Katopill Posted February 22, 2016 Share Posted February 22, 2016 Does the YUP-WMX-PN-PNEO Patch need the "Dialog Topic - GREETINGS" record? I know that was in the original YUP v9.0 patches mod but I was under the impression that the game engine took care of that. Once again though, I could be wrong. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 22, 2016 Author Share Posted February 22, 2016 Does the YUP-WMX-PN-PNEO Patch need the "Dialog Topic - GREETINGS" record? I know that was in the original YUP v9.0 patches mod but I was under the impression that the game engine took care of that. Once again though, I could be wrong.those records are merge by the engine when the game is started. Link to comment Share on other sites More sharing options...
darkside Posted February 22, 2016 Share Posted February 22, 2016 Almost done installing F&LNV. Only Bash tagging & patching and MCM settings to go. This game is beautiful after modding per your guide. I am playing on 21:9 Utrawidescreen. I needed to increase FOV to 90 to compensate for a wider screen. I found a tweak that may be helpful for some users. When using higher FOV than 75, some rifle may clipped at the bottom of the screen when aiming in 1st person. You can fix it by changing fNeardistance from 5 to 4 in fallout.ini. Few questions- Back on Nuka Cola machine's performance problem, I have problem only in exterior cell. I looked up Fallout Wikia regarding Nuka Cola machine's locations. Beside mod added machine in Goodsprings, I don't see them present in any other exterior locations. Am I right? I am thinking about just removing that machine in Goodsprings using FNVEdit and use the rest of the mod. I wonder if the mod added machines to other locations as well??? - I know that the MCM settings page is unfinished. Any important recommendation you guys want to add? - Do you guys play in hardcore mode? Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 22, 2016 Share Posted February 22, 2016 It doesn't add any more vending machines. Yes, I play with hardcore mode. I find it makes the game much more immersive for me. 1 Link to comment Share on other sites More sharing options...
vidalia Posted February 22, 2016 Share Posted February 22, 2016 Almost done installing F&LNV. Only Bash tagging & patching and MCM settings to go. This game is beautiful after modding per your guide. I am playing on 21:9 Utrawidescreen. I needed to increase FOV to 90 to compensate for a wider screen. I found a tweak that may be helpful for some users. When using higher FOV than 75, some rifle may clipped at the bottom of the screen when aiming in 1st person. You can fix it by changing fNeardistance from 5 to 4 in fallout.ini. Few questions- Back on Nuka Cola machine's performance problem, I have problem only in exterior cell. I looked up Fallout Wikia regarding Nuka Cola machine's locations. Beside mod added machine in Goodsprings, I don't see them present in any other exterior locations. Am I right? I am thinking about just removing that machine in Goodsprings using FNVEdit and use the rest of the mod. I wonder if the mod added machines to other locations as well??? - I know that the MCM settings page is unfinished. Any important recommendation you guys want to add? - Do you guys play in hardcore mode?If you are playing for the first time I would suggest not to use the hardcore mode - unless you are used to playing with needs mods in Skyrim. 1 Link to comment Share on other sites More sharing options...
EssArrBee Posted February 22, 2016 Author Share Posted February 22, 2016 There aren't a ton of MCM menus that I left alone. Just make sure to setup CASM per your preferences.Oh and I always play hardcore mode. It's not really that hardcore. I even put some MCM adjustments for PN that will make it a little tougher. The vanilla settings are pretty low, you can go about two whole days before Minor Sleep Deprivation kicks in. I make it so you'll need to find a place to sleep for a few hours, eat once or twice a day, and drink plenty of water. Also, the ammo doesn't weight that much as long as you offload the stuff you don't use. Just remember to buy the Bungalow, it's really cheap!Does anyone know if helmets should be marked light, medium, or heavy? Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 22, 2016 Share Posted February 22, 2016 Light 1 Link to comment Share on other sites More sharing options...
Van555 Posted February 22, 2016 Share Posted February 22, 2016 (edited) Seems like that mod may need to remake the PN patch as well. I think it changed some of the formIDs and the patch is broken now.So that explains the glasses and icon problem. Edited February 22, 2016 by Van555 Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 22, 2016 Share Posted February 22, 2016 So that explains the glasses and icon problem.For some reason I though you were the author of that mod Ess, oops. Link to comment Share on other sites More sharing options...
Mortercotic Posted February 22, 2016 Share Posted February 22, 2016 hmm can someone check if in hover dam all the ranger guarding the doors are looking at the door? I mean, they should be standing in the oposite directions. And about CASM configuration one time i activated the "reaching location" save and somehow when i put authority glasses the game start breaking and crashing. Have no idea what one thing can link the other but it stopped by dis-activating it. i try a couple times and it happen again. I have other mods then the ones in this guide but maybe someone could try. Link to comment Share on other sites More sharing options...
Jax765 Posted February 22, 2016 Share Posted February 22, 2016 Fallout 4 was goddamn terrible. I look forward to jumping back into New Vegas. Good to see there's been quite a bit of maintenance on the guide. Link to comment Share on other sites More sharing options...
darkside Posted February 22, 2016 Share Posted February 22, 2016 (edited) What is the size of your FNVLODGen output folder when follow the guide? After running FNVLODGen, Mine is only 192MB and contains only texture folder. Is this correct? Aren't we suppose to have mesh in the output folder as well? Edited February 22, 2016 by darkside Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 23, 2016 Share Posted February 23, 2016 (edited) Mine is 518 MB and contains both textures and meshes. Have you remembered to install the FNVLODGen Resources file and move it above JIP NVSE Plugin in MO's left pane? Edited February 23, 2016 by MonoAccipiter Link to comment Share on other sites More sharing options...
Van555 Posted February 23, 2016 Share Posted February 23, 2016 Mine is 518 MB and contains both textures and meshes. Have you remembered to install the FNVLODGen Resources file and move it above JIP NVSE Plugin in MO's left pane?Ohh that's it! I'll have to take care of that and the bashed patch when I get home. Link to comment Share on other sites More sharing options...
darkside Posted February 23, 2016 Share Posted February 23, 2016 Mine is 518 MB and contains both textures and meshes. Have you remembered to install the FNVLODGen Resources file and move it above JIP NVSE Plugin in MO's left pane?I fixed it. I rerun the FNVLOD. I must forgot to copy the mesh folder to new MO mod folder. Link to comment Share on other sites More sharing options...
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