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Posted

Yes it does. you need my skse_loader.exe and one of the compiled skse_steam_loader.dll files posted here. I placed the file in the attachment. 

Thank you very much!!!I really need to be able to force the skse_loader.exe to load skse_steam_loader.dll . I've been looking for a long time!

Posted

As this has been added to SKSE 1.7.1 do I need to do anything to get it up and running after the regular SKSE install? Or since it's been added it is just going whenever one uses SKSE?

Posted

Make sure your SteamAppsCommonSkyrimDataSKSESKSE.ini contains

[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256

 

launch through skse_loader.exe (ideally from within Mod Organizer) and you're good to go.

Posted

It is mentioned, but you have to follow the link "detailed instructions available" and its on the next page, easy to miss if you assume you don't need detailed instruciotns (like me).

Posted

I didn't play for near 2 months, a few days ago I reverted to skse 1.7.1 (from 1.7.0 alpha) and my game is rocking, no single CTD after three days (I was frustrated by the frequency of CTDs when I was using the alpha version).

  • 4 weeks later...
Posted

Hi all , i just joined the Forum,s to personally thank all here , i found out about Sheson,s Magic a few day,s ago ,  so i tried to install it

 

basicly what i did was just install the latest Skske & add the ini string,s , .. to my surprise it did,t work , so i tried different version,s of Skse  tried different string,s in the ini , with no luck

 

then after frantic searching the net & wathing all of Gophers Vid,s  ( a thousand time :..P )

 

And when i was about to give up,  i saw the post about the precompiled dlls & Loader for steam here & that did the trick for me , i,m now ingame with a fresh install with not 1 Mod installed ( only Skse & the Patch )

and like 600 Imperial Archer,s & 100 Werewolves ( lol )

 

you great people are far more knowledgeble then me ,  so i hope you dont mind some Questions ( i,m sick of a buggy Skyrim )

 

i saw somewere it wasn,t advised to use the Precache killler , did,t mention why , could that be treu ? , also is it advised to use the Cellstabalizer with it for easy changing of Ugrid,s?

 

Also i cant figure out for the heck of me me wich Valeus in VMap represent the 2 Memory Block,s .

 

 

Thank,s again you people rock ! & perhap,s we should make a Stateu Mod for Sheson so we can deliver a worthy Ingot everyday  :P

Posted

The best/easiest way to implement sheson's memory patch 3.0 is to download the most current SKSE 1.7.x and create an ini file: SkyrimDataSKSESKSE.ini

 

The SKSE.ini should contain the following;

[General]ClearInvalidRegistrations=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256

 

Bob's your uncle, you've got your memory patched. Should be instructions in the STEP 2.2.9 step by step install instructions; just read carefully, go slow, you only have to do it once then you can create new MO profiles for new characters &/or new mods to try.

Posted (edited)

thanks again , wonderfull 2 see so much quality input !

 

-forcesteamloader argument. is for the Mod organizer ( i think ) , i,ve not used it before , i,l try it out Asap ^_ , thank you

 

 

Now using the Patch with a fresh install ( yet 2 see wht happen,s with a ton of well chosen Mod,s ) , i,ve got an Amd 8 Core & i think the Cpu is also a Bottleneck with so much activity in Skyrim.

When i spawned 600 Npc,s and some werewolves ... it lasted a long time  , zoning hence & forth with it ,  until i finaly crashed , log stated 327 Mb,s .

 

i do wonder if the Ini tweak,s for more Core,s help ,

 

these :

 

[General]iNumHWThreads=8iHWThread6=6iHWThread5=6iHWThread4=6iHWThread3=2iHWThread2=2iHWThread1=2iAIThread2HWThread=3iAIThread1HWThread=2iRenderingThread2HWThread=1iRenderingThread1HWThread=0

Edited by MrZleevZ
Posted

The best/easiest way to implement sheson's memory patch 3.0 is to download the most current SKSE 1.7.x and create an ini file: SkyrimDataSKSESKSE.ini

 

The SKSE.ini should contain the following;

[General]ClearInvalidRegistrations=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256

 

Bob's your uncle, you've got your memory patched. Should be instructions in the STEP 2.2.9 step by step install instructions; just read carefully, go slow, you only have to do it once then you can create new MO profiles for new characters &/or new mods to try.

Hi Jarl , Ok i will try that! , now i,ve installed Skse 0.1616 & a precompilled steamloader dll also from here with this in the ini ,

 

[General]ClearInvalidRegistrations=1[Memory]Enable=1MemBlock1=512MemBlock2=256

 

what does the clearinvalid entry does i wonder

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