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Posted

Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted (edited)
  On 6/23/2015 at 7:02 AM, sheson said:

 

 

I was wondering if MO log maybe shows any file access errors. Usually its warning sign top right lights up then.

It will light up anyhow because of left over temporary files in overwrite. If you click on it it, may be it shows more than one error?

No, there are two errors after using xEdit. The first one is the "Potential Mod order problem," which is always there. The second one is (as you say) the overwrite folder error.

I'm using the new .txt you provided now. I'll update this post when the process finishes (hopefully without an error this time).

 

Edit: It worked now!  :woot: I finally saw the "Completed successfully" message. But my "textures" folder in "TES5LODGenOutput" is just 12,2 mb, with a total of 128 files inside it. Is this the normal size? Or is something wrong again?

Edited by Judassem
  • 0
Posted
Quote:

sheson, on 16 May 2014 - 1:40 PM, said:

@fireundubh I have your firstborn already, address me any way you want :)

 

Quote:

cstarkey42, on 07 Nov 2014 - 11:17 AM, said:

Hey Sheson

My wife wants to make sure that our little Johnny arrived alright.  We sent him fedex but lost the tracking number so I trust you're taking good care of him.

 

Quote:

sheson, on 07 Nov 2014 - 12:13 PM, said: 

Johnny has been put to good use, I think he is doing dishes right now.

 

 [00:15:06.038]      no Firstborn for -147249_252

List index out of bounds (-1)

 

Quote:

sheson, on 18 Nov 2014 - 4:48 PM, said:

None of the firstborns I got really get lost, ever. The message actually indicates that a firstborn was in danger to get too far away and it was stopped from wandering out of my control.

 

I would like to address your delusion, and with your permission start you on an experimental procedure called Electroshock Therapy.

 

If these new and groundbreaking therapies do not sit well with you we can always go back to the tried and true Trepanning.

  • 0
Posted
  On 6/23/2015 at 8:09 AM, Judassem said:

No, there are two errors after using xEdit. The first one is the "Potential Mod order problem," which is always there. The second one is (as you say) the overwrite folder error.

I'm using the new .txt you provided now. I'll update this post when the process finishes (hopefully without an error this time).

 

Edit: It worked now!  :woot: I finally saw the "Completed successfully" message. But my "textures" folder in "TES5LODGenOutput" is just 12,2 mb, with a total of 128 files inside it. Is this the normal size? Or is something wrong again?

That number and size for the LOD textures is about right. You can now copy those into a new mod to "overwrite" the vanilla and default LOD textures shipping with DynDOLOD.

 

  On 6/23/2015 at 10:07 AM, Silverpanther34 said:

 

Quote:
sheson, on 16 May 2014 - 1:40 PM, said:
@fireundubh I have your firstborn already, address me any way you want :)
 
Quote:
cstarkey42, on 07 Nov 2014 - 11:17 AM, said:
Hey Sheson
My wife wants to make sure that our little Johnny arrived alright.  We sent him fedex but lost the tracking number so I trust you're taking good care of him.
 
Quote:
sheson, on 07 Nov 2014 - 12:13 PM, said: 
Johnny has been put to good use, I think he is doing dishes right now.
 
 [00:15:06.038]      no Firstborn for -147249_252
List index out of bounds (-1)
 
Quote:
sheson, on 18 Nov 2014 - 4:48 PM, said:
None of the firstborns I got really get lost, ever. The message actually indicates that a firstborn was in danger to get too far away and it was stopped from wandering out of my control.
 
I would like to address your delusion, and with your permission start you on an experimental procedure called Electroshock Therapy.
 
If these new and groundbreaking therapies do not sit well with you we can always go back to the tried and true Trepanning.

 

The only ones getting shocked to death or their heads removed are the ones not willing to give up their firstborns.

  • 0
Posted
  On 6/23/2015 at 8:09 AM, Judassem said:

No, there are two errors after using xEdit. The first one is the "Potential Mod order problem," which is always there. The second one is (as you say) the overwrite folder error.

I'm using the new .txt you provided now. I'll update this post when the process finishes (hopefully without an error this time).

 

Edit: It worked now! :woot: I finally saw the "Completed successfully" message. But my "textures" folder in "TES5LODGenOutput" is just 12,2 mb, with a total of 128 files inside it. Is this the normal size? Or is something wrong again?

Turn off the potential mod order problem thing. We put instructions for that in the guide during the MO setup.
  • 0
Posted

Hi, I'm attempting to install STEP 2.2.9.1, and I believe I have correctly followed the install instructions up to the DynDOLOD generation for STEP extended. 

However, when attempting to run the TexGen script in TES5Edit, I get the following exception:

Exception in unit userscript line 288: Source tile not found DynDOLOD-temp\textures\dungeons\ships\shipwoodside01.dds

Here's a link to a paste of the full TES5Edit log.

 

The script says:

If it complains about missing textures make sure all required BSA files are loaded,
or required textures exist as loose files 

However, as far as I can tell with my limited knowledge the missing texture causing the exception is part of STEP Optimized Vanilla Textures, which I have in Mod Loader, but since it is handled by Mod Loader's archive management doesn't appear to be loaded in TES5Edit. 

 

Can you advise me on how to proceed please?

 

 

 

 
  • 0
Posted
  On 6/23/2015 at 7:48 PM, Calthraun said:

Hi, I'm attempting to install STEP 2.2.9.1, and I believe I have correctly followed the install instructions up to the DynDOLOD generation for STEP extended. 

However, when attempting to run the TexGen script in TES5Edit, I get the following exception:

Exception in unit userscript line 288: Source tile not found DynDOLOD-temp\textures\dungeons\ships\shipwoodside01.dds

Here's a link to a paste of the full TES5Edit log.

 

The script says:

If it complains about missing textures make sure all required BSA files are loaded,
or required textures exist as loose files 

However, as far as I can tell with my limited knowledge the missing texture causing the exception is part of STEP Optimized Vanilla Textures, which I have in Mod Loader, but since it is handled by Mod Loader's archive management doesn't appear to be loaded in TES5Edit. 

 

Can you advise me on how to proceed please?

 

 

 

That file will be used from the HRDLC or vanilla textures. Nothing in the Optimized textures is needed for DynDOLOD to function properly.

  • 0
Posted (edited)
  On 6/23/2015 at 7:48 PM, Calthraun said:

Hi, I'm attempting to install STEP 2.2.9.1, and I believe I have correctly followed the install instructions up to the DynDOLOD generation for STEP extended. 

However, when attempting to run the TexGen script in TES5Edit, I get the following exception:

Exception in unit userscript line 288: Source tile not found DynDOLOD-temp\textures\dungeons\ships\shipwoodside01.dds
Here's a link to a paste of the full TES5Edit log.

 

The script says:

If it complains about missing textures make sure all required BSA files are loaded,
or required textures exist as loose files 
However, as far as I can tell with my limited knowledge the missing texture causing the exception is part of STEP Optimized Vanilla Textures, which I have in Mod Loader, but since it is handled by Mod Loader's archive management doesn't appear to be loaded in TES5Edit. 

 

Can you advise me on how to proceed please?

 

All those missing files are in "Skyrim - Textures.bsa". When you start TES5Edit it lists all the bsa it loaded. This one is not in the list.

 

You need to set MO and/or Skyrim.ini so TES5Edit loads the file. Make sure the used Skyrim.ini for that profile has

 



sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
Alternatively unpack all the textures it did not find from the bsa and make sure they are available at their standard game path. Edited by sheson
  • +1 1
  • 0
Posted

Hi,

It is the first time that I post here, sorry if I looks like a noob :)

 

I have installed Dyndolod following video tutorial on https://youtu.be/RXgCDYRDA-k. Dyndolod looks incredible, but I have found some issues. In some places, some tundra trees look like snow pine trees in the distance. I have identified at least this tundra trees that are not displayed correctly: TreeTundraDriftWoodTree01.

When I am close to the tree, it is displayed correctly.

I installed LOD Vanilla billboard, SFO V2.3 and Tamriel Reloaded Trees billboards as described in the tutorial.

Could you please advise about this issue? Let me know anything you need from my side to help.

 

Thanks in advance and regards.

  • 0
Posted

sheson and EssArrBee, thankyou for your quick responses! 

It seems Google let me down, and I was looking at things entirely wrong. Adding;

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

as you suggested to my skyrim.ini seems to have resolved the issue. However, I'm curious as to what went wrong, as it seems like Mod Organiser should have been loading those bsa files already:

 

a4s7vvL.png

  • 0
Posted

I think I may add the section about the INI to the DynDOLOD page. It seems that it's messing up stuff for a bunch of people. My understanding was that it should have been the same for everyone, but I guess not.

  • 0
Posted

The problem is that if you setup the game without launching Skyrim outside Mod Organizer prior to running Mod Organizer, the INI files never become properly created. This has been documented for ages, but people seem to ignore it.

  • 0
Posted (edited)

I got past the error I was getting with job object and this is what I encountered while loading plugins, I don't know if it's a TES5Edit problem of DynDOLOD.

  Reveal hidden contents



I use JKs major cities but not the whole skyrim mod and they are loaded before DynDOLOD; it is loaded at the very bottom.

Edited by Descivii
  • 0
Posted
  On 6/24/2015 at 12:21 AM, DoubleYou said:

The problem is that if you setup the game without launching Skyrim outside Mod Organizer prior to running Mod Organizer, the INI files never become properly created.

Interesting. And yet I did run the game several times during the STEP installation, and have been playing it frequently prior to that.

  • 0
Posted
  On 6/24/2015 at 2:34 AM, Descivii said:

I got past the error I was getting with job object and this is what I encountered while loading plugins, I don't know if it's a TES5Edit problem of DynDOLOD.

  Reveal hidden contents

 

 

I use JKs major cities but not the whole skyrim mod and they are loaded before DynDOLOD; it is loaded at the very bottom.

The only thing I can think of is that it wasn't ticked in your load order or TES5Edit. 

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