Roogal Posted March 27, 2012 Share Posted March 27, 2012 https://skyrim.nexusmods.com/downloads/file.php?id=9930 Description:This mod makes 2 simple modifications to all the exterior fog situations in Skyrim: (1)Distance fog is now 50% thinner - this makes for a better view and more subtle blending with the skyline.(2)The fog start has been pushed further away frm the player allowing the immediate surroundings to me much clearer and asthetic - the immediate area around the player willl no longer be washed out by the fog color. Roogal - Not sure if I like the thinner distance fog however the constant foreground fog removal is better imo. The foreground fog does make if 'feel' colder but I still think it's better without. Interested to hear others opinions. Link to comment Share on other sites More sharing options...
TheCompiler Posted April 1, 2012 Share Posted April 1, 2012 This is already included in Real Lighting (and probably some other new light mods), and conflicts with RCRN. So maybe i'll recommend it only if choosing a pure ENB mod. Link to comment Share on other sites More sharing options...
GraPhiXJuNkiE Posted April 10, 2012 Share Posted April 10, 2012 Any fog mod WILL conflict with Realistic Lighting (if you use it like I do) according to Sydney... Link to comment Share on other sites More sharing options...
z929669 Posted April 10, 2012 Share Posted April 10, 2012 I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting. I'd be more interested in a fog enhancement mod ;) Link to comment Share on other sites More sharing options...
GraPhiXJuNkiE Posted April 10, 2012 Share Posted April 10, 2012 I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.I'd be more interested in a fog enhancement mod ;) yeah but, 1) Ugrids to 7 helps a lot with (IMO) little performance hit.. 2) Fog is not everywhere in real life.. 3) Fog is an "old school" (and ugly) way to hide "pop up".... Of course YMMV and all that.... Link to comment Share on other sites More sharing options...
z929669 Posted April 10, 2012 Share Posted April 10, 2012 I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.I'd be more interested in a fog enhancement mod ;) yeah but,1) Ugrids to 7 helps a lot with (IMO) little performance hit.. 2) Fog is not everywhere in real life.. 3) Fog is an "old school" (and ugly) way to hide "pop up".... Of course YMMV and all that.... I hear you on the notion of "ubiquitous" fog. It should vary by time and place. uGrids 7 resolves, but not sure that I will have VRAM to use with full STEP. We shall see. And you will still get popup with uGrids 7 :P Link to comment Share on other sites More sharing options...
stoppingby4now Posted April 11, 2012 Share Posted April 11, 2012 That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option. Link to comment Share on other sites More sharing options...
Bealdwine Posted April 11, 2012 Share Posted April 11, 2012 That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option. Definitely agree. There is a worrying trend to add in the 'kitchen sink' once a mod has succeeded in it's initial purpose - without options this actually detracts from the quality of the mod imho. Link to comment Share on other sites More sharing options...
MontyMM Posted April 11, 2012 Share Posted April 11, 2012 Yes, it's a difficult one. On the one hand I find it impossible to argue with a modder's position that their mod's purpose is whatever they please, but certainly feature-creep does not suit this project. Maybe we should look at a deeper level of custom installations, perhaps making changes in the CK, and implementing them through the BCF-type conversion procedure on the end user's PC. STEP does this already, to a certain extent, with partial mod installations. It shouldn't require permission either, since we would not need to distribute any of the original code. Link to comment Share on other sites More sharing options...
GraPhiXJuNkiE Posted April 11, 2012 Share Posted April 11, 2012 Sydney is currently adding weathers to RL too. Plutoman is still working on his real lights mod which, IIRC, will be included as well... It might be an uber mod in the making (I don't mind). So maybe stick to RCRN if you wanna straight lighting mod I guess... Link to comment Share on other sites More sharing options...
z929669 Posted April 11, 2012 Share Posted April 11, 2012 I side with the mod purist camp. Sounds like fog-fiddling is the first step in the direction of what is to be a weather mod called "Realistic Lighting". Why not make a separate weather mod already?? Link to comment Share on other sites More sharing options...
frihyland Posted April 11, 2012 Share Posted April 11, 2012 I don't worry too much about the uber mod problem as it is being developed in a modular fashion. Link to comment Share on other sites More sharing options...
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