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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

  • +1 15

Recommended Posts

  • 0
Posted
  On 11/21/2015 at 6:38 PM, archer said:

Back to my question about the StorageUtil.dll:

 

Now I have the problem that the game crashes immediately whenever I try to enter an exterior cell. Because of that I have uninstalled Frostfall 3 and Campfire 1.4, have cleaned my savegame but still the same. When I deactivate Dyndolod.esp then I can enter exteriors as usual.

 

Is it possible that this is because I've created the world LODs in TES5Edit when frostfall 3 and Campfire 1.4 where activated?

 

BTW I've used the 3.1 version of the dll all the time.

 

Any idea how this can be fixed?

 

I'll do more testing and will update this posting.

 

---

 

EDIT:

Must I install the TES5LODGen.exe from TES5LODGen 3.1.2? I've still v3.1.1 installed, I'm only using the Vanilla Skyrim LOD Billboards.

 

---

 

I've figured out that something in the content of the new dyndolod.esp makes the game crash. When I use the standard (small) esp it works. I know, no dynamic LODs with this file but I'v tested it to be sure that no other file of the output fromDynDOLOD Worlds.pas is responsible for that. Now it's the question what exactly is responsible for the crashes.

Test new mods and setup changes by starting a new game with alternate start or coc whiterun from main menu console. Only once the setup is confirmed to be working test with a save game.

 

Typically DynDOLOD only needs to be generated again when mods are removed that were added as masters into the esp.

Check the FAQ for further help about CTD/ILS.

 

The requirements for DynDOLOD are xEdit 091015 or newer, SKSE and PapyrusUtil 3.1 and the Vanilla Skyrim LOD Billboards and then any optional LOD Billboards for the load order.

TES5LODen.exe is just a renamed xEdit.exe and not used by DynDOLOD.

  • 0
Posted

Regarding my CTDs when entering exterior cells:

 

Thanks Sheson, I've found the culprit. Three static meshes (Farmhouse Chimney's - Clay Stacks) from the mod "The Ruffled Feather" v4.2 are not being copied. After hours of stripping I got it.

  • 0
Posted
  On 11/22/2015 at 9:45 AM, Paolino said:

Hello and good Sunday, I found another small problem with the version 1.46. Wheel of the watermill located in Markarth is missing. Strangely this thing is not present with new save e and for this reason I kindly ask if other users can confirm.

 

Thanks.

 

DynDOLOD 1.45

https://i.imgur.com/XYem26U.jpg

https://i.imgur.com/gZgK2Ti.jpg

 

DynDOLOD 1.46

https://i.imgur.com/F235D6d.jpg

https://i.imgur.com/fiVoCja.jpg

See if the latest version of the updated papyrus scripts fixes this. If not test with a new game.

  • 0
Posted (edited)

But it is a dejavu or someone someone has deleted the latest posts. :lol:

With the latest scripts lumber mill of Markarth is correctly displayed and also the problem with lods of Solitude is (almost) solved.

Thanks again and good work.

 

P.S. MEGA link with new scripts is offline.

Edited by Paolino
  • 0
Posted

Just wanted to give my thanks to developer for creating this amazing tool. What it does is almost witchcraft, i'm completely stunned. I was kind of expecting my dualcore/1gb VRAM/4gb RAM to crash and burn after installing this + some choice textures (i play on ultra-high settings), but i haven't noticed performance loss, which is unreal because this Dyndolod creates so much stuff and trees everywhere! I can only imagine what crazy versions of Skyrim one can create with this on a powerful PC. 

  • 0
Posted (edited)

I must admit I didn't have very good experiences with TES5LODGen outside of tree LODs, so I've been dragging my feet regarding installing DynDOLOD.

 

Why did I ever hesitate?

 

I'm playing on an MSI GT72 Dominator (non-pro version) laptop, and the DynDOLOD videos really don't do this mod justice.  I'm with Assany - it's like digital witchcraft.  I'm using the medium quality settings and am not experiencing any fps loss at all that I can notice.  

 

I did have some initial problems in Solitude (the game would hang upon exiting a building after going in and out of doors between 6 and 8 times in that city consistently) which got me to fire up Memory Block Log to see if all my additional NPCs was the cause.  While I seem to be getting close to my limits, it was good to see that memory allocation doesn't seem to be the problem.  I'm using Inconsequential NPCs, the Erkeil team's Populated Skyrim series, Interesting NPCs, and (less) Lively Inns and Taverns so I've got a pretty populated Solitude these days.

 

Strangely enough, I tried disabling DynDOLOAD to see if I could prevent the ILS I was having in Solitude via the MCM menu and adopt that as a cheat/work-around while in the city, and then was surprised to realize that it reactivates upon entering the world space, and haven't had the ILS problem since.  It's almost like doing a "soft-reboot" of DynDOLOD within the game kicked loose whatever glitch was happening.

 

I've spent approximately 4 hours dashing from one area to the next and have had no issues whatsoever outside of my initial ILS problems in Solitude.  Since then I've actually gone in and out of shops, the palace, and Proudspire Manor over a dozen times sequentially and haven't had even a hiccup.

 

Sheson - whether you are a modding Divine or a Daedric Daemon coder, you have my thanks and my awe.  I'm a solid convert now only a day into DynDOLOD use.

Edited by n0mad23
  • 0
Posted

Hey Ho, 

New User on board. Well yesterday I decided to do a full reinstallation of STEP. Since the last time I installed it, a lot of stuff changed. STEP Packs and so on. But nevermind, i'm now done with nearly all points of the STEP:Core Mods and at the last point i'm going crazy. :(

 

So the Problem is at  generating the "DynDOLOD".

 

Error: Can not find tree LOD Billboards required to create tree lod

 

 

Of course I checked the FAQ before, and found my problem:

 

Q: Tree LOD: Error: Can not find tree LOD billboards required to create tree LOD

A: Install Vanilla Skyrim LOD Billboards from TES5LODGen https://www.nexusmods.com/skyrim/mods/62698/ and then any optional LOD Billboards in the load order. STEP users download STEP Texture Compilation from https://www.nexusmods.com/skyrim/mods/11/

 

And now we are @ the real problem: I have installed the STEP_Vanilla_Optimized_Textures_

S1

and S2.bsa

they are active in the archive. STEP.JPG

 

What to do know?

 

Some Questions:

If i'm now reinstalling the Files, need i do the Steps listed @ 2.N. Patches (STEP Compilation, Bashed Patch) again? Will this help maybe?

 

Some other Questions regarding STEP:

 

If i decide to use a STEP:Pack now, i can simply add the mods at the end now or need i do again these Bashed Patch and other Stuff things?

If i decide to install another Mod, e.g. a house, a new spell, the complete magic spell overhaul... what i need to do?

 

For sure i need to run LOOT after installing new Mods. But i think i'm not clearly understanding what Modmanger with that different Profiles is able to do (One Profile for STEP:CORE and other Profiles for Mod files?)

 

 

Since this is the DynDOLOD Thread i'm sorry for my other questions :p but i think solving the problem has priority for me :).

 

Thanks and best regards

 

 

 

 

  • 0
Posted
  On 11/25/2015 at 3:50 PM, Sentroshi said:

Hey Ho, 

New User on board. Well yesterday I decided to do a full reinstallation of STEP. Since the last time I installed it, a lot of stuff changed. STEP Packs and so on. But nevermind, i'm now done with nearly all points of the STEP:Core Mods and at the last point i'm going crazy. :(

 

So the Problem is at  generating the "DynDOLOD".

 

Error: Can not find tree LOD Billboards required to create tree lod

 

 

Of course I checked the FAQ before, and found my problem:

 

Q: Tree LOD: Error: Can not find tree LOD billboards required to create tree LOD

 

A: Install Vanilla Skyrim LOD Billboards from TES5LODGen https://www.nexusmods.com/skyrim/mods/62698/ and then any optional LOD Billboards in the load order. STEP users download STEP Texture Compilation from https://www.nexusmods.com/skyrim/mods/11/

 

And now we are @ the real problem: I have installed the STEP_Vanilla_Optimized_Textures_

S1

and S2.bsa

they are active in the archive. STEP.JPG

 

What to do know?

 

Some Questions:

If i'm now reinstalling the Files, need i do the Steps listed @ 2.N. Patches (STEP Compilation, Bashed Patch) again? Will this help maybe?

 

Some other Questions regarding STEP:

 

If i decide to use a STEP:Pack now, i can simply add the mods at the end now or need i do again these Bashed Patch and other Stuff things?

If i decide to install another Mod, e.g. a house, a new spell, the complete magic spell overhaul... what i need to do?

 

For sure i need to run LOOT after installing new Mods. But i think i'm not clearly understanding what Modmanger with that different Profiles is able to do (One Profile for STEP:CORE and other Profiles for Mod files?)

 

 

Since this is the DynDOLOD Thread i'm sorry for my other questions :p but i think solving the problem has priority for me :).

 

Thanks and best regards

 

Talked with Tech about this in the 2.2.9.2 Bug Reports. The LOD Billboards are supposed to have been included in the STEP Texture Compilation, and apparently were inadvertently left out. He and Ess are working on it, and the solution should soon be on the street, as it were. Give it a day or two, watch the Bug Report Thread, and when they post the fix, re-download that mod and try it again. It should work at that point - this particular issue is no fault of Sheson's.

 

Also, while I'm here, Sheson, I'd offer my firstborn, but he's autistic. I don't think you want him.

  • 0
Posted

Thanks for the clarification there, Tech. Misunderstood the faulty file... glad in a way. The optimized textures one is friggin HUGE, and I was NOT looking forward to d-loading it again.

  • 0
Posted

Happy Thanksgiving, all!

 

I was wondering if anyone could help me with the trees_ultra optional feature of dyndolod? I have followed the readme without success. Thanks!

  • 0
Posted
  On 11/26/2015 at 10:20 PM, leeser said:

Happy Thanksgiving, all!

 

I was wondering if anyone could help me with the trees_ultra optional feature of dyndolod? I have followed the readme without success. Thanks!

Yes

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