DarkladyLexy Posted June 21, 2016 Share Posted June 21, 2016 Anyway, a question. In SRLE Extended we have better males, UNP, FAR and Coverkhajits but am I correct in observing that we have nothing that does the same for elves/bosmer?No we don't currently dont have much the deals with elves in SRLE Extended. Link to comment
Neovalen Posted June 21, 2016 Share Posted June 21, 2016 I'm still partial to Dovahbit of Caerbannog. Link to comment
dunc001 Posted June 21, 2016 Share Posted June 21, 2016 (edited) I'm still partial to Dovahbit of Caerbannog.Aw man, stop it. I can't cram any more in. I'm already at way over 500 plugins merged down to 248. I thought the Dovahchicken was going to be the last past the post but now you've gone and thrown a rabbit in the works! Edited June 21, 2016 by dunc001 Link to comment
Neovalen Posted June 21, 2016 Share Posted June 21, 2016 Aw man, stop it. I can't cram any more in. I'm already at way over 500 plugins merged down to 248. I thought the Dovahchicken was going to be the last past the post but now you've gone and thrown a rabbit in the works!I'm sorry dunc001, I cannot do that. Link to comment
dunc001 Posted June 21, 2016 Share Posted June 21, 2016 I'm sorry dunc001, I cannot do that. That's it, I'm turning you off now! Lah lah lah, I'm not listening... Link to comment
InstantKor Posted June 22, 2016 Share Posted June 22, 2016 Has Rigmor of Bruma been considered before in this guide? Also I found a quest collection mod that looks very interesting to me Qaxe's Questorium might also be worth a look. Link to comment
Razorsedge877 Posted June 22, 2016 Share Posted June 22, 2016 Darth, I was wondering if the Integration guide is supposed to represent the left payne of MO. The reason I ask is because I would like to offer some suggestions/fixes that i noticed during a reinstall. Your Extended guide is looking very finished and polished and you really cleaned up the integration guide and I think that if you did a little more in the integration guide it would be perfect. A few ideas are1. I think the unspoken rule of thumb when installing mods in MO is to merge main files and updates, and to install all patches and Misc. files individually. Can you list all of these?2. Some of the mods merged by merged plugins you have (Deactivate after merge) written next to them. It would be great to have all mods and optional files that are merged included in your integration guide. If you don't mind I start making a few posts with requests/suggestions, by sections instead of just one long post to try and make the task less painful. What are your thoughts? Link to comment
Darth_mathias Posted June 22, 2016 Author Share Posted June 22, 2016 (edited) Darth, I was wondering if the Integration guide is supposed to represent the left payne of MO. The reason I ask is because I would like to offer some suggestions/fixes that i noticed during a reinstall. Your Extended guide is looking very finished and polished and you really cleaned up the integration guide and I think that if you did a little more in the integration guide it would be perfect. A few ideas are1. I think the unspoken rule of thumb when installing mods in MO is to merge main files and updates, and to install all patches and Misc. files individually. Can you list all of these?2. Some of the mods merged by merged plugins you have (Deactivate after merge) written next to them. It would be great to have all mods and optional files that are merged included in your integration guide. If you don't mind I start making a few posts with requests/suggestions, by sections instead of just one long post to try and make the task less painful. What are your thoughts?the Integration guide is suppose to represent the left hand pane of MO. 1. yeah I know this rule but I have been very lazy in following it myself.2. That i good idea. I am going to do some tweaking on the guide today. if you could PM me your suggestions/ thoughts that would be good. Edited June 22, 2016 by Darth_mathias Link to comment
Darth_mathias Posted June 22, 2016 Author Share Posted June 22, 2016 Ok CrushBoss has confirmed that his animal tweaks SkyTEST patch is not fully compatible with v1.46 of SkyTEST and will likely never be. This leaves us with a dilemma do we keep skyTEST or Animal Tweaks. whatever happens one or the other may have to go. He has confirmed however it is compatible with SkyTEST v1.44. Link to comment
dunc001 Posted June 22, 2016 Share Posted June 22, 2016 (edited) Darth, were you aware that there is a specific SIC HLE special edition available through the SIC website? https://sites.google.com/site/immersivecreatures/hle---sic-editionMight be worth a look rather than using compatibility patches? Ok CrushBoss has confirmed that his animal tweaks SkyTEST patch is not fully compatible with v1.46 of SkyTEST and will likely never be. This leaves us with a dilemma do we keep skyTEST or Animal Tweaks. whatever happens one or the other may have to go. He has confirmed however it is compatible with SkyTEST v1.44.My personal preference would be to drop Animal Tweaks as SkyTEST has much more to it. Animal Tweaks is just another difficulty mod, whereas SkyTEST genuinely amends animal behaviour, daily routines, hibernation patterns, etc to make the whole animal experience more realistic. Edited June 22, 2016 by dunc001 Link to comment
Darth_mathias Posted June 22, 2016 Author Share Posted June 22, 2016 Darth, were you aware that there is a specific SIC HLE special edition available through the SIC website? https://sites.google.com/site/immersivecreatures/hle---sic-edition Might be worth a look rather than using compatibility patches? My personal preference would be to drop Animal Tweaks as SkyTEST has much more to it. Animal Tweaks is just another difficulty mod, whereas SkyTEST genuinely amends animal behaviour, daily routines, hibernation patterns, etc to make the whole animal experience more realistic. This is already included with SRLE Base. As for AT vs Skytest that is my feeling too. Link to comment
paul666root Posted June 22, 2016 Share Posted June 22, 2016 I think SkyTEST is the choice too. It has a more complex aproach over the animals and it is the most updated aswell and Animal Tweaks just makes them more dangerous/ Link to comment
Astakos Posted June 22, 2016 Share Posted June 22, 2016 (edited) I suppose we could use the mod "SkyTEST-Harder Creatures" but I really do not know how compatible it is with the current version of SkyTEST.Haven't looked into it at all tbh.I have asked mod author abt it though... Edited June 22, 2016 by Astakos Link to comment
Alluistras Posted June 22, 2016 Share Posted June 22, 2016 Ok CrushBoss has confirmed that his animal tweaks SkyTEST patch is not fully compatible with v1.46 of SkyTEST and will likely never be. This leaves us with a dilemma do we keep skyTEST or Animal Tweaks. whatever happens one or the other may have to go. He has confirmed however it is compatible with SkyTEST v1.44.My vote is drop Animal Tweaks. Link to comment
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