EssArrBee Posted June 3, 2014 Author Posted June 3, 2014 I haven't done the AMB wall top with the SRO walls yet, I'll have to look at that. Either floor is okay with me. I'd go with Vurt when it comes to plants, he just has this artistic that not many are able to match. I'm okay the whiterun trellis. I like all detailed rugs and AMB, both have great patterns and fit the type of stuff you'd see in maybe the richest hold in the entire country.
Roberbond Posted June 3, 2014 Posted June 3, 2014 I have made a comparison among STEP Extended, Vivid landscape+vivid fort and Amidianborn imperial forts+whiterun.I used ENB and i made a walk from Whiterun to some fortress so the pictures are very similar. I use ELFX+ELE in the interiors and Immersive Content - EDFaL in the exteriors. I have leave some impressions in some descriptions. My final thought is: STEP is much better and balanced About Amidian fortress and whiterun:PROS:The wood is very goodThe contrast among wood and stone is perfect in dragonsreachthe carved wood in dragonsreach’s pillars are very good.the grass is okey in whiterun CONS:I don´t like the masonry. I think that kind of masonry is from a castle in 18th no in 5th-10th century.The wood sometimes are too darkSome tiles in whiterun are perfect square. I dont believe it.I don´t like the masonry inside whiterun. It is from a new castle. Too much perfect.the rugs are worse although they contrast better with the texturesthe roofs in whiterun are too dark and brownThere are green grass above broken walls. Always About VL and fortress:I have a problem with this pack, i think it is a very good one but I hate the main texture. I call it the MARINE TEXTURE. That texture is very typical in a stone near the sea water attacked by the salt, but impossible to see it in the mountains.https://i1266.photobucket.com/albums/jj526/Roberbond38/Photobucket%20Desktop%20-%20iMac%20de%20Roberto/Vivid%20all%20Vivid%20fortress/2014-06-02_00074_zpsf6b6927a.jpgI have seen this texture in Cadiz (Spain) a town near the sea.pic001.jpg PROS: very equilibratedthe caves are differents but i like itwith the grey stones the outside are much better CONS:The marine texture in the fortressthe brown rocks and stones STEP Gallery from Whiterun: https://s1266.photobucket.com/user/Roberbond38/slideshow/Photobucket%20Desktop%20-%20iMac%20de%20Roberto/STEP%20EXTENDED-%20Whiterun%20forts%20and%20landscape STEP Gallery more Whiterun and Interiors: https://s1266.photobucket.com/user/Roberbond38/slideshow/Photobucket%20Desktop%20-%20iMac%20de%20Roberto/STEP%20Whiterun%20Interior Amidianborn whiterun and fortress: https://s1266.photobucket.com/user/Roberbond38/slideshow/Photobucket%20Desktop%20-%20iMac%20de%20Roberto/amidianborn%20whiterunfortress Vivid all in one+fortress: https://s1266.photobucket.com/user/Roberbond38/slideshow/Photobucket%20Desktop%20-%20iMac%20de%20Roberto/Vivid%20all%20Vivid%20fortress
TechAngel85 Posted June 3, 2014 Posted June 3, 2014 I think the majority are in agreement about this one. Marked as accepted for Extended. Place in landscapes just under aMidianBorn Solstheim Land. Those that are installing early will want to hide these textures:[*]wrcitywall01.dds (City Wall)[*]wrcitywall01_n.dds[*]wrcitywall01plaster.dds (part of city wall)[*]wrcitywall01plaster_n.dds[*]wrcitywalltrims01.dds (part of city wall)[*]wrcitywalltrims01_n.dds[*]wrcitywalltopcap01.dds (top of the city wall)[*]wrcitywalltopcap01_n.dds[*]wrslate02.dds (stairs)[*]wrslate02_n.dds[*]wrslatefloor01.dds (stone floor inside Dragonsreach)[*]wrslatefloor01_n.dds
EssArrBee Posted June 3, 2014 Author Posted June 3, 2014 Just put Vurts after this and no need to hide the tree right?
TechAngel85 Posted June 3, 2014 Posted June 3, 2014 Just put Vurts after this and no need to hide the tree right?True... SFO has always been at the top of the Landscape section for some reason. We could move SFO to just below the aMidianBorn mods can call it a day. That is actually a better solution...less files to hide. EDIT:Updated my post above and the wiki to reflect. I'll update the 2.2.9 Guide to reflect as well.
EssArrBee Posted June 3, 2014 Author Posted June 3, 2014 It is just that much easier for the user searching through files to hide. Even if MO makes stupid simple.
Roberbond Posted June 3, 2014 Posted June 3, 2014 I think city wall top cap is too repetitive and not very detailed. It is along ALL the wall Anyway, what are the names of Dragonreach's interior stone wall texture? and the whiterun's houses roofs textures? thanks
TechAngel85 Posted June 3, 2014 Posted June 3, 2014 I'll take another look at the top cap for issues. The Dragonsreach interior stone wall is: wrcitywall02.ddsThe roof textures are: wrdragontile01.dds & wrdragontileblack01.dds
TechAngel85 Posted June 3, 2014 Posted June 3, 2014 If you're looking for it there is a repeating pattern in both SRO and AMB. What do you guys think? SRO top cap or AMB? SRO >> AMB I prefer AMB but would be okay with SRO.
DoYouEvenModBro Posted June 3, 2014 Posted June 3, 2014 (edited) I prefer SRO haha. I think the AMB is unnecessary. Edited June 3, 2014 by DoYouEvenModBro
Roberbond Posted June 3, 2014 Posted June 3, 2014 (edited) The Dragonsreach interior stone wall is: wrcitywall02.ddsThe roof textures are: wrdragontile01.dds & wrdragontileblack01.dds THANKS! If you're looking for it there is a repeating pattern in both SRO and AMB. What do you guys think? SRO top cap or AMB? SRO >> AMBI prefer AMB but would be okay with SRO.Yes i know there is a repeating pattern, but the green one looks artificial to me. You can have some dirt (grass) on the wall, but no the same grass along all the wall. Go outisde the town and you wiil find the same textures in the farms. Edited June 3, 2014 by Roberbond
EssArrBee Posted June 3, 2014 Author Posted June 3, 2014 I just think it is kinda weird that grass grows consistently along the whole wall instead of in patches. That would be awesome, but a much bigger task. Repeating textures are pretty much impossible to get rid of since you'd have create an wall length texture to remove it. That texture would be like 200MB.
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