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Posted (edited)

So I want to get the User Interface section of F&LNV working. I've gotten it to the point where I've reinstalled that particular section multiple times, and rid myself of the annoying small black text in VATS, but now I have an issue where all the text except for some interaction lines is yellow or blue squares. Like everything, the saving box is just a blue square, the quest popups are just a long string of grey squares. oHud doesn't appear at all, though I'm not sure I'd recognise it. MCM complains whenever I go into the settings that it can't find it's menu files or something along those lines. As far as I can tell, which isn't very far, I might be able to remedy some of these issues by installing some of the UI mods through FOMM; except for the fact that I can't do that, as I can't run FOMM through MO. I get the error: "failed to inject dll into "fomm.exe": failed to access thread content. Please note that MO does not support 64 bit binaries! (The parameter is incorrect. [87])". I think the error implies that FOMM is being run as a 64bit application, and that is something that MO can't hook into, but everywhere there is no mention of any complication in this regard; F&LNV says to use the fork (which I do), and version 14.11.9 (which I am, I think). So now what?

 

EDIT: POSSIBLE SOLUTION(?) | NOPE, NADA, IS NO FIX

 

I downloaded the original FOMM, the old one, last updated end of 2010. Why? No idea. It works. I fully expect this to detonate catastrophically in my face, with extreme prejudice. I'll check back when it works, or doesn't. Whatevs. See ya

 

Extra Edit:

 

Which mods do I install with FOMM?

 

Moar Editing:

 

This old FOMM crashes a lot, but if you struggle through, you'll get there. I'm doing this horribly wrong aren't I?

 

THE ISSUE CONTINUES:

 

So I still get weirdness with my text, but my getto FOMM workaround has fixed everything else seemingly. The text though, is still wack. I haven't done much testing to be honest, but the issue isn't present in the pipboy, just for interaction text. I've attached some pictures I think, so hopefully you can see what I'm talking about. I installed pretty much everything that brought up the FOMM installer in MO, so thats: MCM, Weapon Mod Menu, oHUD and UIO, maybe DarnUI as well? I've got the fonts pasted correctly into the inis through the ini editor in MO, is that it? I know that the UI section of F&LNV is WIP, but damn is it a little light. Maybe I'm just making problems for myself. I have gone off the beaten track with regards to installed mods though, but I find it unlikely that I've added would have conflicted. I've rerun the bashed patch every time I've gone through this, and I'm pretty much stumped. Another thing. Even though everything seems fixed oHUD still doesn't appear, not even in the MCM. God this is frustrating, and so close as well. Here's the pics LINK. You can see the crosshair is buggered too, which leads me to believe it may have something to do with oHUD.

 

Modlist (in reverse no less):

 

[spoiler=List]+Bashed Patch

+Ed-E The Random Sounds

+Elianora's Awesomised Sink 1.3-56162-1-3

-Shiloh DS - Color Survival Map & Icons

-Kobu - Free Wild Wasteland Trait

+cellHUD

+Signature Armor

+Signature Weapons

+STUN - Stun and Tie Up NPCs

+Quick Trade

+Better Gas Leak Effect

-DYNAVISION 3 - Total Visual Enhancement

+Glow Sticks

-Better Loading Text

+Unlimited Companions Updated

+Bennys Lucky Lighter

+Tutorial Killer

+Roleplayers Alternative Start Fallout New Vegas

+Portable Campsite

+Populated Casinos

+More Perks Merge

+Less Intrusive Kill Camera

+Decrucifixion

+Gun Runners Actually Run Guns

+Delay DLC - TTW

+DLC Weapon Integration - WMX MERGED DLC

+Couriers Stash Integration

+Armour Repair Kits

+Machienzo Merged Mods

+Refined Casino People and Suits - Grimy_Dirty_Fixes

-Primm Reputation Restored

-Lonesome Road True Faction Allegiance

+Yuki Merged Mods

-Working Gomorrah Prostitutes - pun intended

-Working Crimson Caravan Traders

-Working Bottle Cap Press

-Old World Blues - Keep Big MT Active

+More Caravan Players - Restoration

-Improved Transportalponder - Old World Blues

-Hidden Valley - Knight Torres Inventory Expansion

-Dead Money - Surprise Vending Items Restoration

-Dead Money - Christine has more Skills

-Craft and Cook at Camp and Barbecue Grills

+Mojave Music Radio - Extended

+Wave Radio

+Old World Radio COMPLETE MOD

+CONELRAD 640-1240 - Civil Defense Radio

+WAR Compatibility Pack

+Weapon Animations Replacer FOMOD

+New Vegas - Enhanced Camera

+Tweaked Cashregister

+Minimod - High Resolution Newspapers

+Money Higher Quality Retex 1_2

+Project Nevada - EVE Support

+Project Nevada - WMX Support

+WMX -DLC Compatibility

+WMX -EVE Compatibility

+Weapon Mods Expanded - WMX

+IMPACT

+EVE - Essential Visual Enhancements

+Courier Vests

+T45d Power Armor Replacement

+Spice of Life - Variety Armor and Clothing Robert Breeze Type3

+Omnis Hi-Res Pip-Boy 3000

+Caesars New Regime - Legion Overhaul

+NCR Trooper Overhaul - Distributed

+NCR Trooper Overhaul_beta

+Distributed Necklaces and Chains Neck Seam Concealer

+ADAM

+Wasteland Clothing Hires Texture_opt

+Wasteland Clothing HD V1-3 FULL PACK

+Super Mutant Mesh Replacer v1

+Roberts Male Bodies_opt

+Roberts Male Body

+Lonesome Road Armors for Type 3

+Old World Blues Armors for Type 3

+Type 3 Honest Heart Tribal Armors

+Dead Money Type3 Outfits

+Type 3 Bodies and Armours_opt

+Type3 Body and Armor replacer

+New Vegas Redesigned 3

+Fallout Character Overhaul

+Authentic Burned Man

+Improved Companion SandBox

+Hope Lies - A Demo Companion For FNV and Fallout 4

+Niner

+Willow - A Better Companion Experience

+Improved LOD Noise Texture

+Interior Lighting Overhaul

+Nevada Skies - Weather Effects

+ELECTRO-CITY - Relighting the Wasteland

-Ojo Bueno Environmetnal V1

-Poco Bueno_opt

-PocoBuenoV5

+NMCs Texture Pack_opt

+NMCs_Texture_Pack_For_New_Vegas

+Traits Menu DarNified

+Project Nevada - Extra Options -- Implant box texture fix

+Project Nevada - Med-X Fix

+Misc Item Icons - New Vegas

+FNV Classic Worldmap

+Centered 3rd Person Camera

+Lutana's NVSE Plugin

+UIO - User Interface Organizer

+oHUD

+DUINVv04

+MTUI

+The Weapon Mod Menu

+Mod Configuration Menu

+Project Nevada - Extra Options

+Project Nevada

+jsawyer fnv mod

+JIP Companions Command and Control

+FPS Weapon Wheel

+The Couriers Cache

+New Vegas Bounties II

+New Vegas Bounties I

+The Someguy Series

+The New Bison Steve Hotel and Lucky Casino

+Deimos

+Beyond Boulder Dome

+Afterschool Special

+Sortomatic - Modders Resource

+Uncut Wasteland

+Strip Wall Billboards

+New Vegas Uncut - Freeside Open

+New Vegas Strip Overhaul - NVSO

+The Strip Open

+NewVegasUncutSeries Merged

-New Vegas Uncut 7 - Pacers Gambit

+New Vegas Uncut 5 - A Wilder Wasteland

-New Vegas Uncut 4 - A Thorny Situation

-New Vegas Uncut 3 - A Van Graff Scorned

-New Vegas Uncut 2 - A Koch and Bohr Story

+Yukichigai Unofficial Patch - YUP

+Merged Fixes

-Safe ShowRaceMenu - Console

-Reload Speed Game Start Fix

+OWB Sonic Emitter Projectile Fix

-Armor Replacer Child NPC Fix

+New Vegas Stutter Remover

+NVAC - New Vegas Anti Crash

*Unmanaged: Bashed Patch, 0

*Unmanaged: CaravanPack

*Unmanaged: ClassicPack

*Unmanaged: GunRunnersArsenal

*Unmanaged: FalloutNV_lang

*Unmanaged: LonesomeRoad

*Unmanaged: MercenaryPack

*Unmanaged: OldWorldBlues

*Unmanaged: DeadMoney

*Unmanaged: HonestHearts

*Unmanaged: TribalPack

*Unmanaged: FalloutNV

 

 

How can into spoiler?

You click the third button from the left on the top line

But Spoiler-Barry, have we gone deep enough?

Yes Other-Barry, yes we have

 

 

 

 

ITS FIXED, I MAY BE A STUPID

 

So I decided feck it all, and uninstalled everything I had to do with the UI section, then reinstalled it all through FOMM and multiply FOMM crashes; installing each mod one at a time, crashing, enabling, then moving them out of the overwrite in MO. And wonderfully it works now. It may also appear that FOMM was entirely unnecessary and I put myself though it for no reason. Whatever, it's over and done with for now. Now to continue adding **** till it breaks again!

Edited by GeneralHavoc

7 answers to this question

Recommended Posts

  • 0
Posted

Not particularly related, but might I suggest something a little more than simply saying

For the following section if a mod does not say to specifically install with FOMM - Fork, then use MO.

in F&NLV's UI section, maybe add a little note about how more than likely, if a mod says it has some interaction with any other mods installed, like the flashlight mod saying in its description that it modifies stuff from PN, that then, that mod should be installed through FOMM run through MO. I don't know if this is entirely correct, but I feel that it is likely the solution to many problems, considering the fomod installer built into MO does make a point in saying on its load screen that it cannot make the currently-being-installed mod aware of other mods, which will probably cause problems with automated installers of mod's that have interactions with already installed mods. This is terribly written but I hope you understand my point. Maybe I'll x-post this to the suggestion thread if I'm not proven wrong by someone more knowledgeable than myself

  • 0
Posted

Not sure why you're even using FOMM. You shouldn't need it if you're using UIO. 

 

Actually I'm not even sure why FOMM's still suggested in the guide these days.

 

You did do the moving of Darnified UI as suggested in the guide?

  • 0
Posted

Actually I think the text inside the MO fomod installer that mentions not being able to see installed mods is a left-over from previous releases and should probably by taken out. There was a plugin developed that specifically looked at installed mods and MO has had that plugin as part of it's install for a handful of versions now.

  • 0
Posted

Nozzer66 - I don't know really. Well, I do know; I used FOMM because the guide said to. And after uninstalling everything in the UI section, including Project Nevada (maybe that was obvious), then reinstalling all of them through FOMM, I have everything fixed. Maybe they just needed uninstalled, maybe it was FOMM. I don't know. From what GrantSP has said, it may be likely that they really did all need uninstalled.

GrantSP - thanks for the heads up, though it does prove that this was all more likely me being an idiot rather than some interaction between the virtual file system and FOMM. Oh well, it's fixed now. I'll amend my OP to reflect that as well.

  • 0
Posted

Hi, EssArrBee! I guess I'm about embarrass myself, but I swear that there's a bit in F&LNV at the beginning of the UI section that says to use FOMM if the mods specifically mentions it.

 

For the following section if a mod does not say to specifically install with FOMM - Fork, then use MO.

 

Whenever I mention guide I mean F&LNV. I mean no offence, and looking back at that reply I wrote it pretty hurriedly before going to bed after a long night of bashing my head of the keyboard hoping for modding magic. Just so you know, I really appreciate the effort you've put into F&LNV, and I'm grateful to have such a holistic guide out there to guide me through my idiocy.

  • 0
Posted

That's an oversight on my part left over from when I was still using FOMM to install mods. It's no longer needed.

 

If you find that MO didn't install a mod properly then disable the internal fomod installer from the settings menu to force the external fomod installer.

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