deadbody Posted July 8, 2014 Posted July 8, 2014 https://www.nexusmods.com/skyrim/mods/55705/? This mod claims to pretty much make AOS2, CoT and SoS, as well as some other popular weather mods run together. Looks like the swiss army knife of ambience mods.
hishutup Posted December 28, 2014 Posted December 28, 2014 Ever since this was released I have been keeping my eye on it. It saves me a lot of time when patching.
UnmeiX Posted February 23, 2015 Posted February 23, 2015 (edited) I remember when I first came across this topic. ^^ It made me smile, indeed. A lot's changed with my Weather and Ambience Overhaul since then, and.. Well, I'm hoping to be able to make it into something suitable for STEP. When this topic was created, WAO incorporated COT, Supreme Storms and Expanded Snow Systems (along with AOS2 and Sounds of Skyrim), featuring Real Rain to some effect as well. Since then, it's grown a little. WAO now uses Pure Weather to complement COT, and has now totally overhauled the weather rates for all regions. It will be expanding to grant the same weather variety to both Falskaar and Wyrmstooth, and I'm currently reworking the sounds to balance them across the board (SOS is a bit louder than AOS). The files for the current beta (WAO2.2b3) can be found below. The little feedback I've been able to get is that the SOS sounds are now a bit too quiet, but blend much better with the AOS ones than before (as they were drowning them out somewhat). I've reduced the Sounds of Skyrim occurrence rates by half in most cases, to assure that things don't become 'too crowded' due to the number of added sounds. My current goal (with WAO3.0b, which I'm working on at the moment) is to bring the overall number of played sounds back down to, or much nearer to, vanilla levels, to better balance with AOS. Reducing the rates overall, and removing redundant loops, has done much to this end. I'm thinking I may need to adjust, to a minor degree, the rates at which certain AOS sounds play, so that the cumulative frequency at which the sounds play is approximately equivalent to vanilla's soundscape. At any rate.. I'd like to ask, due to the limited testing it has undergone, that others might give it a whirl and see what they think of the current beta, while I continue working on the next. I think WAO could very well be STEP material, with the right adjustments and balancing, and I hope to achieve that. Definitely willing to accept feedback. P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp). EDIT: For anyone who decides to test; this plugin uses Vividian's Weather Patch (Vividian - Weather Patch CoT - ESS + SS.esp) instead of prod80's CoT-WeatherPatch. It doesn't require the Vividian ENB, just the weather patch available via the main (vivid or vanilla) downloads. Current beta files: (2.2b3)WAO-BasicWAO-ELFXWAO-ELFX+ (Enhancer)WAO-RLOWAO-SRLEWAO-SRLE+NL (New Lands)WAO-VVDNWAO-VVDN+NL (New Lands) Edited March 5, 2015 by UnmeiX 5
hishutup Posted February 23, 2015 Posted February 23, 2015 Its always nice to see the authors join the random threads about their mods.Im sure you know of the section in the weather pack. I dont know how it fits but I do remember there was some SoS mod that was included in one of step's predecessors.
Teabag86 Posted February 23, 2015 Posted February 23, 2015 On 2/23/2015 at 6:21 AM, UnmeiX said: P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp).UnmeiX, if you can achieve that then you will have found the modding Holy Grail! :)
darkside Posted February 24, 2015 Posted February 24, 2015 On 2/23/2015 at 6:21 AM, UnmeiX said: I remember when I first came across this topic. ^^ It made me smile, indeed. A lot's changed with my Weather and Ambience Overhaul since then, and.. Well, I'm hoping to be able to make it into something suitable for STEP. When this topic was created, WAO incorporated COT, Supreme Storms and Expanded Snow Systems (along with AOS2 and Sounds of Skyrim), featuring Real Rain to some effect as well. Since then, it's grown a little. WAO now uses Pure Weather to complement COT, and has now totally overhauled the weather rates for all regions. It will be expanding to grant the same weather variety to both Falskaar and Wyrmstooth, and I'm currently reworking the sounds to balance them across the board (SOS is a bit louder than AOS). The current beta (WAO2.2b3) can be found here (basic version; I've also versions for >ELFXELFX+EnhancerRLO My current goal (with WAO3.0b, which I'm working on at the moment) is to bring the overall number of played sounds back down to, or much nearer to, vanilla levels, to better balance with AOS. Reducing the rates overall, and removing redundant loops, has done much to this end. I'm thinking I may need to adjust, to a minor degree, the rates at which certain AOS sounds play, so that the cumulative frequency at which the sounds play is approximately equivalent to vanilla's soundscape. At any rate.. I'd like to ask, due to the limited testing it has undergone, that others might give it a whirl and see what they think of the current beta, while I continue working on the next. I think WAO could very well be STEP material, with the right adjustments and balancing, and I hope to achieve that. Definitely willing to accept feedback. P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp).If you have WAO-SR beta version, I will be willing to test it out.
Ganda Posted February 24, 2015 Posted February 24, 2015 WAO with vividan, the dream has come true... (a while ago, I know, only saw it now ;_;)
UnmeiX Posted February 25, 2015 Posted February 25, 2015 (edited) On 2/24/2015 at 12:38 AM, darkside said: If you have WAO-SR beta version, I will be willing to test it out. I should have a link ready for this by morning. Edit: My timeline for the SR:LE version got a little skewed, I'll drop a link for it soon. Edited February 26, 2015 by UnmeiX 2
UnmeiX Posted March 1, 2015 Posted March 1, 2015 Here we go. A little later than I'd hoped, but here are the WAO-SRLE 2.2b3 plugins. Here's one with New Lands support, and here's one without. The next audio rework is still underway, as is the proper Falskaar/Wyrmstooth weather rework. Expect these in just a couple days. (I'm hoping to have 3.0b ready in two days' time, perhaps three at the latest.) 1
xxx78 Posted March 2, 2015 Posted March 2, 2015 Great news UnmeiX :)Im going to try this in my next game for sure.
FrostByghte Posted March 2, 2015 Posted March 2, 2015 Ok I have grabbed Vividian 6.505. I installed Vividian with ELE_Legendary_Lite.esp and the Vividian - Weather Patch CoT -ESS +SS.esp. Currently I have ELFX installed:EnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.espNot using enhancer per Vividian instructions. Now I have the WAO betas:WAO2.2b3 standard, ELFX, and ELFX+Enhancer. Now my assumption is that I need to use the ELFX only version...but both the ELFX and the ELFX+Enhancer require ELFXEnhancer.esp and they appear to be the same file. So, I can move forward with the standard version but that probably won't work too great with ELFX Additionally...I was using Pureweathers with the brighter nights in combo with WAO-BN.esp. Is WAO-BN.esp no longer required in the newer version or is that something that has not be addressed yet? If the patch is still fine I can just rename the esp so it won't be missing a master.This all looks really clean, I'm going over the files now. So I am looking to remove COT-WeatherPatch.esp and replace that with Vividian - Weather Patch CoT - ESS + SS.esp. I am curious though, what is this patch really doing? I ask this because WAO overwrites roughly...oh I would guess 98% of the records. What am I missing? (being relatively new to a lot of digging into the files)
UnmeiX Posted March 3, 2015 Posted March 3, 2015 (edited) On 3/2/2015 at 7:19 PM, FrostByghte said: Ok I have grabbed Vividian 6.505. I installed Vividian with ELE_Legendary_Lite.esp and the Vividian - Weather Patch CoT -ESS +SS.esp. Currently I have ELFX installed: EnhancedLightsandFX.espELFX - Exteriors.espELFX - Dawnguard.espELFX - Dragonborn.esp Not using enhancer per Vividian instructions. Now I have the WAO betas: WAO2.2b3 standard, ELFX, and ELFX+Enhancer. Now my assumption is that I need to use the ELFX only version...but both the ELFX and the ELFX+Enhancer require ELFXEnhancer.esp and they appear to be the same file. So, I can move forward with the standard version but that probably won't work too great with ELFX Additionally...I was using Pureweathers with the brighter nights in combo with WAO-BN.esp. Is WAO-BN.esp no longer required in the newer version or is that something that has not be addressed yet? If the patch is still fine I can just rename the esp so it won't be missing a master. This all looks really clean, I'm going over the files now. So I am looking to remove COT-WeatherPatch.esp and replace that with Vividian - Weather Patch CoT - ESS + SS.esp. I am curious though, what is this patch really doing? I ask this because WAO overwrites roughly...oh I would guess 98% of the records. What am I missing? (being relatively new to a lot of digging into the files)The WAO-ELFX version had the wrong file uploaded, fixed that. Brighter Nights is now the default version used for WAO; Realistic Nights will use PW-Realism. The WeatherPatch: Many weathers already had changes made by WAO, so switching to Vividian's version allowed us to take advantage of a few fixes that I hadn't already covered myself. Along with this, the forms for Vividian's Extended Fogs are contained in WAO now, so that only the meshes are required. Similarly, Vividian's enhanced cloudspeeds are now featured in WAO. You'll want to use the Vividian version, I'll post that tonight. Edited March 3, 2015 by UnmeiX
FrostByghte Posted March 3, 2015 Posted March 3, 2015 Based on your last post, I have re-downloaded the ELFX version of the WAO beta (I don't see a Vividian specific version yet). After downloading I see it does not require the enhancer so all is good. I am removing WAO-BN.esp. I forgot to add I also have WAO-CRF-IS-RWT.esp loaded after WAO-WeatherAndAmbienceOverhaul.esp. I'll check back and keep a watch out for anything Vividian specific you might want me to load up otherwise I will wander around with this setup. I played for several hours last night and I didn't notice anything odd with the standard WAO no ELFX version.
oqhansoloqo Posted March 4, 2015 Posted March 4, 2015 "SoS" = Schlongs of Skyrim? (lol - just kidding)
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