Neovalen Posted June 7, 2016 Author Share Posted June 7, 2016 Texture mod merging guide added. First merge required. To help with my personal housekeeping I made a category in NMM named modALLNoWhites and placed all the mods I merged into that category to just keep track of what is merged where. :) Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 (edited) ok I really dont know how to use this Mod Kitchen...i made the whole folders tree as specified.copied into imput folder mods from Witcher 3 folder/mods (these folders: modALL-UnreleasedStuff, modBLOOD, modSPLASH and modWEATHER)then selected in Mod Kitchen the imput folder hit Uncook! and then i got this: (as if there are no files there) what did i do wrong? Edited June 7, 2016 by paul666root Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 7, 2016 Share Posted June 7, 2016 ok I really dont know how to use this Mod Kitchen...i made the whole folders tree as specified.copied into imput folder mods from Witcher 3 folder/mods (these folders: modALL-UnreleasedStuff, modBLOOD, modSPLASH and modWEATHER)then selected in Mod Kitchen the imput folder hit Uncook! and then i got this: (as if there are no files there) what did i do wrong? I am not even getting that far i get an "Unhandled exception has occured error" and them mod kicthen closes. but since i don't have many texture mod installed i think i can get away with not doing this well shall see. Link to comment Share on other sites More sharing options...
Pretendeavor Posted June 7, 2016 Share Posted June 7, 2016 I just finished the merging procedure. It took a while to build, but saw no errors. Maybe it's because your working path contains spaces. (G:\Games Instalate\The Witcher 3 Wild Hunt\..) Setup a working area with the following folder structure, this working areas path should contain no spaces Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 (edited) Darth_mathias, on 07 Jun 2016 - 1:08 PM, said:I am not even getting that far i get an "Unhandled exception has occured error" and them mod kicthen closes. but since i don't have many texture mod installed i think i can get away with not doing this well shall see. so you didn't install everything in the guide ? what you let out ? I just finished the merging procedure. It took a while to build, but saw no errors. Maybe it's because your working path contains spaces. (G:\Games Instalate\The Witcher 3 Wild Hunt\..)ok this worked but i'm unsure if it's ok. The uncooked folder got environment and fx folders. Are these what is supposed to be unpacked ? because the process went very fast ....i didn't even got the chance to see what was unpacking... EDIT: ok did it second time and got a screen at partially to what was happening ...so anyone else got these fails ? Edited June 7, 2016 by paul666root Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 7, 2016 Share Posted June 7, 2016 (edited) so far I am not using: Chest hair for GeraltGeralt HairWorks Colors and Styles (I can live without hairworks)Lore Friendly CiriLore Friendly WitchersImproved Sign effects (This may change)More Blood (again this may change)Pesky sword trails begone I am using the Herb only version of Autoloot I am going to look at Jump in Shallow Water https://www.nexusmods...er3/mods/1191/? Edited June 7, 2016 by Darth_mathias Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 (edited) yeah i don't use either Hairs since i got NvidiaHairworks disabled ingame... but in the merge are other mods.anyway now that i've set the workspace right it unpacked but with those fails that are in the screen above... now finished to build the new merged mod. EDIT: BTW i had to manually install the The Witcher 3 Modkit from nexus... because my game didn't have it installed and only then mod kitchen worked Edited June 7, 2016 by paul666root Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 7, 2016 Share Posted June 7, 2016 (edited) yeah i don't use either Hairs since i got NvidiaHairworks disabled ingame... but in the merge are other mods.anyway now that i've set the workspace right it unpacked but with those fails that are in the screen above... now finished to build the new merged mod.I need to have another go it just I get an "Unhandled exception has occured error" which might mean i miss somethign vitally important for the program to work. Oh duh I am as usually an Idiot I don't even have the modkit installed that could be why it's not working. Edited June 7, 2016 by Darth_mathias Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 well that's why i edited the post but perhaps you read my unedited one Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 7, 2016 Share Posted June 7, 2016 Ok got it work a install and merge is complete. Where is Mator when you need him lol. Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 (edited) did you got when unpacking the same environment and fx folders ? or some fails when unpacking ? started the game and it's working ... we'll see further if problems arise Edited June 7, 2016 by paul666root Link to comment Share on other sites More sharing options...
Astakos Posted June 7, 2016 Share Posted June 7, 2016 Guys just to be clear...you do not need to start merging Texture mods unless you are hitting the limit. You will know when you need to do so...you will get ILS when the you try to load you save. I assume Neo has done it for consistent purposes (and for the users to start practising the idea) of the various components of the "ALL" mod. Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 He said he reached the limit that's why he did it. Link to comment Share on other sites More sharing options...
Darth_mathias Posted June 7, 2016 Share Posted June 7, 2016 Jump in Shallow Water https://www.nexusmods...er3/mods/1191/?has just earned a permanent place in my LO. Link to comment Share on other sites More sharing options...
paul666root Posted June 7, 2016 Share Posted June 7, 2016 The Enhancement System https://www.nexusmods...er3/mods/1112/?Slots Slots Slots https://www.nexusmods...her3/mods/496/? these two also are interesting! anyway TES is on Neo's test list so i'll wait for him since it's a more complex mod... Link to comment Share on other sites More sharing options...
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