MonoAccipiter Posted February 23, 2016 Share Posted February 23, 2016 (edited) I have a question about Wyre Flash NV. There are several ESP show Masters have been re-ordered.- Should we sort master of these plugin using FNVEdit? Does it matter? Thanks.Don't worry about that. It won't have any adverse effects. Will probably have some free time on thursday to fix the PN-SoL Backpack mod, and look into the Nuka Cola Machine thing. Edited February 24, 2016 by MonoAccipiter 1 Link to comment Share on other sites More sharing options...
Van555 Posted February 23, 2016 Share Posted February 23, 2016 @Van555I am not mad just want to clarify.No worries brah.Don't worry about that, won't have any adverse effects. Will probably have some free time on thursday to fix the PN-SoL Backpack mod, look into the Nuka Cola Machine thing.Man has anyone ever told you're super rad at this. Link to comment Share on other sites More sharing options...
darkside Posted February 24, 2016 Share Posted February 24, 2016 Thanks guys! Link to comment Share on other sites More sharing options...
rabbiddesign Posted February 24, 2016 Share Posted February 24, 2016 (edited) I had the same problem with the mteFunctions.pas file not being found when running Generate Bash Tags script, now I get an error in unit mteFunctions on line 5:unit expected but < found, any tips appreciated. I manually added in Wyre so might be OK... Edited February 24, 2016 by rabbiddesign Link to comment Share on other sites More sharing options...
darkside Posted February 24, 2016 Share Posted February 24, 2016 I had the same problem with the mteFunctions.pas file not being found when running Generate Bash Tags script, now I get an error in unit mteFunctions on line 5:unit expected but I manually added in Wyre so might be OK...You can download it from https://github.com/matortheeternal/TES5EditScripts Link to comment Share on other sites More sharing options...
darkside Posted February 24, 2016 Share Posted February 24, 2016 (edited) I found another problem regarding Wasteland Flora Overhaul. I don't know it just my setup or not. I have pure F&LNV installation. I am testing Fertile version. I found trees are unrealistic and have really thick branches/leaves. I think something must be wrong. I fixed it by installing No-Antialiasing and Multisampling Patch from optional file section on Wasteland Flora Overhaul mod page. Before the patch After the patch Please check it out. I use 2 AA from ENB combined with SMAA from SweetFx. I don't know what can cause this. Thanks Edited February 24, 2016 by darkside Link to comment Share on other sites More sharing options...
Katopill Posted February 24, 2016 Share Posted February 24, 2016 Hi, I'm working on a patch that should make NVInteriors ingestibles compatible with Project Nevada. It just adds the PN food quality effects and makes it so they only heal HP when set so in PN. I haven't yet rebalanced the stats to be in-line with Project Nevada's but it's still an improvement. Anyone care to test it? Link to comment Share on other sites More sharing options...
Van555 Posted February 24, 2016 Share Posted February 24, 2016 Hi, I'm working on a patch that should make NVInteriors ingestibles compatible with Project Nevada. It just adds the PN food quality effects and makes it so they only heal HP when set so in PN. I haven't yet rebalanced the stats to be in-line with Project Nevada's but it's still an improvement. Anyone care to test it?Certainly I love this idea Link to comment Share on other sites More sharing options...
Katopill Posted February 24, 2016 Share Posted February 24, 2016 (edited) First version done, let me know what you think:https://mega.nz/#!24lhmR6C!KD27XtYWbchYkNsPGPxkS7U7O8IOfaECLs3FIOy3DHE No DLC perk compatiblity or stat changes yet. Edited February 24, 2016 by Katopill 2 Link to comment Share on other sites More sharing options...
EssArrBee Posted February 25, 2016 Author Share Posted February 25, 2016 First version done, let me know what you think:https://mega.nz/#!24lhmR6C!KD27XtYWbchYkNsPGPxkS7U7O8IOfaECLs3FIOy3DHE No DLC perk compatiblity or stat changes yet.Great work! I look at it in xEdit and everything seemed fine, but I didn't go through every single record. I'll playtest a bit tomorrow. Link to comment Share on other sites More sharing options...
darkside Posted February 25, 2016 Share Posted February 25, 2016 Should we install Prototype Riot Armor Hotfix from Mono's Updated ADAM Package by MonoAccipiter - EssArrBee - VT08? Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 25, 2016 Share Posted February 25, 2016 Yes, you'll want the updated plugin. Only install the complete .esp though. 1 Link to comment Share on other sites More sharing options...
rabbiddesign Posted February 25, 2016 Share Posted February 25, 2016 You can download it from https://github.com/matortheeternal/TES5EditScriptsAfter downloading and putting into the script folder I get this when I run Generate Bash Tags script, "error in unit mteFunctions on line 5:unit expected but < found" Link to comment Share on other sites More sharing options...
darkside Posted February 25, 2016 Share Posted February 25, 2016 After downloading and putting into the script folder I get this when I run Generate Bash Tags script, "error in unit mteFunctions on line 5:unit expected but I have no idea why this would happen. mteFunctions.pas from that github is the correct one. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 26, 2016 Share Posted February 26, 2016 I've recreated the SoL - PN backpack mod from scratch without changing any of the formids or deleting the aviator glasses. Probably gonna add them to the PN leveled lists like the original mod did too, but I'm really tired (and fairly drunk) and I can't figure out why the G.E.C.K. won't let me add the SoL stuff to the PN leveled item, so here's the plugin for now, and at least it should make everything work properly. https://mega.nz/#!UMckVZgC!p0I4LoQcUT8dU7wlMG-xCOOg1uls8cQULhCLLblMu9s 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now