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Blackice

Some weapons not using iron sights

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Some of my weapons are not using the iron sights when using the right mouse button. It will just zoom in a bit but you retain the low accuracy of not using iron sights. When i shoot while zoomed in it does show the iron sights, but then its too late.

 

So far it happens on the Assault Rifle, Chinese Assault Rifle and Sawed Off Shotgun. I followed the guide and let LOOT sort the plugins. I added bash tags and made a bashed patch.

Here's my load order, can this problem be fixed? I mean, the animation is there.. The assault rifles are very strong (120+ damage) but now only useful in VATS mode.

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
Advanced Recon Tech.esm
aHUD.esm
iHUD.esm
Inventory Access.esm
Mart's Mutant Mod.esm
ArefuExpandedByAzar.esm
DCInteriors_ComboEdition.esm
EVE.esm
Mothership Crew.esm
AWorldOfPainFO3.esm
RH_IRONSIGHTS.esm
Vault 101 Revisited.esm
WastelandGuards01.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Detect Traps.esm
tubrrCompound.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
Project Beauty.esm
xCALIBR.esm
PlasmaRifleAwesomefied.esp
20th Century Weapons.esm
CrowdedCities_v2.esm
DarNifiedUIF3.esp
Advanced Recon Tech.esp
FO3 Wanderers Edition - Main File.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
Advanced Recon Tech FWE.esp
Advanced Recon Range Finder.esp
Flashlight-LOS.esp
URWLENB-002-Interiors.esp
DynamicCrosshair.esp
Stimpak Counter.esp
JIP Realistic Weapon Overheating.esp
JIP Selective-Fire.esp
PPA - The Pitt.esp
YearlingBooks.esp
Confessor Cromwell has a Break_EV.esp
CASM.esp
Overhead3PCamera.esp
RubblePilesFix.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
MetroCars.esp
Big Town Overhaul [GangStore].esp
FortIndependenceRedesigned.esp
Realistic Interior Lighting.esp
ArlingtonRestoration.esp
MoreMapMarkers.esp
Rivet City Realignment.esp
Temple of the Union Overhaul.esp
Xepha's Dynamic Weather - Main + DLC Merged.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
UUF3P - FWE Patch.esp
Advanced Recon Gear.esp
Detect Traps Merged.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
Blackened RH + FWE + EVE.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
UniqueWeaponsRetextured.esp
FO3 Wanderers Edition - More Gore.esp
IMPACT.esp
JIP Companions Command & Control.esp
Laurens_Bathroom_poetry_V1.esp
Powered Power Armor.esp
PPA - Operation Anchorage.esp
PPA - Broken Steel.esp
Caravan Merchants Heal After Combat.esp
tubRRCompound.esp
PlasmaRifleAwesomefiedWMK.esp
DCInt_ARoomWithAView.esp
lexx_brahmin-variant-Fo3.esp
BaileysCrossingMetro.esp
UrgeWashingtonBoS.esp
Flora Overhaul.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
K9Breeds.esp
FeralGhoulTest.esp
GlowingGhouls-MMM.esp
T3_leather armors.esp
Merc Adventurer Armor - eng.esp
Tribal_DX.esp
WinterizedT51bDX.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - ThePitt.esp
UniqueWeaponsRetexturedPITT.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
RagdollOverhaulFo3.esp
GNR Enhanced.esp
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
PPA - FWE.esp
BBBackpacks-v1-1.esp
Museum.esp
K9BreedsMoreDogs.esp
Kentbury Way.esp
CanterburyCommonsInteriors.esp
Dree Perks.esp
Existence2.0.esp
Xepha's Dynamic Weather - Weather Machine (Quest Added).esp
AutoGates.esp
Radio_Neutron.esp
Scout Outfits.esp
RockopolisRebuilt.esp
CONELRAD 640-1240.esp
ArefuExpandedByAzar-Radio.esp
Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp
Lookout Outfits.esp
Tattered_suits.esp
PAL - MERGED.esp
Better RC Church.esp
Freebooter_Armor.esp
PPA - Mothership Zeta.esp
Brahmin Dairy Products.esp
megalight.esp
BornAgain Outcast v3.esp
20th Century Weapons -Plus- Reborn Cut Weapons.esp
FO3LODGen.esp
Bashed Patch, 0.esp

 

Edited by Kelmych

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9 answers to this question

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Did you use LOOT to sort the plugins. Did you use the "userlist.yaml" referenced in the "Run LOOT" section of the guide. The main problem I see is that 2 Blackened plugins should be closer to the end of the load order than the WeaponModKits plugins.

 

You can investigate the problem yourself by using FO3Edit. After it has started look at these weapons and see which mods make the last changes to these weapons and whether they have the Don't show 1st person animation flag; if this flag is present Ironsights won't work.

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Hi,

I've got the same problem and the bashed patch seems to be the cause of it. Some "Don't show 1st person animation" flags get forwarded to it. But that's not the only problem. For example, the chinese assault rifle doesn't get its new model of the ak47. 

This is the Load order sorted by Loot. Im using the userlist.yaml.

 

 


Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
Advanced Recon Tech.esm
Inventory Access.esm
aHUD.esm
iHUD.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
EVE.esm
RH_IRONSIGHTS.esm
Xepha's Dynamic Weather.esm
DCInteriors_DLC_Collectables.esm
Companion Core.esm
RobCo Certified v2.esm
CrowdedCities_v2.esm
WastelandGuards01.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Detect Traps.esm
xCALIBR.esm
PlasmaRifleAwesomefied.esp
20th Century Weapons.esm
Mart's Mutant Mod.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esp
DarNifiedUIF3.esp
Advanced Recon Tech - Detect Traps.esp
Detect Traps - DLC.esp
Detect Traps - Perk.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
Advanced Recon Tech FWE.esp
Advanced Recon Tech.esp
Advanced Recon Range Finder.esp
Flashlight-LOS.esp
DynamicCrosshair.esp
Stimpak Counter.esp
PPA - The Pitt.esp
JIP Realistic Weapon Overheating.esp
JIP Selective-Fire.esp
CASM.esp
YearlingBooks.esp
PaladinHossPekFix.esp
Beichtvater Cromwell.esp
Hi-Res Weapons & Ammo Textures - The Pitt.esp
Fo3HirezdLincolnRepeater.esp
RubblePilesFix.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Xepha's Dynamic Weather - Green Tint Remover.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp
Xepha's Dynamic Weather - Sandstorms.esp
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
MetroCars.esp
Big Town Overhaul [GangStore].esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
RobCo Certified v2 Omnipatch.esp
UUF3P - FWE Patch.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
DIFF.esp
Caravan Merchants Heal After Combat.esp
FortIndependenceRedesigned.esp
Realistic Interior Lighting.esp
ArlingtonRestoration.esp
Rivet City Realignment.esp
Temple of the Union Overhaul.esp
Laurens_Bathroom_poetry_V1.esp
Xepha's Dynamic Weather - Main + DLC Merged.esp
lexx_brahmin-variant-Fo3.esp
MoreMapMarkers.esp
DCInt_ARoomWithAView.esp
Blackened RH + FWE + EVE.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
JIP Companions Command & Control.esp
Fo3HirezdFlamer.esp
UniqueWeaponsRetextured.esp
UniqueWeaponsRetextured_FWE.esp
IMPACT.esp
Fo3HirezdMinigun.esp
BaileysCrossingMetro.esp
Museum.esp
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
K9BreedsMoreDogs.esp
Kentbury Way.esp
Dree Perks.esp
CanterburyCommonsInteriors.esp
Xepha's Dynamic Weather - Weather Machine (Quest Added).esp
Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp
AutoGates.esp
UrgeWashingtonBoS.esp
Dragonskin Tactical Outfit.esp
Advanced Recon Gear.esp
Detect Traps - The Traponator 4000.esp
Powered Power Armor.esp
PPA - Broken Steel.esp
PPA - FWE.esp
PPA - Operation Anchorage.esp
Flora Overhaul.esp
krzymar-MoonSize_120%.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
bzBodySuits.esp
K9Breeds.esp
K9BreedsPatchDLCPitt.esp
K9BreedsPatchMMM.esp
GlowingGhouls-MMM.esp
Delay ThePitt + Anchorage.esp
Brahmin Dairy Products.esp
ZL-SVD-CALIBR.esp
megalight.esp
DelaySteel.esp
Scout Outfits.esp
DelayThePitt.esp
CONELRAD 640-1240.esp
delayzeta.esp
Lookout Outfits.esp
Tattered_suits.esp
blackrock_shooter.esp
Refugee Clothing.esp
Better RC Church.esp
Freebooter_Armor.esp
DIM TYPE3clothesRETAIL.esp
Companion Core DLC Addon.esp
AnimatedFanV2f3.esp
RagdollOverhaulFo3.esp
T3_leather armors.esp
Trooper_outfits.esp
T3_MadLax_Outfit.esp
Merc Adventurer Armor - eng.esp
Tribal_DX.esp
PPA - FWE Tougher NPC Power Armour.esp
BornAgain Outcast v3.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - ThePitt.esp
UniqueWeaponsRetexturedPITT.esp
UniqueWeaponsRetexturedPITT_FWE.esp
xCALIBR_20CW_v5.12.esp
xCALIBRammo_FWE.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
PlasmaRifleAwesomefiedWMK.esp
Hi-Res Weapons & Ammo Textures.esp
ZL-MP5 Pack.esp
FO3_WRP.esp
32S&W.esp
Millenia_AKS74U.esp
Millenia_CombatShotgun_replacer.esp
Millenia_C96_replacer.esp
Assaultrifle_replacers_WMK+RH+FWE.esp
Millenia_AK47_replacer.esp
Chems and Meds Re-Textures Pack.esp
Paradise Lost - Unique Texture and Icon.esp
majormodder's Junk Food to Barbeque Crisps.esp
FO3 Wanderers Edition - More Gore.esp
DelayAnchorage.esp
delaypl.esp
PPA - Mothership Zeta.esp
PPA - FWE 2.esp
MP5ForFWE.esp
SVDForFWE.esp
DragonskinBonusPack.esp
Dragonskin_for_FWE_2014.esp
20th Century Weapons -Plus- Reborn Cut Weapons.esp
ZL-ACR.esp
Omegared99-ENB Transparency Fix.esp
ACRForFWE.esp
Bashed Patch, 0.esp

 

 

 

I tried moving the blacked patches closer to the bottom, but that didn't matter when I created the bashed patch, wrye flash just changed the load order again. Maybe I'm doing something wrong, I don't know...but maybe you can take a look at it.

Edited by Steven90

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WRYE should not change the load order when run. Make sure the "Lock Times" is unchecked. Right click any column header to get the menu for the setting.

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Ok, he doesn't change the load order anymore...unfortunately the flag is still set and it still uses the wrong model. Is manual conflict resolution needed here?

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The bashed patch doesn't solve all problems, and manual patches are likely needed with some weapons.

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Thank you for you answer, i did use the userlist.yaml file and i have taken a look in the FO3Edit program. Inside Fallout.esm i located the chinese assault rifle and this is what it shows for the 1st person entry:

2gxoent.png

 

Seems like IMPACT is the problem here since it is the last before the Bashed patch and has the wrong entry?

-edit- i guess IMPACT is not part of the bashed patch, Wrye must have included another patch with those settings then, i'll try placing the Blackened patches closer to the bottom.

Edited by Blackice

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Unfortunately Impact is a cool mod but has compatibility problems. A manual patch is needed since the ones on the Impact page fix some problems but break some things. You can try moving Impact lower in the load order, leaving it out, or building a manual patch for the weapons of interest to you

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Unifortunately, disabling IMPACT does not help. The Bashed patch is the problem.

 

So only when i place the Blackened patches at the very bottom , after the Bashed patch, it works (only the one that includes RH is enough). If i place them just before the Bashed patch it doesn't work.
Is it going to be a problem to have the Blackened patches after the Bashed patch?

 

I also tested the theory that i have added Fallout3.esm to the Bashed patch, but that doesnt seem to be the case (dont know if it matters).

Edited by Blackice

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Try leaving the Blackened after the bashed patch. No matter what you do, without a large manual patch, nothing will be perfect. You will lose part, but not all, of the Impact mod effects.

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