Kelmych Posted August 3, 2012 Posted August 3, 2012 Discussion thread:Fuz Ro D-oh by shadeMeWiki LinkBased on an Oblivion mod by Elys, Fuz Ro D-oh - Silent Voice provides a short silent voice segment for use with mods that have unvoiced dialog. It has been updated for Skyrim 1.7.7.0 .
frihyland Posted August 3, 2012 Posted August 3, 2012 Hmm I'm shocked I haven't posted this one already, I use all of Shademe's mods and can't recommend them highly enough. Â They are essential bugfixes imo.
Kelmych Posted August 3, 2012 Author Posted August 3, 2012 I also consider it essential. It hadn't been updated to work with Skyrim 1.6 until fairly recently, but was updated to 1.7 shortly after it was released :).
NodusCursorius Posted February 24, 2014 Posted February 24, 2014 Bug: The file Fuz Ro D'oh.ini is not created when launched through Mod Organizer, a now standardized management tool. Cause: SKSE plugins seemingly lack the ability to create files within the SKSE/ folder when launched within the virtualized folder structure. The exact reasoning is unknown to me. Proposed Solution: Create the file by handWhile in Mod Organizer, right-click the Fuz Ro D-oh mod on the left-hand sideSelect the menu option Open in explorerWithin the new window, navigate into the SKSE\Plugins folderRight-click within the folder and select the menu option New > Text DocumentName the file Fuz Ro D'oh.ini   (make sure you are showing File Extensions - click here to see how)Open the new file and copy the below contents, pasting them into the file[General] WordsPerSecondSilence=2Save and close the file
TechAngel85 Posted February 24, 2014 Posted February 24, 2014 Thanks again! Updated mod page note and reflected update in the changelog.
castun Posted March 3, 2014 Posted March 3, 2014 Downside to this mod I've noticed is that the other Greybeards at High Hrothgar that are supposed to be silent will move their lips during their greeting bow. 1
dstansberry Posted May 3, 2015 Posted May 3, 2015 I apologize if this is a silly question - but what is installed as a part of STEP that requires this mod at all? As I understand it, it's function is to provide longer subtitle duration for unvoiced NPC's added by third party mods - does STEP add any such mods? WOULD STEP ever add unvoiced NPC's at all? Or would that be considered immersion-breaking? Or does it do something else of which I'm simply unaware?
EssArrBee Posted May 3, 2015 Posted May 3, 2015 One purpose of STEP is a base to build upon. Fuz Ro Doh is a mod that allows us to maintain that base.
dstansberry Posted May 3, 2015 Posted May 3, 2015 I see. Can I take that to mean it's not actually used in either STEP or STEP Extended, but is added just in case someone happens to install an additional mod that requires it at some point down the road? I don't want to disable it, if it's being used, but I don't want to enable it if it has a negative effect on NPC's in the game (specifically the Greybeards, from all reports, but I'd assume there are others as well).
EssArrBee Posted May 3, 2015 Posted May 3, 2015 I'm not sure actually. Parthurnaax Dilemma might use it.
Nozzer66 Posted May 3, 2015 Posted May 3, 2015 Yep, it will. Cause the added dialogue there isn't voiced.
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