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W3R: The Wild Hunt Revisited (Witcher 3)


Neovalen

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okay first of all thanks for the excellent modding guide, it has been a great source of info for me on modding my own game :D

 

Secondly I have somewhat of a problem atm, that I hope somebody browsing here could maybe help me with perhaps.

 

So it seems I have hit a wall while modding my game, whenever I launch the game it compiles the scripts and then nothing happens... on further inspection in the task manager the game is indeed running as witcher3.exe process in there and in steam next to the game in my menu it also says it's running, but the game won't launch it just stays on my desktop.

 

I can fix it by disabling a mod or two in my NMM. I do know that there is a texture limit in the game but I was under the assumption that it caused infinite loading screens, this seems to be something different. It's my assumption right now that it might be a script limit perhaps? or something else?

 

for reference I have other mods installed other than just the ones in this guide as I've been just using this as a sorta "base line" for modding my game. I have also used script merger to merge all my scripts. Also according to script merger I have a total of 35 mods, 148 scripts, and 36 bundles.

 

Thank you for any help or insight anybody can provide me in my quest to mod the hell out of my game XD

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lol no problem, besides the mods listed in your guide I'm also using;

 

The Enhancement System - light https://www.nexusmods.com/witcher3/mods/1112/?

Slots Slots Slots https://www.nexusmods.com/witcher3/mods/496/?

Random Encounters https://www.nexusmods.com/witcher3/mods/785/?

Increased Creature Loot https://www.nexusmods.com/witcher3/mods/38/?

Gwent Deluxe 2.0 https://www.nexusmods.com/witcher3/mods/1540/?

Custom Localization Fix https://www.nexusmods.com/witcher3/mods/897/?

Crossbow Damage Boost and Balance https://www.nexusmods.com/witcher3/mods/1126/?

Action Log https://www.nexusmods.com/witcher3/mods/934/?

Jump in Shallow Water https://www.nexusmods.com/witcher3/mods/1191/?

Disable storybook videos https://www.nexusmods.com/witcher3/mods/816/?

 

I'll look into merging some of my texture mods to see if that is the problem, but I've never heard of the application hanging at launch due to the texture limit... infinite loading screen is the only side affect I've ever come across for that limitation.

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I actually have a ton of those mods on my "to test" list. Enhancement System especially... tho doesn't it include Crossbow Damage Boost?

 

Edit: Never mind, saw you used the "Light" version. Thanks for posting. :)

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The full version does include it, but I'm using the light version instead which doesn't because I don't want the potion/oil animations and I plan to use AMM later on when it's updated for the new patch and all the bugs are ironed out. The full and easy versions of TES are incompatible with AMM because they include the sword effect/animation feature which is apart of AMM.

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Okay after some testing through trial and error I'm pretty sure it is a texture limit issue... unfortunately I'll have to figure out how merge texture mods now xD

Yep, I ran into this limit in my testing tonight. Time to write up a guide section tomorrow after I figure out how to do it.

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Yep, I ran into this limit in my testing tonight. Time to write up a guide section tomorrow after I figure out how to do it.

great! I'll wait for you to write up a guide so I don't have to mess with it :p

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Okay after some testing through trial and error I'm pretty sure it is a texture limit issue... unfortunately I'll have to figure out how merge texture mods now xD

Yes this is an issue that, IIRC, CDPR introduced with their 1.10 patch. Rumor has it that you cannot have more than approximately 20 texture mods but depending on your mod list your mileage may vary.

I remember that with 15 texture mods in my mod list I used to have ILS when starting the game.

 

So yeah...merging the textures mods is the only way to go.

 

I used to use a modKitchen method which member Utopolyst had also posted in this thread: Merging Texture Mods

 

Hope this helps!  ::):

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Yes this is an issue that, IIRC, CDPR introduced with their 1.10 patch. Rumor has it that you cannot have more than approximately 20 texture mods but depending on your mod list your mileage may vary.

I remember that with 15 texture mods in my mod list I used to have ILS when starting the game.

 

So yeah...merging the textures mods is the only way to go.

 

I used to use a modKitchen method which member Utopolyst had also posted in this thread: Merging Texture Mods

 

Hope this helps! ::):

I tried the mod kitchen method last night but was getting mixed results... almost as if it "forgot" some files.
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