=1
bCreateDebugInfo=0
bCutDoors=1
bDisableUnloadedPaths=0
bFacePathVector=1
bFixNavmeshInfosOnLoad=0
bFlightFavorXYCorrectionOnPathFailure=1
bPathFollowerTweenBackToPathCenter=1
bRangingDebugDraw=0
bShouldTryPathEndIdles=1
bShouldTurnBackToPathDuringFollow=1
bStaticAvoidanceTriggerMovementBlocked=0
bTweenToFullRotationSpeed=0
bUseActorAvoidance=1
bUseActorAvoidBox=1
bUseCompanionWarping=1
bUseNavmeshRaycastRange=1
bUsePathDerivedCompanionWarping=1
bUseRayCasts=1
bUseStraightLineCheckFirst=1
bUseTangentSmoothing=1
bUseTaskletsToRecomputeBounds=0
bUseTweenedAnimations=1
bUseVelocityObstacles=1
bWarnIfHighLevelSearchFails=0
bWarpOnConsecutiveFailures=1
fAcceptableErrorRatio=0.9000
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fAngleGainRotationSpeedMinScale=0.5000
fAngleGainSpeedMinScale=0.7500
fAvoidanceDistanceRadiusMult=1.0000
fAvoidanceTimeDelta=3.0000
fAvoidNodeCost=24.0000
fAvoidNodeRadiusAdd=11.0000
fAvoidPreferredTriangleCrossingMultiplier=10.0000
fAvoidPreferredTriangleMultiplier=3.0000
fBackPedalAngle=160.0000
fBadTriangleMultiplier=100.0000
fCriticalPathDistanceForCompanionWarping=6000.0000
fDefaultAvoidBoxAvoidNodeRadius=32.0000
fDefaultAvoidNodeCost=32.0000
fDefaultPreferredFactor=0.5000
fDefaultStaticAvoidNodeRadius=32.0000
fDefaultTangentSmoothingFactor=1.0000
fDefaultTimeAheadToCalculateGoal=2.0000
fDistanceModForInteriorCompanionWarping=0.7000
fDistanceToCheck=100.0000
fDistanceToStopMultiplierToBuildNewPath=1.2000
fDistFromPathForFollowingRadiusMult=4.0000
fDropDownLedgeMaxXYJumpDistance=150.0000
fExpensiveDoorCost=30000.0000
fFindMaxSpeedMinParamIncrementPercent=0.1000
fFlightBankScale=1.0000
fFlightDistToStopGoalForEaseIn=400.0000
fFlightLandingSearchRadiusBaseDefault=550.0000
fFlightLandingSearchStartDist=4096.0000
fFlightPathFaceTargetDistScale=1.5000
fFlightSpeedGain=0.0300
fFlightStopGoalEaseInGain=0.1000
fFlightStopGoalEaseInScale=0.1000
fFlightTweenGain=0.1000
fFollowerTeleportOffsetFudge=30.0000
fLedgeJumpHeightBuffer=16.0000
fLookAtPointZOffset=30.0000
fMaxAcceptablePercentDesiredSpeed=2.0000
fMaxAcceptablePercentStartSpeed=2.0000
fMaxAngleDeltaToTurnInPlace=15.0000
fMaxAngleToConsiderFacingAndDirectionAligned=0.7500
fMaxAngleToCrossBlend=45.0000
fMaxAvoidanceRadius=512.0000
fMaxCollisionTime=1.0000
fMaxDistanceFromNavmeshMult=0.2500
fMaxDistanceMoved=5.0000
fMaxDistanceToOpenDoor=150.0000
fMaxDistFromPathRadiusMult=5.0000
fMaxEdgeLength=512.0000
fMaxFitnessMultiplier=2.0000
fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
fMaxHeightFromObstacleBoxToToNavmesh=16.0000
fMaxOffsetFromPathToIgnoreSqr=400.0000
fMaxPathDistanceForCompanionWarping=4000.0000
fMaxPercentDesiredOrientationAngleToTween=1.0000
fMaxSpeedPercentageDifferenceToAttemptFootSync=0.0500
fMaxSpeedPercentageReachedToMakeNewPath=0.1000
fMaxTimeBlockedByActors=1.0000
fMaxTimeSizeAvoidNode=1.0000
fMaxTimeToStartMoving=1.0000
fMinAvoidanceRadius=256.0000
fMinCollisionTime=0.2500
fMinFailureDistance=50.0000
fMinimalUsePathingCost=409600.0000
fMinPathDistanceForCompanionWarping=2000.0000
fMinStairSpeed=80.0000
fMinTimeToStartMoving=0.2500
fMovementBlockedTimer=0.0200
fNavmeshBoundsActorRadiusMultiplier=1.0000
fNavmeshBoundsMinTimeOfImpact=0.0333
fNodeDistanceThreshold=25.0000
fObstacleManagerMinHeight=48.0000
fObstacleManagerMinWidth=16.0000
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000
fPathEndIdlePickLocationDistanceMult=2.0000
fPathingFaceTargetLenToSourcePadScale=1.2500
fPathingLargeActorRadius=80.0000
fPathManagerDebugInfoWindow=1.0000
fPathToAnimLengthMaxMultiplier=2.0000
fPercentageOfRadiusToStartPathingIntoRequest=0.8000
fPercentOfPathToJumpForCompanionWarping=0.7000
fPOVSmootherAvoidNodeCost=7.0000
fPrecentageMinRadiusToGetFollowersTo=0.9000
fPreferredTriangleMultiplier=0.0100
fRotateTowardsPathThreshold=5.0000
fRotSpeedCondScaleMin=0.5000
fShortPathRadiusMult=2.0000
fSlowDownMultiplier=0.5000
fSmoothingStepHeight=25.0000
fSprintAccelerationMult=10.0000
fSprintAngleToPathThreshold=5.0000
fSprintDistToPathThresholdRadiusMult=0.5000
fStaticPathTangentSmoothingFactor=0.5000
fTangentMagnitudeForPathEndpoints=1.0000
fTeleportNodeAngleTolerance=5.0000
fTotalDisplacementThresholdRadiusMult=0.6600
fTotalTimePadding=0.5000
fTotalTimeThreshold=1.0000
fTweenerAnimDurationOffset=0.1000
fTweeningMaxPercentSpeedDelta=0.2000
fWarpMaxTime=4.0000
fWarpPathOffset=100.0000
fWarpRequestActorRadius=5.0000
fWaterTriangleCostMultiplier=4.0000
fWaterTriangleCrossingCostMultiplier=5.0000
fWeightOfMovementAnglePercentageToTies=0.3000
fWeightOfOrientationPercentageToTies=0.5000
fWeightOfSpeedPercentageToTies=0.2000
fWrongRotationalDirectionAdditiveToTies=0.2000
iDefaultRetryCount=3
iFindMaxSpeedMinIterationCount=10
iFlightLandingSearchMaxAttempts=5
iMaxActorsToAvoid=10
iMaxAvoidBoxCheckPerFrame=2
iMaxObstacleBuildPerFrame=1
iMaxPathRequestsPerFrameTracked=32
iMaxQueuedPathingRequests=50
iPathRequestsAllowedPerFrame=2
iWarpMaxPathFailureCount=3
uiMaxFailedUpdatesWaitingForPath=60
uiSmallNavmeshInfoPathSC=3

[Pathing]
bValidateTravelCommand=1
fActivateDoorFailedTimer=5.0000
fActorAvoidanceDialogRadiusMult=2.0000
fINIDetectDoorsForPathingTime=0.5000
fMaxCommandTravelShiftMult=1.5000
fMaxDistanceToPathToFurniture=500.0000
fMinDistToJog=1200.0000
fMinDistToRun=1400.0000
fMinDistToWalkFast=500.0000

[Pipboy]
bPipboyDisableFX=0
bPipboyEffectColorOnLight=1
bTEMPGridRowsByLevel=0
fGamepadCursorSpeed=500.0000
fPAEffectColorB=0.4100
fPAEffectColorG=0.8200
fPAEffectColorR=1.0000
fPipboyEffectColorSaturationMesh=0.6500
fPipboyEffectColorSaturationOnLight=0.3900
fPipboyFlickerBrightness=-0.1000
fPipboyFlickerDelayMax=25.0000
fPipboyFlickerDelayMin=15.0000
fPipboyFlickerDurationMax=0.6000
fPipboyFlickerDurationMin=0.1000
fPipboyFlickerFrequency=22.0000
fPipboyGridMoveSpeed=600.0000
fPipboyGridZoomSpeed=2.0000
fPipboyGridZoomWheelSpeed=2.0000
fPipboyLargeBurstFadeRate=4.0000
fPipboyLargeBurstIntensity=1.0000
fPipboyLoopFadeTimeSeconds=0.5000
fPipboyMouseAdjust=0.1000
fPipboyMouseRotateSpeed=0.0001
fPipboyPulseIntensity=0.5000
fPipboyPulseRate=0.5000
fPipboyRotateFollowSpeed=1.1000
fPipboyRotateSpeed=0.5000
fPipboyShudderDuration=16.0000
fPipboyShudderIntensity=0.2000
fPipboySmallBurstFadeRate=2.0000
fPipboySmallBurstIntensity=0.2500
fPipboyVerticalHoldCount=3.0000
fPipboyVerticalHoldRate=8.0000
fPipboyVerticalScanDelayMax=10.0000
fPipboyVerticalScanDelayMin=3.0000
fPipboyVerticalScanRate=0.5000
fRadioStaticBurstFreq=0.0500
fRadioStationChaseSpeed=1.0000
fScanlineFrequency=200.0000
uPipboyConstraintHeight=510
uPipboyConstraintHeight_PowerArmor=380
uPipboyConstraintTLX=75
uPipboyConstraintTLX_PowerArmor=160
uPipboyConstraintTLY=95
uPipboyConstraintTLY_PowerArmor=160
uPipboyConstraintWidth=725
uPipboyConstraintWidth_PowerArmor=555

[RagdollAnim]
fDesiredVel=1.5000
fDetectionUpdateTimeSec=5.0000
fImpulseLimit=15.0000

[SaveGame]
bAllowProfileTransfer=0
bAllowScriptedAutosave=1
bAllowScriptedForceSave=1
bConvertNonUtilitySaves=0
bCopyLoadGameToHostOrMemStick=0
bCopySaveGameToHostOrMemStick=0
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
bDownloadOldSaves=1
bOutputSaveGameScreenshot=0
bUseAsyncDownload=0
bUseSaveGameHistory=0
fSaveGameFadeInDuration=-1.0000
iAutoSaveCount=3
iSaveGameBackupCount=1
iWarningMinimumDiskSpaceSize=26214400
sSaveGameGameVersionOutdated=This save game was created on a later version of Fallout 4. Please download any updates.
sSaveGameSafeMarkerID=A3701

[ScreenSplatter]
bBloodSplatterEnabled=1

[SpeedTree]
fLocalTreeMipMapLODBias=-0.2500
fLODTreeMipMapLODBias=-0.7500

[Sslr]
bSSLRMipmapGeneration=1
fSSLRAngleThreshold=0.2000
fSSLRBlendingPower=1.0000
fSSLREdgeFadeFactor=0.2000
fSSLRIntensity=1.0000
fSSLRRayStepScale=5.0000
fSSLRVerticalAlignmentPower=2.0000
fSSLRVerticalBlurPower=10.0000
fSSLRVerticalStretchingPower=1.0000
fWaterBlurRatio=0.9000

[SSSSS]
fSSSSS1stPersonDepthMultiplier=9.0000
fSSSSSDepthCorrection=2.5000
fSSSSSPower=4.0000

[StreamInstall]
bSkipStreamInstall=1

[TerrainManager]
bDisplayCloudLOD=1
bEnableCrossfading=1
bKeepLowDetailTerrain=1
bUseNewTerrainSystem=1
fCameraAboveMaxHeightThreshold=2048.0000
fFadeSeconds=1.0000
fLODLandSpecPower=0.2200
fLODLandSpecScale=0.0600
uDistantTreeBlockCacheSizePerCell=1

[TestAllCells]
bFileCheckModelCollision=0
bFileControllerOnRoot=1
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
bFileUnusedObject=0

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
bForceFullDetail=0
bPickSkinnedTrees=0
fFlutterTurbulentC0=1.0000
fFlutterTurbulentC1=3.0000
fFlutterTurbulentC2=5.0000
fFlutterTurbulentC3=7.0000
fFlutterTurbulentSinC0=25.0000
fFlutterTurbulentSinC1=-0.1000
fFlutterTurbulentSinC2=0.0000
fFlutterTurbulentSinC3=0.2500
fUpdateBudget=1.5000

[VATS]
bVATSAllowNoKill=0
bVATSCriticalDeathPlayback=0
bVatsDebug=0
bVATSDisable=1
bVATSForceRanged=0
bVATSIgnoreProjectileTest=0
bVATSMovementEvents=0
bVATSMultipleCombatants=0
bVATSPlayerDeath=1
bVATSRangedSelective=1
bVATSSmartCameraCheckDebug=0
fModMenuEffectScanlineFrequency=180.0000
fVATSAttackTimeSecMin=0.3000
fVATSCastingAfterKillDelay=1.2000
fVatsEffectBurstFadeRate=5.0000
fVatsEffectBurstIntensity=1.5000
fVatsEffectFlickerBrightness=-0.1000
fVatsEffectFlickerDelayMax=15.0000
fVatsEffectFlickerDelayMin=5.0000
fVatsEffectFlickerDurationMax=0.6000
fVatsEffectFlickerDurationMin=0.1000
fVatsEffectFlickerFrequency=22.0000
fVatsEffectPulseIntensity=0.5000
fVatsEffectPulseRate=0.5000
fVatsEffectScanlineFrequency=180.0000
fVatsEffectVerticalScanDelayMax=5.0000
fVatsEffectVerticalScanDelayMin=1.0000
fVatsEffectVerticalScanRate=0.5000
fVATSEnterSec=0.0000
fVATSExitSec=0.0000
fVATSFOVSpring=50.0000
fVATSFreeLookFOVPercent=0.6000
fVATSInitialTargetAngleWeight=10.0000
fVATSInputFreeLookDelay=0.5000
fVATSKillMoveEnd=4.0000
fVATSLightAngle=0.0000
fVatsLightColorB=0.7000
fVatsLightColorG=0.7000
fVatsLightColorR=0.7000
fVATSLightDistance=100.0000
fVATSLightElevation=100.0000
fVATSLightLevelMax=400.0000
fVATSLightLevelMin=-100.0000
fVATSLongBurstFakeShotFreq=0.5000
fVATSLookAtExtentSpring=10.0000
fVATSLookAtPositionSpring=10.0000
fVATSOcclusionQueryIssueSec=0.5000
fVATSOffscreenPartFocusDelay=1.5000
fVATSPartChanceUpdateSec=2.0000
fVATSPartSelectDistanceWeight=0.3000
fVATSPathGenTimeMax=1.0000
fVATSPlayerCachedNavmeshLocationMaxDistance=100.0000
fVATSPotentialTargetRaycastDist=3500.0000
fVATSProjectileHide3DAngleDeg=20.0000
fVATSProjectileMissLimitDeg=5.0000
fVATSRangedLongDistance=2500.0000
fVATSRangedLowHealthPercent=5.0000
fVATSRangedPercentMin=50.0000
fVATSRangedPercentSneakKill=20.0000
fVATSRangedPercentTargetNoThreat=10.0000
fVATSRangedTargetLowLevelMult=0.3000
fVATSReloadMinTimeMult=0.6600
fVATSRotationSpring=120.0000
fVATSSightedEnterSec=0.5000
fVATSTargetSelectBorder=30.0000
fVATSTargetSelectMinFOVDegrees=5.0000
fVATSTargetSelectSec=0.5000
fVATSTargetUpdateSec=1.0000
fVATSThumbstickSelectionAngle=80.0000
fVATSThumbstickSelectionAnglePower=1.8000
fVATSWaitIntroDelay=0.1000
fVATSWaitWeaponSightedRelease=0.5000
uVATSNumAutoMeleeHits=7
uVATSNumAutoShots=3
uVATSNumLongBurstShots=10

[Voice]
sFileTypeFUZ=fuz
sFileTypeGame=wav
sFileTypeLip=lip
sFileTypeLTF=ltf
sFileTypeSource=wav

[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bForceLowDetailWater=0
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=0
bUseBulletWaterDisplacements=1
bUseCubeMapReflections=0
bUsePerWorldSpaceWaterNoise=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflectionBlur=0
bUseWaterShader=1
fCubeMapRefreshRate=0.0000
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterBlurAmount=1
iWaterNoiseResolution=256
sSurfaceTexture=water
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uSurfaceFPS=12

[Weather]
bFogEnabled=1
bPrecipitation=1
fAlphaReduce=1.0000
fSkyStaticFadeLength=1000.0000
fSkyStaticFadeStart=20000.0000
fSunBaseSize=425.0000
fSunGlareSize=600.0000
fWindHighestFrequency=4.0000
fWindInteriorCellSpeed=0.1000
fWindInteriorCellTurbulence=0.1000
fWindLowestFrequency=0.5000
fWindSpeedHighestHighMultiplier=1.5000
fWindSpeedLowestLowMultiplier=0.0000
sBumpFadeColor=255,255,255,255
sEnvReduceColor=255,255,255,255
sLerpCloseColor=255,255,255,255

[Workshop]
bInfiniteItems=0
bUseAutoDrop=1
bUseDropProxy=1
bWorkshopAutoSaveOnExit=0
bWorkshopEnableGridBasedSnapping=0
bWorkshopForceGreenDefaultShader=0
bWorkshopItemCastSphere=0
bWorkshopShaderOutlineByDefault=1
bWorkshopShowItemsUsedMessage=0
fDropModeCastDist=1.0000
fEffectShaderDrawCountPerGeometry=0.7500
fItemHoldDistantSpeed=10.0000
fItemPlacementRadius=5000.0000
fItemRotationSpeed=5.0000
fMinIntersectToleranceMult=0.5000
fPointInFrustumRadius=32.0000
fRecalculateResourcesMaxTime=0.5000
fSnapHorizontalUnits=32.0000
fSnapRotationDegrees=45.0000
fSnapVerticalUnits=32.0000
fWireConnectEffectColorB=0.9000
fWireConnectEffectColorG=0.8000
fWireConnectEffectColorR=0.8000
fWorkshopDropProxyMaxZDelta=1.0000
fWorkshopForwardCastMaxXYBound=0.7500
fWorkshopItemConnectPointQueryRadius=48.0000
fWorkshopItemWouldBeSnappedDistance=8.0000
fWorkshopShaderOutlineBurstAmount=-2.0000
fWorkshopShaderSolidBurstAmount=0.0000
fWorkshopShapeCastMinNormal=0.8000
fWorkshopShelterCheckHeight=500.0000
fWorkshopSnapIntersectAdjust=8.0000
fWorkshopSnapIntersectOffset=32.0000
fWorkshopSnapIntersectTolerance=15.0000
fWorkshopSplineMaxSlack=0.1500
fWorkshopSplineMinSlack=0.0500
fWorkshopSupportedItemBoundsMult=0.9000
fWorkshopSupportedItemRayCastLength=64.0000
fWorkshopSupportedItemRayCastStart=16.0000
fWorkshopThinItemCeilingCheckHeight=16.0000
iWorkshopMenuBuildRequirementsFormat=0
uWorkshopBudgetDrawCount=10000
uWorkshopBudgetTriangleCount=10000000
uWorkshopLogicGateLoopFailsafe=100
uWorkshopSnapTargetOnlyThreshold=75

FalloutPrefs.ini

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=0.6500
fVal1=0.6500
fVal2=1.0000
fVal3=0.6500
fVal4=0.6500
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=554685
uID1=466532
uID2=94881
uID3=1007612
uID4=138006
uID5=0
uID6=0
uID7=0

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0300

[Decals]
uMaxDecals=100

[Display]
bAllowShadowcasterNPCLights=0
bBorderless=0
bComputeShaderDeferredTiledLighting=1
bEnableWetnessMaterials=1
bForceIgnoreSmoothness=0
bFull Screen=0
bMaximizeWindow=0
bPrecipitationOcclusion=1
bSAOEnable=1
bSinglePassDirShadow=1
bTopMostWindow=0
bVolumetricLightingEnable=1
bVolumetricLightingForceCasters=0
fBlendSplitDirShadow=100.0000
fDirShadowDistance=3000.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
flocalShadowMapHalveEveryXUnit=750.0000
fMaxFocusShadowMapDistance=450.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeScalar=1.0000
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fShadowDistance=3000.0000
fTessFactorMaxDistanceScale=100.0000
iDirShadowSplits=2
iMaxAnisotropy=16
iMaxDecalsPerFrame=40
iMaxFocusShadows=1
iMaxFocusShadowsDialogue=4
iMaxSkinDecalsPerFrame=8
iPresentInterval=1
iScreenShotIndex=0
iShadowMapResolution=2048
iSize H=720
iSize W=1280
iTiledLightingMinLights=40
iVolumetricLightingQuality=0
sAntiAliasing=TAA
uiOrthoShadowFilter=3
uiShadowFilter=3
uPipboyTargetHeight=700
uPipboyTargetWidth=876

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
uGridsToLoad=5

[Grass]
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
fGrassStartFadeDistance=3500.0000

[Imagespace]
bDoDepthOfField=1
bLensFlare=1
bMBEnable=1
bScreenSpaceBokeh=1

[Interface]
bDialogueCameraEnable=1
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
uHUDActiveEffectWidget=2

[LightingShader]
bScreenSpaceReflections=1
bScreenSpaceSubsurfaceScattering=1

[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=2.5000
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bCrosshairEnabled=1
bSaveOnPause=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=150000.0000

[NVFlex]
bNVFlexDrawDebris=1
bNVFlexEnable=0
bNVFlexInstanceDebris=1
fKillRadius0=2000.0000
fKillRadius1=3000.0000
fKillRadius2=4000.0000
iMaxNeighbors0=32
iMaxNeighbors1=48
iMaxNeighbors2=64
iMaxParticles0=6000
iMaxParticles1=16000
iMaxParticles2=32768
iQuality=2

[NVHBAO]
bBackgroundAOEnable=1
bBlurEnable=1
bBlurSharpnessProfileEnable=0
bDepthThresholdEnable=0
bEnable=0
fBackgroundAOViewDepth=750.0000
fBias=0.1000
fBlurSharpness=16.0000
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fCoarseAO=1.0000
fDepthThresholdMaxViewDepth=500.0000
fDepthThresholdSharpness=100.0000
fDetailAO=0.6500
fPowerExponent=2.5000
fRadius=0.6500
iBlurRadiusEnum=1
iDepthClampModeEnum=0

[Particles]
iMaxDesired=750

[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800

[SaveGame]
fAutosaveEveryXMins=10.0000

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=14336.0000
fBlockLevel1Distance=27876.0000
fBlockLevel2Distance=83232.0000
fBlockMaximumDistance=161232.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=25000.0000

[VATS]
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1

 

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Good, now we can figure out the 3rd person camera settings. Why do devs keep giving us that stupid over the shoulder mod and not the overhead that everyone wants? Every game a modder comes along and changes and everyone uses it. 

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Just in case anyone was wondering...

 

Toggle Screenshots

 

Skyrim.ini

[Display]
bScreenshotToFile=0

0 is off. 1 is on. Default is 1. Screenshots use Printscreen key. Screenshots are saved in PNG format to the game directory, unless you change that using the same setting used in Skyrim... probably.

 

I'll leave you guys to figure out what this setting probably does... haven't tested it, but it looks obvious.

[Display]
bScreenshotToClipboard=0

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Just in case anybody was buying some of the horrible INI tweaks being thrown around the net...

  • bMouseAcceleration is a bogus setting
  • Don't use that magic fps tweak being popularized on reddit
  • The salt and vinegar chips was a joke

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Note that despite being "valid", bDisableGearedUp=X currently have no impacts in game (tested it, hopping to be able to see sheathed weapons like in Skyrim...).

 

Note that if it is identical to how it worked in Skyrim, sheathed weapons need to have a node assigned to be displayed, so with some skeletons edits and proper meshes, the setting might become unsefull with mods... but for now, it's just a placebo.

 

BTW, how did you get the values for the *prefs.ini file ? I know of the saveini command to get the fallout4.ini, but nothing to grab the *prefs.ini

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saveini works for the prefs file when you have FalloutPrefs.ini blank in Fallout 4. This behavior is the same as Skyrim, but did not happen with some of the older games.

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Aah, thx :)

 

What about those settings beginning with a "c" ? Cardinal ? I've never seen such prefix before.

 

Also, any insight on the difference between "s" and "str" ? "str" seems to be a path. Also IIRC, "s" settings for Skyrim used to need quotation marks in order to handle blankspace, which doesn't seem to be the case anymore (correct me if I'm wrong).

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s and str are the same, no differences. Quotes are not necessary to all strings. C-prefix is new and takes an integer value, but I am not sure if there is not some other significance to it.

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It seems there are some experimental multithreaded rendering settings included:

 

Fallout4.ini

[Display]
bMultiThreadedRendering=0
bMultiThreadedRenderingDFL=0
bMultiThreadedRenderingFWD=0
bMultiThreadedRenderingPPLD=0
bMultiThreadedRenderingPPM=0
bMultiThreadedRenderingUNP=1

bMultiThreadedRendering toggles any or all of the bMultiThreadedRendering- settings, which is disabled by default. Testing each of these out, I found the following:

 

bMultiThreadedRenderingDFL disables a bunch of objects, improving performance tremendously, but making the game unplayable simply because you can't see much.

 

bMultiThreadedRenderingFWD disables, at a minimum, all the glass panes in the windows. It probably disables other effects, but that was all I noticed. It comes with a slight performance increase, but invariably is a buggy setting.

 

bMultiThreadedRenderingPPLD causes weird flashing of the lights, which is unbearable.

 

bMultiThreadedRenderingPPM kills the game. You can't move, and everything is all graphically messed up.

 

bMultiThreadedRenderingUNP seems to be the only one that doesn't cause buggy graphics. I can't see a performance improvement, however, so it might just be internally disabled.

 

So, if there is any performance improvement available by means of this discussion (which remains to be found), it will be with this setting (since bMultiThreadedRenderingUNP  is set to 1 by default):

 

Fallout4.ini

[Display]
bMultiThreadedRendering=1

Please experiment and see if this doesn't cause issues or improve performance somehow.

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In case you didn't know...

 

Fallout Launcher does have a section where you can manipulate load order in it like it did in Skyrim, Oblivion, Fallout 3, and Fallout New Vegas.

 

It just isn't labeled.

 

Add the following to Fallout4Prefs.ini

[Launcher]
bEnableFileSelection=1

Then click around the bar near the guy's left eye, right about where the smiley and the wink are located on this emoticon (in the launcher, not here!). :;):

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Note that this isn't true anymore with the Beta version, as this one ignore the bEnableFileSelection setting.

  • Upvote 1

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@DoubleYou

 

It is a pity that I have not found your Default INI for FO3, FO4, FNV, SKY earlier that it saved me a LOT of "fun".

Will you do the same with fINIp 4 as for spINI ? (GUI)

Edited by InsanePlumber
  • Upvote 1

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So we can somehow assume that they moved the setting to Fallout4.ini, or made it multi-ini valid ? That's awesome. Thx for finding this out, sounds like i'll finally move up to the Beta :3

 

Btw, i'm linking your afk mod post here, as I find it really awesome : https://afkmods.iguanadons.net/index.php?/topic/4316-fallout-4-useful-ini-settings/

 

(And DY might be intereseted to have a look at your other findings/recommandations).

 

 

Edit : Just re-reading your post... fallout4custom.ini overwrite settings from both fallout4.ini and fallout4prefs.ini ? I always assumed the "custom" could only overwrite settings from falout4.ini, not from the "pref". At least in previous game, I didn't even bother to try with FO4.

 

Edit2 : Why is everything gone ? :'( 

Edited by Kesta

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Btw, i'm linking your afk mod post here

 

Thank you.

 

Post is now under re-construction.

So there may be errors, and will not be neat.

I would recommend reading as somewhere for ~two hours.

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      However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options.
      I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably.
      That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now.
      Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order.
      The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations.
      Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation.
      First Time
      Here are suggestion to start without going crazy and that should be quick enough to generate:
      Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10.
      Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4).
      Use the max vertices setting only if you want to hard limit max file size.
      In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI
      Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings.
      To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc.
      Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work.
      Use DXT1 for diffuse and 565 (DXT1 if on Windows 7) for normal maps. If generating for Skyrim Special Edition use BC7. Uncheck mipmaps, raise steepness and Bake normal maps.
      For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads.
      If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates.
      Questions and Feedback
      Obliviously anything related to terrain LOD should be posted in this thread.
      Posts related to Occlusion should be made here.
      Recommended Optionals
      TES5-Terrain-Tamriel.esm, SSE-Terrain-Tamriel.esm
      TES5-Terrain-Tamriel-Extend.esm, SSE-Terrain-Tamriel-Extend.esm - These extend the sea of ghost further to the north (see screenshots)
      SSE-Terrain-Tamriel-Full-Extend.esm - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors.
      Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim.
      Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence.
      Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells.
      Noise
      Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE
      Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation.
      Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on.
      Test-Terrain-Tamriel.7z
      For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
    • By YoukimKudoh
      i have attempted to put in a few nexus mods to fallout four, consisting of a remington acr and hunting revolver + ranger sequoia mods. i might also just be a moron as i am relatively new to mods and by and large use vortex, but how do i am getting these things to work? they never paintings. am i imagined to simply positioned the mod files inside the fallout four folder? do i take the contents out of the folder and then positioned them inside the fo4 folder? i'm so stressed! please assist me.
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