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Posted (edited)

Scoped Bows

 

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[spoiler=Description]What this Mod Does

This mod adds craftable Scoped versions of all Bows to the game and also replaces some unique bows.
Each Scoped Bow requires the corresponding vanilla original to be crafted. In other words:
This mod gives you the ability to upgrade every bow to a Scoped Bow.

You are getting 27 Scoped Bows in total. Each one of it has its own unique appearance and is made as lore-friendly as possible.
Each bow does 3-5 points more base damage than his vanilla counterpart.
These bows are designed for immersive first person archery without HUD-Crosshair.


Complete List of Bows:
craftable

Dwarven Sniper
Dwarven Sniper (silver)
Dwarven Sniper (dark)
Daedric Wrath
Nordic Assault Bow [Dragonborn]
Dragonbone Bow - Scoped [Dawnguard]
Glass Bow - Scoped
Hunting Bow - Scoped
Noble Hunting Bow - Scoped
Iron Sight Bow
Orcish Bow - Scoped
Elven Bow - Scoped
Stalhrim Bow - Scoped [Dragonborn]
Ebony Bow - Scoped
Forsworn Bow - Scoped
Improved Wooden Bow
Nordhero Bow - Scoped
Falmer Bow - Scoped

unique (replacer)
Auriel's Bow [Dawnguard]
Glass Bow of the Stag Prince [Dragonborn]
Bound Bow
Dwarven Black Bow of Fate [Dragonborn]
Angi's Bow
Bow of the Hunt
Zephyr [Dawnguard]
Nightingale Bow
Firiniel's End



The Concept

There are at least 2 Sights attached to each bow.
One is used when aiming while standing, the other one is used when sneaking.
Some bows have a third "extra reticle" which lines up when sneaking to give you more accuracy (compensates the swaying of the weapon a bit).

These "scopes" are pointing precisely into the screen center where the overlaying HUD-Crosshair would be. You can aim with the weapon itself, without using an overlaying crosshair, which increases the immersion factor significantly.



How To Get the Bows

Crafting (craftables):
The craftable bows can be crafted at any Forge. (respective smithing perk required)
They are improvable and enchantable.

Finding/Obtaining (replacers):
The Dwarven Sniper Bow is craftable but can also be found on the top Platform of the Hall of Rumination in Blackreach.
All Unique Bows (replacers) can be found on their default vanilla location or are obtainable during their related quest.

Cheating (Console Command):
open the console with ^
1.)type: help "name of the bow" it will show up with it's id (instead of "name of the bow" type its complete name accordingly to the list above)
2.)type: player.additem xxxxxxxx 1 (instead of x type the numbers of the id - the 1 at the end stands for the number of bows that you will get)



Install - Notes

This mod adds and replaces a bunch of bows. There is nothing else under the hood.
-Scoped Bows is script free.
-Scoped Bows can not break your game or saves.
-Scoped Bows can be installed and uninstalled at any time.
-Scoped Bows has no effect on other mods.


Install:
1.)Download and install one main file.
2.)OPTIONAL: Download and install the optional files you like.
3.)Play and have Fun!

Uninstall:
1.)Uninstall all Optional files if you have used any.
2.)Uninstall the Main file.
3.)Go to hell!

Load Order:
If you have other mods which are replacing unique bows place "Scoped Bows" below them. (lower mod wins) Otherwise it doesn't matter.



Recommended Mods and ini Tweaks

This mod does not necessarily require anything to work, however:
For the best experience i recommend to use all mods and ini tweaks below in combination.

MODS:
->Immersive Hud Disable the crosshair for ranged weapons. (+other options/MCM)

->Simple Crosshair Choose "Oblivion Style Sneak Eye" to move the sneak eye down between health and magicka bar.

->ABT - Arrows and Bolts Tweaks (50% faster arrows) Makes arrows faster and reduces the gravity for a higher range. (+other options)


TWEAKS: (skyrim.ini) (backup your .ini file first)

[Actor]
fVisibleNavmeshMoveDist=12288.0000
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7

For information about the ini-tweaks read the "ABT - Arrows and Bolts Tweaks" mod description. (link above) Ini-tweaks are also working without that mod.

Field of View (FOV):
The scopes are working with all possible values.
But keep in mind: The higher the value, the smaller (further away) the scopes will appear. The default fov-value works best!



Compatibility and Issues

This Mod is Compatible with Everything that does not change 1stperson skeleton or 1stperson draw animation.
There are some interfering mods which can disturb the scope-reticle alignment. In result the scopes may appear inaccurate or displaced (the don't line up properly), which makes them useless. Users reported that this can also happen if you offset certain values in race menu, like: leg length, spine lengt, camera position or shield size. If you have such problems without using any of the interfering mods listed below, that's something you should double check.

Quick Test:
To test if the mod is working properly alongside your mod selection, use the console to get the "Dwarven Sniper". Go in sneak-mode (crouch) and aim at the horizon. The front reticle must appear exactly in the middle of the big lens.

Interfering Mods:
Lower 1stperson weapons changes 1stperson skeleton
Staffs 4 Lighting changes 1stperson skeleton
Immersive First Person View changes 1stperson skeleton - Fix: Use "Skyrim - Enhanced Camera" instead
The Joy of Perspective changes 1stperson skeleton - Fix: Use "Skyrim - Enhanced Camera" instead
Nock to Tip changes animation for sneaking draw (sneak sights are not usable) - Fix: unpack the .bsa and delete the 1stperson animation

Known Issues:
Clipping (only with some of the bows - noticable if your character wears thick armor)
The glass lenses are fogging up (getting opaque) if you're sneaking while wearing something with Boethiah's Mail enchantment.
Some bows are causing problems with Dynamic Depth Of Field. The focus will jump between scope and target. I recommend to disable DDOF for gameplay.

 

 

I was wondering if STEP Core is okay with this mod on. I know Core has the "Closer Quivers and Longer Arrows" mod, so thought I'd ask before installing.

Btw, I accidentally deleted the Sinister Seven mod as I was using this post as a templete for this mod.

Edited by FuzzRocket9
Posted (edited)

Since this moves away from both Vanilla and realism, I can't imagine that this would be included.

Edited by Halde
Posted

I interpreted the question differently; I thought the question was whether this mod would work if STEP Core was installed or if there are comparability problems. I'm not sure of the answer to that question. It will take some work using TES5Edit.

Posted

Yes, I'm sorry. That is what I meant, if they are compatible. You know, if I had more confidence in using TES5Edit, I'd post the answer myself, but I've only used it twice and I don't even know if I checked my mods correctly on it.

 

About STEP Core, yes this mod wouldn't even make it in. It'll be like forcing it on you. STEP Core shouldn't give one that feeling.

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