EssArrBee Posted July 26, 2015 Posted July 26, 2015 There are quite a few mods in STEP, especially Extended, that make use of the MCM. Since a few more will be added to the next update it would be a good idea to start making recommended settings for those mods. Some mods have MCMs that will need reviewed:Auto Unequip AmmoBFS EffectsCome TogetherComplete CraftingConvenient HorsesDeadly Spell ImpactsDual Sheath ReduxDual Wield ParryingDynDOLOD - No changes neededEnhanced BloodFactions - No changes neededFootprintsImmersive HUDLanterns of Skyrim - Already have recommended settingsLock Overhaul - Already have recommended settingsMinty's LightningNot So Fast - last update changed default settings to something that might not need adjusting for STEPSkyUIThieves Guild RequirementsTiming is Everything - Lots of different quests to discuss for this oneTrade and Barter - Already recommend not turning it on, but that might need a reviewWet & ColdWonders of WeatherMods in testing that will need settings:ESF: Requirements Only - A lot like Thieves Guild RequirementsBelow are screenshots of the default settings for each mod. Color Code:Light Grey - settings yet to be determinedGreen - settings finalizedOrange - settings finalized, no change from defaultsStrike Out - MCM template has been integrated into mod page with determined settings All information has been moved to the wiki page here: https://wiki.step-project.com/Project:MCM_Recommendations Currently the page is still in development so bare with us until we get it completed.
TechAngel85 Posted July 26, 2015 Posted July 26, 2015 Are those the settings you're recommending for those mods or are those for reference only?
EssArrBee Posted July 26, 2015 Author Posted July 26, 2015 Reference. Some I would recommend, but from using them in my current play through there are some I'd change.
bitdman Posted December 6, 2015 Posted December 6, 2015 Recommended settings for MCM would be very much appreciated as it's difficult to know what some of the settings do and it would be time consuming to research them. As usual I'll prefer to use STEP recommendations so I can get on with playing the game. bring em on boys
EssArrBee Posted January 8, 2016 Author Posted January 8, 2016 Okay, we gotta finish this. I'll start on it this weekend if I remember.
TechAngel85 Posted January 9, 2016 Posted January 9, 2016 Updated to OP since we need to review all MCMs.
Nebulous112 Posted January 9, 2016 Posted January 9, 2016 For ease of reference, these are the MCM recommendations which STEP currently gives in the individual wiki pages: [spoiler=Trade and Barter]Download and install the Hearthfire version of the mod and activate the .esp, but do not click "start mod" in the MCM options. [spoiler=Lanterns of Skyrim:]Mod Configuration MenuIn the MCM settings for Lanterns of Skyrim, STEP recommends changing following settings:Check everyDefault: 5 secsSTEP: 60 secsThis will change how often the script checks the lanterns. Increasing this will prevent the script from running so often.Enable lanterns along roadsDefault: tickedSTEP: untickedThis will disable lanterns along the roads in Skyrim which returns those area to a more vanilla and lore-friendly state. [spoiler=Lightning During Thunderstorms (Minty Lightning):]Mod Configuration MenuIn the MCM settings for Lightning During Thunder Storms (Minty Lightning), STEP recommends changing following settings: Lightning Config - Fork Lightning OptionsHostileDefault: untickedSTEP: tickedThis will make the lightning strikes that hit the ground hostile. This means they can hurt you, NPCs and creatures. This is more realistic. If you don't like this, leave it unticked.Frequency DelayDefault: 5 secsSTEP: 25 secsThis will reduce the frequency at which these ground strikes occur. STEP has increased this setting to provide a more realistic feel. The new setting will produce approximately one strike every 25 secs instead of one strike every 5 secs.Leave all other settings unchanged. [spoiler=Auto Unequip Ammo:]Mod Configuration MenuIn the MCM settings for Auto Ammo Unequip, STEP recommends changing following settings:Follower AddonDefault: untickedSTEP: tickedThis will add the mod's functionality to your followers as well. [spoiler=Dual Wield Parrying:]Mod Configuration MenuIn the MCM settings for Dual Wield Parry, please note the default key (V) for blocking when dual wielding weapons. You may change this if you like. Make sure the Mod Active setting is ticked or the mod will not work. [spoiler=Lock Overhaul:]Mod Configuration MenuYou must activate the options in the MCM for Lock Overhaul or the mod will basically do nothing. If the mod is not active, activate it. In activating it, you'll have to exit the menus back to the game before you're able to see the available options. STEP recommends changing following settings: Smash LocksActivate Smash LocksDefault: untickedSTEP: tickedThis will turn on the ability to smash locks with a weapon.Allowed WeaponsDefault: Only Two HandedSTEP: Two+ One HandedThis will allow locks to be smashed with one and two handed weapons but not with bows and crossbows, as long as you have the skill requirement. Unlock with MagicEnable Unlock SpellDefault: untickedSTEP: tickedThis will turn on the ability to unlock locks with destruction magic as long as you have the skill requirement. [spoiler=Wet and Cold:]Mod Configuration MenuDisable the "Go Home" feature. This feature is implemented by Immersive Citizens.
Greg Posted January 9, 2016 Posted January 9, 2016 I think some obvious ones that should be changed: Auto Unequip Ammo: Unheck Use Equip Sets, although this one gives me fits on occasion because it changes the arrows when I explicitly equip a bow with different arrows. Thieves Guild Requirements: I usually bump requirements to begin 3rd quest to Sneak Skill 30 and requirements to begin 4th quest to Sneak Skill 50. This is just my preference though. Timing is Everything: This may be a one-off oddity, but I was attacked by two groups of Cultists almost back-to-back. This has happened once, so I haven't bothered to dig into it. I think the levels for The Wolf Queen Awakened, Grimsever's Return, and Unfathomable Depths are a bit too low. I usually bump these to 25, 30 and 30, respectively so they don't trigger quite so early in the game. Companion's Guild: So far I've left all these at default.
EssArrBee Posted January 9, 2016 Author Posted January 9, 2016 As long as the Molag Bal quest is set to level 1000, I don't care. I hate that Vigilant of Stendarr in Markarth so much.
TechAngel85 Posted January 10, 2016 Posted January 10, 2016 I've updated the OP again with some formatting and features. @Ess, DY, ZI think we need to move this onto the wiki (not in the STEP namespace) and set it up like we did the Core and Extended mod reviews. I can easily see this thread is going to become extremely massive in its current format. I'll look into setting this up this weekend.
EssArrBee Posted January 10, 2016 Author Posted January 10, 2016 I'm not sure what you mean Tech. I mean this thread should have some input from the community. I want to know what works best for people. Also, I've forgotten enough about the quests that I may need some suggestions for Timing is Everything.
Greg Posted January 10, 2016 Posted January 10, 2016 I think he means to move the information in the original post (the screenshots, recommended settings, etc.) to the WIKI so it's easier to maintain.
TechAngel85 Posted January 10, 2016 Posted January 10, 2016 Yes! This is going to be a nightmare to maintain here on the forum. I already have part of the page set up. Staff (and any user that signs up on the wiki) can make their official recommendations on the wiki. Other users can simply use this topic to post theirs so we can take those into account (normal members rarely venture in here anyway). It'll be much easier and some of the staff and get in some wiki editing experience along the way. I'm think I'm done for the night if anyone wants to fill out some of the wiki page using the OP as a reference.
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