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Posted (edited)

Immersive Compass - iCompass (by SilentResident)

 

 

Hides discovered and undiscovered locations. 

 

 

Don't think I need to say more... I have been waiting for a mod/feature like this for ages. This is just pure awesomeness for anyone who likes discovery and a sense of exploration, imho.

 

Posted Image

 

100% compatible with iHud, moreHUD and many others. Seems to work fine with my SRLE install. 

 

In the words of the author:

 

 

 

 You will be surprised how much more rewarding and realistic the navigation (and exploration) in Skyrim becomes.

 

I complete agree with that statement in the short timespan (1h) that I played with this mod.

 

What the iCompass does:
  • Removes the Discovered (Known) Location Markers from being displayed on the compass.
  • Removes the Undiscovered (Unknown) Location Markers from being displayed on the compass.
 
What the iCompass does NOT:
  • It does not remove the N, S, W and E directions from being displayed on the Compass.
  • It does not hide the compass itself. (but the iHUD mod does that, and it is very compatible with iCompass)
  • It does not change the compass' size to make it bigger or thicker. (but the A Thinner Compass mod can do that, and it is very compatible with iCompass)
  • It does not hide the player's custom map markers from the compass. (but the Less Intrusive HUD mod can do that, and it is very compatible with iCompass)
  • It does not remove the enemy's red dots from being displayed on the compass. (but the No enemies on compass mod can do that, and it is very compatible with iCompass)
  • It does not hide the Shout cooldown from the compass.

 

The iCompass, unlike most of the HUD mods out there, does not modify the hudmenu.swf and hudmenu.gfx files at all. It uses an .esp file method instead of directly editing these files. Because of the sublime nature of the iCompass mod, the players can -finally!- use more than one HUD mods that modify the compass at the same time, without getting any conflicts or errors in their games!
 
Until now, it was impossible for the players to use more than one HUD mods in their games, because most of the HUD mods out there, were using the method of editing the hudmenu.swf and hudmenu.gfx files directly, which was the cause of conflicts between these HUD mods. But worry no more! With the iCompass, which make changes to the Compass only via a simple .esp plugin, the players are given greater flexibility in modifying their HUDs without getting any conflicts between different HUD mods! iCompass ensures full compatibility with any other HUD mods out there. 
Edited by Nearox
  • +1 1
Posted

Saw this earlier, toyed with the idea, and ultimately dropped it.

 

1) OK, yes, a more immersive experience. I can't really argue with that idea, so far as the compass use is concerned.

 

2) However (comma) trying to use the game map as if it were a real map is just not feasible in my mind. I can't get close enough in the large map to use it for navigation locally, and the local map doesn't zoom out far enough to be effective either. Add to this that I am able to, in essence, stop time while I check my map, and we have a clumsy interface that breaks immersion in it's own way. Kudos to the author for finding a way around an engine limitation, but I simply don't see that this will really add anything to the experience.

Posted

One question, can the icons be turned on and off, like iHUD? I'm often plagued by the necessity of using the compass but not wanting to know exactly the location (just knowing where I am in the damned hot pools north of riften)

Posted (edited)

One question, can the icons be turned on and off, like iHUD? I'm often plagued by the necessity of using the compass but not wanting to know exactly the location (just knowing where I am in the damned hot pools north of riften)

"It does not hide the player's custom map markers from the compass. (but the Less Intrusive HUD mod can do that, and it is very compatible with iCompass)"

 

You could use the player map marker (the blue one) for realtime nav.

 

>> added bonus, it merges into the bashed patch, so no plugin slot actually used!

Edited by redirishlord
Posted

I like the idea but I prefer the Hunterborn Sense Direction lesser power / hotkey. It gives you the message "I'm roughly facing west" and through use it will improve over time so eventually you can identify 16 compass points accurately, i.e. NNW. Brilliant for immersion.

Posted

Hunterborn is the gift that keeps on giving, btw Interactive Clutter Ultimate (new STEP  thread here) has a Hunterborn patch and v 0.2 could include creation of antlers from deer skulls found in cave litter. Fireundubh is taking suggestions and input, so check out his recipe list and consider giving some feedback.

 

I'm looking forward to combining ihud / immersive compass & since you mentioned it hunterborn's direction sense for some land nav fun (oh, and equipable maps, maybe). Since this merges into my bashed patch its a no-brainer for me.

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