EssArrBee Posted October 29, 2014 Author Share Posted October 29, 2014 Yeah, I have that issue too. Link to comment Share on other sites More sharing options...
GrantSP Posted October 30, 2014 Share Posted October 30, 2014 No, I don't see any files called fomodinstall anywhere. Still thanks for the help guys.When you uninstall FOMM you may have to do a bit of 'house-cleaning' to get past this error. Apart from the installation folder that the FOMM exe resides in, there is also the two folders that store you mod installations but, more importantly, there is a config file stored inside your C:\Users\<your user name>\AppData\Local\FOMM\ path.On my system there is a folder called "fomm.exe_Url_tuoda5d5ilitfciodx1ffkav12tg1j0f\0.14.11.9\" which has the user.xml config file. Obviously for you that fomm.* folder will named slightly different.After uninstalling the program with Control Panel you should be able to safely remove any/all of these folders if they still exist. Try that and if it still persists then you may need to remove any orphaned registry settings as well. Link to comment Share on other sites More sharing options...
Crimson13 Posted October 30, 2014 Share Posted October 30, 2014 (edited) Actually now that I did that when I reinstall I get the option to select where to install the mods and install info. The default is C:\Games\FalloutNV\mods and C:\Games\FalloutNV\Install Info respectively, I think it conflicts with NMM. Although honestly I don't know why I still have it, sentimentality I suppose since MO is alot better. So uninstall NMM to let FOMM- Fork have the folders all to itself? Edit: Well, for F:NV and Skyrim anyway. Don't think MO has support for DA:O, DA2, and the Witcher series...do they? Edited October 30, 2014 by Crimson13 Link to comment Share on other sites More sharing options...
GrantSP Posted October 30, 2014 Share Posted October 30, 2014 (edited) @Crimson13 Yeah pick one, NMM or MO, and nuke the other. (Preferably NMM) Or if you need to use it, NMM, for games other than TES4 & 5 or Fallout[3/NV] then make sure there are no conflicting config files or folders that are used by more than one tool. Edited October 30, 2014 by GrantSP Link to comment Share on other sites More sharing options...
thorgal Posted October 30, 2014 Share Posted October 30, 2014 After switching between the two multiple times i think i prefer FNV Realistic Wasteland Lighting over Nevada skies (love those clear blue skies in the former ) Luckily replacing NS with it is easy as pie . Put it in the same place as nevada skies . Go to interior lighting overhaul and place the Nevada skies patch to the optional section . Link to comment Share on other sites More sharing options...
EssArrBee Posted October 30, 2014 Author Share Posted October 30, 2014 URWLNV is the mod I was looking at for replacing NS. https://www.moddb.com/mods/urwlnv-ultimate-edition-v20/downloads/urwlnv-ultimate-edition-v20 I think it is okay without ENB, but it comes with it's own ENB profile, so people have the option. Link to comment Share on other sites More sharing options...
Jax765 Posted October 31, 2014 Share Posted October 31, 2014 I'm curious, are neck seams impossible to get rid of? I'm using NVR3 in addition to Roberts and Type 3, and the seams are pretty distracting. https://i.picpar.com/sUgb.jpghttps://i.picpar.com/tUgb.jpghttps://i.picpar.com/uUgb.jpghttps://i.picpar.com/vUgb.jpg I've set the "bloadfacegenheadegtfiles" parameter to 1 in the INI files (both the ones in my MO profile folder and the ones in the documents folder and automatic archive invalidation is enabled, but I'm still getting these skin mismatches. Here's my mod list and load order: https://pastebin.com/E3ZJmHnGhttps://pastebin.com/R1rn1YL0 Link to comment Share on other sites More sharing options...
EssArrBee Posted October 31, 2014 Author Share Posted October 31, 2014 Get the neck chain concealer mod I added to the guide. It isn't prefect but you can't see the seems. Link to comment Share on other sites More sharing options...
Jax765 Posted October 31, 2014 Share Posted October 31, 2014 (edited) Get the neck chain concealer mod I added to the guide. It isn't prefect but you can't see the seems.It's not on the page. Have you just added it? Also, would I have to start a new game for the distributed version to take effect? Edited October 31, 2014 by Jax765 Link to comment Share on other sites More sharing options...
EssArrBee Posted November 1, 2014 Author Share Posted November 1, 2014 It's not on the page. Have you just added it? Also, would I have to start a new game for the distributed version to take effect?Damn, I honestly thought I added that mod to the guide. I must be going crazy. It's called Distributed Necklaces and Chains Neck Seam Concealer. Link to comment Share on other sites More sharing options...
Nozzer66 Posted November 1, 2014 Share Posted November 1, 2014 And yes, neck seams are very difficult to completely remove. You can get close but never perfect. And yes, use that necklace mod. It's reasonably good at hiding them. I usually put them in after I install Spice of Life. Link to comment Share on other sites More sharing options...
Jax765 Posted November 1, 2014 Share Posted November 1, 2014 (edited) Yeah, just installed the mod now, does a very good job with hiding the pretty **** job that was done with the models. Hard to believe it took until Skyrim for Bethesda to make neck seams not stick out like a sore thumb on their engine (and also add diagonal movement animations lol). Edited November 1, 2014 by Jax765 Link to comment Share on other sites More sharing options...
thorgal Posted November 1, 2014 Share Posted November 1, 2014 Any progress on the zooming issue ? Link to comment Share on other sites More sharing options...
EssArrBee Posted November 1, 2014 Author Share Posted November 1, 2014 I added the Necklace mod. I thought I had added it like a month ago, so I'm clearly loosing my mind. Also, finished my settings for MCM at the end of the guide. Use the Steam browser or something to make those adjustments if you want to use them. Anyone can also make their own MCM settings page and I'll link it. Mine is setup for people that plan to do power armor or ranger armor playthroughs since they have badass helmets that would probably have some kind of HUD.Any progress on the zooming issue ?Not yet. I'm trying to get through Beyond Boulder Dome ASAP, but I limited time to play DLC sized mods. I'll get to it soon enough though. Link to comment Share on other sites More sharing options...
GSDFan Posted November 2, 2014 Share Posted November 2, 2014 If you have powered power armor installed it will disable the zoom. There is the PAconfig in the apparel menu that you can configure view settings. The first item, "Allow Scopeless Zoom without PAHelmet" must be enabled. If you equip the binocular that is grayed out it simulates the right click zoom. You may need to equip a regular binocular first and use it and then equip the grayed one to get it to work. Link to comment Share on other sites More sharing options...
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