Kelmych Posted December 28, 2014 Posted December 28, 2014 The Fallout New Vegas guide has changed to using the new UIO - User Interface Organizer mod to simplify installing user interface mods. This mod is now also available for Fallout3, and the guide will be modified to provide the instructions for using UIO.
EssArrBee Posted December 28, 2014 Posted December 28, 2014 Make sure to checck out GDSfan's guide for ideas about using it with FO3. I don't think it would be much different than FNV, but there is a weird thing that happened where I have to move DarnUI after installing a bunch of mods. He has a thread about it in the MO - Fallout Support forum I believe. Also, I thought it wasn't doable with FOSE, so did it get an update?
Kelmych Posted December 28, 2014 Author Posted December 28, 2014 Thanks; I'll look at GDSFan's thread. The Nexus description page says it is FOSE 1.2b2 based (the current version), and one of the posts says they successfully used UIO with MO. It does generate some files that go in the MO Overwrite folder and they need to be left there, so I'll have to change a few instructions in the guide that involve the overwrite folder. Since UIO came out for FO3, Gopher has made some small changes to his FO3 mods presumably so they install more easily and can take advantage of UIO.
GrantSP Posted December 28, 2014 Posted December 28, 2014 Gopher has revised his mods to use UIO for both Fallout3 & FalloutNV so a lot of the issues are no longer there and GSDFan's 'fixes' may not be needed.I just redid my Fallout3 install with the new UIO and it was flawless.
EssArrBee Posted December 28, 2014 Posted December 28, 2014 Gopher's mods didn't work with MO because of the lack of a C#/.js installer, but the Legacy Script Support mod fixed that. I think they are now harder to install since you have to download and install multiple files.
GSDFan Posted December 28, 2014 Posted December 28, 2014 I haven't revisited the UIO FNV mods in a while, but the way I did it was to get past the fomod install script errors. Now that the mods are being packaged with MO in mind ther should not be any problems on install.
EssArrBee Posted December 29, 2014 Posted December 29, 2014 Yeah, he removed the installers, but now the optionals are all in separate files instead of one package. I'd rather just have it in one place with a proper installer. I'm a bit bias though because it's more work for me when authors change up stuff.
GrantSP Posted December 29, 2014 Posted December 29, 2014 Ahh... you're talking about all the Advanced Recon stuff as well. Well then yeah, that is a bit more work. I feel for you.I think I might get that Legacy installer and see how it goes with my FalloutNV install. All the HUD revamp mods work well but the extra stuff might not be as kind for me.
Kelmych Posted December 31, 2014 Author Posted December 31, 2014 I did test installations of the UI mods using UIO and found that, once I understood how to use it, the mods all seem to be working properly. I didn't run into the problems that were discussed on the FNV guide threads - hopefully this will continue. I added UIO to the guide, and made the detailed instruction changes to the guide to support using UIO. I still have the version of the guide for Unified HUD if needed, but Gopher is recommending UIO. As mentioned in the guide, if you have already installed the UI mods with Unified HUD it isn't necessary to redo the installation with UIO, at least until you want to make significant changes to the mods in the UI section.
Kelmych Posted January 7, 2015 Author Posted January 7, 2015 I noticed that Gopher's "aHUD" mod was revised after the most recent release of UIO, and UIO now doesn't quite properly integrate "aHUD". I made some installation instruction changes in the Fallout 3 guide so that "aHUD" works properly with "UIO".
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