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Posted

In the name of the gods...DO NOT USE default envmaps.... create new ones give them proper names and point to THEM in nifs.... you're messing with the work of so many people you do not even realize:

amb wrp har and god knows whatelse....you chenged all cubemaps...any armor,even mine ore would reflect this change.

and the worst part .... your cubes are WRONG as hell....totally wrong...you tooka single cubemap...applied a color shift and it's supposed to work for any material?... the same map...?

 

do not misunderstand me... but this is not the way...actually... in a way or another installing shiny...even for a single armor even a single blade got to mess with any object ingame using that cube?not only.... if you include replacer for glass_e shiny bright_e, bronze _e i actually install a steel sword to see my glass or ebony weaponry totally changed?

 

i cannot believe you did not think about consequences -.-

are you kidding or what?

this is my previous post about envmap huge problem torminater...

where's the lack of respect ...please point it out ... because i do not see... i was talking about CUBEMAPSIndigoNeko Wrote'IndigoNeko'

However, if you create textures with the assumption that the environment map will have a particular look, you're a bad texture artist. Getting upset about a change to the environment map is pointless; they're designed to be changed to suit the environment, not the object...that's why they're called "environment" maps.

this is the post about person....and indigo explainig me how to do textures

 

to be 100% clear CUBE maps override COLORS and shading... but somebody does not know

 

now go and moderate what needs to be moderated torminater... or ban me as usual because it's easier this way... i'm used

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Posted

I reposted 4 of the armor sets in my Shiny collection, version number 1.1. They use entirely new environment maps (as CaBaL requested). I was experimenting with the daedric armor, making the diffuse very dark. Honestly I like it...in dark areas it looks almost black and glowy red. In bright areas it looks like brushed metal, though darker than steel. I had to increase resolution on the armor to 4k in order to fix the brushed steel effect they had in the vanilla armor.

 

Please review and critique.

Posted

Thanks for pushing through the banter and keeping on topic ... and releasing a version that adheres to the modding etiquette as CaBaL was inferring.

 

Good man!

 

... waiting for someone else to post their XP with the current revisions, as I am swamped in RL and trying to keep up with my STEP maintenance.

  • 2 weeks later...
Posted

Very interesting thread. Learned quite a bit.

 

Personally I'm not a big fan of these shiny armors, although they are well done. I like the daedric most, however I dislike the fact that they are 4K. A shame you could not get it to work right with a lower resolution.

 

Keep up the good work.

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